|Version 1 (modified by hwu, 3 years ago) (diff)|
November 15, 2011
Attendees: Helen, Paul, Colin, Stephen Scribe: Helen Location: Sprague Time: 11:00 AM
Postmortem and Progress report for Week 11/8-11/15-
What went right and what went wrong? Did you achieve the goals you had set out? What can you do to avoid similar problems in the future?
We completed all of our goals except high score. This included event popups, hints, the help menu, and the main menu. This is exactly what we wanted to implement, as these features make the game very playable for beta. We ran into problems with saving and loading and abandoned this as a feature, due to complexity and lack of demonstrable need (the game is too short). Ultimately we anticipate that these changes will be well received by the middle school students. We do not need to avoid problems from this week because we really did not have any.
How good were your predictions on how long the goals would take to achieve? We spent too much time on saving and loading (2 hours), but otherwise our time estimates were mostly accurate. We did underestimate time for some of the objectives such as user survey. We did have some additional things (hint in info box, optimizations in the economic model) that we did not anticipate needing to spend time on, but this always happens so it was not unexpected.
Goal Plan for Prototype
For the next week, we want to:
- implement the high score button.
- change the help button to display as "Help" instead
- improvements on economic model
- improve game according to user surveys done during class (beta test)
This is feasible because the changes mostly involve making some new art, code high score, and making enhancements.
Goal Plan and Time estimates for all Deliverables
In addition, we have to complete a Beta Presentation, Testing, User Survey Analysis, Prototype assessment, and Blog Update.
See Main Page for the goal stack.
Longterm risks are outlined and prioritized in Proposal.
This week's analysis:
We still believe that the one of our highest risks is that the game isn't that fun for middle schoolers. We are still implementing features that will make the game easier to understand and easier to play. This involves enhancing the economic model and AI events.