IE179 Gender and Computer
Games
Due Friday 5/6/2005
In this project you’ll develop a concept for a computer game that operates as cultural critique with respect to gender. You will work in the following teams:
Jason Arold/Janna DeVries
Sean Bouchard/Sibhan Schier
Liz Brown/Paul Scott
Faith Dang/Eric Hall
Jon Dodge/Allison Yoneyama
Lindsey Galloway/Veronica Hart
Kyle Kelley/Ryan Riegel/Mjumbe Poe
John McCullough/Selene Tan
Robin Schriebman/Adam Skalanakis
Jacob Seene/Tessa Williams
McKenzie Stuart/Brian Young
The game should be appropriate for implementation in Flash by an experienced team of four students over the course of five or six weeks. In other words, it should be more complicated than your side scroller but it should not be World of Warcraft XX.
On Thursday 4/28/2005 you’ll give a brief presentation to the class on your working concept. You should prepare a survey to get feedback on your ideas.
By Friday 5/6/2005 you’ll submit a design document that includes (at least) the sections described below.
· Overview (1 page) – An introduction and overview of your game. This should be a narrative; no lists of bulleted items.
· Cultural Critique (1 page) – A thoughtful and incisive explanation of how the game works as cultural critique.
· Backstory (1 page)
· Characters – Describe the player’s character and non-player characters.
· Rules and scoring
· Objective – how is the game won and lost
· Interface
· Menus
· Look and feel (words and images)
· Levels
· Walkthrough – describe a sample run of the game from start to finish to clarify your ideas.
Use as much space as needed for each section but no less than the page minimums that are specified. (Not all sections have page minimums.) Each section should be a narrative, not a bulleted list. This is particularly true for the Overview, Cultural Critique, and Backstory. Feel free to use images to help convey your ideas.