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Computer Science 60
Principles of Computer Science
Spring 2009
Assignment 9: Fun (and Games) with Prolog!
Due Sunday, April 5 by 11:59pm
Typically puzzles ask the user to satisfy a set of constraints -- and this is precisely what prolog was designed to do. In this
assignment you will be using prolog to solve several different types of puzzles. The work involved is primarily in
representing the puzzles and their rules. In order to help the graders, please check that you name your prolog rules
(predicates) as they're specified in the assignment.
Feel free to use Prolog's built-in predicates in solving these puzzles. In particular,
Prolog has a built-in length(L, N) which is true if and only
if list L has length N. member( X, L ) is built-in to at least some versions
of Prolog. You may use your removeOne from the previous assigment, or use this
one:
removeOne(X,[X|R],R).
removeOne(X,[F|R],[F|S]) :- removeOne(X,R,S).
Also, Prolog also has a built-in append(A, B,
C) which is true if and only if the result of appending list
B to the end of list A results in list C.
And certainly feel free to define
your own helper rules as needed!
Submission Please submit your problems in separate files named
- logicpuzzle.pl (for problem #1)
- twentyfour.pl (for problem #2)
- riverpuzzle.pl (for problem #3)
- parser.pl (for problem #4 and the first ex. cr.)
- paths.pl (for problem #5)
- puzzle.pl (for the second ex. cr.)
You will find starter files for each of these parts
at /cs/cs60/hwfiles/a9.
Part 1: Einstein's logic-constraint puzzles
[20 points, individual]
For this problem, your task is to write a set of prolog rules that will solve
the following logic puzzle (in the spirit of Einstein's Zebra Puzzle):
/*
* algird, bruno, collette, dino, and edwina are each from different
* one of five colleges: pomona, pitzer, hmc, cmc, and scripps.
*
* Each one brings a different snack: jots, chocolate, donuts, pez, and spam.
* They are all on the train together in seats 1 through 5.
*
* We want to know which student is in each seat, what college does each
* student attend, what did each student bring for a snack?
* Determine whether there is a solution, and if so, whether it is unique.
*
* 1. bruno and dino sat in the end seats.
* 2. algird sat next to the student from hmc.
* 3. collette sat next to (i.e. between) friends with chocolate and donuts.
* 4. The hmc student brought spam as a snack and sat in the middle seat.
* 5. chocolate was immediately to the left of pez.
* 6. bruno, dino, and algird do not go to Scripps.
* 7. The pomona student sat between the person with jots and the person with spam.
* 8. dino did not sit next to the person with donuts.
* 9. The cmc student did not sit next to edwina.
*
* Note that negation constraints don't generate values -- they can
* only check for consistency of already-instantiated values. Thus,
* they must be tested _after_ variables are instantiated with values.
*/
Be sure to format your output in an easy-to-read manner.
In addition, make sure that you leave a comment for the graders so that they
know how to generate and print the solution to the puzzle. As an example,
consider the solve predicate in the einstein.pl example. It
first generates the solution to the Zebra puzzle, and then it prints the
five houses in a reasonable fashion:
solve :-
einstein( [ H1, H2, H3, H4, H5 ] ),
write( ' first house: '), write(H1), nl,
write( 'second house: '), write(H2), nl,
write( ' third house: '), write(H3), nl,
write( 'fourth house: '), write(H4), nl,
write( ' fifth house: '), write(H5), nl.
This zero-argument predicate solve is called as follows:
?- solve.
first house: [norwegian, cat, dunhill, water, yellow]
second house: [dane, horse, marlboro, tea, blue]
third house: [brit, bird, pallmall, milk, red]
fourth house: [german, zebra, rothmans, coffee, green]
fifth house: [swede, dog, winfield, beer, white]
Yes
Please submit this part of the assignment in a file called
logicpuzzle.pl.
Part 2: The Game of 24!
[25 points, individual]
This problem asks you to use Prolog to provide a solver for a
generalized version of the game "Twenty-Four". In the original game,
players view
a card with four numbers on it and try to make an
arithmetic combination of the numbers using the operators +, -, *, /
so that the result is 24 (parentheses are allowed but are implicit).
