Version 143 (modified by yliu, 3 years ago)

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Zorgon Undertaking

Fife class documentation (very helpful)

 http://fifedocs.boxbox.org/doxygen/annotated.html

VariableNamingConventions

Team Members

Andy Kearney 720-352-7625 <kearneyandy@gmail.com> WorkLogAndy
Elliot Godzich 602-714-0229 <weareschizo@gmail.com> WorkLogElliot
Colin O'Byrne 504-296-6684 <colinobyrne@gmail.com> WorkLogColin
Emma Taborsky 760-851-9972 <mmtaborsky@gmail.com> WorkLogEmma
Leon Liu 832-860-0116 <leon_liu@hmc.edu> WorkLogLeon

Scheduled Meetings

Day of Week Date Time Location Notes
Saturday 1/22/11 3:00pm Platt Notes
Monday 1/24/11 7:00pm Platt Notes
Wednesday 1/26/11 10:30pm Learning Studio Notes
Saturday 1/29/11 2:30pm Platt Notes
Monday 1/31/11 9:30pm Platt Notes
Thursday 2/3/11 6:30pm Platt Notes
Sunday 2/6/11 9:15pm Platt Notes
Monday 2/7/11 10:00pm Platt Notes
Thursday 2/10/11 7:00pm Hot Air Lab Notes
Sunday 2/13/11 12:30pm Platt Notes
Thursday 2/17/11 6:30pm Hot Air Lab Notes
Friday 2/18/11 7:00pm Platt Notes
Monday 2/21/11 9:45pm Platt Notes
Saturday 2/26/11 1:00pm Platt Notes
Monday 2/28/11 6:30pm Platt Notes
Saturday 3/5/11 2:00pm Platt Notes
Monday 3/21/11 10:00pm Platt Notes
Saturday 3/26/11 3:00pm Platt Notes
Monday 3/28/11 10:00pm Platt Notes
Thursday 3/31/11 4:00pm Learning Center Notes
Saturday 4/2/11 4:00pm Platt Notes
Monday 4/4/11 10:00PM Platt Notes

Weekly Objectives

Jan 23
Jan 30
Feb 6
Feb 13
Feb 20
Feb 27
Mar 6
Mar 13
Mar 20
Mar 27?

Phase 1

Deliverable Due Date Point value Grade Distribution Grade
ManagementPlan 1/20 20 CO: .40, LL: .25, EG/AK: .15 each, ET: .05 20
CompetitiveAnalysis 1/25 20 AK/CO: .30 each, LL/EG: .175 each, ET: .05 19
HighConcept 1/25 20 .20 for each member 18.5
CustomerElicitation 1/27 20 ET: .50, AK/LL/CO/EG: .125 each, Q,C 18
TechnologyAssessment 2/1 20 CO: .40, EG: .40, LL/AK/ET: .07 each 17
UseCases 2/1 20 AK: .40, LL: .40, CO/EG/ET: .07 each 17
RiskAnalysis 2/1 20 .20 for each member 19
Prototype 2/8 20 AK/CO: .30 each, EG: .20, LL/ET: .10 each 19
Proposal 2/8 35 .20 for each member 33
Postmortem 2/10 5 .20 for each member 5

