# Return to the game loop after completing an activity.
label endActivity:
    if debugActivity :
        $ debugActivity = False
        call screen debug 
    else :
        $ activitiesDone += 1
        jump gameLoopActivities 
    
# Placeholder if you mess up and call an activity that doesn't exist.    
label unknownActivity:
    scene bg plannerBG_main
    "Unknown activity."
    
    jump endActivity

    # Placeholder if you mess up and call an activity that doesn't exist.    
label unknownRelationship:
    scene bg plannerBG_main
    "No script for this relationship level."
    jump endActivity
    
# Fallback placeholders if you don't override the default dialogue tree for a specific character.
label unknown_coffee:
    scene bg plannerBG_main
    "Coffee activity: default dialogue tree. \n This appears if you didn't write a tree for a specific character."
    
    jump endActivity

label unknown_golf:
    scene bg plannerBG_main
    "Golf activity: default dialogue tree. \n This appears if you didn't write a tree for a specific character."
    
    jump endActivity

