The prototype for Heroes Of CIS should resolve the major risks of our project. The player should be able to move around the playfield using standard four-directional controls, obtain supplies from the supply cabinet, and fix broken printers. The printers should break at somewhat random intervals. It should include a functioning print queue that starts out empty, increases while any printer is broken, and decreases while all printers are repaired. A full print queue should trigger game end. There should be some kind of enemies in the playfield, though they may just move in straight lines and bounce off of objects. The enemies do not need to hamper the player in any way other than bumping into them.
-- PaulScott - 03 Feb 2004