TWiki . Proj3team6 .
MeetingMinutes
14 Apr 2004
Briefly discussed game concept, but decided to delay choice of setting/characters until basic technical details are explored.
Compared schedules to identify when team members have other large projects due.
Compiled a preliminary list of tasks that must be completed before the project is due.
Identified basic game features and systems, with a focus on significant technical challenges to be addressed.
Discussed individual milestones and larger group milestones or "major prototype versions" with certain sets of desired functionality.
Planned basic class structure.
Assigned initial tasks and deadlines.
17 Apr 2004
Talked about textures and how to structure classes around them.
Redesigned class structure for parsing/loading system.
20 Apr 2004
First visual of playfield! (Landscape model loading functional).
Discussed everyone's general progress.
Met with Z to discuss plans and progress.
? Apr 2004
Discussed issues of targeting and complications imposed by model.
Devised plan for selecting tiles w/pillar of light.
Discussed object/object interactions, but were not successful at devising a plan.
1 May 2004
Reassesed project progress, created new list of milestones and priorities.
Hashed out plan for actions and UI/game/character/action interatcions.
Devised action class with targeter objects.
Decided to split Battle class into battle and battle data
2 May 2004
6 hour group coding session
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Revision r1.3 - 03 May 2004 - 11:10 GMT -
PaulScott
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