****I can't imagine it'd be hard to make a system that handles unit building efficiently (i.e. doesn't do stupid things like queue up units on one building while another is doing nothing), and I believe I've already proposed a method to manually direct where the units come out of (though I feel obligated to mention that I'm level 22 on battle.net and almost never have a reason to give a shit which building the units come out of). I've also proposed a more condensed key-set for spellls (z=primary spell, x=secondary spell, c=whatever's left etc. for ALL spellcasting units). The last point I'll concede, although I imagine there's some sensible alternate way to do the screen layout. --AlexBobbs |
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