|Version 1 (modified by hwu, 4 years ago) (diff)|
November 22 Meeting
The Lens of Essential Experience
What experience do I want the player to have?
- They should experience the thrill of being a policy maker, develop skills, and have fun.
What is essential to the experience?
- Learning the educational goals, having a good time, not being frustrated at the game
How can my game capture that essence?
- Easy to learn, explanatory with policies, fun game mechanics, simple
The Lens of Curiosity
What questions does my game put into the player's mind?
- How do I beat my friends high score?
- How do I improve my meters?
- What do I need to do in the short term to win the game
What am I doing to make them care about these question?
- Making a high score chart, so that they can see their friend's high score and feel peer pressure to play more!
- Make it easy to see how their actions affect their short term goals (meters updating, meter predictions)
- Adding a thorough tutorial to make the game easy to learn
What can I do to make them invent even more questions?
- Add free-play mode
- Add multiplayer
- Adding different game modes
- Adding incentives to explore things in the game
- Add achievement system
The Lens of Fun
What parts of my game are fun?
- Funny popups
- Challenging gameplay with a non-linear path to victory
- Satisfaction of achieving certain goals and improvements in your scores
- Beating your friends' high scores
What parts need to be more fun?