Further worked on fine tuning SDL so that it compiles and runs
Eliminated all compile warnings and linker errors on Windows through tinkering with project linker and C++ settings
Had to remove a library that was causing linker errors
Worked out a couple errors that occured during execution
Spent way too much time trying to figure out why the sample project code to display a fullscreen selection window won't work in our game. Decided to just scrap it and allow resizing of the window
Worked on figuring out and implementing keyboard input polling. Pressing Alt+F4 now quits the application...good because there was no way to quit other than through TaskManager during fullscreen mode.