An innocent name describing the time-sucking nightmare known as StarCrack
A Real-time strategy game similar to WarCraft? or AgeOfEmpires?. Players compete for resources and build armies. The goal is generally to wipe out the opponent. The expansion pack, BroodWar?, adds new ships and other units, and vastly changes the strategy and rebalances the races. Very fun game, especially in network play. Ideal for LAN parties or wasting time.
Of the VideoGames, it was the first ginormous form of crack in my LifeTime. Still ranks high with SuperSmashBrothers although not as strong in EastDorm as it once was.
- Wow, that comment must be a bit old, considering that at this point (Spring '04) I've seen exactly one game of SuperSmashBrothers all semester, and StarCraft is actually pretty popular. Speaking of which, I'd really like to see some more SuperSmashBrothers. --AdamField
- The comment is from when the Wiki was new (Spring 2000 perhaps? geez, i'm getting old, i can't even remember with definitude). It refers to the 1998-99 school year, when SettlersOfCatan ruled the lounge and StarCrack had entered its first craze (to be repeated off and on, including the exploits of CrackHall in the 2001-2002 school year). --NickJohnson
- There is a NintendoSixtyFour? in the VideoGameCabinet?. There are several controllers. There is a copy of SuperSmashBrothers. Nothing is preventing you from removing those all from the cabinet so that you may play SuperSmashBrothers. That concludes this wank. You may now return to your regularly scheduled wiki. --RichardGarfinkel
- Also, a true WikiWhore would check more than the most recent revision in order to determine that the aforementioned comment was made no earlier than April 22, 2003. --RichardGarfinkel. Again.
- The comment from 4/22/03 was about scouts. The comment about SuperSmashBrothers has been on Wiki for as long as I can remember--I'm pretty sure it's from before I was born, but certainly no later than April 22, 2003. --a true WikiWhore, indeed.
- Its been there almost as long as the StarCraft page, which is not from before i was born, and i remember it being added. Not to mention that, if it had occurred as recently as Richard implies, it would mention SuperSmashBrothersMelee, and not SuperSmashBrothers. Not to mention the comment makes no sense outside of the context of class of '02 still being at Mudd, which clearly isn't the case in '03. --a true WikiWhore who was born before the Wiki, eg, NickJohnson
- And this is why I should not be editing Wiki at 3:30 am after an ungodly amount of E4 work. I most certainly MEANT no later than, although that is not what appears above. --RichardGarfinkel
I've been playing with the 1.08 patch a bit over the summer. This patch is the first major rebalancing of the game since 1.04 (I think), and it definitely changes play. The biggest changes I have noticed are:
- Spawning pools cost 200 minerals. This makes the zerg a lot slower to get off the ground. Often, because the cost is so high, I've been skipping past the spawning pool, getting the second hatchery, then building the pool, skipping zerglings altogether, and going for an early hydralisk den.
- Valkyrie missile damage has been increased. Valkyries were all right before this change, now they are seriously stompy. I've had hordes of mutalisks and groups of scouts massacred by groups of valkyries. I suspect that Terrans may well now rule the air.
- Clearly, there has never and can never be any air-superiority unit better than the Scout. Also, Scouts are good for ground assaults and just plain good in general. Scouts!
There are a lot of other changes, all explained in the readme; these are just the ones I noticed had the biggest effect.
I've been playing with the 1.08b patch too. On Battle.Net, it still seems that zerg are pretty mean with an opening rush (probably the reason they balanced it out). And since most Battle.Net games (which are by no means straight-forward games like we usually play on the LAN) don't last long enough to have air units, I'm not sure how much of a difference Valkyries will make there. But they should still be pretty "stompy" in our games.
Hey Kurt! We suck! --AriNieh
In Spring 2007, TreaSon was responsible for bringing back StarCrack, an analogue to CrackInTheAC. Ask them about it, it's fun.