TWiki . Team6 .
TimsLogFinalProject
11/30/2004
Working on new .3ds model loader with James - this is our 4th try at a working model loader!
Created a "city" level in Vue Pro for concept.
Was given creative freedom in level design and model design.
Modeled a course for the city level.
Goals for next week:
Have an entire level with all objects able to be displayed in game.
Come up with 2-3 more levels for the game.
11/17/2004
Scrapped importing .ms3d files
Milkshape is a pain in the butt, newer 3d programs offer so much more and are easier to use.
Worked on a 3D Studio Max model importer
.3ds files are generally smaller in size and easier to manage.
Had some problems with textures
Goals for next week:
Gather several appropriate models for game.
try and ensure "real life" sizing
11/10/2004
Found several nice car models that will be great for our game.
Models are highly detailed though, will need to find a way to reduce the number of polygons in each model.
Spent a long time with James trying to figure out why Visual Studio wouldn't compile the
NeHe
?
code for .ms3d model importation.
Finally got it to work by changing a few lines of code around.
Working on class that will handle all the model imports and texturing.
11/10/2004
Finished basic car class with car properties
Created Wiki and CVS for final project
Worked on diagrams for concept presentation
Goals for week 2:
find car models
be able to display simple model for testing purposes
11/07/2004
Goals for week 1:
Create car class, ensure following properties:
velocity vectors, wheel turning (angle), car type,
dashboard window?
Goals for week 2:
track creation (testy stuff)
Buildings, lamp posts, trees, etc.
--
TimothyChew
- 07 Nov 2004
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Revision r1.5 - 02 Dec 2004 - 00:18 GMT -
TimothyChew
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