This only changed the actual VideoTool.cpp. It prints the output to the console, and so no screenshots are proveded. Testing was only done with the from file ('S' option) method of playing the game.
Yellow - Currently, we have a broader than ideal color range.
Not working, post slope
Molding 3 - Currently, the slope is based on the average of the y values on the left and right thirds of the picture. As seen here, it probably should also look at the x values. Also, this shows the lack of working with dark reds in poor lighting.