root/Code/oMaE/oMaE/oMaE.csproj @ 7

Revision 7, 7.6 KB (checked in by acarter, 2 years ago)

Refactoring Game Objects so the can do more stuff themselves

Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <ProjectGuid>{E3F37062-0205-4ABE-996A-A13D38A355BA}</ProjectGuid>
5    <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8    <OutputType>WinExe</OutputType>
9    <AppDesignerFolder>Properties</AppDesignerFolder>
10    <RootNamespace>oMaE</RootNamespace>
11    <AssemblyName>oMaE</AssemblyName>
12    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
13    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
14    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
15    <XnaPlatform>Windows</XnaPlatform>
16    <XnaProfile>HiDef</XnaProfile>
17    <XnaCrossPlatformGroupID>af4fa98c-72bb-4afa-aea4-7b59f3e4d66d</XnaCrossPlatformGroupID>
18    <XnaOutputType>Game</XnaOutputType>
19    <ApplicationIcon>Game.ico</ApplicationIcon>
20    <Thumbnail>GameThumbnail.png</Thumbnail>
21    <PublishUrl>publish\</PublishUrl>
22    <Install>true</Install>
23    <InstallFrom>Disk</InstallFrom>
24    <UpdateEnabled>false</UpdateEnabled>
25    <UpdateMode>Foreground</UpdateMode>
26    <UpdateInterval>7</UpdateInterval>
27    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
28    <UpdatePeriodically>false</UpdatePeriodically>
29    <UpdateRequired>false</UpdateRequired>
30    <MapFileExtensions>true</MapFileExtensions>
31    <ApplicationRevision>0</ApplicationRevision>
32    <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
33    <IsWebBootstrapper>false</IsWebBootstrapper>
34    <UseApplicationTrust>false</UseApplicationTrust>
35    <BootstrapperEnabled>true</BootstrapperEnabled>
36  </PropertyGroup>
37  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
38    <DebugSymbols>true</DebugSymbols>
39    <DebugType>full</DebugType>
40    <Optimize>false</Optimize>
41    <OutputPath>bin\x86\Debug</OutputPath>
42    <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
43    <ErrorReport>prompt</ErrorReport>
44    <WarningLevel>4</WarningLevel>
45    <NoStdLib>true</NoStdLib>
46    <UseVSHostingProcess>false</UseVSHostingProcess>
47    <PlatformTarget>x86</PlatformTarget>
48    <XnaCompressContent>false</XnaCompressContent>
49  </PropertyGroup>
50  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
51    <DebugType>pdbonly</DebugType>
52    <Optimize>true</Optimize>
53    <OutputPath>bin\x86\Release</OutputPath>
54    <DefineConstants>TRACE;WINDOWS</DefineConstants>
55    <ErrorReport>prompt</ErrorReport>
56    <WarningLevel>4</WarningLevel>
57    <NoStdLib>true</NoStdLib>
58    <UseVSHostingProcess>false</UseVSHostingProcess>
59    <PlatformTarget>x86</PlatformTarget>
60    <XnaCompressContent>true</XnaCompressContent>
61  </PropertyGroup>
62  <ItemGroup>
63    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
64      <Private>False</Private>
65    </Reference>
66    <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
67      <Private>False</Private>
68    </Reference>
69    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
70      <Private>False</Private>
71    </Reference>
72    <Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
73      <Private>False</Private>
74    </Reference>
75    <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
76      <Private>False</Private>
77    </Reference>
78    <Reference Include="Microsoft.Xna.Framework.Video, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
79      <Private>False</Private>
80    </Reference>
81    <Reference Include="Microsoft.Xna.Framework.Avatar, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
82      <Private>False</Private>
83    </Reference>
84    <Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
85      <Private>False</Private>
86    </Reference>
87    <Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
88      <Private>False</Private>
89    </Reference>
90    <Reference Include="mscorlib">
91      <Private>False</Private>
92    </Reference>
93    <Reference Include="System">
94      <Private>False</Private>
95    </Reference>
96    <Reference Include="System.Xml">
97      <Private>False</Private>
98    </Reference>
99    <Reference Include="System.Core">
100      <Private>False</Private>
101    </Reference>
102    <Reference Include="System.Xml.Linq">
103      <Private>False</Private>
104    </Reference>
105    <Reference Include="System.Net">
106      <Private>False</Private>
107    </Reference>
108  </ItemGroup>
109  <ItemGroup>
110    <Compile Include="GameObject.cs" />
111    <Compile Include="GameState.cs" />
112    <Compile Include="MiniGames\Match.cs" />
113    <Compile Include="MiniGames\MousePointer.cs" />
114    <Compile Include="Properties\AssemblyInfo.cs" />
115    <Compile Include="Program.cs" />
116    <Compile Include="Game1.cs" />
117    <Compile Include="Widgets\RadioButton.cs" />
118    <Compile Include="Widgets\RadioGroup.cs" />
119  </ItemGroup>
120  <ItemGroup>
121    <Content Include="Game.ico" />
122    <Content Include="GameThumbnail.png" />
123  </ItemGroup>
124  <ItemGroup>
125    <ProjectReference Include="..\oMaEContent\oMaEContent.contentproj">
126      <Name>oMaEContent</Name>
127      <XnaReferenceType>Content</XnaReferenceType>
128    </ProjectReference>
129  </ItemGroup>
130  <ItemGroup>
131    <BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
132      <Visible>False</Visible>
133      <ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
134      <Install>true</Install>
135    </BootstrapperPackage>
136    <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
137      <Visible>False</Visible>
138      <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
139      <Install>false</Install>
140    </BootstrapperPackage>
141    <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
142      <Visible>False</Visible>
143      <ProductName>.NET Framework 3.5 SP1</ProductName>
144      <Install>false</Install>
145    </BootstrapperPackage>
146    <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
147      <Visible>False</Visible>
148      <ProductName>Windows Installer 3.1</ProductName>
149      <Install>true</Install>
150    </BootstrapperPackage>
151    <BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
152      <Visible>False</Visible>
153      <ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
154      <Install>true</Install>
155    </BootstrapperPackage>
156  </ItemGroup>
157  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
158  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
159  <!--
160      To modify your build process, add your task inside one of the targets below and uncomment it.
161      Other similar extension points exist, see Microsoft.Common.targets.
162      <Target Name="BeforeBuild">
163      </Target>
164      <Target Name="AfterBuild">
165      </Target>
166    -->
167</Project>
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