Each number must be used exactly once.
Each operator can be used any number of times.
In our generalization of the game, the fixed number 24 is replaced
with a variable, the set of operators is specified in a list, and
the list of numbers can have any length, not just 4. (By definition,
no result can be made if the list is empty.)
Define a 4-ary predicate solve such that
solve(Ops, Values, Result, Tree)
will solve for an arithmetic tree named Tree using operators
Ops among the integers in
Values to give the final value Result. For example,
solve(['+', '*', '-'], [2, 3, 4, 5], 24, Tree).
Tree = [*,[+,[-,3,2],5],4]
This means that we have found a solution Tree using operators +, *,
and - such that the solution
combines the numbers in the list [2, 3, 4, 5] to yield 24.
You may assume that the set of operators will always be a subset of
['+', '*', '-', '/'] and that '/' denotes integer division. In
prolog, integer division is performed using // (which is why 1-line comments
in prolog are prefaced by % and not //).
Here is an eval predicate (for evaluating trees of
opreations) that will be helpful in solving this
problem. You may copy
this code and use it freely. Note that eval can handle
numbers and it can handle trees that are bound to some value (using the
nonvar predicate)
Thus, the eval predicate can not generate
trees. Allowing eval to generate trees
can lead to infinite recursion, as it looks in the (unbounded) space of
trees for operations possibly leading to R.
eval(R, R) :- number(R).
eval(['+', A, B], R) :- nonvar(A), nonvar(B), eval(A, AR), eval(B, BR), R is AR + BR.
eval(['*', A, B], R) :- nonvar(A), nonvar(B), eval(A, AR), eval(B, BR), R is AR * BR.
eval(['-', A, B], R) :- nonvar(A), nonvar(B), eval(A, AR), eval(B, BR), R is AR - BR.
eval(['/', A, B], R) :- nonvar(A), nonvar(B), eval(A, AR), eval(B, BR), BR\==0, R is AR // BR.
You may use any of Prolog's
built-in rules and any helper rules that you like (including those
that we wrote in class).
Here are some other examples of solve in action.
Warning: You may especially want to check the second of these.
In particular, a common partially working solution to this problem handles the first example below, but not the
second example. Note how the list of values is being split into sublists in the second case:
solve(['+', '*', '-'], [1, 2, 3, 4], 24, Tree),
Tree = [*,1,[*,2,[*,3,4]]] % other solutions are certainly possible!
solve(['+','-','*','/'], [2,8,22,424], 42, Tree). % only one solution possible!
Tree = [-,[/,424,8],[/,22,2]]
solve(['+'], [1, 1, 1, 1], 24, Tree). % no solution
No.
solve(['+'], [24], 24, Tree). % base case
Tree = 24
Notice that a plain integer is the simplest possible solution tree (not the one-element list,
[24]). Also, there are many more answers to the first example above.
Warning! Be careful for a situation
that can lead to infinite recursion: if you split a list into two parts and
one of those two parts is the same length as the original list, then a recursive call will not get closer to a
base case (and is likely to continue forever!)
Please submit this part of the assignment in a file called
twentyfour.pl.
Part 3: Man, Fox, Hare, Lettuce!
[25 points, pair or individual]
In this part of the assignment, you will write a Prolog program to solve
the famous Man, Fox, Hare, Lettuce problem described in class. Please
submit your solution in a file called riverpuzzle.pl.
You should carefully review the solution to the Towers of Hanoi problem that
we developed in class. The big ideas in the two programs are very similar.
Your solution should specify valid moves in this puzzle and Prolog should use
these rules to infer at least one correct solution to the puzzle. It need not be the
shortest solution, but it must be valid. Moreover, Prolog (in its "infinite" wisdom) may give you the same solution many times. That's just Prolog being Prolog and it's OK!
Here are the details:
- The Prolog rule that "starts things up" should be called solve.
This rule should take two arguments, a list representing the initial
configuration and a list representing the sequence of moves. solve
should then infer whether or not this list of moves is a valid solution for solving
the puzzle from the initial configuration.
