===============================================================================
Ammo Regular : Ammo Rifle
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Ammunition for the Rifle Caliber Weapons.
-------------------------------------------------------------------------------
Weight: 0.020 kg | Price: 4
Max Allowed(Hard): 400 |
===============================================================================
===============================================================================
SubMachineguns : Steiner SMG 10a
-------------------------------------------------------------------------------
Required skills:
NOT Infiltrator
-------------------------------------------------------------------------------
Fully automatic machine pistol with a high rate of fire.
-------------------------------------------------------------------------------
Weight: 4.000 kg | Price: 3500
Max Allowed(Soft): 1 |
Fire Delay: 150 ms | Reload Delay: 2500 ms
Ammo Capacity: 10 | Ammo Type: Ammo Pistol
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 13.79 m/s | Lifetime: 1.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 10.00 5.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 80.00 60.00 0.15 m
===============================================================================
===============================================================================
Rifles : Titan Arms 9mm Carbine
-------------------------------------------------------------------------------
Required skills:
NOT Heavy Weapons AND NOT Infiltrator
-------------------------------------------------------------------------------
Light rifle. Longer range than a pistol. Does more damage than a pistol or SMG.
Typical of Titan Arms, it is serviceable but crude.
-------------------------------------------------------------------------------
Weight: 4.000 kg | Price: 3500
Max Allowed(Soft): 1 |
Fire Delay: 300 ms | Reload Delay: 2500 ms
Ammo Capacity: 20 | Ammo Type: Ammo Pistol
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 10.00 10.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 120.00 100.00 0.15 m
===============================================================================
===============================================================================
Ammo Regular : Ammo MG
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Ammunition for light cannons and machine guns.
-------------------------------------------------------------------------------
Weight: 0.050 kg | Price: 6
Max Allowed(Hard): 250 |
===============================================================================
===============================================================================
Pistols : Plasma Pistol
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Energy weapon that fires magnetically charged gas plasma in the form of energy
bolts. Causes physical damage by burning/melting and also depletes suit energy.
Plasma weapons use suit energy, so they do not require ammunition.
-------------------------------------------------------------------------------
Weight: 2.000 kg | Price: 1000
Max Allowed(Soft): 1 |
Fire Delay: 350 ms | Reload Delay: 1500 ms
Ammo Capacity: 8 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 20.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 6.00 s
Wall Bounces: 2 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 10.00 10.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 120.00 80.00 0.15 m
===============================================================================
===============================================================================
Rifles : Kamenev PR K111r
-------------------------------------------------------------------------------
Required skills:
Infiltrator OR Infantry
-------------------------------------------------------------------------------
The father of all Plasma Rifles, the Kamenev K111r, or 'Killer' was the first
plasma rifle commisioned for general field use by any militray in the Solar
System. It is somwhat heavy for it's size, and the stock and fittings are very
lightly constructed to save on overall weight. It is the primary weapon of
Infiltrators in the Titan Militia as large stocks were captured from the
Collective Military.
-------------------------------------------------------------------------------
Weight: 6.500 kg | Price: 5800
Max Allowed(Soft): 1 |
Fire Delay: 350 ms | Reload Delay: 2200 ms
Ammo Capacity: 5 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 40.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 6.00 s
Wall Bounces: 1 | Floor Bounces: 0
Proximity Radius: 0.15 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 25.00 10.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 220.00 100.00 0.15 m
===============================================================================
===============================================================================
Ammo Regular : Rocket
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Standard Rocket Weapon Ammo.
-------------------------------------------------------------------------------
Weight: 0.350 kg | Price: 24
Max Allowed(Hard): 40 |
===============================================================================
===============================================================================
Vehicles : Hoverboard
-------------------------------------------------------------------------------
Required skills:
Field Medic OR Jump Trooper OR Combat Engineer
-------------------------------------------------------------------------------
A quick form of light transportation. Requires 2 light PowerCells per use.
-------------------------------------------------------------------------------
Weight: 5.000 kg | Price: 4000
Max Allowed(Hard): 1 |
Type Hoverboard |
===============================================================================
===============================================================================
Vehicles : JumpPack
-------------------------------------------------------------------------------
Required skills:
Jump Trooper
-------------------------------------------------------------------------------
JetPack for use by Jump troopers....
-------------------------------------------------------------------------------
Weight: 0.000 kg | Price: 0
Max Allowed(Hard): 1 |
Type JumpPack |
===============================================================================
===============================================================================
Ammo Regular : Heavy HE
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Heavy HE rounds for mortars.
-------------------------------------------------------------------------------
Weight: 0.750 kg | Price: 55
Max Allowed(Hard): 20 |
===============================================================================
===============================================================================
Grenade : Frag Grenade
-------------------------------------------------------------------------------
Required skills:
NOT Infiltrator
-------------------------------------------------------------------------------
Standard issue Fragmentation Grenade. Pull the pin and THROW it.
-------------------------------------------------------------------------------
Weight: 0.250 kg | Price: 150
Max Allowed(Hard): 4 |
Fire Delay: 300 ms | Reload Delay: 1500 ms
Ammo Capacity: 1 | Ammo Type: Frag Grenade
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 33 d | Friction: 0.00%/s
Muzzle Velocity: 7.26 m/s | Lifetime: 2.50 s
Wall Bounces: 3 | Floor Bounces: 2
Proximity Radius: 0.00 m | Ballistic: Yes
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 60.00 15.00 4.65 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 100.00 4.65 m
===============================================================================
===============================================================================
Ammo Regular : Light HE
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Light HE round for the grenade launcher.
-------------------------------------------------------------------------------
Weight: 0.035 kg | Price: 20
Max Allowed(Hard): 50 |
===============================================================================
===============================================================================
Grenade : EMP Grenade
-------------------------------------------------------------------------------
Required skills:
Combat Engineer OR Squad Leader
-------------------------------------------------------------------------------
Electromagnetic Pulse Grenade. It does a small amount of blast damage, but it's
purpose is to fudge up electronics. Being caught in the blast radius will
completely drain you of your energy, as well as making you unable to recharge,
thus making you helpless.
-------------------------------------------------------------------------------
Weight: 0.250 kg | Price: 150
Max Allowed(Hard): 4 |
Fire Delay: 300 ms | Reload Delay: 1500 ms
Ammo Capacity: 1 | Ammo Type: EMP Grenade
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 33 d | Friction: 0.00%/s
Muzzle Velocity: 7.26 m/s | Lifetime: 2.50 s
Wall Bounces: 3 | Floor Bounces: 2
Proximity Radius: 0.00 m | Ballistic: Yes
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 0.00 0.00 0.00 m
Plasma 45.00 10.00 4.65 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 300.00 150.00 4.65 m
===============================================================================
===============================================================================
Equipment-Medic : Medikit
-------------------------------------------------------------------------------
Required skills:
Field Medic
-------------------------------------------------------------------------------
Heals all friendlies in an area over a period of time. Requires 1 Tsolvy
Crystal per use.
-------------------------------------------------------------------------------
Weight: 1.000 kg | Price: 1000
Max Allowed(Hard): 1 |
===============================================================================
===============================================================================
Armor : Ceramax Combat Armor
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Standard issue space grade ceramic plate combat armor. Gives reasonable
protection against small arms/explosives.
-------------------------------------------------------------------------------
Weight: 2.000 kg | Price: 2000
Max Allowed(Hard): 1 |
Battery Capacity: 0 kJ |
Energy Rate: 0.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 0.00 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 1.000 10.0 %
Explosive 1.000 10.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 1.000 10.0 %
===============================================================================
===============================================================================
Armor : Stealth Coating
-------------------------------------------------------------------------------
Required skills:
Infiltrator OR Squad Leader
-------------------------------------------------------------------------------
Stealth coating for Infiltrators or Squad Leaders. Makes you invisible to suit
radar.
-------------------------------------------------------------------------------
Weight: 2.000 kg | Price: 2500
Max Allowed(Hard): 1 |
Battery Capacity: 0 kJ |
Energy Rate: 0.00 kJ/sec |
Stealth Distance: 3.63 m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 0.00 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 0.000 0.0 %
Explosive 0.000 0.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 0.000 0.0 %
===============================================================================
===============================================================================
Equipment-Fighting Suit : Cloaking Unit
-------------------------------------------------------------------------------
Required skills:
Infiltrator
-------------------------------------------------------------------------------
Cloaking Unit for Commando's. Now you see em, now you dont. When activated, the
Commando will not be visible to the eye. but you will still appear on Radar.
-------------------------------------------------------------------------------
Weight: 2.000 kg | Price: 6000
Max Allowed(Hard): 1 |
Battery Capacity: 0 kJ |
Energy Rate: -18.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: 1.74 m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 4.65 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 0.000 0.0 %
Explosive 0.000 0.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 1.000 10.0 %
===============================================================================
===============================================================================
Armor : Kevlite Combat Armor
-------------------------------------------------------------------------------
Required skills:
Infantry OR Heavy Weapons OR Combat Engineer OR Squad Leader
-------------------------------------------------------------------------------
Kevlite armor plating for the Infantry Fighting Suit.
