Changes between Version 13 and Version 14 of UiTest

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Timestamp:
10/02/2011 05:22:21 PM (3 years ago)
Author:
pmccormack
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  • UiTest

    v13 v14  
    77'''Familiar and consistent - easy to learn''' 
    88    * familiar contexts, objects, actions 
    9          We believe that the objects are everyday items and the buttons follow a very familiar style. The actions consist of only keyboard interactions, so most actions should be intuitive; if they are not, then a tutorial is provided in the beginning.  
     9         The icons are everyday items and the buttons follow a very familiar style. The actions consist of only mouse interactions, so all actions should be intuitive; if they are not, then a tutorial is provided in the beginning.  
    1010    * consistent icons, positions, styles, metaphors 
    1111         All of our icons (including buttons) behave in a very consistent way. We are still deciding how we want hover to work for resources and capitals, since we do not want the information panel to change too much, overwhelming the user. This may provide one inconsistency if hover does not do anything for resources/capitals.   
     
    3636         We believe that the Design supports different users. Users relatively new to games only need to use mouse interactions which are very intuitive. New users can run through the tutorial to learn about actions they can perform. More advanced users can skip the tutorial and advance through the first levels quickly to get to the more complex parts. Moreover, users can always hover or click objects for more information during game play.  
    3737 
    38 '''From the Rubric''':  
    39  
     38'''Rubric''':  
    4039'''The user quickly learns the high level goals''' 
    4140    The user learns the high level goals during the introduction.