Version 15 (modified by yliu, 3 years ago)


Weekly builds and reports

(40 pts. total) You will plan and implement one or more prototypes or code advancements every week. The choice of what to focus on should be based on risk analysis. You will document your goals at the start of each week as well as how you plan to test/assess the results. You will conduct an assessment at the end of the week. Your weekly prototypes/code advancements will garner up to 10 points as follows:

(3 pts) Appropriateness goals
(3 pts) Quality of execution
(3 pts) Thoroughness of assessment
(1 pt) Documententation

  • 2/22

The goals for this week can be found here.

At the end of the week, we have a fairly good UI design prototype completed. We are still installing FIFE on some team members' computers. But we have started working on a map. We are very pleased with our progress with the UI design. We have a very good idea of what our game and what our screen will look like also. We're having a little bit of technical difficulties installing all of the packages required to run FIFE on certain computers, so we're a bit behind on coding. We only have our old prototype we made with FIFE.

Our prototype this week is our UI Design and Critique.

  • 3/1

The goals for this week can be found here.

Our prototype for this week includes a functioning map using the FIFE game engine. We made more progress this week on coding than last week. Because running it currently requires FIFE being installed on one's computer, we decided to show screenshots of it (see attached images screen1 and screen2 at the bottom of the page). We added some simple things on the map. Right now, it contains sprites of several mushrooms. Eventually, they will be replaced by people, resources, and building. In addition, we made the map scrollable using the arrow keys as demonstrated in the screenshots.

  • 3/8
  • 3/22