Version 28 (modified by jelinson, 3 years ago) (diff)


Julius' Personal Work Log

Date Approx. Hrs Description of Work
1/20/12 0.5 Reviewed project documentation, description of deliverables and rubrics
1/20/12 2.5 Team meeting: discussed game concept and goals, delegated tasks
1/20/12 1.0 Completed competitive analysis of Virtual City Playground
1/21/12 3.0 Completed draft of elicitation presentation, questions and requirements
1/23/12 1.0 Team meeting: discussed previous week, made plans and goals for upcoming week, delegated next tasks
1/23/12 1.0 Proofread and provided feedback for teammates' work; revised and finalized elicitation prep materials
1/24/12 1.5 Group meeting to debrief conference call; discussed game story paths, specific technologies to be available to user and how they will affect various stats and progress
1/24/12 1.0 Emailed Greg Orr list of questions and prioritized requirements; researched different game engines; installed and ran sample test on pygames
1/25/12 0.5 More testing using pygames to build simple programs
1/27/12 2.5 Team meeting finalizing game story and discussion of use cases
1/28/12 1.0 Reviewed and provided feedback on other teammates' deliverables
1/29/12 5.0 Technology assessment testing and write-up
1/30/12 1.0 Weekly team meeting
1/30/12 2.0 Completed tech assessment using teammate feedback; completed assessment report/management update; started game proposal
1/31/12 2.0 Team meeting; completed domain analysis and basic class structure
2/1/12 2.0 Completed lab 4; team meeting discussing plans for prototype and proposal
2/4/12 5.0 Worked on proposal, produced first draft; worked on prototype design
2/5/12 2.5 Compiled parts of proposal; created cohesive sections and transitions; revised some content to match rubric
2/5/12 3.0 Added concept art to prototype; designed ui/window interface and framework
2/6/12 0.5 Final tweaks to proposal
2/11/12 5.0 Created windowEntry object in prototype; worked on sequence diagram for turn use case
2/12/12 4.0 Small api improvements to prototype; completed sequence diagram for play game, build and update visuals use cases
2/12/12 1.5 Tweaks to prototype
2/13/12 2.0 Team meeting; created standalone executable for prototype
2/14/12 2.0 Added building and building specification classes; started dictionary for building look ups
2/16/12 2.0 Team meeting to discuss/debrief architecture review, discussed changes to data flow
2/16/12 1.5 Added description and analysis of feedback from architecture review for both changes made and not made
2/17/12 6.0 Designed the initial UI design in full