-------------------------------------------------------------------------------
Weight: 4.000 kg | Price: 8000
Max Allowed(Hard): 1 |
Battery Capacity: 0 kJ |
Energy Rate: 0.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 0.00 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 1.000 20.0 %
Explosive 1.000 20.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 2.000 20.0 %
===============================================================================
===============================================================================
Armor : CMP6 Assault Armor
-------------------------------------------------------------------------------
Required skills:
Infantry OR Squad Leader
-------------------------------------------------------------------------------
Technologically advanced Metal/Ceramic/Plastic composite armor plating for the
Infantry Fighting Suit.
-------------------------------------------------------------------------------
Weight: 6.000 kg | Price: 15000
Max Allowed(Hard): 1 |
Battery Capacity: 0 kJ |
Energy Rate: 0.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 0.00 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 1.000 30.0 %
Explosive 1.000 30.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 3.000 25.0 %
===============================================================================
===============================================================================
Mines : AP Mine
-------------------------------------------------------------------------------
Required skills:
Combat Engineer OR Jump Trooper OR Infantry OR Heavy Weapons OR Squad Leader
-------------------------------------------------------------------------------
Anti Personnel Mine. When you really want to ruin an infantryman's day. You
need to be motionless to set a mine. You are limited to 5 of these mines active
at once.
-------------------------------------------------------------------------------
Weight: 1.000 kg | Price: 150
Max Allowed(Hard): 5 |
Fire Delay: 1000 ms | Reload Delay: 2500 ms
Ammo Capacity: 1 | Ammo Type: AP Mine
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 0.00 m/s | Lifetime: 150.00 s
Wall Bounces: 0 | Floor Bounces: -2
Proximity Radius: 0.91 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 100.00 50.00 2.90 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 300.00 150.00 2.90 m
===============================================================================
===============================================================================
Ammo Regular : Ammo Shotgun
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Ammunition for Flechette Gun, Shotgun and Auto Shotgun.
-------------------------------------------------------------------------------
Weight: 0.020 kg | Price: 3
Max Allowed(Hard): 200 |
===============================================================================
===============================================================================
AutoGuns : AutoGun Plasma
-------------------------------------------------------------------------------
Required skills:
Combat Engineer
-------------------------------------------------------------------------------
Auto Gun-Plasma. Pick up and slot to use.
-------------------------------------------------------------------------------
Weight: 10.000 kg | Price: 0
Max Allowed(Soft): 1 |
Type AutoGun Plasma |
===============================================================================
===============================================================================
AutoGuns : AutoGun MG
-------------------------------------------------------------------------------
Required skills:
Combat Engineer
-------------------------------------------------------------------------------
Auto Gun-MG. Pick up and slot to use.
-------------------------------------------------------------------------------
Weight: 15.000 kg | Price: 0
Max Allowed(Soft): 1 |
Type AutoGun MG |
===============================================================================
===============================================================================
AutoGuns : AutoGun Rocket
-------------------------------------------------------------------------------
Required skills:
Combat Engineer
-------------------------------------------------------------------------------
Auto Gun Rocket.. Pick up and slot to use.
-------------------------------------------------------------------------------
Weight: 25.000 kg | Price: 0
Max Allowed(Soft): 1 |
Type AutoGun Rocket |
===============================================================================
===============================================================================
TANK : Tank Gun-Plasma
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
Energy weapon that fires magnetically charged gas plasma in the form of energy
bolts. Causes physical damage by burning/melting and also depletes suit energy.
-------------------------------------------------------------------------------
Weight: 30.000 kg | Price: 0
Max Allowed(Soft): 1 |
Fire Delay: 2000 ms | Reload Delay: 2000 ms
Ammo Capacity: 1 | Ammo Type: None
Ammo Per Shot 0 | Energy Cost 150.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 12.70 m/s | Lifetime: 4.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.73 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 80.00 0.00 0.04 m
Explosive 50.00 25.00 1.81 m
Plasma 50.00 25.00 1.81 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 400.00 200.00 1.81 m
===============================================================================
===============================================================================
TANK : Tank MG
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons OR Infantry
-------------------------------------------------------------------------------
Standard general purpose machine gun.
-------------------------------------------------------------------------------
Weight: 15.000 kg | Price: 0
Max Allowed(Soft): 1 |
Fire Delay: 80 ms | Reload Delay: 1300 ms
Ammo Capacity: 4 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 11.98 m/s | Lifetime: 10.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 20.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 100.00 80.00 0.15 m
===============================================================================
===============================================================================
Equipment-Fighting Suit : Enhanced Sensors
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
This is an enhancement to the standard fighting suit sensor array. It allows
you to see suit energy signatures, as well as in IR and UV. You can see cloaked
enemies when your Enhanced Sensors are activated.
-------------------------------------------------------------------------------
Weight: 2.000 kg | Price: 5500
Max Allowed(Hard): 1 |
Battery Capacity: 0 kJ |
Energy Rate: -6.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 9.29 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 0.000 0.0 %
Explosive 0.000 0.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 0.000 0.0 %
===============================================================================
===============================================================================
Mines : Plasma Mine
-------------------------------------------------------------------------------
Required skills:
Combat Engineer OR Jump Trooper OR Infantry OR Heavy Weapons
-------------------------------------------------------------------------------
Anti personnel device. When triggered it causes a burst of energy that sends
plasma out in all directions. You are limited to 5 active mines at once.
-------------------------------------------------------------------------------
Weight: 1.000 kg | Price: 150
Max Allowed(Hard): 5 |
Fire Delay: 1000 ms | Reload Delay: 2500 ms
Ammo Capacity: 1 | Ammo Type: Plasma Mine
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 0.00 m/s | Lifetime: 150.00 s
Wall Bounces: 0 | Floor Bounces: -2
Proximity Radius: 0.91 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 80.00 20.00 2.90 m
Plasma 20.00 10.00 2.90 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 400.00 100.00 2.90 m
===============================================================================
===============================================================================
Vehicles : FlightPack
-------------------------------------------------------------------------------
Required skills:
Infantry OR Combat Engineer OR Field Medic OR Squad Leader
-------------------------------------------------------------------------------
Typical Military Light Jetpack...
-------------------------------------------------------------------------------
Weight: 5.000 kg | Price: 1500
Max Allowed(Hard): 1 |
Type FlightPack |
===============================================================================
===============================================================================
TANK : Squish
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Aim for the enemy under your vehicle.
-------------------------------------------------------------------------------
Weight: 1.000 kg | Price: 0
Max Allowed(Soft): 1 |
Fire Delay: 1500 ms | Reload Delay: 1500 ms
Ammo Capacity: 0 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 0.00 m/s | Lifetime: 0.01 s
Wall Bounces: 3 | Floor Bounces: 5
Proximity Radius: 0.29 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 10.00 2.32 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 80.00 0.00 2.32 m
Energy Drain 200.00 0.00 2.32 m
===============================================================================
===============================================================================
TANK : VLR Launcher
-------------------------------------------------------------------------------
Required skills:
Infantry OR Heavy Weapons
-------------------------------------------------------------------------------
The Vehicle Launched Rocket Launcher provides the necessary punch on the
battlefield. Bunker in the way? Got problems with tanks? Well better get one of
these.
-------------------------------------------------------------------------------
Weight: 30.000 kg | Price: 0
Max Allowed(Soft): 1 |
Fire Delay: 2000 ms | Reload Delay: 4000 ms
Ammo Capacity: 1 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 17.42 m/s | Lifetime: 10.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.73 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 100.00 1.00 0.15 m
Explosive 80.00 1.00 2.90 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 300.00 150.00 2.90 m
===============================================================================
===============================================================================
TANK : Vehicle AC
-------------------------------------------------------------------------------
Required skills:
Infantry OR Heavy Weapons
-------------------------------------------------------------------------------
Multi barrelled cannon capable of spewing forth large numbers of projectiles.
There is a slight delay as the barrells spin up, and after 50 rounds there is a
cooling period. When you absolutely, positively have to kill every mofo in the
room.
