TWiki . Team6 .
UseCases
Play Game
Game occurs on 2D plane with player, enemies, printers, and supply cabinets.
The printer occasionally break, requiring the player to move over to them and fix them using supplies from the supply cabinet.
The players goal is to keep the printers working while avoiding the enemies.
Printers left broken build up the print queue.
Filling the print queue ends the game.
Player Movement
Player moves up, down, left, and right with the corresponding arrow keys.
Player is bounded by the edges of the screen (cannot wrap) nor can he move through printers, supply cabinets, or enemies.
Enemy Movement
Enemies move in a reckless fashion about the screen (though later versions may change this behavior).
They cannot wrap or move through printers or supply cabinets.
Player-Enemy Collisions
When the first generation enemies collide with the player, they disappear and the players movement is temporarily slowed.
The fallen enemies respawn randomly on the screen when they die.
Printer
Printers are stationary and break at random intervals.
While the printer is broken, it adds to the print queue.
Fixing Printers
To fix a broken printer, the player must pick up a wrench from the supply cabinet and then collide with the malfunctioning printer.
Doing so fixes the printer and uses up the wrench.
Print Queue
The print queue increases in size whenever there is a broken printer.
The more broken printers, the faster the print queue fills.
If the print queue is ever full, the game ends.
During the game, any time all printers are working, the print queue will slowly decrease.
Supply Cabinet
The supply cabinet is a stationary object.
When the player collides with a supply cabinet he obtains a wrench if he does not already posses one.
Colliding with the supply cabinet has not effect on any player already in possession of a wrench.
A player may only carry one wrench at a time.
Score
The player’s score is simply the amount of time that he has survived without the print queue filling.
--
RyanRiegel
- 02 Feb 2004
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Revision r1.1 - 03 Feb 2004 - 05:00 GMT -
RyanRiegel
Copyright © 1999-2003 by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
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