Prototype I should be able to load a battle site (modeled in Milkshape) from a site file. The level should include working textures and some representation of the height of each gamefield tile. The camera will be implemented.
By 16 Apr 2004, midnight:
Prototype II should contain characters, enemies, and battlefield objects. Each should be drawn on the battlefield at correct height and position. Characters should be able to move, but have limited range, and be blocked by obstructions. Characters should be able to affect other characters in some way on their turn. A functional user interface and turn system should be implemented as necessary to allow this.
Prototype III Milestones
Prototype III should contain basic game mechanics and characters interacting in a meaningful way (attacking, healing, etc) and provide visual feedback for these interactions. Some enemy AI, even a very dumb one, should be implemented. Graphics (textures, character images or models) should be available for at least one level and for a few characters/enemies.