-------------------------------------------------------------------------------
Weight: 20.000 kg | Price: 0
Max Allowed(Soft): 1 |
Fire Delay: 200 ms | Reload Delay: 5000 ms
Ammo Capacity: 50 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 12.70 m/s | Lifetime: 8.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 15.00 15.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 100.00 80.00 0.15 m
===============================================================================
===============================================================================
TANK : Rocket Turret
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Weight: 1.000 kg | Price: 0
Sub-Weapon Count: 2 |
Max Allowed(Soft): 32000 |
Fire Delay: 2000 ms | Reload Delay: 4000 ms
Ammo Capacity: 1 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 17.42 m/s | Lifetime: 10.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.73 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 100.00 1.00 0.15 m
Explosive 80.00 1.00 2.90 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 300.00 150.00 2.90 m
===============================================================================
===============================================================================
Energy : Pulsar
-------------------------------------------------------------------------------
Required skills:
Infiltrator
-------------------------------------------------------------------------------
The Pulsar is a special weapon used for suprise attacks by Infiltrator's. It
fires plasma bolts in all directions.
-------------------------------------------------------------------------------
Weight: 4.000 kg | Price: 5500
Sub-Weapon Count: 8 |
Max Allowed(Soft): 1 |
Fire Delay: 2000 ms | Reload Delay: 2000 ms
Ammo Capacity: 2 | Ammo Type: None
Ammo Per Shot 0 | Energy Cost 200.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 6.00 s
Wall Bounces: 1 | Floor Bounces: 0
Proximity Radius: 0.15 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 25.00 10.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 220.00 100.00 0.15 m
===============================================================================
===============================================================================
Energy : Particle Accelerator
-------------------------------------------------------------------------------
Required skills:
Infiltrator OR Jump Trooper
-------------------------------------------------------------------------------
A high tech form of sniper rifle, the Particle Accelerator has extreme range,
but can not be used at short range as it has to have a certain distance for the
particles to be magnetically channeled, focused, and projected. Also the firer
can not move when using this weapon. This weapon uses a considerable amount of
energy.
-------------------------------------------------------------------------------
Weight: 10.000 kg | Price: 9000
Max Allowed(Soft): 1 |
Fire Delay: 0 ms | Reload Delay: 3000 ms
Ammo Capacity: 2 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 400.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 32.66 m/s | Lifetime: 10.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.29 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 80.00 60.00 0.29 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 40.00 0.00 0.07 m
Energy Drain 600.00 400.00 0.29 m
===============================================================================
===============================================================================
Equipment-Fighting Suit : Repulsor Field
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Standard fighting suit repulsor field.
-------------------------------------------------------------------------------
Weight: 0.000 kg | Price: 0
Max Allowed(Hard): 1 |
Fire Delay: 250 ms | Reload Delay: 1500 ms
Ammo Capacity: 1 | Ammo Type: Repulsor Coil
Ammo Per Shot 1 | Energy Cost 50.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 0.00 m/s | Lifetime: 0.10 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 0.00 0.00 0.00 m
===============================================================================
===============================================================================
Mines : Repulsor Mine
-------------------------------------------------------------------------------
Required skills:
Combat Engineer
-------------------------------------------------------------------------------
A special type of land mine. When triggered it releases a repulsor field,
pushing everything in it's blast radius. It also will drain suit energy, making
for devious traps. You are limited to 5 active mines at once.
-------------------------------------------------------------------------------
Weight: 1.000 kg | Price: 50
Max Allowed(Hard): 5 |
Fire Delay: 1000 ms | Reload Delay: 2500 ms
Ammo Capacity: 1 | Ammo Type: Repulsor Mine
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 0.00 m/s | Lifetime: 300.00 s
Wall Bounces: 0 | Floor Bounces: -2
Proximity Radius: 0.91 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 100.00 3.63 m
===============================================================================
===============================================================================
Mines : Bullet Mine
-------------------------------------------------------------------------------
Required skills:
Jump Trooper OR Infantry OR Heavy Weapons OR Combat Engineer
-------------------------------------------------------------------------------
Very small mine that is designed to wound an opponent.
-------------------------------------------------------------------------------
Weight: 0.035 kg | Price: 50
Max Allowed(Hard): 20 |
Fire Delay: 1000 ms | Reload Delay: 1500 ms
Ammo Capacity: 1 | Ammo Type: Bullet Mine
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 0.00 m/s | Lifetime: 150.00 s
Wall Bounces: 0 | Floor Bounces: -2
Proximity Radius: 0.73 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 40.00 20.00 1.81 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 100.00 1.81 m
===============================================================================
===============================================================================
Rifles : Flechette Rifle
-------------------------------------------------------------------------------
Required skills:
Field Medic OR Jump Trooper OR Infantry OR Combat Engineer OR Squad Leader
-------------------------------------------------------------------------------
The flechette rifle is a sort of cross between a Shotgun and an SMG. It fires
slivers of metal-ceramic at a very high rate. They are not terribly damaging
and they disperse rapidly, but they fire so fast it is very deadly at short
ranges.
-------------------------------------------------------------------------------
Weight: 4.000 kg | Price: 3200
Max Allowed(Soft): 1 |
Fire Delay: 200 ms | Reload Delay: 1250 ms
Ammo Capacity: 5 | Ammo Type: Ammo Shotgun
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 1.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.18 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 10.00 8.00 0.54 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 125.00 80.00 0.54 m
===============================================================================
===============================================================================
Rifles : Kuchler GR790
-------------------------------------------------------------------------------
Required skills:
Jump Trooper
-------------------------------------------------------------------------------
A high-tech replacement for standard Assault Rifle, the GR790 is a rail gun,
meaning it uses magnetism to drive it's projectiles instead of a chemical
explosion. These weapons use energy as well as ammunition to fire, but tend to
have a much higher muzzle velocity.
-------------------------------------------------------------------------------
Weight: 8.000 kg | Price: 7500
Max Allowed(Soft): 1 |
Fire Delay: 800 ms | Reload Delay: 2500 ms
Ammo Capacity: 5 | Ammo Type: Ammo Rifle
Ammo Per Shot 1 | Energy Cost 35.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 19.96 m/s | Lifetime: 5.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 30.00 10.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 5.00 0.00 0.15 m
Energy Drain 200.00 100.00 0.15 m
===============================================================================
===============================================================================
Energy : Plasma Projector
-------------------------------------------------------------------------------
Required skills:
Jump Trooper OR Infantry OR Infiltrator
-------------------------------------------------------------------------------
Plasma Projectors are experimental weapons that cast plasma bolts in several
directions at once. It uses a considerable amount of energy but can be
particularly deadly in an enclosed space.
-------------------------------------------------------------------------------
Weight: 6.000 kg | Price: 4000
Sub-Weapon Count: 3 |
Max Allowed(Soft): 1 |
Fire Delay: 450 ms | Reload Delay: 2240 ms
Ammo Capacity: 8 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 40.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 6.00 s
Wall Bounces: 2 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 10.00 10.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 120.00 80.00 0.15 m
===============================================================================
===============================================================================
Pistols : Titan Arms AP101
-------------------------------------------------------------------------------
Required skills:
NOT Infiltrator
-------------------------------------------------------------------------------
A well made .40 caliber Semi-Automatic pistol. It has a hefty recoil.
-------------------------------------------------------------------------------
Weight: 2.000 kg | Price: 1000
Max Allowed(Soft): 1 |
Fire Delay: 250 ms | Reload Delay: 2000 ms
Ammo Capacity: 8 | Ammo Type: Ammo Pistol
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 10.00 6.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 100.00 80.00 0.15 m
===============================================================================
===============================================================================
Pistols : Kamenev AP mk2 (2)
-------------------------------------------------------------------------------
Required skills:
Field Medic OR Jump Trooper OR Infantry OR Combat Engineer OR Squad Leader
-------------------------------------------------------------------------------
Matched 9mm automatic pistols.
-------------------------------------------------------------------------------
Weight: 4.000 kg | Price: 2250
Sub-Weapon Count: 2 |
Max Allowed(Soft): 1 |
Fire Delay: 350 ms | Reload Delay: 3500 ms
Ammo Capacity: 10 | Ammo Type: Ammo Pistol
Ammo Per Shot 2 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 10.00 6.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 100.00 80.00 0.15 m
===============================================================================
===============================================================================
Energy : Dual Plasma
-------------------------------------------------------------------------------
Required skills:
NOT Heavy Weapons
-------------------------------------------------------------------------------
Dual Plasma Pistols, one in each hand. Feel like a gunslinger?
-------------------------------------------------------------------------------
Weight: 4.000 kg | Price: 0
Sub-Weapon Count: 2 |
Max Allowed(Soft): 1 |
Fire Delay: 350 ms | Reload Delay: 2500 ms
Ammo Capacity: 8 | Ammo Type: None
Ammo Per Shot 2 | Energy Cost 40.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 6.00 s
Wall Bounces: 2 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 10.00 10.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 120.00 80.00 0.15 m
===============================================================================
===============================================================================
SubMachineguns : Unittech Tech 09 SMG (2)
-------------------------------------------------------------------------------
Required skills:
Field Medic OR Jump Trooper OR Infantry OR Combat Engineer
-------------------------------------------------------------------------------
Matched 9mm machine pistols. Designed to be fired one in each hand, the recoil
is electronically controlled.
