|Version 1 (modified by andefodahl, 3 years ago) (diff)|
- Surprised that Campaign mode is not timed
- Realized quickly that toggles can be turned off
- Questioned aloud whether it is possible to lose
- Faltered a bit trying to go back to menu
- "So many points!!"
- Had trouble clicking small buttons
- Didn't realize arrowkeys were an option
- Even after being told that keyboard was an option, tried to use Enter instead of Spacebar
- Did significantly better on 2nd playthrough, when using the keyboard
- Brought up the idea that of allowing the number keys as inputs to toggle blocks
- Didn't really understand what "binary form of goal number" meant in the instructions
- Was unsure about what was going on / why there was a bridge when a puzzle was completed
- "Is this game just clicking the number of squares?"
- "Why is my score so good? It doesn't matter, it's a big number and I like that"
- "Are these all the same puzzles?"
- Figured out turning off toggles on first try
- Tried to click on the name on score entry screen, presumably to refocus cursor there in order to type
- Noted that survival felt much more urgent
- Mentioned that survival ending was very sudden
- Tried to click on the blocks rather than the toggle a couple times
- Felt that current/remaining numbers were confusing. "Is it puzzles or blocks?"
- Selected campaign first, just like previous two users
- Did not read instructions (maybe due to placeholder text)
- Thought the block shapes had to fid on the goal object
- Confusion on score entry screen, similar to User 2
- Had some trouble clicking small toggles
- Enjoyed the fast pace of the game
- When asked, felt that the survival mode cursor should begin on the far left
- Tried to click blocks initially, instead of toggles
- Figured out binary representation quickly (was experienced with binary)
- Noted, similarly to User 3, that the shape of blocks are not conserved
- Expressed surprise upon starting survival and realizing that it is timed
- Commented on the intuitive interface