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Project Schedule

Thursday, 04/15/04 - Group plans to have a design concept and schedule for implementation by this date. We plan to have the design document complete as well.

Tuesday, 04/20/04 - Group plans to be very high. We will have completed a visual prototype of the game mechanics in action. The general gameplay and crystal movements should be finished. The crystals will fall and be able to be destroyed.

Thursday, 04/22/04 - Group plans to have text rendering accomplished and at least one channel of sound (for background music).

Tuesday, 04/27/04 - Group plans to have significant progress on the asthetics of the game. We plan to have 2D looking crystals replaced by dominating 3D shapes. Hopefully we will have the clumping algorithm in place and working, to finish the gameplay mechanics.

Tuesday, 05/4/04 - Group plans to have multiplayer capability, battle mode, implemented and functioning.

Thursday, 05/6/04 - Group plans to tidy up screen appearance and add any extra features (remote possiblity being AI controlled opponent battles).

Tuesday, 05/11/04 - Group plans to be working fast paced to its final project insanely badass in any way possible before the due day. As well, it plans to have documentation nearly complete if not complete.

Thursday, 05/13/04 - Group plans to awe and amaze the world with its game demo.

-- BenPellow - 14 Apr 2004

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Revision r1.1 - 15 Apr 2004 - 06:04 GMT - BenPellow
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