-------------------------------------------------------------------------------
Weight: 6.000 kg | Price: 6500
Sub-Weapon Count: 4 |
Max Allowed(Soft): 1 |
Fire Delay: 150 ms | Reload Delay: 4000 ms
Ammo Capacity: 10 | Ammo Type: Ammo Pistol
Ammo Per Shot 2 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 13.79 m/s | Lifetime: 1.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 10.00 5.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 80.00 60.00 0.15 m
===============================================================================
===============================================================================
TANK : Tank Plasma
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
Energy weapon that fires magnetically charged gas plasma in the form of energy
bolts. Causes physical damage by burning/melting and also depletes suit energy.
Plasma weapons use suit energy, so they do not require ammunition. Plasma
rifles are expensive weapons and only available to select classes. It is the
primary weapon of Commandoes.
-------------------------------------------------------------------------------
Weight: 10.000 kg | Price: 0
Max Allowed(Soft): 1 |
Fire Delay: 550 ms | Reload Delay: 3000 ms
Ammo Capacity: 10 | Ammo Type: None
Ammo Per Shot 0 | Energy Cost 40.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 13.79 m/s | Lifetime: 10.00 s
Wall Bounces: 3 | Floor Bounces: 0
Proximity Radius: 0.54 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 10.00 0.54 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 100.00 0.54 m
===============================================================================
===============================================================================
MachineGun/Cannon : Gauss Cannon
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
The Gauss Cannon is a HEAVY rail gun, meaning it uses magnetism to drive it's
projectiles instead of a chemical explosion. These weapons use energy as well
as ammunition to fire, but tend to have a much higher muzzle velocity. Armor
beware...
-------------------------------------------------------------------------------
Weight: 15.000 kg | Price: 12500
Max Allowed(Soft): 1 |
Fire Delay: 0 ms | Reload Delay: 2500 ms
Ammo Capacity: 5 | Ammo Type: Ammo MG
Ammo Per Shot 1 | Energy Cost 60.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 19.96 m/s | Lifetime: 4.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.36 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 35.00 10.00 0.36 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 10.00 0.00 0.36 m
Energy Drain 350.00 180.00 0.36 m
===============================================================================
===============================================================================
SubMachineguns : Needler
-------------------------------------------------------------------------------
Required skills:
Field Medic OR Jump Trooper OR Infantry OR Combat Engineer OR Squad Leader
-------------------------------------------------------------------------------
The Needler is a small, fast firing rail gun that has short ranged, but high
velocity projectiles that do good damage.
-------------------------------------------------------------------------------
Weight: 3.500 kg | Price: 4000
Max Allowed(Soft): 1 |
Fire Delay: 500 ms | Reload Delay: 2500 ms
Ammo Capacity: 10 | Ammo Type: Ammo Pistol
Ammo Per Shot 1 | Energy Cost 15.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 19.05 m/s | Lifetime: 5.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 15.00 10.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 1.00 0.00 0.15 m
Energy Drain 120.00 60.00 0.15 m
===============================================================================
===============================================================================
Equipment-Fighting Suit : Suit Teleport
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Fighting Suit Teleporter.
-------------------------------------------------------------------------------
Weight: 0.000 kg | Price: 0
Max Allowed(Hard): 1 |
===============================================================================
===============================================================================
Equipment-Fighting Suit : Teleport Disruptor
-------------------------------------------------------------------------------
Required skills:
Field Medic OR Squad Leader
-------------------------------------------------------------------------------
The Teleport Disruptor is a device that, when activated, the device will make
all enemies in the area of effect unable to teleport.
-------------------------------------------------------------------------------
Weight: 4.000 kg | Price: 5500
Max Allowed(Hard): 1 |
Battery Capacity: 0 kJ |
Energy Rate: -6.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 0.00 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 0.000 0.0 %
Explosive 0.000 0.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 0.000 0.0 %
===============================================================================
===============================================================================
Assault Rifles : Maklov mk IV PR
-------------------------------------------------------------------------------
Required skills:
Infiltrator OR Infantry
-------------------------------------------------------------------------------
A relatively new weapon, this pulse rifle is intended to be a feasible
replacement for an Assault Rifle. Good quality and good damage, the only real
drawback is it's energy use.
-------------------------------------------------------------------------------
Weight: 6.000 kg | Price: 8000
Max Allowed(Soft): 1 |
Fire Delay: 100 ms | Reload Delay: 850 ms
Ammo Capacity: 2 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 35.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 15.42 m/s | Lifetime: 4.50 s
Wall Bounces: 2 | Floor Bounces: 0
Proximity Radius: 0.15 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 10.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 220.00 100.00 0.15 m
===============================================================================
===============================================================================
Equipment-Misc : Teleport Summoner
-------------------------------------------------------------------------------
Required skills:
Field Medic
-------------------------------------------------------------------------------
A special device used by Medics. When triggered the device will teleport or
summon the desired individual to the Medic's location via his Teleport
subsystem. The system is somewhat quirky, and it can sometimes pull multiple
troops along with the target if they are close.
-------------------------------------------------------------------------------
Weight: 1.000 kg | Price: 2500
Max Allowed(Soft): 1 |
===============================================================================
===============================================================================
Armor : PF Generator
-------------------------------------------------------------------------------
Required skills:
NOT Infiltrator
-------------------------------------------------------------------------------
The Personal Field, or PF Generator creates an energy barrier around the user
that absorbs energy weapons and dampens the suit energy loss effects of
weapons.
-------------------------------------------------------------------------------
Weight: 2.000 kg | Price: 10000
Max Allowed(Hard): 1 |
Battery Capacity: 0 kJ |
Energy Rate: -10.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 0.00 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 1.000 10.0 %
Explosive 0.000 0.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 10.000 30.0 %
===============================================================================
===============================================================================
Resources : Tsolvy Crystals
-------------------------------------------------------------------------------
Required skills:
Field Medic
-------------------------------------------------------------------------------
Tsolvy Crystals are used by Medics.
-------------------------------------------------------------------------------
Weight: 0.050 kg | Price: 0
Max Allowed(Hard): 150 |
===============================================================================
===============================================================================
Resources : Pandora's Element
-------------------------------------------------------------------------------
Required skills:
Field Medic
-------------------------------------------------------------------------------
Used by Medics
-------------------------------------------------------------------------------
Weight: 0.050 kg | Price: 0
Max Allowed(Hard): 100 |
===============================================================================
===============================================================================
Resources : Titanium Oxide
-------------------------------------------------------------------------------
Required skills:
Combat Engineer
-------------------------------------------------------------------------------
Used by Engineers
-------------------------------------------------------------------------------
Weight: 0.200 kg | Price: 0
Max Allowed(Hard): 150 |
===============================================================================
===============================================================================
Resources : Unilennium
-------------------------------------------------------------------------------
Required skills:
Combat Engineer
-------------------------------------------------------------------------------
Used by Engineers
-------------------------------------------------------------------------------
Weight: 0.250 kg | Price: 0
Max Allowed(Hard): 100 |
===============================================================================
===============================================================================
Equipment-Medic : Steron Kit
-------------------------------------------------------------------------------
Required skills:
Field Medic
-------------------------------------------------------------------------------
Kit to create a Steron Injection. Requires 5 units of Pandora's Element per
use.
-------------------------------------------------------------------------------
Weight: 0.500 kg | Price: 2000
Max Allowed(Soft): 1 |
===============================================================================
===============================================================================
Equipment-Engineer : AutoGun MG Kit
-------------------------------------------------------------------------------
Required skills:
Combat Engineer
-------------------------------------------------------------------------------
Kit for the creation of AutoGun MG's. Requires 25 units of Titanium Oxide to
function.
-------------------------------------------------------------------------------
Weight: 4.000 kg | Price: 5000
Max Allowed(Hard): 1 |
===============================================================================
===============================================================================
Equipment-Engineer : AutoGun Plasma Kit
-------------------------------------------------------------------------------
Required skills:
Combat Engineer
-------------------------------------------------------------------------------
Kit for the creation of AutoGun Plasma's. Requires 15 units of Titanium Oxide
to function.
-------------------------------------------------------------------------------
Weight: 4.000 kg | Price: 2500
Max Allowed(Hard): 1 |
===============================================================================
===============================================================================
TANK : Deathboard Slash
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Slashing attack of a DeathBoard..
-------------------------------------------------------------------------------
Weight: 0.000 kg | Price: 0
Max Allowed(Soft): 1 |
Fire Delay: 500 ms | Reload Delay: 1000 ms
Ammo Capacity: 1 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 7.26 m/s | Lifetime: 0.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 1.27 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 40.00 10.00 2.32 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 150.00 75.00 2.32 m
===============================================================================
===============================================================================
TANK : DropPack Blaster
-------------------------------------------------------------------------------
Required skills:
Jump Trooper
-------------------------------------------------------------------------------
Energy weapon on the DropPack.
