|Version 9 (modified by hwu, 4 years ago) (diff)|
Friday Meeting , September 2nd, 2011
Goal: Describe the impact of governmental policy (sanctions, tariffs, treaties) on that country and on other countries that use its resources.
Game concept ideas:
- Interpret everything as economic
- consumer producer, supply and demand
- how tariff and trade affect consumers and producers
- puzzle game
- maximize GDP and consumer satisfaction
- Do we want to make it multiplayer? not yet! but maybe after we get the basics
- Internal management country
- armies, defense forces, guns, etc.
- imaginary map
- grow economy to certain level (win election)
- limit in game time
- each country has resources
- maximize trade (neighbors)
- make tariffs, aggression, wars, trade embargo
- policies would affect how people treat you
- measures of happiness, economy etc
- option to impose tariffs, treaties, sanctions
- simulate the effects of imposing tariffs, treaties, and sanctions
Initial game focuses
- We want to focus on the market/economy first
- Basic game map would include an imaginary world with many countries, one of which the player controls
- An example item that can be traded between countries. A line between (thickness?) shows the amount of trade between two countries.
- A side panel would provide options to impose tariffs, treaties, and sanctions on other countries
- Another part of the side panel would include statistics/measures of the country. These might include
- economy (GDP)
- consumer happiness
- producer happiness
- government money
- Some sort of simple AI that controls the actions of the other countries
- We think it will be turn-based and written in python
Later "if we have time" game ideas
More game modes
- In particular, in addition to the market only mode which focuses on the economy, we could create a harder to control political mode
- In this mode you would have to make smart political decisions to make your people happy so you get elected or reelected!
A fun factor
- creating events (or sudden quests) to add excitement to the game.
- This could be a competition between two countries to produce the most arms or something.
- It could also just be an objective, which will give you some sort of bonus prize (increase the production of inside the country)
- a ranking consisting of all the countries on the map (who has the best economy, etc.) This could add a competition aspect to the game which many students like.
- Adding more items on the map will make the game interesting, but it would also make it cluttered considering the way we planned it.
- Interesting videoclips that come up after certain actions. Could be both educational and fun to watch! Also brings the game back to reality
Military threats and "bad" countries
- would add an aspect of the game where the player would have to keep countries with terrorists under control (perhaps with sanctions/tariffs)
Hints and tooltips
- optional text that players can see when they click a small icon. This feature will explain a bit of economics and give hints on how to improve the players game.
Different types of governments
- see how the type of government affects the politics, economy, and happiness of the people.