Created header files with Jon for the project
so we all had an interface design that we could
use in developing our individual code.
-- AdamCarasso - Feb 26 2004
Attempted to set up cvs in my home directory just to
get a feel for it.
-- AdamCarasso - Feb 27 2004
Worked on vertext collision, and added some comments to the
code. Also created a basic exception class for use in this
project.
-- AdamCarasso - 29 Feb 2004
Created a basic quadratic solver, finished vertex collision, and integrated vertext, edge, and face collisions.
Worked with john to debug. And managed to add a test case to the interface for edge, and vertext collisions.
-- AdamCarasso - 01 Mar 2004
Worked with Joe for a bit this morning trying to debug face collisions but I had no success I belive
and Joe got it working before class though.
-- AdamCarasso - 02 Mar 2004
Worked on collision response significantly and it seems that it is almost done. However it is still very buggy. Such things as stoping, gravity, rolling, and others still need to be added.
-- AdamCarasso - 08 Mar 2004
Well added gravity, and it appears there is a bug in face collisions, and edge collisions. In order to try and find the bugs I have refactored the main code base and rewritten everything in a more consistant style. I have also added a collision class. Also the program runs extremely slow.
-- AdamCarasso - 10 Mar 2004
Had a meeting with Z today and managed to find a few more bugs. Such as why the ball appears to no longer be bouncing right it appears I left in legacy code that moved the ball regardless of collisions.
-- AdamCarasso - 12 Mar 2004
Worked really hard to finnaly get all the bugs out of collision responce but the ball still falls through the floor. So it doesn't look like we are going to make this mile stone. Also Joe is working on file input but, we don't have the two parts integrated.
-- AdamCarasso - 29 Mar 2004
Well we got Collision response to work finnaly or we think we did. It still runs pretty slowly and the ball falls off our parabola which seems really strange there might still be a bug in edge collision.
-- AdamCarasso - 31 Mar 2004
Ok I redid edge collision response so it now uses the average of front faces and it now works much better. the ball no longer falls off of the parabola. I think we finnaly have collision response completly debugged though the program still runs slowly.
-- -- AdamCarasso - 02 Apr 2004