Draw a 'battle site' (red triangle) and test camera behavior.
Status: Completed; some issues remain with drawing on LAC computers. (Issues have been fixed; the near plane was set to 0; it's a wonder why things work on Ryan's laptop.)
Draw a 'battle site' with textures.
Status: Completed.
Draw a 'battle site' with lighting.
Status: Completed.
Parse various MilkShape3D files and draw them to screen.
Play a few whole battles to see if the game works and is balanced.
Status: Everything seems to work, but balance has been thrown out the window for now.
Test enemy behavior in differnt positions to see if AI is working.
Status: The AI has some quirks; as it is now, enemies will not move unless they can deal damage to something (or heal themselves) this turn. I tried adding a movement heuristic, but it resulted in enemies favoring movement over attacking from some reason.