Version 22 (modified by akearney, 3 years ago)

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Work Log

Phase 1

  • 1/22 - Attended Meeting
  • 1/23 - Added two games to Competitive Analysis
  • 1/24 - Overview Written
  • 1/24 - Attended Meeting
  • 1/26 - Prepared for elicitation
  • 1/27 - Elicitation
  • 1/29 - Worked on use cases
  • 1/30 - Created Muddy Hill Games user account
  • 1/31 - Attended Meeting, finalized use cases, reviewed technology and elicitation report. Worked on risk things
  • 2/3 - Spent time exploring GTGE
  • 2/3 - Meeting about prototype
  • 2/4 - created the grid part of the prototype with GTGE
  • 2/6 - Meeting
  • 2/7 - Finished my part of the prototype review and management plan of proposal.
  • 2/7 - Meeting, worked on proposal
  • 2/15 - Finished my writeup of the postmortem parts

Phase 2

  • 2/10 - Meeting to begin designing architecture
  • 2/13 - Meeting about UML diagrams and finishing architecture class diagrams
  • 2/15 - design draft
  • 2/17 - Meeting
  • 2/18 - so many meetings
  • 2/21 - finished sequence diagrams that i needed to
  • 2/21 - Meeting for architecture review package
  • 2/26 - attended team meeting, worked on prototype with Colin(far too many commits to list)
  • 2/27 - Got scrolls, zooming and clicking, some context menu stuff working
  • 2/28 - Meeting
  • 3/2 - fixed context menu bug and zooming
  • 3/2 - 3/21 various meetings and failure of keeping track of work
  • 3/22 - 30 min on alpha map
  • 3/22 - 2 hours working on gifts and process actions
  • 3/23 - 1 hour fixing up gifts to use Interactions
  • 3/23 - 20 minutes adding a clone machine
  • 3/25 - 45 minutes making a beta map
  • 3/26 - 1 hour making a new resource
  • 3/27 - 1 hour making harvesting in alien places make them angry
  • 3/31 - Meeting for Beta
  • 4/2 - Meeting phase 3

Phase 3

  • Probably 2 hours on raids
  • about 3 on war so far
  • 1 hour working with code in ActionManager? and commenting
  • 30 min trying to balance with buildinium

Assigned Tickets

#5
Competetive Analysis
#7
Overview
#19
Create Use Cases
#35
Prepare for and attend review session
#37
create clone and win sequence diagrams
#38
GTGE prot
#41
Scrolling for map
#44
review diagrams for other team
#46
InputHandler constants and refactoring
#47
add animation to scrolling
#59
refactor GUI code
#61
Scrolling Annoyance
#63
resource gather
#66
Implement End of Turn Algorithm
#69
Implement diplomatic actions
#77
remove used resources from map
#81
implement repair ship
#85
Document Code
#89
Add another resource
#92
Create Beta Map
#93
Implement battle
#94
Implement raids
#95
Implement war
#96
Implement soldiers and creating soldiers
#100
Add more resources
#102
Idle worker bug
#103
Broken harvesting after receiving technology
#105
Design Trade
#108
Implement trade
#110
Design alliances/enemies
#114
Create Beta Executable
#115
Implement technologies
#125
Create new alien factions
#127
Update Goals
#128
fix camel case