-------------------------------------------------------------------------------
Weight: 20.000 kg | Price: 0
Sub-Weapon Count: 2 |
Max Allowed(Soft): 1 |
Fire Delay: 150 ms | Reload Delay: 1700 ms
Ammo Capacity: 2 | Ammo Type: None
Ammo Per Shot 0 | Energy Cost 60.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 15.42 m/s | Lifetime: 4.50 s
Wall Bounces: 2 | Floor Bounces: 0
Proximity Radius: 0.15 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 10.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 220.00 100.00 0.15 m
===============================================================================
===============================================================================
Vehicles : DropPack
-------------------------------------------------------------------------------
Required skills:
Jump Trooper
-------------------------------------------------------------------------------
An armed version of the JumpPack.
-------------------------------------------------------------------------------
Weight: 5.000 kg | Price: 10000
Max Allowed(Hard): 1 |
Type DropPack |
===============================================================================
===============================================================================
Vehicles : DeathBoard
-------------------------------------------------------------------------------
Required skills:
Jump Trooper
-------------------------------------------------------------------------------
Special Jump Trooper assault version of the HoverBoard.
-------------------------------------------------------------------------------
Weight: 5.000 kg | Price: 10000
Max Allowed(Hard): 1 |
Type DeathBoard |
===============================================================================
===============================================================================
Equipment-Misc : Teleport Beacon
-------------------------------------------------------------------------------
Required skills:
Field Medic OR Combat Engineer OR Squad Leader
-------------------------------------------------------------------------------
The teleport beacon is a small device that is activated once and then placed on
the ground. When the user presses (insert) it will teleport the user back to
the beacon. This uses 300 energy units to activate.
-------------------------------------------------------------------------------
Weight: 0.250 kg | Price: 200
Max Allowed(Soft): 2 |
===============================================================================
===============================================================================
Equipment-Engineer : Engineer Repair Kit
-------------------------------------------------------------------------------
Required skills:
Combat Engineer
-------------------------------------------------------------------------------
Repairs selected vehicle/equipment. Requires 5 units of Titanium Oxide per use.
-------------------------------------------------------------------------------
Weight: 0.000 kg | Price: 3500
Max Allowed(Hard): 1 |
===============================================================================
===============================================================================
Equipment-Engineer : AutoGun Rocket Kit
-------------------------------------------------------------------------------
Required skills:
Combat Engineer
-------------------------------------------------------------------------------
Kit for the creation of AutoGun Rocket's. Requires 50 units of Titanium Oxide
to function.
-------------------------------------------------------------------------------
Weight: 4.000 kg | Price: 7500
Max Allowed(Hard): 1 |
===============================================================================
===============================================================================
Special : Incinerator
-------------------------------------------------------------------------------
Required skills:
Infantry OR Combat Engineer OR Squad Leader
-------------------------------------------------------------------------------
A light weight flame unit. A good weapon for offensive and defensive ops, it is
tricky to use and short ranged.
-------------------------------------------------------------------------------
Weight: 6.000 kg | Price: 5000
Max Allowed(Soft): 1 |
Fire Delay: 200 ms | Reload Delay: 2000 ms
Ammo Capacity: 10 | Ammo Type: Fuel Canister
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 7.26 m/s | Lifetime: 0.80 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.73 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 15.00 1.00 1.45 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 100.00 10.00 1.45 m
===============================================================================
===============================================================================
SubMachineguns : Maklov g7 PSMG
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
A short range, light plasma weapon. It sends out a large number of plasma
pulses. It uses energy quickly and overheats easily. The g7 is typical of
Maklov's high quality.
-------------------------------------------------------------------------------
Weight: 2.000 kg | Price: 4500
Max Allowed(Soft): 1 |
Fire Delay: 180 ms | Reload Delay: 2000 ms
Ammo Capacity: 10 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 15.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 15.42 m/s | Lifetime: 2.00 s
Wall Bounces: 2 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 10.00 5.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 120.00 50.00 0.15 m
===============================================================================
===============================================================================
Ammo Regular : Fuel Canister
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Standard Fuel Canister for flame weapons.
-------------------------------------------------------------------------------
Weight: 0.055 kg | Price: 6
Max Allowed(Hard): 100 |
===============================================================================
===============================================================================
Fire Support : Micro Missile Launcher
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
The micro missile launcher sends out a series of small projectiles towards it's
target.
-------------------------------------------------------------------------------
Weight: 15.000 kg | Price: 9000
Sub-Weapon Count: 6 |
Max Allowed(Soft): 1 |
Fire Delay: 0 ms | Reload Delay: 2500 ms
Ammo Capacity: 1 | Ammo Type: Rocket
Ammo Per Shot 2 | Energy Cost 20.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 13.79 m/s | Lifetime: 5.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.36 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 45.00 0.00 1.45 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 150.00 75.00 0.36 m
===============================================================================
===============================================================================
Energy : Gravitron
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Energy weapon that throws out a burst of negatively charged ions, repelling
whomever is hit.
-------------------------------------------------------------------------------
Weight: 5.000 kg | Price: 3500
Max Allowed(Soft): 1 |
Fire Delay: 1000 ms | Reload Delay: 2500 ms
Ammo Capacity: 8 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 40.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 8.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.73 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 100.00 80.00 0.73 m
===============================================================================
===============================================================================
TANK : Plasma
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Energy weapon that fires magnetically charged gas plasma in the form of energy
bolts. Causes physical damage by burning/melting and also depletes suit energy.
-------------------------------------------------------------------------------
Weight: 10.000 kg | Price: 0
Max Allowed(Soft): 1 |
Fire Delay: 150 ms | Reload Delay: 1600 ms
Ammo Capacity: 4 | Ammo Type: None
Ammo Per Shot 0 | Energy Cost 40.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 13.43 m/s | Lifetime: 5.00 s
Wall Bounces: 3 | Floor Bounces: 0
Proximity Radius: 0.54 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 10.00 10.00 0.54 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 120.00 60.00 0.54 m
===============================================================================
===============================================================================
Shotgun : Titan Arms mk II CCS
-------------------------------------------------------------------------------
Required skills:
Jump Trooper OR Infantry OR Combat Engineer
-------------------------------------------------------------------------------
Titan Arms close combat shotgun. Dual barrels full of pain. Short ranged, but
will take the paint off when it hits...
-------------------------------------------------------------------------------
Weight: 4.000 kg | Price: 3800
Sub-Weapon Count: 2 |
Max Allowed(Soft): 1 |
Fire Delay: 500 ms | Reload Delay: 1500 ms
Ammo Capacity: 1 | Ammo Type: Ammo Shotgun
Ammo Per Shot 2 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 13.79 m/s | Lifetime: 1.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 4.00 3.00 0.07 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 40.00 20.00 0.07 m
===============================================================================
===============================================================================
Energy : SunSpot
-------------------------------------------------------------------------------
Required skills:
Infiltrator
-------------------------------------------------------------------------------
The SunSpot is an odd energy weapon used by commandos to aid in their escape by
using confusion and an intimidating plasma induced pyrotechnics display.
-------------------------------------------------------------------------------
Weight: 0.000 kg | Price: 0
Max Allowed(Soft): 0 |
Fire Delay: 200 ms | Reload Delay: 10000 ms
Ammo Capacity: 5 | Ammo Type: None
Ammo Per Shot 0 | Energy Cost 25.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 0.00 m/s | Lifetime: 7.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.91 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 40.00 1.00 0.91 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 300.00 150.00 1.27 m
===============================================================================
===============================================================================
Equipment-Fighting Suit : Light PowerCell
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Used to power vehicles or augment your suit energy.
-------------------------------------------------------------------------------
Weight: 2.000 kg | Price: 100
Max Allowed(Hard): 1 |
Battery Capacity: 120 kJ |
Energy Rate: 0.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 0.00 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 0.000 0.0 %
Explosive 0.000 0.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 0.000 0.0 %
===============================================================================
===============================================================================
Equipment-Fighting Suit : Medium PowerCell
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Used to power vehicles or augment your suit energy.
-------------------------------------------------------------------------------
Weight: 5.000 kg | Price: 500
Max Allowed(Hard): 1 |
Battery Capacity: 190 kJ |
Energy Rate: 0.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 0.00 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 0.000 0.0 %
Explosive 0.000 0.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 0.000 0.0 %
===============================================================================
===============================================================================
Equipment-Fighting Suit : Heavy Powercell
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Used to power vehicles or augment your suit energy.
