Changes between Version 1 and Version 2 of UseCases

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Timestamp:
01/29/2011 02:37:47 PM (3 years ago)
Author:
yliu
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  • UseCases

    v1 v2  
    44Your high concept provides a quick look at your proposed game. Use cases (and/or storyboards, etc.) allow you to provide more detail. You should identify all major use cases for your game and elaborate the ones you deem most important. Through the uses cases (and optional storyboards) you will describe the major features you'll support as well as concrete details about gameplay (at least 10 minutes). Your use cases should identify the underlying models you'll use (e.g. physical models, scoring, etc.). Your use cases will be graded on 
    55 
    6 (5 pts) breadth: all major uses cases identified 
    7 (5 pts) depth: selection and elaboration of most important uses cases 
    8 (10 pts) clarity: use cases provide a clear vision of the the games features, gameplay, scoring, win and loss conditions, underlying models, etc. 
     6(5 pts) breadth: all major uses cases identified [[br]] 
     7(5 pts) depth: selection and elaboration of most important uses cases [[br]] 
     8(10 pts) clarity: use cases provide a clear vision of the the games features, gameplay, scoring, win and loss conditions, underlying models, etc. [[br]] 
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