// VideoTool.cpp : Defines the entry point for the console application. #include #include #include #include #include #include #include #include #include // TODO: reference additional headers your program requires here #include "cv.h" #include "highgui.h" bool alreadyHaveIt(int j,int imageIndices[12]); // ARGH! why is this necessary ?? #define _NO_HMC_WINSOCK_ #include "SmallSocket.h" #undef _NO_HMC_WINSOCK_ using namespace std; // Our Globals! double Hue_Min = -.1; double Hue_Max = .5; double Sat_Min = .12; double Sat_Max = .99; double Val_Min = .04; double Val_Max = .99; double Val_Dist_Max = 2; double Val_Dist_Min = .5; int R_Min = 20; // these are the two functions you'll need to write void RGBtoHSV( double r, double g, double b, double *h, double *s, double *v ); void processRed( IplImage* frame, IplImage* f_p , int index); bool isRed(double h, double s, double v, double r, double g, double b); bool isGreen(double h, double s, double v, double r, double g, double b); bool isPurple(double h, double s, double v, double r, double g, double b); void image_open(IplImage* painted_image, int xlo, int ylo, int xhi, int yhi, int color, uchar threshhold); void image_close(IplImage* painted_image, int xlo, int ylo, int xhi, int yhi, int color, uchar threshhold); bool checkforone(IplImage* painted_image, int index, CvPoint top, CvPoint bot); void analyze(int colorIndex, int index, IplImage* f_p, int xlow, int ylow, int xhi, int yhi); void textureanal(int colorIndex, int index, IplImage* f_p); bool isSet(int i, int j, int k); void setGlobals(); // the code appears at the very bottom of this file char wndname[] = "VideoTool"; char wndname2[] = "Undistorted image"; char wndname3[] = "Painted image"; char *setwnd[] = {"set0","set1","set2","set3","set4","set5","set6","set7","set8","set9","set10","set11"}; // here, static refers to the fact that these variables // are local to this file (they're not available in other files, // which is safer because it allows reuse of their names) static CvSize imageSize; static CvPoint old_click_pt; static CvPoint new_click_pt; static double framenum; // global points for drawing boxes, defining loops, etc. static CvPoint pt1; static CvPoint pt2; static CvPoint pt3; static CvPoint pt4; static CvPoint pt5; static CvPoint pt6; static CvPoint pt7; static CvPoint middleTop; static CvPoint middleBot; static CvPoint twoTop; static CvPoint twoBot; static CvPoint threeTop; static CvPoint threeBot; static CvPoint texTop; static CvPoint texBot; // global calibration data static float* M; static float* D; // info on each of the set cards static int* number = new int[12]; static int* color = new int[12]; static int* texture = new int[12]; static int* shape = new int[12]; bool displaySets = false; // more global variables // these are simply recording all the different states you // can put the program in via the keyboard static bool bmpRecording = false; static bool capturing = true; static bool getImageFromFile = false; static bool getImageAgainFromFile = false; static bool getImage0FromVideoBMPs = false; static bool saveNextImage = false; static bool quittingTime = false; static bool detectRed = false; static bool showing_savedImage = false; static bool saveOnlyOneImageToFile = true; static bool firstTimeForSet = true; static char* filename = new char[150]; static char* filename2 = new char[150]; static int frameNumber = 0; static int keyCode = -1; // pointers to images in memory static IplImage *frame; static IplImage* undis_frame; static IplImage* undis_frame_painted; static IplImage** setimage_frames; static IplImage** setimages; static IplImage** setimages_painted; static CvArr* undisMap; // globals for tuning