-------------------------------------------------------------------------------
Weight: 10.000 kg | Price: 1000
Max Allowed(Hard): 1 |
Battery Capacity: 250 kJ |
Energy Rate: 0.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 0.00 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 0.000 0.0 %
Explosive 0.000 0.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 0.000 0.0 %
===============================================================================
===============================================================================
Equipment-Fighting Suit : Improved Cloak
-------------------------------------------------------------------------------
Required skills:
Infiltrator
-------------------------------------------------------------------------------
Improved Cloaking Unit for Commando's. Now you see em, now you dont. when
activated, the Commando will not be visible to the eye. This unit cloaks both
visual and radar signature. Also equipped with a weak Field Generator.
-------------------------------------------------------------------------------
Weight: 4.000 kg | Price: 10000
Max Allowed(Hard): 1 |
Battery Capacity: 0 kJ |
Energy Rate: -18.00 kJ/sec |
Stealth Distance: 0.00 m |
Cloak Distance: 1.45 m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 9.29 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 1.000 10.0 %
Explosive 1.000 10.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 1.000 10.0 %
===============================================================================
===============================================================================
Armor : IDF Generator
-------------------------------------------------------------------------------
Required skills:
NOT Infiltrator
-------------------------------------------------------------------------------
The Inertial Dampening Field Generator creates a barrier around the user that
has startling effects upon projectiles. It either slows them down to speeds
where they do not cause damage, or stops them outright. It also has some
protection against explosives. This unit uses a great deal of energy, so only
use it sparingly.
-------------------------------------------------------------------------------
Weight: 3.000 kg | Price: 10000
Max Allowed(Hard): 1 |
Battery Capacity: 0 kJ |
Energy Rate: -10.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 0.00 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 4.000 30.0 %
Explosive 2.000 20.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 0.000 0.0 %
===============================================================================
===============================================================================
Mines : Demo Pack
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
This is a weapon that is placed on the ground.. When triggered it has a 5
second fuse, then explodes. You cannot be moving when you trigger this weapon.
-------------------------------------------------------------------------------
Weight: 0.000 kg | Price: 0
Max Allowed(Soft): 1 |
Fire Delay: 500 ms | Reload Delay: 5000 ms
Ammo Capacity: 1 | Ammo Type: None
Ammo Per Shot 0 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 0.00 m/s | Lifetime: 10.00 s
Wall Bounces: 0 | Floor Bounces: -2
Proximity Radius: 0.91 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 40.00 20.00 3.63 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 100.00 3.63 m
===============================================================================
===============================================================================
Special : Hand To Hand
-------------------------------------------------------------------------------
Required skills:
Infantry
-------------------------------------------------------------------------------
Infantryman's Hand to Hand attack.
-------------------------------------------------------------------------------
Weight: 0.000 kg | Price: 0
Max Allowed(Soft): 1 |
Fire Delay: 500 ms | Reload Delay: 1000 ms
Ammo Capacity: 1 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 7.26 m/s | Lifetime: 0.60 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.54 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 15.00 1.27 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 120.00 60.00 1.27 m
===============================================================================
===============================================================================
Equipment-Fighting Suit : Suit SuperCharger
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Augments the recharge capacity by forcing the heavy metals in the powerplant to
decay at a faster rate. Does not increase overall capacity, but does improve
recharge rate...
-------------------------------------------------------------------------------
Weight: 4.000 kg | Price: 10000
Max Allowed(Hard): 1 |
Battery Capacity: 0 kJ |
Energy Rate: 10.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 0.00 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 0.000 0.0 %
Explosive 0.000 0.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 0.000 0.0 %
===============================================================================
===============================================================================
Heal/Repair : Energizer
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
The Energizer gives a quick jolt of energy to the user suit. The Flux Capacitor
is drained upon use.
-------------------------------------------------------------------------------
Weight: 0.250 kg | Price: 500
Max Allowed(Hard): 2 |
===============================================================================
===============================================================================
Equipment-Engineer : Energizer Kit
-------------------------------------------------------------------------------
Required skills:
Combat Engineer
-------------------------------------------------------------------------------
Allows Engineers to build Energizers. Requires 5 units of Unilenium to create
an Energizer.
-------------------------------------------------------------------------------
Weight: 1.000 kg | Price: 2500
Max Allowed(Hard): 1 |
===============================================================================
===============================================================================
SubMachineguns : Unittech Tech 07m PSMG (2)
-------------------------------------------------------------------------------
Required skills:
NOT Heavy Weapons
-------------------------------------------------------------------------------
A brand new release finding it's way into inventories, the Tech 07m is typical
of Unittech arms: Small, Rugged, Accurate. Unlike the Maklov g7, these matched
plasma SMG's are VERy accurate, even when fired together. This was a primary
design goal and was achieved brilliantly. These PSMG's fire in 5 round bursts,
like the Kuchler, only with a slower overall rate.
-------------------------------------------------------------------------------
Weight: 4.000 kg | Price: 8250
Sub-Weapon Count: 2 |
Max Allowed(Soft): 1 |
Fire Delay: 150 ms | Reload Delay: 1300 ms
Ammo Capacity: 5 | Ammo Type: None
Ammo Per Shot 2 | Energy Cost 30.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 15.42 m/s | Lifetime: 2.00 s
Wall Bounces: 2 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 10.00 5.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 120.00 50.00 0.15 m
===============================================================================
===============================================================================
Ammo Regular : Ammo Pistol
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Ammunition for the Pistol Caliber weapons.
-------------------------------------------------------------------------------
Weight: 0.010 kg | Price: 2
Max Allowed(Hard): 500 |
===============================================================================
===============================================================================
Grenade : Haywire Grenade
-------------------------------------------------------------------------------
Required skills:
Combat Engineer OR Squad Leader
-------------------------------------------------------------------------------
A special weapon, similar to the EMP grenade, for defensive use by Squad
Leaders and Engineers.. It causes the weapons/equipment of those in the blast
area to not reload for a period of time. It also effects the energy systems of
fighting suits, resulting in them not being able to recharge for a period of
time.
-------------------------------------------------------------------------------
Weight: 0.250 kg | Price: 150
Max Allowed(Hard): 4 |
Fire Delay: 300 ms | Reload Delay: 1500 ms
Ammo Capacity: 1 | Ammo Type: Haywire Grenade
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 33 d | Friction: 0.00%/s
Muzzle Velocity: 7.26 m/s | Lifetime: 2.50 s
Wall Bounces: 3 | Floor Bounces: 2
Proximity Radius: 0.00 m | Ballistic: Yes
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 100.00 4.65 m
===============================================================================
===============================================================================
Energy : Stunner
-------------------------------------------------------------------------------
Required skills:
Field Medic
-------------------------------------------------------------------------------
The Neural Stunner sends out a stream of particles that short circuits the
targets Nervous System, making them move VERY slowly.
-------------------------------------------------------------------------------
Weight: 2.500 kg | Price: 4000
Max Allowed(Soft): 1 |
Fire Delay: 1000 ms | Reload Delay: 4000 ms
Ammo Capacity: 2 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 100.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 4.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.18 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 100.00 80.00 0.73 m
===============================================================================
===============================================================================
Mines : EMP Mine
-------------------------------------------------------------------------------
Required skills:
Combat Engineer OR Heavy Weapons
-------------------------------------------------------------------------------
Very small mine that is designed to disable the triggering persons energy
systems.
-------------------------------------------------------------------------------
Weight: 0.500 kg | Price: 100
Max Allowed(Hard): 5 |
Fire Delay: 1000 ms | Reload Delay: 1500 ms
Ammo Capacity: 1 | Ammo Type: EMP Mine
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 0.00 m/s | Lifetime: 150.00 s
Wall Bounces: 0 | Floor Bounces: -2
Proximity Radius: 0.73 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 0.00 0.00 0.00 m
Plasma 20.00 10.00 1.81 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 100.00 1.81 m
===============================================================================
===============================================================================
Equipment-Misc : Reprogramming Kit
-------------------------------------------------------------------------------
Required skills:
Combat Engineer
-------------------------------------------------------------------------------
This item allows Engineers to take over disabled or disrupted Auto Turrets for
a period of time.
-------------------------------------------------------------------------------
Weight: 2.000 kg | Price: 6500
Max Allowed(Soft): 1 |
===============================================================================
===============================================================================
Rifle Grenade : Kuchler RG 249
-------------------------------------------------------------------------------
Required skills:
Infantry OR Jump Trooper
-------------------------------------------------------------------------------
Rifle Grenade for Kuchler AR249
-------------------------------------------------------------------------------
Weight: 0.250 kg | Price: 150
Max Allowed(Hard): 4 |
Fire Delay: 0 ms | Reload Delay: 1500 ms
Ammo Capacity: 1 | Ammo Type: Kuchler RG 249
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 10.16 m/s | Lifetime: 3.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.18 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 0.00 0.36 m
Explosive 50.00 15.00 3.48 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 100.00 3.48 m
===============================================================================
===============================================================================
Heal/Repair : Stim Pack
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
The Stim Pack is an ampule of stimulant and HyperCortisone that allows the user
to heal a small amount of damage. These are created by Medics.