- A configuration is a list with two elements: A list comprising the state
of the left bank of the river and a list comprising the state of the right bank of the
river. The initial configuration will be [[man, fox, hare, lettuce], []] indicating that all four parties are on the left bank initially and there is nothing currently on the right bank. The final goal configuration is [[], [man, fox, hare, lettuce]] indicating that everyone has made it safely to the right bank.
- Recall that in this puzzle, a configuration cannot have the fox and the hare on the same side of the river together without the man there to keep the hare safe. Similarly, the hare and the lettuce cannot be left without the man. Therefore, for example, the configuration [[fox, hare], [man, lettuce]] is not a valid
configuration in this puzzle whereas [[fox, lettuce], [man, hare]] is valid.
- The list of moves is a list of zero or more atoms with the following names:
- man_goes_left (the man goes in the canoe by himself from the right bank to the left bank).
- man_goes_right (the man goes in the canoe by himself from the left bank to the right bank).
- man_takes_fox_left (the man takes the fox from the right bank to the left bank).
- man_takes_fox_right (the man takes the fox from the left bank to the right bank).
- man_takes_hare_left (the man takes the hare from the right bank to the left bank).
- man_takes_hare_right (the man takes the hare from the left bank to the right bank).
- man_takes_lettuce_left (the man takes the lettuce from the right bank to the left bank).
- man_takes_lettuce_right (the man takes the lettuce from the left bank to the right bank).
When your program is done, you will be able to run it like this:
?- solve([[man, fox, hare, lettuce], []], X).
X = [man_takes_hare_right, man_goes_left, man_takes_fox_right,
man_takes_hare_left, man_takes_lettuce_right,
man_goes_left, man_takes_hare_right]
Yes
A few notes on this program:
Submit this problem under assignment #9 as riverpuzzle.pl.
Part 4: Grammars in Prolog
[20 points, pair or individual]
In Assignment 4 you wrote a recursive descent parser in Rex for a
grammar for arithmetic expressions involving addition, multiplication,
and exponentiation. In this assignment you will write a general
"parse engine" in Prolog which will allow you to determine if a given
string can be successfully parsed by virtually ANY grammar that you give it!
Amazing, but true!
Here, the goal is not to determine a parse tree, but we DO want to
know if there EXISTS a parse tree for a given
string using the given grammar. For example, IF we had a grammar for
the English language, we would be able to ask our parser if a particular sentence
was valid in English.
The neat thing is that we won't tell Prolog how to parse, we'll just
tell it what a grammar is and what string we're interested in and ask:
"Hey Prolog, can this string be parsed by the given grammar?"
Take a look at the files g0.pl,g1.pl,
g2.pl, g3.pl and
g4.pl supplied to you in /cs/cs60/hwfiles/a9.
Each of these files specifies a different grammar.
A grammar is specified by declaring the variables, terminals, and
rules.
For example, consider the grammar for valid additions of 0's and 1's.
(This is the grammar specified in the file g0.pl.)
s -> v + s | v
v -> 0 | 1
Here, s and v are the variables and 0 and
1 are the terminals. Notice that no upper-case letters are
used. This is important, as Prolog uses upper-case letters to
represent its own variables.
You can see how this grammar is specified in file g0.pl
Our convention is as follows:
Variables are stated as facts. These facts simply state the names
of the variables.
In this example, the facts state that s and v are variables as shown below.
variable(s).
variable(v).
We also specify which symbols are terminals as shown below.
terminal(0).
terminal(1).
terminal(+).
Finally, the grammar rules are stated as ordered pairs, where the first element is the
left-hand-side of a rule and the second argument is the LIST of elements appearing
on the right-hand-side
of that rule. For the grammar above, these rules are stated as shown below.
rule(s, [v, +, s]).
rule(s, [v]).
rule(v, [0]).
rule(v, [1]).
Your task is to write a general-purpose parser.
This file will contain the rules for a predicate
called parse. As described in class,
parse takes as input a sentential form, i.e.,
lists of terminals and nonterminals, as its first argument.
The second argument will be a list
of symbols (terminals) to parse.
Then, parse should respond Yes if and only if the sentential form
derives the list of symbols using a leftmost derivation for the
grammar.
