Changes between Version 7 and Version 8 of UiTest

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Timestamp:
10/02/2011 04:49:38 PM (3 years ago)
Author:
hwu
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  • UiTest

    v7 v8  
    33== October 2, 2011 Test by MI-Econ Policy Group == 
    44 
    5 We ran our UI Test on our Sunday meeting with our group (October 2, 2011). We tested the following principles of UI Design: 
     5We ran our UI Test on our Sunday meeting with our group (October 2, 2011). We critiqued and tested the following principles of UI Design: 
    66 
    77'''Familiar and consistent - easy to learn''' 
     
    99         We believe that the objects are everyday items and the buttons follow a very familiar style. The actions consist of only keyboard interactions, so most actions should be intuitive; if they are not, then a tutorial is provided in the beginning.  
    1010    * consistent icons, positions, styles, metaphors 
     11         All of our icons (including buttons) behave in a very consistent way. We are still deciding how we want hover to work for resources and capitals, since we do not want the information panel to change too much, overwhelming the user. This may provide one inconsistency if hover does not do anything for resources/capitals.   
    1112 
    1213'''Intuitive and understandable ''' 
    1314    * current context is clear 
     15         The context of the game is presented by an introduction, outlining the main goal and short term objective. The current user interface is quite clear due to its simple design. The map displays three countries with capitals and resources. Meters give the user feedback and should be familiar to most users.  
    1416    * available actions obvious 
    15          It's not always obvious that you can hover over items on the map.  
     17         It's not always obvious that you can hover over items on the map. However, this action is shown through the tutorial and can also be discovered by moving the mouse around the map.  
    1618    * all important information is obvious 
     19         The important information (policy making buttons and meters) take up a large portion of the interface. Therefore, we think that this will be obvious to the user.  
    1720    * enjoyable 
     21         The simple interface combined with art should make the game visually pleasing to users.  
    1822'''Simple and convenient''' 
    1923    * user doesn't have to remember too much