TriangleWorld 3/8/05 - implemented code to calculate normal as average of forward facing normals for vertices and edges and to average normals when multiple intersections occur simultaneously. - Forrest Briggs
TriangleWorld 3/8/05 - has a text command interface that lets the user specify the balls position and velocity and move vertices around. - Ben Pellow
TriangleWorld 3/14/05 - easy to create complex scenes such as heightmaps, rolling is broken. octree in progress - Forrest Briggs
TriangleWorld 3/22/05 -loads texture mapped milkshape 3d files, working octree, timer - Forrest Briggs
TriangleWorld 3/31/04 - loads a nifty scene with a hooka smoking caterpiller. particle systems, rolling. timer is broken.
TriangleWorld 3/31/04 - added an improved timer class to Forrest's crazy program - Andrew Kim.
TriangleWorld 4/3/04 has a loading screen between levels, detectes when ball is in hole, has starting positions per level - Forrest Briggs
TriangleWorld 4/3/04 tweaked code to work perfectly with windows, fixed ben's maze level, made ice level - Forrest Briggs
TriangleWorld 4/4/04 many more tweaks to code to improve interface, fix minor bugs, improve performance and display quality, added damping for snow.
TriangleWOrld 4/5/04 added players and player score display. Also, can have multiple players. Right now the number of players is hard coded to 4. Easy to fix tho.
TriangleWOrld 4/7/04 number of players can be chosen now. Also the player rotation is based on how far one is away from the hole. Ben and I built a intro scene that still needs to be added instead of the empty scene. Should be fairly easy to do. - Andrew Kim
TriangleWOrld 4/7/04 all levels are complete as they will be, without water splashing. The holes and levels etc. are all working and ready to be integrated with the multiplayer code. - Ben Pellow.