TWiki . Team2 . VersionControl

Checking out code to Merg the level edit version with the prototype.

-- AdamCarasso - 11 Feb 2004

Checking back in code. Code is merged and is at http://www.cs.hmc.edu/courses/2004/spring/cs121/Team2/public_html/PuddleV002.zip

-- AdamCarasso - 11 Feb 2004

Made a change to the collsion method of the cCritterStubPlayer class. Players can now go into puddles and cs carts are still not able too. New code can be found at:

http://www.cs.hmc.edu/courses/2004/spring/cs121/Team2/public_html/PuddleV003.zip

-- AdamCarasso - 11 Feb 2004

Created the cCritterPuddleExplosion class. This class can be used to animate an explosion when a csCart dies. Also overloaded the die() method of cCritterStubRival inherited from cCritter to create explosions when the rival (csCarts die). Lastly I changed the collision method for cCritterStubRival to created explosions when carts collide. Non functional changes were also made to code such as commenting so merge your changes into this version if possible. New Code can be found at:

http://www.cs.hmc.edu/courses/2004/spring/cs121/Team2/public_html/PuddleV004.zip

-- AdamCarasso - 11 Feb 2004

Level one is nearing completion.

http://www.cs.hmc.edu/courses/2004/spring/cs121/Team2/public_html/PuddleV005.zip

-- AdamCarasso - 16 Feb 2004

I made some speed and force changes for the player and rivals for what seems to be better playability. I started a sprite for the player, nothing final but a start. Needs to point in the direction of motion if we're going to stick with the current movement mechanics. Also increased beer count, scattering them randomly around the map. I spent a bunch of time trying to find a way to keep track of puddles remaining, to no avail. I noticed the beginnings of this with the _puddlecount data member, but can't find a way to utilize it.

One big problem I've found: sometimes when the CS carts collide, they go streaking across the screen towards the player very quickly, through walls and barriers. This is very hard to duplicate, you'll have to play for a while to see what I mean. I have no idea what's causing this.

http://www.cs.hmc.edu/courses/2004/spring/cs121/Team2/public_html/PuddleV006.zip

-- JoeWalker - 16 Feb 2004

Just posting it so that I can get to it at the lab. This version is just version 4 with some slight mods. I changed the puddle and prop classes so that their constructors take a radius and position for easier placement. I also have made level 2 and placed all puddles and beer for level 2.

http://www.cs.hmc.edu/courses/2004/spring/cs121/Team2/public_html/PuddleV007.zip

-- JonathanSamples - 16 Feb 2004

Version 008 has level one complete and level implementation is begun.

http://www.cs.hmc.edu/courses/2004/spring/cs121/Team2/public_html/PuddleV008.zip

-- AdamCarasso - 17 Feb 2004

Version 009 merges both level 1 and two into the code and the level implementation is working completely.

http://www.cs.hmc.edu/courses/2004/spring/cs121/Team2/public_html/PuddleV009.zip

-- AdamCarasso - 17 Feb 2004

Version 0091 builds from Version 006, implements level 3.

http://www.cs.hmc.edu/courses/2004/spring/cs121/Team2/public_html/PuddleV0091.zip

-- JoeWalker - 17 Feb 2004

Empty carts have been implemented.

http://www.cs.hmc.edu/courses/2004/spring/cs121/Team2/public_html/PuddleV010.zip

-- JonathanSamples - 16 Feb 2004

Code with levels 1, 2, 3, and empty carts.

http://www.cs.hmc.edu/courses/2004/spring/cs121/Team2/public_html/PuddleV011.zip

-- AdamCarasso - 17 Feb 2004

----- Revision r1.10 - 17 Feb 2004 - 21:11 GMT - TWikiGuest
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