Recently, game companies have been trying to make their games darker and edgier, in order to get people to buy more of their games. The Witcher is one of the few games that actually succeeds at being dark and edgy. There is no in-game morality meter, and the game has very few choices between "obviously good" and "obviously evil." You also have to make a lot of choices at times where you have imperfect information, or possibly no information whatsoever, about what's going on. The end result is an RPG with a Bioware-like varying player experience (making different choices will change the way the game plays out) but without Bioware's inherently hilarious decision moments ("will I kill this kitten or give it a great big hug?").

On the other hand, it's also a game where women are a collectible. You wish I was kidding.

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Last edited April 5, 2012 12:40 (diff)