Project 2 Submission
You should submit:
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the complete source code for project 2
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a makefile,
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the images for the art contest, the corresponding ray files, and any other
parameters that need be specified to recreate the image
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the .mpeg movie for the movie feature (optional), including ray files, needed
to recreate the movie.
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an html writeup.
You should not submit anything else. In particular, you should not submit
object files, executables, or other extraneous stuff.
How to Submit
You should submit using the cs155submit program. Read the manual for details on
its use. You probably want to use the submit all feature. Note however
that you will want to clean out your directory before using submit all. (The makefile
has a make clean command that will be useful.)
Some Rules
Read the following carefully.
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Your submissions is not considered complete until a writeup is submitted.
Your writeup should be an HTML document called assignment2.html.
It should be brief,
describing what you have implemented, what works and what doesn't.
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For images or movies that you submit, you need to provide all sources
ray files and also describe the
sequence of commands used to created them. (Note: To receive credit
we must be able to reproduce the image/movie!)
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You will be penalized for submitting extraneous material. (Submitting a core
file could lead to expulsion from Harvey Mudd College!)
- Make sure the source code compiles on the graphics machines. If it
doesn't, you will be in a world of hurt.
- You must write, from scratch, all code you submit beyond that which
we provide.
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You may use one late day without incurring a penalty for this assignment.
If you do not
use the late day it will be banked for subsequent assignments.
After one day you will be charged 5 points per day penalty until the
program is submitted.
- In order to pass the class, you must submit a program that successfully implements
50 points worth of work by the
end of the semester. Make sure you understand
this statement.
Notes
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Do the simpler filters first!
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Look at the examples page.
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See the
ip manual.
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Read the lecture notes.
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Look at the faq for questions.
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See Graphica Obscura.
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Post questions to the course mailing list.
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Stay tuned for more notes.
Links
Last Update: 9/5/04