Changes between Version 1 and Version 2 of UI test

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Timestamp:
02/26/2012 04:23:49 PM (2 years ago)
Author:
jwentworth
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  • UI test

    v1 v2  
    11The script for the UI test is in the repository, [https://www.cs.hmc.edu/trac/cs121sp2012_2/browser/Script%20for%20UI%20Testing.docx here]. 
     2 
     3Major findings from the UI test include: 
     4 
     5- Overworld UI was learned quickly. This applied to both frequent and infrequent computer users. Players learned to use the controls within seconds, and the map and other features within minutes. The opening sequence successfully conveyed the objectives of the game. 
     6 
     7- Literacy was not an issue; onscreen prompts for the controls worked well. 
     8 
     9- Once understood, the controls were not a limiting factor to gameplay, so efficiency is good. 
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     11- Aesthetics were both praised (one person like the elephant's trunk) and insulted ("needs better graphics"). Basically, everything we have art for looks good and the rest looks bad. No surprises there. 
     12 
     13- Written minigame directions were almost never read. Spoken instructions in the opening cutscene were successful. 
     14 
     15- Radio buttons in the matching game were too small. 
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     17- The fraction minigame was confusing. 
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     19Overall, the game was highly successful in testing. In the process, we also acquired a theme song, which can be found in the audio folder in the [https://www.cs.hmc.edu/trac/cs121sp2012_2/browser repository].