Item Progress:
I've added a new kind of critter. It has the same appearance as the cCritterBallProp critter does right now, but I've gotten it so that my new class, cCritterFunThing adds to your health, and is completely stationary. They are distributed throughout the level.
The one aspect of items I need to tackle next is figuring out how to make them generate again in the next level without constantly being regenerated during play.
Enemy Progres:
I'm having a little trouble getting enemies to generate to the left and right but not on top of the player. What I've got now is a box covering the top half of the screen, so that enemies will at least be generated above the character, not under his feet. It seems tricky to get them to generate at both the left and right edges of the screen because I can only randomize position within a box.
Also, I've made gravity act straight down on the enemies, and am about to get started on the chasing A.I.
-- JannaDeVries - 06 Feb 2004