Phase 2

Deliverable Due Date Point Value Grade Distribution Grade
Management Plan 2/15 25 .20 for each member 10/10
ArchitecturalDesignDraft 2/15 10 .20 for each member 9.5
ArchitecturalReviewPackage 2/22 10 .20 for each member 10
InitialUiDesign 2/22 10 LL/ET: .40 each, AK/CO/EG: .07 each8.5
ExecutableAndReport 2/22, 3/1, 3/8, 3/22 40 CO/AK: .40 each, LL: .10, ET/EG: .05 each 30/30
ArchitecturalDesignReview 2/24 10 .20 for each member 10
UiUserTest 3/1 10 ET: .70, LL: .15, AK/CO/ET: .05 each 10
Final UI Design 3/8 10 LL/ET: .40 each, AK/CO/EG: .07 each 10/10
TestingPlan 3/8 10 EG: .40, CO/LL/AK/ET: .15 each 20/10
TestingPlanReview 3/8 10 .20 for each member 10/10
FinalArchitecturalDesign 3/8 10 .20 for each member 10/10
TestingReports 3/22, 3/29 5 EG: 1.00 10/10
AlphaReleaseExecutable 3/29 10 CO/AK: .50 each 10/10
AlphaReleasePresentation 3/29 5 .20 for each member 5/5
AlphaReleaseDocumentation 3/31 10 AK/CO/LL: .30 each, ET/EG: .05 each 10
Postmortem 4/5 10 LL: .70, AK/CO: .10 each, ET/EG: .05 each 10/10

Phase 3

Deliverable Due Date Point Value Grade Distribution Grade
PhaseThreeManagementPlan 4/5, 4/12, 4/19, 4/26 40
PhaseThreeTestingReports 4/5, 4/12, 4/19, 4/26, 5/13 50
BetaExecutable 4/14 25
BetaUserDocs 4/14 10
BetaUserSurvey 4/14 10
BetaSurveyAnalysis 4/21 10
CodeReviewDocs TBD 10
CodeReview TBD 30
FinalPresentation 5/2 10
FinalExecutable 5/13 25
FinalCode 5/13 20
FinalUserSurvey 5/13 5
FinalReport 5/13 10

High Priority Task Details (Do now goal stack)

Ticket Summary Priority Status Type Owner Milestone
#98 Develop the storyline critical accepted task yliu

Reported by cobyrne, 3 years ago.

description

Figure out the storyline, the series of goals, and the wordings

#104 Design Saving/Loading Mechanism critical new task egodzich

Reported by cobyrne, 3 years ago.

description

Figure out how to do this.

How do we preserve the game map?

How do we preserve our game objects?

How do we preserve instance to object mappings?

How do we preserve game settings?

If using pickle, what modules need to be pickled.

High Priority Bug Details (Fix me now stack)

Ticket Summary Priority Status Owner Milestone Component
#137 aliens 3 and 4 are swapped critical new somebody component1

Reported by akearney, 3 years ago.

description

figure out what is wrong here and update the right menu

All Open Tickets

Ticket Summary Status Owner Type Priority Milestone
#98 Develop the storyline accepted yliu task critical
#104 Design Saving/Loading Mechanism new egodzich task critical
#137 aliens 3 and 4 are swapped new somebody defect critical
#106 Implement saving/loading new egodzich task major
#109 Design Sound accepted cobyrne task major
#129 showOK menu should only be called carefully new cobyrne defect major
#130 Create title object new etaborsky task major
#131 Create 3 new alien settlements assigned etaborsky task major
#134 Create little astronaut guy new etaborsky task major
#135 Create little soldier guy new etaborsky task major
#139 Losing quits the game new somebody defect major
#62 Update Grade Distributions accepted yliu enhancement minor
#132 Redo ship new etaborsky enhancement minor
#133 Redo fish clouds new etaborsky enhancement minor
#138 Happy Dead Aliens new somebody defect minor
#29 Post Risks to Hillside Blog new somebody task trivial
#136 Figure out shadows assigned etaborsky enhancement trivial

New Ticket

Recently Close Tickets

Results (1 - 5 of 123)

Ticket Summary Status Owner Type Priority Modified
#140 Copy known bugs from wiki to Trac closed somebody task major 3 years
#126 Update text closed yliu defect major 3 years
#128 fix camel case closed akearney, cobyrne defect major 3 years
#90 Update gifts closed somebody defect trivial 3 years
#110 Design alliances/enemies closed akearney task trivial 3 years


 course page


TracGuide -- Built-in Documentation

For a complete list of local wiki pages, see TitleIndex.

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