Changed the ball physics from 3d to 2d. This makes the ball look much more realistic.
Added two height maps, one for the bottom level and one for the top level. Only the bottom level is used as of now.
Created a new board to test the new physics. This board is aligned perfectly to allow convenient height map creation.
5/02/2004 - Update
Corrected yet another issue with collisions.
Built the demo pinball board.
Began work on flippers, need to discuss flipper response.
4/29/2004 - Reworking/Debugging
Discovered source of a quasi-inifinite loop when ball comes to a rest, corrected.
Corrected collision detection to work completely with multiple mesh responses.
4/25/2004 - Debugging
Debugged responsiveness problem with Dom. Unknown exactly why problem occurs, will look into in more depth.
4/24/2004 - Modelling
Pinball level outline, will add on to this model as the project progresses.
Final version of pinball flippers, need to look into multiple materials per mesh as the flippers contain two seperate colors.
4/20/2004 - Refactoring
Did a large amount of code refactoring, everything Dom did not yet complete.
Added GameManager, World, and finished Mesh.
Added timestep and draw to all. Got rid of BallState.
Rewrote the collision detection code to work with the new code layout. Multiple mesh collision are implemented but are somewhat buggy. This is due to failure in a predecided concept and not code, will discuss for working alternatives.