Typed water commando concept slide (Ben and Andrew typed other concepts,) and made concept art
Typed and uploaded use cases on Wiki
2/5/04 in the evening and 2/6/04? all day: (edit note: i had a typo in this date... not shure what it was.)
Prototype
Made player move with mouse
Made world scroll, centered on player
Made prototype background image
Made prototype Scrippsie AI (player, water avoidance, goal seeking).
Made bullets die when hitting walls (Andrew worked on this for a long time too)
Established grid for easy positioning of walls in world.
Positioned walls for quad dorms in prototype.
Wrote 1st draft of game design document, made DesignDocument Wiki page.
2/14/04 2-5pm
Placed Walls and modified background image
Made player start at left side of level and moved goal to right side
Worked on enemy wall avoidance and behavoir.
2/16/04 stayed up all night working on everything else that went into the final game.
fixed hourglass cursor bug
wrote code to animated commando and scrippsie sprites
refined bg image
finished round mechanic including correctly counting escaped and shot scrippsies per round and total score, recognizing end of rounds, reseting things on new rounds or giving game over
made bottom text stat display bar
made scrippsies start in a random box
removed circle from commando sprite
increase scrippsie speed per round / further tune ai
added water faucet to refill water
2/18/04 7:40-8:30 write final report
-- ForrestBriggs - 14 Feb 2004