In particular, we will only test your parse predicate
with two fully-instantiated lists: the first will be the list of
the grammar's start variable (not a Prolog variable) and the
second will be a list of symbols to be parsed by that grammar
(also not a Prolog variable).
For example, here are some sample inputs and outputs:
| ?- [part4]. <--- HERE WE ARE LOADING IN OUR parse PROGRAM
yes
| ?- [g0]. <--- HERE WE ARE LOADING IN A GRAMMAR
yes
| ?- parse([s], [1, +, 0, +, 1]). <--- note that everything is instantiated...
yes
| ?- parse([s], [1, +]).
no
| ?- parse([s], [1, 0, +]).
no
You should write the parse inference rules in a file called
parser.pl and submit that file. Keep in mind that although
we will only call parse with a one-element list (of the start symbol)
as a first argument, you may want to write the predicate more generally than
this to help with the recursion... .
Your code will assume that there are facts already defined for the
grammar
using the names variable, terminal, and
rule as illustrated above.
Keep your code simple and
elegant and be sure to test it
thoroughly on the supplied grammars before submitting it.
This can be done using fewer than 10
new lines of Prolog code - if you are writing much more than that
you are doing too much work!
Problem 5: The paths less traveled
[10 points, pair or individual]
This problem asks you to write a predicate that can
generate minimum-length paths from one node to another
in a general, directed graph: genminpath.
It's only a small change from last week's extra credit
predicates.
Submit your genminpath predicate in
a file named paths.pl. A starter file
is available from the usual place: /cs/cs60/hwfiles/a9.
Write a predicate genminpath(A, B, Graph, Path),
whose arguments are identical in format to the path
predicate from Hw #8: a source node, a destination node,
a graph, and a path represented as a list of nodes.
However, genminpath should work for
completely general graphs, i.e.,
even when the graph
Graph contains cycles! Also, genminpath
should only return minimal-length paths.
For example, you might try graph1(G), genPath( a, d, G, Path ) with
graph1( [ [a,b], [b,c], [c,a], [c,d], [c,z], [z,a], [z,d] ] )
The result should be
Path = [ a, b, c, d ] ;
No
Hint: No dynamic facts (i.e. assert commands) are needed here! Instead, consider
first writing a helper rule called genpath(A, B, Graph, Path)
that generates paths from A to B that do not reuse
an edge. These paths will have finite length, but they will not
necessarily be shortest paths. Then, have genminpath select
any shortest path from this list of candidate paths. It will probably
be very useful to use the setof construct that we described
in Assignment 8 since this can be used to help find the set of all
items that satisfy a given rule. You may also want to reuse our old
friends member, removeOne, and even define other
small helper rules as necessary.
Optional Bonus Problems
[up to +15 points, pair or individual]
You may submit either or both of these two problems for +5 and +10 points,
respectively.
The first one you should include in your parser.pl file.
The second one should be submitted in a file named puzzle.pl.
Generating parsable statements (token lists)
For this problem, add a predicate named parseGen to
your parser.pl file. This parseGen predicate
should be identical in interface to problem #4's parse
predicate. However, it should be able to generate
all of the valid statements (actually, lists of tokens) that
the second input represents. That is, parseGen should
be able to be called as
parseGen( [s], TokenList ).
and should respond with all of the
TokenLists that can be parsed starting from the
sentential form in the first input. The first input will
still be a nonvar, as it is with parse.
All? Note that there are likely to be infinitely many
token lists that work. Prolog will be OK with this and your parseGen
should be happy to
keep generating new ones, as long as you're willing to type
semicolons. However, because there are infinitely many, testing with
setof will not work.
Include a comment next to parseGen that explains your approach and
why it will, given enough time and memory, generate any valid (parsable)
token list.
Choose-your-own-puzzle
We've seen several puzzles and the solutions for these puzzles written
in Prolog. For up to +10 bonus points (depending on the complexity),
write a Prolog program to solve your favorite puzzle. Here are the requirements:
- Name your file puzzle.pl.
- Write very clear documentation at the top of your file
explaining what the game is, it's rules, and how to run your program.
- In the spirit of Prolog, your solution should specify the rules
and constraints of the game and not the explicit algorithm for
solving it!
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