-------------------------------------------------------------------------------
Weight: 0.250 kg | Price: 500
Max Allowed(Hard): 1 |
===============================================================================
===============================================================================
Equipment-Medic : Stim Pack Kit
-------------------------------------------------------------------------------
Required skills:
Field Medic
-------------------------------------------------------------------------------
Kit to create a Stim Pack. Requires that the Medic has a Medikit in his
possesion. Requires 5 Tsolvy Crystals per use.
-------------------------------------------------------------------------------
Weight: 0.500 kg | Price: 2500
Max Allowed(Soft): 1 |
===============================================================================
===============================================================================
Fire Support : RPG
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
The RPG is a Rocket Propelled Grenade launcher. It fires a small rocket with a
bursting charge on the end. Weak against armour but painful to Lighter targets.
It is also somewhat inaccurate...
-------------------------------------------------------------------------------
Weight: 12.000 kg | Price: 8000
Max Allowed(Hard): 1 |
Fire Delay: 0 ms | Reload Delay: 2250 ms
Ammo Capacity: 1 | Ammo Type: Rocket
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 17.78 m/s | Lifetime: 2.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.58 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 0.00 0.58 m
Explosive 55.00 20.00 2.18 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 50.00 2.18 m
===============================================================================
===============================================================================
Equipment-Medic : Deluxe Medikit
-------------------------------------------------------------------------------
Required skills:
Field Medic
-------------------------------------------------------------------------------
Heals all friendlies in an area over a period of time. Requires 5 Tsolvy
Crystal per use.
-------------------------------------------------------------------------------
Weight: 1.000 kg | Price: 5000
Max Allowed(Soft): 1 |
===============================================================================
===============================================================================
Fire Support : Maklov GL 8a
-------------------------------------------------------------------------------
Required skills:
Jump Trooper
-------------------------------------------------------------------------------
Maklov 35mm Grenade Launcher. Launches fragmentation grenades in a ballistic
arc. These rounds are special to the Maklov in that they can bounce several
times before detonating.
-------------------------------------------------------------------------------
Weight: 8.000 kg | Price: 10500
Max Allowed(Hard): 1 |
Fire Delay: 500 ms | Reload Delay: 1500 ms
Ammo Capacity: 1 | Ammo Type: Light HE
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 30 d | Friction: 0.00%/s
Muzzle Velocity: 7.26 m/s | Lifetime: 4.00 s
Wall Bounces: 5 | Floor Bounces: 5
Proximity Radius: 0.36 m | Ballistic: Yes
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 45.00 0.00 1.81 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 50.00 1.81 m
===============================================================================
===============================================================================
TANK : Auto Cannon (Tank)
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
A slow firing, but heavy hitting weapon. It's projectile is armour piercing and
has a small HE charge. Designed for direct fire support and for when you care
enuf to send the very best...
-------------------------------------------------------------------------------
Weight: 15.000 kg | Price: 0
Max Allowed(Soft): 1 |
Fire Delay: 550 ms | Reload Delay: 3000 ms
Ammo Capacity: 3 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 12.70 m/s | Lifetime: 4.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.36 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 45.00 25.00 1.45 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 150.00 1.45 m
===============================================================================
===============================================================================
Equipment-Fighting Suit : Holo-Taunt GG
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Taunt your enemies with one of these!
-------------------------------------------------------------------------------
Weight: 0.010 kg | Price: 8000
Max Allowed(Hard): 10 |
Fire Delay: 1000 ms | Reload Delay: 1500 ms
Ammo Capacity: 1 | Ammo Type: Holo-Taunt GG
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 33 d | Friction: 0.00%/s
Muzzle Velocity: 7.26 m/s | Lifetime: 2.50 s
Wall Bounces: 3 | Floor Bounces: 2
Proximity Radius: 0.00 m | Ballistic: Yes
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 0.00 0.00 0.00 m
===============================================================================
===============================================================================
Equipment-Fighting Suit : DropShip Recall
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
DropShip Recall is a small device that works with your suit teleport. It allows
you to teleport back to a dropship or other transport vessel equipped with a
Ship Homing Beacon.
-------------------------------------------------------------------------------
Weight: 0.500 kg | Price: 0
Max Allowed(Soft): 1 |
===============================================================================
===============================================================================
Ammo Special : RR Canister
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
Special round for the Recoiless Rifle. Basically an enormous cartridge packed
full of shotgun pellets. Short ranged, and slow loading, but can clear a room
real quick. REQUIRES Recoiless Rifle to use.
-------------------------------------------------------------------------------
Weight: 0.500 kg | Price: 35
Max Allowed(Soft): 20 |
Fire Delay: 1000 ms | Reload Delay: 2750 ms
Ammo Capacity: 1 | Ammo Type: RR Canister
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 7.26 m/s | Lifetime: 0.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 0.00 0.00 0.00 m
===============================================================================
===============================================================================
Fire Support : Recoiless Rifle
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
One man Howitzer. 105mm recoiless rifle fitted for use in atmosphere or vacuum
firing Heavy HE shells for a good range.
-------------------------------------------------------------------------------
Weight: 25.000 kg | Price: 10000
Max Allowed(Soft): 1 |
Fire Delay: 1000 ms | Reload Delay: 4000 ms
Ammo Capacity: 1 | Ammo Type: Heavy HE
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 13.79 m/s | Lifetime: 3.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.36 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 15.00 0.00 0.58 m
Explosive 100.00 0.00 4.65 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 250.00 0.00 4.65 m
===============================================================================
===============================================================================
Energy : Electron Beamer
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Energy weapon that channels electrons, like low voltage lightning, at the
enemy.. It does almost no damage but will deplete suit energy very fast.
-------------------------------------------------------------------------------
Weight: 5.000 kg | Price: 2500
Max Allowed(Soft): 1 |
Fire Delay: 750 ms | Reload Delay: 2500 ms
Ammo Capacity: 3 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 20.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 5.00 s
Wall Bounces: 2 | Floor Bounces: 0
Proximity Radius: 0.73 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 250.00 100.00 0.73 m
===============================================================================
===============================================================================
MachineGun/Cannon : Maklov XVI PC2000
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
Standard Plasma Cannon. Heavy but reliable Plasma weapons use suit energy, so
they do not require ammunition. The Plasma Cannon uses enormous amounts of
energy, requires the user to be perfectly still and has to charge up before
firing, but it usually leaves the target a puddle of molten goop.
-------------------------------------------------------------------------------
Weight: 22.000 kg | Price: 10000
Max Allowed(Soft): 1 |
Fire Delay: 0 ms | Reload Delay: 4000 ms
Ammo Capacity: 1 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 250.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 9.07 m/s | Lifetime: 4.50 s
Wall Bounces: 2 | Floor Bounces: 0
Proximity Radius: 0.58 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 60.00 25.00 2.00 m
Plasma 50.00 0.00 2.36 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 400.00 300.00 2.72 m
===============================================================================
===============================================================================
Energy : Disruptor
-------------------------------------------------------------------------------
Required skills:
Infiltrator
-------------------------------------------------------------------------------
This weapon is designed to disable electrical systems in vehicles or automated
turrets. It uses a lot of energy, but it does disable vehicles quite
effectively.
-------------------------------------------------------------------------------
Weight: 4.000 kg | Price: 8500
Max Allowed(Soft): 1 |
Fire Delay: 500 ms | Reload Delay: 5000 ms
Ammo Capacity: 1 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 280.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 5.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.36 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 0.00 0.00 0.00 m
Plasma 20.00 10.00 0.73 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 300.00 100.00 0.73 m
===============================================================================
===============================================================================
Shotgun : Titan Arms mk III SG
-------------------------------------------------------------------------------
Required skills:
Jump Trooper OR Infantry OR Combat Engineer
-------------------------------------------------------------------------------
Titan Arms standard pump action military shotgun. When you feel the need to
make swiss cheese of the enemy. Fires a combat load of nine, 9mm projectiles.
-------------------------------------------------------------------------------
Weight: 5.000 kg | Price: 3500
Sub-Weapon Count: 10 |
Max Allowed(Soft): 1 |
Fire Delay: 650 ms | Reload Delay: 2500 ms
Ammo Capacity: 8 | Ammo Type: Ammo Shotgun
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 13.79 m/s | Lifetime: 1.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 4.00 3.00 0.07 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 40.00 20.00 0.07 m
===============================================================================
===============================================================================
Shotgun : SiG Arms m2 AS
-------------------------------------------------------------------------------
Required skills:
Infantry
-------------------------------------------------------------------------------
Fast firing automatic shotgun feeding from a clip. typically used in close
assaults and boarding actions.
