;; As you can't help but notice all of these are done with the Royal ;; color map. Just experimenting with parameters now, the color editor comes ;; later. These are all original, so if I happened on the same image as ;; someone else, my apologies. ;; A lot of these use inversions and zooming out instead of in, which I haven't ;; seen much of in other par files. And last, don't send any nasty notes about ;; the swastika. No hidden meaning there, I'm just continually amazed at what ;; you can find in Fractint. Knight { reset type=marksmandelpwr function=cosxx corners=-0.956012/2.043988/2.0/-2.0/2.043988/-2.0 float=y maxiter=32767 bailout=16 inside=-100 outside=real decomp=256 colors=000zzg<42>zz1zz0zy0yx0<58>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0c\ V1cV2d<60>zzzzzzzzy<16>zzh } OppositeBalls { reset type=fn(z*z) function=log corners=-4.0/4.0/-3.0/3.0 float=y maxiter=32767 inside=-100 outside=real decomp=256 colors=000F0K<59>T0bU0cU0cV1cV2d<60>zzzzzzzzy<60>zz1zz0zy0yx0<58>G2JF0KF0KF0\ KF0K } TigerSkin { reset type=fn*z+z function=cosxx corners=-4.716886/-1.308885/1.778973/-1.77895/-1.308885/-1.77895 params=1/0/1 maxiter=32767 bailout=128 outside=real logmap=yes colors=000zzb<37>zz1zz0zy0yx0<58>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0c\ V1cV2d<60>zzzzzzzzy<21>zzc } Propellor { reset type=sqr(1/fn) function=sqr corners=-4.0/4.0/-3.0/3.0 float=y maxiter=32767 inside=-100 outside=real decomp=256 colors=000F0K<59>T0bU0cU0cV1cV2d<60>zzzzzzzzy<60>zz1zz0zy0yx0<58>G2JF0KF0KF0\ KF0K } PurpleChromeHole { reset type=fn*fn function=cosxx/sinh corners=-4.0/4.0/-3.0/3.0 float=y maxiter=32767 inside=-100 outside=real decomp=256 colors=000F0K<59>T0bU0cU0cV1cV2d<60>zzzzzzzzy<60>zz1zz0zy0yx0<58>G2JF0KF0KF0\ KF0K } Backbone { reset type=manowarj corners=-3.547897/0.452099/-1.49998/1.5 maxiter=32767 bailout=16 outside=real logmap=yes invert=2/0/0 colors=000cW9<29>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>zzzzzz\ zzy<60>zz1zz0zy0yx0<27>cX9 } Swirl { reset type=barnsleyj3 corners=-4.0/4.0/-3.0/3.0 params=0.1/0.36 maxiter=32767 bailout=16 outside=real logmap=yes invert=1/0/0 colors=000cX9<30>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>zzzzzz\ zzy<60>zz1zz0zy0yx0<26>dY9 } PigSnoutFace { reset type=barnsleym3 corners=3.320626/-2.679374/-4.4/4.4/-2.679374/4.4 maxiter=32767 bailout=16 outside=real logmap=yes invert=1/0/0 colors=000dY9<31>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>zzzzzz\ zzy<60>zz1zz0zy0yx0<25>eZ9 } PsuedoSphere { ; Not a spherical Projection, just a regular fractal reset type=mandelfn function=ident corners=-1.552978/1.551022/-1.155134/1.172866 float=y maxiter=32767 outside=real logmap=yes invert=1/0/0 finattract=y colors=000bVA<28>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>zzzzzz\ zzy<60>zz1zz0zy0yx0<28>cW9 } Swastika { ; No message, just amazed at what you can find in Fractint reset type=julia4 corners=-4.0/4.0/-3.0/3.0 params=0.6/0.55 maxiter=32767 bailout=16 outside=real logmap=yes invert=1/0/0 colors=000f`8<34>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>zzzzzz\ zzy<60>zz1zz0zy0yx0<22>ga8 } 3D { reset type=sqr(fn) function=log corners=1.064477/3.424477/-0.88/0.88 float=y maxiter=32767 outside=real logmap=yes invert=0.2/0/0 colors=000bVA<28>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>zzzzzz\ zzy<60>zz1zz0zy0yx0<28>cW9 } Cloverleaf { reset type=fn+fn function=cosxx/sqr corners=-0.374528/0.374528/-0.280896/0.280896 params=1/0/1 maxiter=32767 bailout=128 outside=real logmap=yes invert=0.1/0/0 colors=000ic7<37>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>zzzzzz\ zzy<60>zz1zz0zy0yx0<19>id7 } StarCross { reset type=formula formulafile=fractint.frm formulaname=Richard10 corners=-31.99/31.99/-23.9925/23.9925 params=8/2/4/6 maxiter=500 inside=0 potential=256/250/32000 colors=000G0M<54>T0bU0cU0cV1cV2d<60>zzzzzzzzy<60>zz1zz0zy0yx0<58>G2JF0KF0K<6\ >G0L } SunsImpacting { reset type=fn*fn function=cosxx/cotan corners=-4.0/4.007797/-3.003891/3.0 maxiter=32767 inside=0 outside=real logmap=yes invert=1/0/0 colors=000zzK<18>zz1zz0zy0yx0<58>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0c\ V1cV2d<60>zzzzzzzzy<40>zzL } MickeyMouseFace { reset type=fn+fn function=cosxx/cotan corners=1.635732/-1.126958/-1.843139/1.839248/-1.126958/1.839248 params=1/0/1 maxiter=32767 inside=0 outside=real logmap=yes invert=0.5/0/0 colors=000zzp<51>zz1zz0zy0yx0<58>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0c\ V1cV2d<60>zzzzzzzzy<7>zzq } SolarRadiation { reset type=popcornjul corners=-3.0/2.994141/-2.200516/2.199997 params=0.06 float=y bailout=4 invert=0.36987/0/0 colors=000zz1zz0<60>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<17>cKj } Splattt!!! { reset type=manowarj corners=-2.358569/3.625431/-2.244/2.244 float=y maxiter=32767 bailout=32 inside=0 outside=real logmap=yes invert=0.3/0/0 finattract=y colors=000vt1<54>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>zzzzzz\ zzy<60>zz1zz0zy0yx0<2>wu1 } CoatofArms { reset type=magnet2j corners=-0.453224/2.298776/-1.032/1.032 params=1.10000002384191/-2.43138842392909e-014 float=y maxiter=32767 inside=255 outside=mult logmap=yes invert=0.5/0/0 finattract=y periodicity=0 colors=000UKD<17>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>zzzzzz\ zzy<60>zz1zz0zy0yx0<39>VLD } RabbitFace { reset type=tim's_error function=sqr corners=-1.312672/0.436328/1.130667/-1.130667/0.436328/-1.130667 float=y maxiter=32767 inside=0 outside=real logmap=yes finattract=y colors=000ga8<35>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>zzzzzz\ zzy<60>zz1zz0zy0yx0<21>hb7 } PurpleFaze { ; reset type=julfn+exp function=cosxx passes=b reset type=julfn+exp function=cosxx passes=g corners=-5.243507/-1.403609/1.84/-1.84/-1.403609/-1.84 float=y maxiter=32000 fillcolor=200 inside=bof61 logmap=4 decomp=128 distest=3000/71 colors=000F0K<58>T0bU0cU0cV1cV2d<60>zzzzzzzzy<60>zz1zz0zy0yx0<58>G2JF0KF0K<2\ >F0K } CandleFlame { reset type=marksmandelpwr function=ident corners=-1.063808/1.612177/1.784007/-1.783978/1.612177/-1.783978 maxiter=24000 inside=maxiter outside=real logmap=2 decomp=256 biomorph=1 colors=000wux<4>zzzzzzzzy<60>zz1zz0zy0yx0<58>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<\ 52>T0bU0cU0cV1cV2d<54>vtw } MeltingStar { reset type=fn(z)+fn(pix) function=cos/sqr corners=-8.0/7.999985/-6.00001/6.0 params=2118/-115/56/12 maxiter=32000 inside=0 potential=255/200/32000 colors=000tr2<52>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>zzzzzz\ zzy<60>zz1zz0zy0yx0<4>us2 } DiamondCross { reset type=fn*z+z function=ident corners=-4.0/3.999992/-3.000005/3.0 params=150/-99/100/-10 maxiter=32000 inside=0 potential=255/200/32000 colors=000vt1<54>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>zzzzzz\ zzy<60>zz1zz0zy0yx0<2>wu1 } DoubleStar { reset type=fn*z+z function=sqr corners=-8.0/7.999985/-6.00001/6.0 params=13/-100/200/-1 maxiter=32000 inside=0 potential=255/200/32000 colors=000sp3<50>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>zzzzzz\ zzy<60>zz1zz0zy0yx0<6>tq2 } Spikey { reset type=fn(z)+fn(pix) function=cosh/cosxx corners=-15.069397/0.930588/-5.749684/6.250326 params=25000/5000/1000/-150 maxiter=32000 inside=0 potential=255/200/32000 colors=000mi5<43>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>zzzzzz\ zzy<60>zz1zz0zy0yx0<13>nj5 } Corners { reset type=fn(z)+fn(pix) function=sqr/sqr corners=-31.99/13.556664/-13.563782/31.99 params=800/1000/500/12 maxiter=32000 inside=0 potential=255/200/32000 colors=000zz0<60>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>zzzzzz\ zzy<60>zz1 } SunThruTheWindow { reset type=fn(z)+fn(pix) function=ident/ident corners=-31.989985/31.990015/-31.990015/31.99 params=115/-90000/8000000/-150 maxiter=32000 inside=0 potential=255/200/32000 colors=000zz0<60>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>zzzzzz\ zzy<60>zz1 } NoName { reset type=fn*z+z function=exp corners=-11.391996/11.392007/-8.544014/8.543997 params=2000/-100/200/-1000 maxiter=32000 inside=0 potential=255/200/32000 colors=000nj5<44>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>zzzzzz\ zzy<60>zz1zz0zy0yx0<12>ok4 } OctoStar { reset type=fn*z+z function=sqr corners=-8.0/7.999985/-6.00001/6.0 params=7/400/5000/900000 maxiter=32000 inside=0 potential=255/200/32000 colors=000zz2zz1zz0<60>G2JF0KF0K<4>F0LG0LG0LG0MG0MH0M<52>T0bU0cU0cV1cV2d<60>\ zzzzzzzzy<58>zz3 }