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Revision 6 . . July 8, 2005 22:53 by Prions.ST.HMC.Edu [HomeWorld 2 review]
  

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AlexBobbs also likes HomeWorld. It's really a rare type of game that transcends the rules of the genre and feels far more original than most games out there. The interface is wonderful and the overall look and feel is something that just has to be seen to be believed. My main complaint is that the structure of the single player game can be rather punishing. The campaign is continuous (you take all your units with you into the next mission), and if you don't do well enough at keeping your armada large and powerful, some levels are flat-out impossible and you pretty much just have to go back and replay levels you already beat, or start over.
AlexBobbs also likes HomeWorld. It's really a rare type of game that transcends the rules of the genre and feels far more original than most games out there. The interface is wonderful and the overall look and feel is something that just has to be seen to be believed. My main complaint is that the structure of the single player game can be rather punishing. The campaign is continuous (you take all your units with you into the next mission), and if you don't do well enough at keeping your armada large and powerful, some levels are flat-out impossible and you pretty much just have to go back and replay levels you already beat, or start over.

DuctTapeGuy needed something to play over the summer, so he picked up HomeWorld 2 and was not disappointed. The single-player campaign is not easy by any stretch of the imagination, and playing over the internet promises nothing but ReamStick, but even so, it's a beautiful game with spectacular graphics (and graphics don't normally pull much weight with an AngBand fan!). If nothing else, however, it is sheer fun to build a vast armada, put it in a cool-looking strikegroup formation, and fly it at enemy fleets and watch them crumple like aluminum foil. Maybe someday I'll actually be able to use minelayers and defense field frigates....

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