TWiki . Team1 . IndividualLogs

Dave Buchfuhrer

February 6

- Implemented Platforms and Pits
- Helped implement ability to change levels

February 9

- Finished fleshing out WIKI
- Helped implement enemies
- Helped design enemy collision model
- Helped implement powerups
- Wrote first draft of Design Document
- Designed Level 1

February 10

- Began Level 2 Design
- Requisitioned sounds from Superfly

February 11

- Finished Design of Level 2

February 13

- Began Level 3 Design
- Fixed it so you don't stay powered up after death once you beat the game powered up

February 16

- Finished Level 3 Design
- Requisitioned additional sounds from Superfly
- Wrote the code to play the additional sound effects

February 18

- Created demo version of Superfly Adventures for the presentation
- Helped write, proofread, and edit the final presentation, final report, and user's guide

Jon Dodge


feb 6

- Helped implement Platforms and Pits

feb 9

- Helped implement enemies
- Helped implement powerups
- Helped write, proofread, and edit design document

feb 10

- Aided in the recording and modifying of sounds

feb 16

- Commented most of our code
- Aided in the recording and modifying of sounds

feb 18

- Helped write, proofread, and edit the final presentation, final report, and user's guide


Brad Tennis

2.06.04

-Implemented preliminary jumping model
-Examined the feasibility of switching bitmaps and world sizes with a change in level
-Created a basic player bitmap

2.08.04

-Refined player jumping model
-Helped to restructure the way in which platforms are initialized
-Created classes for 2 of the basic enemy types (walker and cannon)
-Began development of movement patterns for walker enemy type
-Created coin class

2.09.04

-Created Math and Pogostick powerup classes
-Changed collision hierarchy to allow these powerups to affect the player
-Created a bullet class for the player
-Made the bullets bounce instead of firing straight forward
-Created class for the last basic enemy type (spiker)
-Made preliminary bitmaps for the 3 basic enemies
-Began construction of a critter collision model, which is unfortunately buggy (see below)
-Further refined the method of specifying the design of a level
-Created a bullet class for the cannon enemy and a bitmap for the cannonball itself
-Created (admittedly poor) background bitmap for the prototype level
-Proofread and edited design document

2.11.04

-Fixed collision system for critters

2.13.04

-Made it so that you can no longer slide around corners

2.15.04

-Finished the bitmaps for the rest of the game
-Designed and implemnted the Evan boss monster
-Playtested :D

2.18.04

-Wrote parts of the User's Guide and Final Report

To do

-Debug jumping (sometimes you can jump much higher than you ought to be able to, possibly related to POP timing issues) - Note: This proved impossible to complete

----- Revision r1.8 - 01 Mar 2004 - 08:34 GMT - TWikiGuest
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