parameters by keyboard... static int blueValue = 255; // handle mouse clicks here void mouse_callback(int event, int x, int y, int flags) { if (event == CV_EVENT_LBUTTONDOWN) { // cout << "(x,y) = (" << x << "," << y << ")" << endl; // reset old_click_pt old_click_pt.x = new_click_pt.x; old_click_pt.y = new_click_pt.y; // get new click point -- note the coordinate change in y new_click_pt.x = x; // coming in from the window system new_click_pt.y = imageSize.height-y; // window system and images have different y axes } } // print pixel information void pixelInformation(IplImage* f) { if (f == NULL) return; // see if things have changed... if (new_click_pt.x != old_click_pt.x || new_click_pt.y != old_click_pt.y) // has it changed? { if (new_click_pt.x < 0 || new_click_pt.x > 319 || new_click_pt.y < 0 || new_click_pt.y > 239) return; // draw a line from old to new // cvLine(frame,old_click_pt,new_click_pt,CV_RGB(255,0,0),/*thickness*/1,/*connectivity*/8); // set the old = the new old_click_pt.x = new_click_pt.x; old_click_pt.y = new_click_pt.y; // print the RGB values and coordinates of the newly clicked point: // note that blue is #0, green is #1, and red is #2 !! /* note that this uses the undistorted frame right here... */ // this is insane!!! // see the processRed function for an explanation // of why we need "realy" int realy = new_click_pt.y; if (getImageAgainFromFile || getImageFromFile) { //realy = imageSize.height - realy; } uchar* pixel = cvPtr2D(f,realy,new_click_pt.x); cout << "(x,y) = (" << new_click_pt.x << "," << new_click_pt.y << ") with (r,g,b) = (" << (int)(pixel[2]) << "," << (int)(pixel[1]) << "," << (int)(pixel[0]) << ")"; double hue,sat,val; RGBtoHSV((double)pixel[2],(double)pixel[1],(double)pixel[0],&hue,&sat,&val); cout << " and (h,s,v) = (" << hue << "," << sat << "," << val << ")" << endl; } } // the thread for the server DWORD WINAPI ThreadFunc( LPVOID lpParam ) { char recvbuf[80]; char sendbuf[80]; string t("HI"); SmallSocket SS(SmallSocket::SERVER); sprintf( recvbuf, "Server Started", *(DWORD*)lpParam ); //MessageBox( NULL, szMsg, "ThreadFunc", MB_OK ); while (true) { SS.receive(recvbuf,80); cout << "Received: " << recvbuf << endl; if (recvbuf[0] == 'q') { SS.sendout("q",2); // set a variable that tells it to quit... quittingTime = true; // cvReleaseCapture( &capture ); // cvDestroyWindow("result"); break; } if (recvbuf[0] == 'e') { // just an example of passing in more information // and using sscanf to extract it // sscanf(recvbuf,"q %lf %lf %lf ",&savedXforLog,&savedYforLog,&savedTforLog); // //the connection requires that something come back... // note that we're sending two zeros every time here... sprintf(sendbuf, "%d %d", 0, 0); SS.sendout(sendbuf,80); } // pause for a bit... Sleep(10); } return 0; } int main( int argc, char** argv ) { // in case you want to log things... //ofstream logfile("logfile_out.txt"); //ifstream loginfile("logfile_in.txt"); // set up the globals... setGlobals(); // start the server's thread // make sure that all imageprocessing is in main's thread DWORD dwThreadId, dwThrdParam = 1; HANDLE hThread; char szMsg[80]; hThread = CreateThread( NULL, // default security attributes 0, // use default stack size ThreadFunc, // thread function &dwThrdParam, // argument to thread function 0, // use default creation flags &dwThreadId); // returns the thread identifier // Check the return value for success. if (hThread == NULL) { sprintf( szMsg, "CreateThread failed." ); MessageBox( NULL, szMsg, "main", MB_OK ); } /* * set up the video windows */ for (int i=0 ; i<12 ; ++i) cvNamedWindow( setwnd[i], CV_WINDOW_AUTOSIZE ); cvNamedWindow( wndname, CV_WINDOW_AUTOSIZE ); cvNamedWindow( wndname3, CV_WINDOW_AUTOSIZE ); cvNamedWindow( wndname2, CV_WINDOW_AUTOSIZE ); /* * set up the mouse input */ //cvSetMouseCallback( wndname, mouse_callback ); cvSetMouseCallback( wndname2, mouse_callback ); /* * more camera-specific stuff */ CvCapture* capture = 0; capture = cvCaptureFromCAM(0); // this is allocating the undis_frame once (it will get written each time) // get one frame and then copy it... if (cvGrabFrame(capture)) { frame = cvRetrieveFrame( capture ); undis_frame = cvCloneImage(frame); undis_frame_painted = cvCloneImage(frame); // now let's set up the undistortion parameters // note that the docs say 3*wider, but that did not work // 3*wider _and_ 3*higher worked... undisMap = cvCreateMat( imageSize.width*3, imageSize.height*3, CV_32SC3 ); // need to release this at the end of the program... cvUnDistortInit( frame, undisMap, M, D, 1 ); } else { cout << "No camera??" << endl; capturing = false; } // main loop while (!quittingTime) { if (capturing) { if( !cvGrabFrame( capture )) break; frame = cvRetrieveFrame( capture ); if( !frame ) break; // cvUnDistortOnce( frame, undis_frame, M, D, 1 ); // might take some extra time... cvUnDistort( frame, undis_frame, undisMap, 1 ); cvReleaseImage(&undis_frame_painted); undis_frame_painted = cvCloneImage(undis_frame); } else if (getImageFromFile || getImageAgainFromFile) { if (getImageFromFile) { // ask for a frame filename int i; // should factor this path out!! if (getImage0FromVideoBMPs) { i = 0; getImage0FromVideoBMPs = false; } else { cout << "What image number (in C:\\Documents and Settings\\me\\Desktop\\setVideo\\VideoTool\\VideoBMPs): "; cin >> i; } sprintf(filename2,"C:\\Documents and Settings\\me\\Desktop\\setVideo\\VideoTool\\VideoBMPs\\image%05d.bmp",i); // we probably need to release the images returned by cvLoadImage somewhere... //frame = cvLoadImage(filename2); //undis_frame = cvCloneImage(frame); cvReleaseImage(&undis_frame); undis_frame = cvLoadImage(filename2); cvReleaseImage(&undis_frame_painted); undis_frame_painted = cvLoadImage(filename2); if (undis_frame == NULL) { cout << "Could not find that image.\n"; continue; } getImageFromFile = false; getImageAgainFromFile = true; } else if (getImageAgainFromFile) { cvReleaseImage(&undis_frame_painted); undis_frame_painted = cvCloneImage(undis_frame); } } else { ; } // click only on undis_image pixelInformation(undis_frame);//_painted); // save the images to a file, if desired if (bmpRecording == true && capturing == true) { sprintf(filename,"C:\\Documents and Settings\\me\\Desktop\\setVideo\\VideoTool\\BMPs\\image%05d.bmp",frameNumber); cout << "Captured single image (dist): " << filename << endl; cvSaveImage(filename,frame); sprintf(filename2,"C:\\Documents and Settings\\me\\Desktop\\setVideo\\VideoTool\\BMPsUnd\\image%05d.bmp",frameNumber); cout << "Captured single image (undist): " << filename2 << endl; cvSaveImage(filename2,undis_frame); ++frameNumber; //saveNextImage = false; //if (getImageFromFile) { // bmpRecording = false; //} if (saveOnlyOneImageToFile == true) { bmpRecording = false; } } // here we can add graphics to each frame // in order that they show up on the screen // we also decide what to display in this routine if (detectRed == true) { processRed(undis_frame, undis_frame_painted, -1); for(int i=0; i<12; ++i) { processRed(setimages[i],setimages_painted[i], i); cvShowImage(setwnd[i], setimages_painted[i]); } //Take every pair and check for third card to match. if(displaySets) for(int i=0; i<12; i++) { for(int j=i+1; j<12; j++) { if(i==j) continue; for(int k=j+1; k<12; k++) { if( i==k || j==k ) continue; isSet(i,j,k); } } } displaySets = false; } /* * display everything in the windows */ cvShowImage(wndname, frame); cvShowImage(wndname2, undis_frame_painted); cvShowImage(wndname3, undis_frame); //handle key presses /* * quits */ if( (keyCode = cvWaitKey( 10 )) == ((int)'q') ) { break; // quit everything } /* * we use = and - to increase and decrease blueValue */ else if (keyCode == (int)'=') { if (blueValue < 251) blueValue += 5; } else if (keyCode == (int)'-') { if (blueValue > 4) blueValue -= 5; } else if (keyCode == (int)'1') { if(Hue_Max - .01 >= -.5) Hue_Max -= .01; } else if (keyCode == (int)'2') { if(Hue_Max + .01 <= 1.0) Hue_Max += .01; } else if (keyCode == (int)'3') { if(Sat_Max - .01 >= 0) Sat_Max -= .01; } else if (keyCode == (int)'4') { if(Sat_Max + .01 <= 1.0) Sat_Max += .01; } else if (keyCode == (int)'5') { if(Val_Max - .01 >= 0) Val_Max -= .01; } else if (keyCode == (int)'6') { if(Val_Max + .01 <= 1.0) Val_Max += .01; } else if (keyCode == (int)'!') { if(Hue_Min - .01 >= -.5) Hue_Min -= .01; } else if (keyCode == (int)'@') { if(Hue_Min + .01 <= 1.0) Hue_Min += .01; } else if (keyCode == (int)'#') { if(Sat_Min - .01 >= 0) Sat_Min -= .01; } else if (keyCode == (int)'$') { if(Sat_Min + .01 <= 1.0) Sat_Min += .01; } else if (keyCode == (int)'%') { if(Val_Min - .01 >= 0) Val_Min -= .01; } else if (keyCode == (int)'^') { if(Val_Min + .01 <= 1.0) Val_Min += .01; } else if (keyCode == (int)'0'){ if(Val_Dist_Max +.1 <=3.0) Val_Dist_Max +=.1; } else if (keyCode == (int)'9'){ if(Val_Dist_Max -.1 >=0.0) Val_Dist_Max -=.1; } else if (keyCode == (int)')'){ if(Val_Dist_Min +.1 <=1.0) Val_Dist_Min +=.1; } else if (keyCode == (int)'('){ if(Val_Dist_Min -.1 >=0.0) Val_Dist_Min -=.1; } else if (keyCode == (int)'7'){ if(R_Min - 5 >= 0) R_Min -=5; } else if (keyCode == (int)'8'){ if(R_Min + 5 <= 255) R_Min +=5; } else if (keyCode == (int)'p') { cout << "Hue_Max: " << Hue_Max << " Hue_Min: " << Hue_Min << endl; cout << "Sat_Max: " << Sat_Max << " Sat_Min: " << Sat_Min << endl; cout << "Val_Max: " << Val_Max << " Val_Min: " << Val_Min << endl; cout << "Val_Dist_Max: " << Val_Dist_Max << "Val_Dist_Min" << Val_Dist_Min << endl; cout << "R_Min: " << R_Min << endl; } /* * plays the game of Set */ else if (keyCode == (int)'S') { capturing = false; getImageFromFile = false; char filenameset[500]; // for filename... /* is this the first play? -- we need to open 12 windows... */ if (firstTimeForSet == true) { srand( (unsigned)time( NULL ) ); cout << "Setting up set!" << endl; setimages = new IplImage*[12]; // should delete this somewhere... setimages_painted = new IplImage*[12]; for (int i=0 ; i<12 ; ++i) { sprintf(filenameset,"C:\\Documents and Settings\\me\\Desktop\\setVideo\\VideoTool\\VideoBMPs\\image%05d.bmp",i); //cvReleaseImage(&undis_frame); setimages[i] = cvLoadImage(filenameset); // load image0 12 times. setimages_painted[i] = cvLoadImage(filenameset); cout << "Setting up window " << i << " named " << setwnd[i] << endl; cvShowImage(setwnd[i], setimages[i]); } firstTimeForSet = false; } else { cout << "Reading in random images..." << endl; int imageIndices[12]; for (int i=0 ; i<12 ; ++i) { imageIndices[i] = -1; } for (int i=0 ; i<12 ; ++i) { cout << "i is " << i << endl; while (1) { int randImage = (int)(81.0*rand()/RAND_MAX); if (randImage < 0 || randImage > 80) continue; cout << " randImage is " << randImage << endl; bool b = alreadyHaveIt(randImage,imageIndices); if (!b) { imageIndices[i] = randImage; } else { cout << "Have it "; for (int i=0 ; i<12 ; ++i) cout << imageIndices[i] << " "; cout << endl; continue; } break; } sprintf(filenameset,"C:\\Documents and Settings\\me\\Desktop\\setVideo\\VideoTool\\VideoBMPs\\image%05d.bmp",imageIndices[i]); //cvReleaseImage(&(setimages[i])); setimages[i] = cvLoadImage(filenameset); // load image0 12 