plasma Random, cloud-like formations. Requires 4 or more colors. A recursive algorithm repeatedly subdivides the screen and colors pixels according to an average of surrounding pixels and a random color, less random as the grid size decreases. Four parameters: 'graininess' (.5 to 50, default = 2), old/new algorithm, seed value used, 16-bit out output selection. Plasma clouds ARE real live fractals, even though we didn't know it at first. They are generated by a recursive algorithm that randomly picks colors of the corner of a rectangle, and then continues recursively quartering previous rectangles. Random colors are averaged with those of the outer rectangles so that small neighborhoods do not show much change, for a smoothed-out, cloud-like effect. The more colors your display supports, the better. The result, believe it or not, is a fractal landscape viewed as a contour map, with colors indicating constant elevation. To see this, save and view with the <3> command (see "3D" Images) and your "cloud" will be converted to a mountain! You've GOT to try color cycling on these (hit "+" or "-"). If you haven't been hypnotized by the drawing process, the writhing colors will do it for sure. We have now implemented subliminal messages to exploit the user's vulnerable state; their content varies with your bank balance, politics, gender, accessibility to an xmfract programmer, and so on. A free copy of Microsoft C to the first person who spots them. This type accepts four parameters. The first determines how abruptly the colors change. A value of .5 yields bland clouds, while 50 yields very grainy ones. The default value is 2. The second determines whether to use the original algorithm (0) or a modified one (1). The new one gives the same type of images but draws the dots in a different order. It will let you see what the final image will look like much sooner than the old one. The third determines whether to use a new seed for generating the next plasma cloud (0) or to use the previous seed (1). The fourth parameter turns on 16-bit .POT output which provides much smoother height gradations. This is especially useful for creating mountain landscapes when using the plasma output with a ray tracer such as POV-Ray. With parameter three set to 1, the next plasma cloud generated will be identical to the previous but at whatever new resolution is desired. Zooming is ignored, as each plasma-cloud screen is generated randomly. The random number seed used for each plasma image is displayed on the information screen, and can be entered with the command line parameter "rseed=" to recreate a particular image. The algorithm is based on the Pascal program distributed by Bret Mulvey as plasma.arc. We have ported it to C and integrated it with xmfract's graphics and animation facilities. Saved plasma-cloud screens are EXCELLENT starting images for fractal "landscapes" created with the "3D" commands.