Editing EyeOfChaos/ChapterThree
'''Chapter Three - Shadows Above''' '''Thu-Fri, Oct 10-11 2002''' * This space intentionally left blank. Seriously. NOTHING HAPPENED. '''Sat, Oct 12 2002''' * Sacramento, Part Vier. ** The '''Return''' of Granny and the Glass of Water. Poor Dale; at least he'll have that pen for a day or two. ** Cult of the Serpent: "Don't call us, we definitely won't be calling you--especially not with anything remotely resembling advice. Wink. Nudge." * Magical noisemakers, missing cats, artifact hunters, <nowiki>1337 h4x0rz</nowiki>, ''mortal peril'', and (at long last) the Astral Plane. ** Someone (three someones, to be exact) tosses a bag of WTF into Meredith's backyard. Q: What do rose petals, salt, iron shavings, and a half-eaten communion wafer have in common? A: Oh, look! Your cat's been stolen. *** Rett and Cylene trace the thieves' past activities to a classy Athens hotel; Cylene engages in a fair bit of mind-rapine, while Rett explains to the desk clerk that he is not, in fact, in town for the Furry convention--whatever ''that'' is. *** The cat (and its nappers) cross the Oregon border doing 85 MPH. *** Reid, assisted by Meredith's psychic connection to his cat, learns the dangers of using valued possessions in Entropy magic. Meanwhile, Amundsen goes on a chat room and demonstrates her fluency in 13375|>34|<. She is no longer allowed to chastise Meredith for his apparent lack of moral uprightness. Pot, meet kettle. **** What she told them was *almost* true. Sufficiently advanced cybernetics are indistinguishable from magic? *** Everyone decides it's a really good idea to attempt to rescue their cat ''remotely''. This idea doesn't look so good after the shooting starts. *** The <nowiki>h4x0rz</nowiki> finally take Amundsen's advice and call the cops. When the party finally arrives in Eugene, the cops and mages are in a standoff, allowing the party to sneak by and pick up the cat without much further difficulty. ** On the car ride back, Reid discovers a certain bag in his pocket. This is definitely not a really bad sign. ** A possessor of Real Ultimate Power waylays the party, and Things Get Hairy. *** Kinslayer: "I will be taking possession of that cat now." *** Kinslayer: "Come to think of it, maybe I'll just flip out and kill you all." *** Meredith: "Damn, I'm awesome." ''*snaps fingers*'' *** The party, the cat, and a blue 1997 Toyota Camry are speedily introduced to the Astral Plane. Reid fears for his backup violin. '''Dream Realm, Days 1-8''' * Martial arts or marital arts? ** Misunderstandings, cultural exchange, and double entendres abound. Special guest BawMahNow-er: JeffBrenion. Kelptastic! * Oddly helpful unicorn-men and oddly sentient fox-bears. * Cat.... of.... LIGHTNING! ''Should we retroactively name him "Zot"?'' * Blue 1997 Toyota Camry = passage to elven lands + shopping spree (we hope)! SO GOOD! '''Dream Realm, Days 8-9''' * So. Much. Shopping. The party now owns everything from Cans of Whoop-Ass to the Mind-Rape Kama Sutra. <nowiki>Ph34r.</nowiki> * The party's going to see the Elves! ** The "Archivist" (read--"Espionage") House warmly welcomes the travelers (and their ''dear friend'', Professor Meredith, whom they've known for . . . what, 15 days now?) to the Elvish lands, inviting them (and, by grudging extension, their horned guide) to a dinner party, a ''small gathering of friends.'' Anyone else concerned? ** Dinner. Most of the party manages not to cough up too much information. Rett tells of trains, planes, and automobiles, and makes it abundantly clear that he is a '''sensei''', not a '''hentai'''. ''(why does this keep happening to me!?)'' Meredith loses. '''Dream Realm, Day 10''' * Death threats! Freud would have a field day with Edward Reid. * It comes to Reid's attention that he is now a necromancer. (As if he ''needed'' another reason for the party to want him dead . . .) * The party meets Nolorian, quite possibly the most badass living mage in the Vale. He is awesome. * It comes to Rett's attention that he's got Issues. (Not to mention a tracking spell, which Nolorien eernts.) The score, for those of you keeping track at home, is now ''30-Love Emissary''. '''Dream Realm, Day 11''' * More different death threats! ** DM talks to self! ** One oddly helpful unicorn-man ''forgets what he was going to say.'' The Morning Kingdom is not amused. * The party makes Nolorian cry. * Amundsen wanders off into the Wilderness to hunt for bricks and abandoned arsenals. Featuring a dramatic comeback performance by the [[EyeOfChaos/OdysseyOfSquirrels | King Squirrel]]! * Nolorian pulls an all-nighter. Look, shiny protection spells! '''Dream Realm, Day 12''' * Quoth the Wilderness: Ask, and ye shall Receive. Amundsen and Rett are Unsettled. * Coach Rett makes Amundsen sad. This, in turn, makes Coach Rett sad. See if he ever pseudo-confides-with-much-hemming-and-hawing in Amundsen