Changes between Version 13 and Version 14 of PrototypePhase1

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Timestamp:
09/22/2011 02:24:47 AM (3 years ago)
Author:
hwu
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  • PrototypePhase1

    v13 v14  
    5151(See use cases in Sept20Notes for time estimates) 
    5252 
    53 Due 9/27 
     53Due 9/27 A* 
    5454 
    5555Create a turn mechanism that will hand control over to a dummy AI class. This will appear to the user as a button at the bottom right of the interface. 
     
    6464To wrap up the week, we will make the meters dynamic and controllable elements instead of pictures. 
    6565 
    66 Due 10/4 
     66Due 10/4 A 
    6767 
    6868Make the info boxes display relevant information for polices. This should be done early so that we can pick at the writing in the remaining 
    6969weeks to make it as concise as possible. 
    7070 
    71 Make the meters display relevant information related to the economic model. 
     71Make the meters display relevant information related to the economic model. Implement the majority of meter functions. 
    7272 
    7373Finish up anything we didn't complete last week. 
    7474 
    75 Due 10/11 
     75Due 10/11 B 
    7676 
    7777Add a full tutorial to the info box. Again, the sooner we add in-game writing the better. 
    7878 
    79 Create the remaining policies so that the economic model will start to be functional from the users perspective. 
    80  
    8179Make sure hovering over all elements displays complete and concise information. 
    8280 
    83 Due 10/18 
     81Due 10/18 C 
    8482 
    85 Aim to have the Tax, Tariff, and Embargo policies functional. 
    86  
    87 Begin implementing events and event dialogs. This may include short movies or animations. 
     83Add adjustable policy components to policy window popup 
    8884 
    8985Make sure the policy selection and creation interface is seamless and intuitive. Selecting game elements to create policies should be easy and obvious. 
    9086 
    91 Due 10/25 
    9287 
    93 Create more pop-ups for things like meters, if needed.  
     88Due 10/25 C 
    9489 
    95 Aim to have the subsidy policy functional. 
    96  
    97 Create adjustable policy components. 
    98  
    99 Due 11/1 
    100  
    101 Add more event dialogs. 
     90Implementing events and event dialogs. This may include short movies or animations. 
    10291 
    10392Clean up code and interface. This week should mostly be devoted to polishing up the game.