times. setimages_painted[i] = cvLoadImage(filenameset); cout << "Setting up window " << i << " named " << setwnd[i] << " with image #" << imageIndices[i] << endl; cvShowImage(setwnd[i], setimages[i]); } } //Find Sets detectRed = true; displaySets = true; } /* * records video to bitmaps (files) */ else if (keyCode == (int)'f') { if (bmpRecording) { cout << "Stopping the writing to bitmaps\n"; bmpRecording = false; } else { cout << "Starting to write to bitmaps\n"; bmpRecording = true; } showing_savedImage = false; } /* * gets image from a file # in ./VideoBMPs */ else if (keyCode == (int)'g') { cout << "Getting image from file.\n"; capturing = false; getImageFromFile = true; getImageAgainFromFile = false; bmpRecording = false; saveNextImage = false; showing_savedImage = true; } /* * toggle continuous video */ else if (keyCode == (int)'s') { if (capturing) { cout << "Stopping continuous capturing.\n"; capturing = false; getImageFromFile = false; } else { cout << "Starting continuous capturing.\n"; capturing = true; getImageFromFile = false; getImageAgainFromFile = false; /* reset undis_image */ // note this assumes that everything went well // initially with the first captured frame... !! cvReleaseImage(&undis_frame); undis_frame = cvCloneImage(frame); cvReleaseImage(&undis_frame_painted); undis_frame_painted = cvCloneImage(frame); // not to mention that these transition images have to be released! } showing_savedImage = false; } else if (keyCode == (int)'e') { // emulate server behavior saveNextImage = true; showing_savedImage = false; } /* * toggle finding red (and displaying) */ else if (keyCode == (int)'r') { detectRed = !detectRed; } /* * the spacebar advances the image in the VideoBMPs directory */ else if (keyCode == (int)' ') { if (showing_savedImage == true) { int i; sscanf(filename2,"C:\\Documents and Settings\\me\\Desktop\\setVideo\\VideoTool\\VideoBMPs\\image%05d.bmp",&i); sprintf(filename2,"C:\\Documents and Settings\\me\\Desktop\\setVideo\\VideoTool\\VideoBMPs\\image%05d.bmp",++i); cvReleaseImage(&undis_frame); undis_frame = cvLoadImage(filename2); cvReleaseImage(&undis_frame_painted); undis_frame_painted = cvLoadImage(filename2); // wrap around! if (undis_frame == NULL) { i = 0; sprintf(filename2,"C:\\Documents and Settings\\me\\Desktop\\setVideo\\VideoTool\\VideoBMPs\\image%05d.bmp",i); cvReleaseImage(&undis_frame); undis_frame = cvLoadImage(filename2); cvReleaseImage(&undis_frame_painted); undis_frame_painted = cvLoadImage(filename2); continue; } cout << "Getting image " << i << " from VideoBMPs.\n"; getImageAgainFromFile = true; getImageFromFile = false; } /* * initial hit of the space bar... */ else { cout << "No image from file is currently showing..." << endl; cout << "Getting image 0 from VideoBMPs.\n"; capturing = false; getImageFromFile = true; getImageAgainFromFile = false; getImage0FromVideoBMPs = true; bmpRecording = false; saveNextImage = false; showing_savedImage = true; } } } // release things before quitting cvReleaseCapture( &capture ); cvDestroyWindow("result"); } // end of main bool alreadyHaveIt(int j,int imageIndices[12]) { for (int i=0 ; i<12 ; ++i) { if (imageIndices[i] == j) return true; } return false; } // just in case you'd like to use these... inline double mymin(double a, double b) { return ab?a:b; } // read about HSV at http://en.wikipedia.org/wiki/HSV_color_space // and http://www.cs.rit.edu/~ncs/color/t_convert.html#RGB%20to%20HSV%20&%20HSV%20to%20RGB // // feel free to grab code from above or elsewhere online, if you'd like // be sure you understand what RANGE _your_ code for HSV is "returning" // in the h, s, and v pointers... void RGBtoHSV( double r, double g, double b, double *h, double *s, double *v ) { double maxRGB; double minRGB; double delta; // get max and min if(r >= g && r >= b) { maxRGB = r; if(g >= b) minRGB = b; else minRGB = g; } else if(g >= b) { maxRGB = g; if(r >= b) minRGB = b; else minRGB = r; } else { maxRGB = b; if(r >= g) minRGB = g; else minRGB = r; } delta = maxRGB - minRGB; *v = maxRGB/255.0; if (maxRGB <= 0.0) { *h = -1; *s = 0; return; } *s = delta/maxRGB; // better scaling than 255! if(delta == 0) { *h = -1; return; } if(r == maxRGB) *h = (g - b)/delta; else if (g == maxRGB) *h = (1.0/3.0) + (b-r)/delta; else *h = (2.0/3.0) + (r-g)/delta; } // here is where we seek out the red molding and indicate what we've found // the input named "frame" is the source location of our pixels // the "output" named f_p is the destination for drawing void processRed(IplImage* frame, IplImage* f_p, int index) { // some useful local variables... int r,g,b; double hue,sat,val; // pixels are handled as uchar*'s uchar* color; // a pixel from the input, "frame" uchar* painted; // a pixel from the output, "painted" uchar* painted2; // a pixel from the output, "painted" uchar* corner; // this draws a rectangle from pt4 to pt5 with the color // specified by the three RGB values in the CV_RGB macro // the R, G, and B channels are all 0 to 255... // see the "this is insane!" caution below in order to // use graphics on the live video stream... cvRectangle(f_p, pt4, pt5, CV_RGB(250,250,0), 1); // 1 == thickness //cvLine(f_p, threeTop, threeBot, CV_RGB(250, 250, 250), 1); // line //cvCircle( f_p, pt4, 10, CV_RGB(255,255,0), /*thickness*/ 1 ); // This loops through the pixels in the rectangle specified // by pt4 and pt5 (see setGlobals for their corners) int xlow = (int)mymin(pt4.x,pt5.x); int xhi = (int)mymax(pt4.x,pt5.x); int ylow = (int)mymin(pt4.y,pt5.y); int yhi = (int)mymax(pt4.y,pt5.y); int matrix[250][250]; assert(xhi - xlow < 250 && yhi - ylow < 250); int colWidth = 10; int sampleCols = (xhi-xlow)/colWidth; int redTop[25]; int redBottom[25]; int redMiddle[25]; /*for(int i = 0; i < 25; i++) redTop[i] = redBottom[i] = -2;*/ bool foundTop; bool foundBottom; int temp; int temp2; int count; int i; int j; int z; int y, realy; /*int ** matrix; matrix= new int*[yhi-ylow];//[xhi-xlow]; for(int j = 0; j < yhi-ylow; j++) matrix[j] = new int[xhi-xlow];*/ corner = cvPtr2D(f_p, xlow, ylow); for (int x = xlow; x Hue_Min && sat < Sat_Max && sat > Sat_Min && val < Val_Max && val > Val_Min) // set hue, and make saturation allowable within a range of the value. if(isRed(hue,sat,val,r,g,b))///*r > R_Min*/r>g && r>b && hue < Hue_Max && hue > Hue_Min && sat > Sat_Min && sat < val*(Val_Dist_Max) && sat > val*(Val_Dist_Min) && val < Val_Max && val > Val_Min) { corner[0] = painted[0] = 0; // sets blue to 0 corner[1] = painted[1] = 0; // sets green to 0 corner[2] = painted[2] = 255; // sets red to 255 //cout << "y = " << y << "\t x = " << x << endl; //cout << "r = " << y-ylow << "\t x-xlow" << x-xlow << endl; matrix[y-ylow][x-xlow]=1; //cout << "matrix has: " << matrix[y-ylow][x-xlow] << endl; } else if(isGreen(hue,sat,val,r,g,b)) { corner[0] = painted[0] = 0; // sets blue to 0 corner[1] = painted[1] = 255; // sets green to 255 corner[2] = painted[2] = 0; // sets red to 0 //cout << "y = " << y << "\t x = " << x << endl; //cout << "r = " << y-ylow << "\t x-xlow" << x-xlow << endl; matrix[y-ylow][x-xlow]=1; } else if(isPurple(hue,sat,val,r,g,b)) { corner[0] = painted[0] = 255; // sets blue to 255 corner[1] = painted[1] = 0; // sets green to 0 corner[2] = painted[2] = 0; // sets red to 0 //cout << "y = " << y << "\t x = " << x << endl; //cout << "r = " << y-ylow << "\t x-xlow" << x-xlow << endl; matrix[y-ylow][x-xlow]=1; } else { matrix[y-ylow][x-xlow]=0; } } } if(corner[0] == 255) {// blue analyze(0, index, f_p, xlow, ylow, xhi, yhi); } if(corner[1] == 255) {// green analyze(1, index, f_p, xlow, ylow, xhi, yhi); } if(corner[2] == 255) {// red analyze(2, index, f_p, xlow, ylow, xhi, yhi); } if(index < 0 || index > 11) return; int firstX = xhi; int secondX = 0; int lastX = 0; for(int i=0; i 5) //Diamond { shape[index] = 1; } else if( firstX-secondX < -5 || ( firstX-secondX < 0 && secondX-lastX > 0) ) //Squiggle { shape[index] = 2; } else //Oval { shape[index] = 0; } } void setGlobals() { // mouse click locations (old and new, to tell if we've // clicked on a new point old_click_pt.x = 0; old_click_pt.y = 0; new_click_pt.x = 0; new_click_pt.y = 0; // in theory these should get deleted at the end of the program, too... // this is the calibration matrix of the camera M = new float[9]; M[0]= 393.1788940f; M[1]= 0.0000000f; M[2]= 162.8373871f; M[3]= 0.0000000f; M[4]= 395.7017517f; M[5]= 121.8078156f; M[6]= 0.0000000f; M[7]= 0.0000000f; M[8]= 1.0000000f; // these are the distortion parameters of the camera D = new float[4]; D[0]=-0.358375f; D[1]=0.168058f; D[2]=-0.006497f; D[3]=0.001283f; // theseimage sizes are hard-coded, but should probably be obtained for each // image individually -- however, with our cameras and images, this is safe. imageSize.width = 320; imageSize.height = 240; // set up some global points for drawing, etc. int margin = 12; pt1.x = margin; pt1.y = margin; pt2.x = imageSize.width-margin; pt2.y = imageSize.height-margin; pt3.x = imageSize.width/2; pt3.y = imageSize.height/2; pt4.x = 40;//12; pt4.y = 35;//12; pt5.x = 280;//300; pt5.y = 75;//228; middleTop.x = (pt4.x>pt5.x)?(pt4.x+pt5.x)/2:(pt5.x+pt4.x)/2; middleTop.y = 35; middleBot.x = middleTop.x; middleBot.y = 75; twoTop.x = 108; twoTop.y = 35; twoBot.x = 108; twoBot.y = 75; threeTop.x = 66; threeTop.y = 35; threeBot.x = 66; threeBot.y = 75; texTop.y = 119; texBot.y = 140; pt6.x = 92; pt6.y = 24; pt7.x = 228; pt7.y = 216; } bool isRed(double h, double s, double v, double r, double g, double b) { if(r>(g+b)+10)//15) return true; return false; } bool isGreen(double h, double s, double v, double r, double g, double b) { if(g>(r+b)+15) return true; return false; } bool isPurple(double h, double s, double v, double r, double g, double b) { if(b>(g+r)+3 || r+b+g < 20) return true; return false; } void image_open(IplImage* painted_image, int xlo, int ylo, int xhi, int yhi, int color, uchar threshhold) { uchar* pixel; uchar* pixr; uchar* pixl; uchar* pixu; uchar* pixd; //xlo++;ylo++; xhi--; yhi--; for(int i = xlo; i < xhi; ++i){ for(int j = ylo; j < yhi; ++j){ pixel = cvPtr2D(painted_image, j, i); pixr = cvPtr2D(painted_image, j-1, i); pixl = cvPtr2D(painted_image, j+1, i); pixu = cvPtr2D(painted_image, j, i-1); pixd = cvPtr2D(painted_image, j, i+1); if (pixel[color]>threshhold){ //cout << "get into the first if statement"<< (int)(pixr[color]) << " " <<(int)(pixl[color]) << " " << (int)(pixu[color]) << " " << (int)(pixd[color]) <<"\n"; if ((pixr[color]0) || (pixl[color]0) || (pixu[color]0) || (pixd[color]0) ){ // cout << "got through the if statement\n"; pixel[color] = 0; } } } } } void image_close(IplImage* painted_image, int xlo, int ylo, int xhi, int yhi, int color, uchar threshhold) { uchar* pixel; uchar* pixr; uchar* pixl; uchar* pixu; uchar* pixd; //xlo++;ylo++; xhi--; yhi--; for(int i = xlo; i < xhi; ++i){ for(int j = ylo; j < yhi; ++j){ pixel = cvPtr2D(painted_image, j, i); pixr = cvPtr2D(painted_image, j-1, i); pixl = cvPtr2D(painted_image, j+1, i); pixu = cvPtr2D(painted_image, j, i-1); pixd = cvPtr2D(painted_image, j, i+1); if (pixel[color]threshhold) || (pixl[color]>threshhold) || (pixu[color]>threshhold) || (pixd[color]>threshhold) ){ // cout << "got through the if statement\n"; pixel[color] = threshhold; } } } } } bool checkforone(IplImage* painted_image, int index, CvPoint top, CvPoint bot) { uchar* pixel; for(int i = top.y; i < bot.y; ++i){ pixel = cvPtr2D(painted_image, i, top.x); if(pixel[index] == 255) { cvLine(painted_image, top, bot, CV_RGB(250, 250, 0), 1); // line return true; } } return false; } void analyze(int colorIndex, int index, IplImage* f_p, int xlow, int ylow, int xhi, int yhi) { if(index != -1) color[index] = colorIndex; image_close(f_p, xlow, ylow, xhi, yhi, colorIndex, (uchar)(254)); // clean up image image_open(f_p, xlow, ylow, xhi, yhi, colorIndex, (uchar)253); cvCircle( f_p, pt4, 10, CV_RGB((colorIndex == 2?255:0),(colorIndex == 1?255:0),(colorIndex == 0?255:0)), /*thickness*/ 1 ); if(index != -1) number[index] = 3; texBot.x = texTop.x = threeTop.x; if(!checkforone(f_p, colorIndex, threeTop, threeBot)) { if(index != -1) number[index] = 2; texBot.x = texTop.x = twoTop.x; if(!checkforone(f_p, colorIndex, twoTop, twoBot)) { if(index != -1) number[index] = 1; texBot.x = texTop.x = middleTop.x; if (!checkforone(f_p, colorIndex, middleTop, middleBot)){ assert(1==0); //this should never happen } } } textureanal(colorIndex, index, f_p); } void textureanal(int colorIndex, int index, IplImage* f_p) { int colors = 0; int changes = 0; double hue, sat, val; uchar* current; uchar* previous; int dr, dg, db; //cvLine(f_p, texTop, texBot, CV_RGB(250, 250, 0), 1); // line int j = texTop.y; previous = cvPtr2D(f_p, j, texTop.x); for(++j; j < texBot.y; ++j){ current = cvPtr2D(f_p, j, texTop.x); RGBtoHSV((double)current[2], (double)current[1], (double)current[0], &hue, &sat, &val); if(colorIndex == 0 && isPurple(hue, sat, val, (double)current[2], (double)current[1], (double)current[0])) ++colors; if(colorIndex == 1 && isGreen(hue, sat, val, (double)current[2], (double)current[1], (double)current[0])) ++colors; if(colorIndex == 2 && isRed(hue, sat, val, (double)current[2], (double)current[1], (double)current[0])) ++colors; dr = (current[2]>previous[2])?current[2]-previous[2]:previous[2]-current[2]; dg = (current[1]>previous[1])?current[1]-previous[1]:previous[1]-current[1]; db = (current[0]>previous[0])?current[0]-previous[0]:previous[0]-current[0]; if (dr+dg+db > 75) ++changes; previous = current; } if (changes > 5){ //striped pattern if (index != -1) texture[index] = 0; // print out stripy code! CvPoint stripe1, stripe2; stripe1.x = texTop.x - 5; stripe2.x = texTop.x + 5; for (j = texTop.y; j < texBot.y; j += 3) { stripe1.y = j; stripe2.y = j; cvLine(f_p, stripe1, stripe2, CV_RGB(250, 250, 0), 1); } } else if (colors > 5){ //solid pattern if (index != -1) texture[index] = 1; cvLine(f_p, texTop, texBot, CV_RGB(250, 250, 0), 10); } else { // outline pattern if (index != -1) texture[index] = 2; texTop.x -= 5; texBot.x += 5; cvRectangle(f_p, texTop, texBot, CV_RGB(250,250,0), 1); // 1 == thickness texTop.x += 5; texBot.x -= 5; } } bool isSet(int i, int j, int k) { //all equal or all distinct if( (number[i] == number[j] && number[j] == number[k]) || (number[i] != number[j] && number[j] != number[k] && number[i] != number[k]) ) { if( (color[i] == color[j] && color[j] == color[k]) || (color[i] != color[j] && color[j] != color[k] && color[i] != color[k]) ) { if( (texture[i] == texture[j] && texture[j] == texture[k]) || (texture[i] != texture[j] && texture[j] != texture[k] && texture[i] != texture[k]) ) { if( (shape[i] == shape[j] && shape[j] == shape[k]) || (shape[i] != shape[j] && shape[j] != shape[k] && shape[i] != shape[k]) ) { cout << "Set: " << i << ", " << j << ", " << k << endl; return true; } } } } return false; }