again! * StephGrush prematurely ends the campaign. SEE EyeOfChaos/AprilOneUniverse ** Yes, this has been confirmed to be a(n awesome) April Fools' Day prank. You may now breathe. * THE PARTY ENTERS THE VASSEN WASTES. ** ''For Meredith's amusement: it's been 17 days since the Silver City fell.'' '''DR 13: Vassen Wastes, Day 2''' * Look! Horsies! '''DR 14-20: Vassen Wastes, Days 3-9''' * Party gets temporarily mindraped. Cameo appearance by the April 1st ending! * More elves. They ain't doin' too good. * The Second Ward: The cat still is. * The Third Ward: Reid tosses his stash. * Everyone is so very sleep-depped. * Hey, it's the guy from that song! * The guy from that song is awakened (yet). He even gets a horse. * THE PARTY ENTERS THE NIGHTMARE REALM. (It may, fittingly, be Halloween on the Real Plane--confirmation, anyone?) * ''omg wtf shadow-dragons cliffhanger otp'' '''Nightmare Realm, Days 1-3?''' * The party sucks at fighting shadow-dragons. At least they suck less at ''falling to their deaths!!!1'' * Shadow creatures should be vulnerable to light, yeah? Well, it seemed like a good idea at the time. * (Unending) Legions of Nightmare troops = bad things to fall on. * Meredith's drake a splode. * Door to Volen's castle -- now with more tentacles! No more planar weapons or Dust of Souls for us. * More different zombie elves. The Hunting Party may be beyond help. ** ''Decent people shouldn't think too much about that.'' * WWII-era scientists are not like that guy from A Wrinkle in Time, really. * At last, the party meets the Lord of Night. He's...bemused to see us? * Cabin fever, telepathic conference calls, 17-sided polygons of horse blood, and the Song That Never Ends. Did we mention "cabin fever?" * Amundsen attempts to psychoanalyze the Lord of Night. * Volen decides to give the party to his torturer, for lack of anything else interesting to do with 'em. '''Nightmare Realm, Days 3-4??''' * Official Nightmare Torture Session #1. Details are unsuitable for public consumption. * The Lord of Night gives the party's weapons back, in an attempt to prove a point that is (intentionally) lost on Amundsen. * Everyone gets a crash course in situational ethics, courtesy of the Lord of Night and a mortal plot to bring about 9/11 with a side order of Chernobyl. Much angst ensues. * It seems that the Lord of Night is of two minds about his brother. A path to victory, or an elaborate ruse? ''Meanwhile, C.S. Lewis turns over in his grave on general principles.'' * The party sacrifices its principles for the East Coast. The East Coast better damn well be thankful. ** ''I like how no one has pointed out to me that Illinois is not technically the east coast. But "east coast" is much ''like'' "entire eastern half of the United States."'' **It should be noted that the number of principles sacrificed varied widely by party member, from "none" to "most of them" to "what principles?". * ''To summarize: Best. Session. '''Evar'''. Oh, and the DM is a bastard; but you knew that already.'' * The party plays Kill Doctor...Really Pretty Unlucky. * Party proceeds to trap a fey-wolf, flee a blob, hang out with the Lord of Night, and free Kaiel (the guy from the song) during a late SuperMovieNight session. No squirrels this time, though. * The party fails to reclaim Reid's stash, then fails to play leapfrog with a pair of teleporting Goblets of EERNT. Amundsen discovers that even with additional vowels, barbecue sauce makes poor burn ointment. * Amundsen and Rett play teeball. A lot. Attempts to be overly cute are curtailed when they realize that pissing off the walls of a Nightmare Castle is probably not a good way to remain healthy. * Amundsen lays the verbal smack-down on the Lord of Night. Truly, it is Awe-Inspiring; made more so by the fact that he storms off rather than slaughtering the party on the spot. Score one for the visiting team! * Cylene gets lost in a zombie-elf. She reassures herself that the party is, in fact, human. * Zombie-elf herding, courtesy of Kaiel and the Jewel of the Western Sea. * More angst: Amundsen attempts to psychoanalyze her fellow party members. Cylene's respect for Coach Rett continues to decrease . . . '''Nightmare Realm, Day 5?''' (when is it, anyway?) * More different Volen! Apparently it's a good thing that Pandora's Box wasn't thrown into the sea. * '''Holy Shit.''' (NeedsRewriting) *(a sketchy attempt at summarizing follows, but it was a lot of stuff) ** Party continues their efforts to get their stuff out of a magically-locked room, succeeds in blowing up the room and possibly its occupants. Volen is so very unamused. ** ''(needs more stuff...)'' '''Dream Realm, Day 26''' * Clothing! Medical attention! Food! Sleep! * Apparently, there really are armies from the Morning Kingdom after the Elves. That darn Emissary. * There's no place like home!
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