-------------------------------------------------------------------------------
Weight: 8.000 kg | Price: 6500
Sub-Weapon Count: 10 |
Max Allowed(Soft): 1 |
Fire Delay: 650 ms | Reload Delay: 2500 ms
Ammo Capacity: 8 | Ammo Type: Ammo Shotgun
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 13.79 m/s | Lifetime: 1.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 8.00 4.00 0.07 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 40.00 20.00 0.07 m
===============================================================================
===============================================================================
Equipment-Medic : Steron Injection
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Steron Injection.. When taken it increases your speed and agility, as well as
your health, for a short time.
-------------------------------------------------------------------------------
Weight: 0.020 kg | Price: 0
Max Allowed(Hard): 2 |
Battery Capacity: 0 kJ |
Energy Rate: 5.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 0.00 m |
Speed Inc/Dec: 10.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 10.0 % |
Thrust Inc/Dec: 10.0 % |
Armor Type Ignore-Damage Protection
Kinetic 0.000 0.0 %
Explosive 0.000 0.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 0.000 0.0 %
===============================================================================
===============================================================================
Grenade : Repulsor Charge
-------------------------------------------------------------------------------
Required skills:
Jump Trooper OR Infantry OR Infiltrator OR Heavy Weapons OR Combat Engineer
-------------------------------------------------------------------------------
A special packaged explosive charge tha creates an incredibly strong
electromagnetic reaction which repels mines, projectile, and enemy troops away
from it's detonation point.
-------------------------------------------------------------------------------
Weight: 1.000 kg | Price: 200
Max Allowed(Hard): 1 |
Fire Delay: 500 ms | Reload Delay: 2500 ms
Ammo Capacity: 1 | Ammo Type: Repulsor Charge
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 19 d | Friction: 0.00%/s
Muzzle Velocity: 7.26 m/s | Lifetime: 1.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 100.00 9.29 m
===============================================================================
===============================================================================
Ammo Special : Repulsor Coil
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Magnacoil and power cell for fighting suit repulsor fields.
-------------------------------------------------------------------------------
Weight: 0.150 kg | Price: 150
Max Allowed(Hard): 3 |
===============================================================================
===============================================================================
Equipment-Fighting Suit : Enhanced RFG
-------------------------------------------------------------------------------
Required skills:
Infiltrator
-------------------------------------------------------------------------------
Commando's enhanced fighting suit repulsor field. This version is an upgrade
for only for Commando's. It moves enemy troops as well as projectiles.
-------------------------------------------------------------------------------
Weight: 0.000 kg | Price: 0
Max Allowed(Hard): 1 |
Fire Delay: 250 ms | Reload Delay: 1500 ms
Ammo Capacity: 1 | Ammo Type: Repulsor Coil
Ammo Per Shot 1 | Energy Cost 50.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 0.00 m/s | Lifetime: 0.10 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 400.00 100.00 9.29 m
===============================================================================
===============================================================================
Special : Sentry Warning
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Weight: 0.000 kg | Price: 0
Max Allowed(Soft): 1 |
Fire Delay: 200 ms | Reload Delay: 2650 ms
Ammo Capacity: 1 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 5.44 m/s | Lifetime: 5.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 0.00 0.00 0.00 m
===============================================================================
===============================================================================
Equipment-Engineer : Sentry
-------------------------------------------------------------------------------
Required skills:
Combat Engineer
-------------------------------------------------------------------------------
Automated Sentry... Alerts you to the presence of cloakers...
-------------------------------------------------------------------------------
Weight: 2.000 kg | Price: 100
Max Allowed(Hard): 1 |
Type Sentry |
===============================================================================
===============================================================================
Equipment : Sentry TD
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Teleport Disruptor mounted in the Sentry.
-------------------------------------------------------------------------------
Weight: 0.000 kg | Price: 0
Max Allowed(Hard): 1 |
Battery Capacity: 0 kJ |
Energy Rate: -10.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 0.00 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 0.000 0.0 %
Explosive 0.000 0.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 0.000 0.0 %
===============================================================================
===============================================================================
Grenade : WP Grenade
-------------------------------------------------------------------------------
Required skills:
Infantry OR Heavy Weapons OR Combat Engineer OR Squad Leader
-------------------------------------------------------------------------------
White Phosphorous Grenade, affectionately known as 'Willy Pete'. Spews forth
White Phosphorous in a large chemical spray. The WP then burns vigourously,
burning through armour, flesh and bone.
-------------------------------------------------------------------------------
Weight: 0.250 kg | Price: 150
Max Allowed(Hard): 4 |
Fire Delay: 300 ms | Reload Delay: 1500 ms
Ammo Capacity: 1 | Ammo Type: WP Grenade
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 33 d | Friction: 0.00%/s
Muzzle Velocity: 7.26 m/s | Lifetime: 2.50 s
Wall Bounces: 3 | Floor Bounces: 2
Proximity Radius: 0.00 m | Ballistic: Yes
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 45.00 10.00 4.65 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 10.00 1.00 4.65 m
Energy Drain 200.00 100.00 4.65 m
===============================================================================
===============================================================================
Energy : Plasma Bomb
-------------------------------------------------------------------------------
Required skills:
Infiltrator
-------------------------------------------------------------------------------
The plasma bomb launcher is a special energy weapon. It basically creates a
small ball of plasma that is hurled by a Commando much like a conventional
grenade.
-------------------------------------------------------------------------------
Weight: 2.000 kg | Price: 4000
Max Allowed(Hard): 1 |
Fire Delay: 500 ms | Reload Delay: 3000 ms
Ammo Capacity: 1 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 125.00 kJ
Fire Angle: 15 d | Friction: 0.00%/s
Muzzle Velocity: 9.07 m/s | Lifetime: 2.00 s
Wall Bounces: 6 | Floor Bounces: 6
Proximity Radius: 0.00 m | Ballistic: Yes
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 35.00 15.00 1.81 m
Plasma 10.00 0.00 1.81 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 40.00 1.81 m
===============================================================================
===============================================================================
Equipment-Fighting Suit : Squad Leader Summon
-------------------------------------------------------------------------------
Required skills:
Squad Leader
-------------------------------------------------------------------------------
An enhanced version of the Medic's Teleport Summon. It uses less energy,a nd is
built into a Squad Leaders Fighting Suit.
-------------------------------------------------------------------------------
Weight: 0.000 kg | Price: 0
Max Allowed(Soft): 1 |
===============================================================================
===============================================================================
Pistols : Maklov CR mk IV
-------------------------------------------------------------------------------
Required skills:
NOT Infiltrator
-------------------------------------------------------------------------------
A heavy framed revolver firing 10mm cartridges. It has an agressive kick, and
is somewhat inaccurate. It also takes some time to load. It is very effective
against targets whose energy is depleted.
-------------------------------------------------------------------------------
Weight: 2.500 kg | Price: 1500
Max Allowed(Soft): 1 |
Fire Delay: 450 ms | Reload Delay: 3000 ms
Ammo Capacity: 5 | Ammo Type: Ammo Pistol
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 2.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 10.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 100.00 80.00 0.15 m
===============================================================================
===============================================================================
Equipment-Fighting Suit : Squad Leader Teleport
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Special version of Fighting Suit Teleport.
-------------------------------------------------------------------------------
Weight: 1.000 kg | Price: 0
Max Allowed(Soft): 1 |
===============================================================================
===============================================================================
Pistols : Kuchler CR 102
-------------------------------------------------------------------------------
Required skills:
Infantry OR Squad Leader
-------------------------------------------------------------------------------
Matched Combat Revolvers, one in each hand. The Kuchler CR 102 is a heavy
framed break open revolver chambered for a 10mm Cartridge. The kick makes the
weapons inaccurate at any but close range, but they will do the job.
-------------------------------------------------------------------------------
Weight: 6.000 kg | Price: 3250
Sub-Weapon Count: 2 |
Max Allowed(Soft): 1 |
Fire Delay: 350 ms | Reload Delay: 4000 ms
Ammo Capacity: 5 | Ammo Type: Ammo Pistol
Ammo Per Shot 2 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 2.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 10.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 100.00 80.00 0.15 m
===============================================================================
===============================================================================
TANK : Machine Gun-Vehicle-Main
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Standard general purpose machine gun. Belt fed, it is good for long bursts of
suppressive fire. Shoots bursts of 5 rounds.
-------------------------------------------------------------------------------
Weight: 0.000 kg | Price: 0
Max Allowed(Soft): 1 |
Fire Delay: 180 ms | Reload Delay: 2000 ms
Ammo Capacity: 5 | Ammo Type: Ammo MG
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 16.33 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 25.00 15.00 0.22 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 140.00 80.00 0.22 m
===============================================================================
===============================================================================
MachineGun/Cannon : Kuchler PC v2
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
Kuchler makes a higher quality PC, and uses special materials for shielding
that are lighter than normal PC's. Weighs a bit less but costs more. Heavy but
reliable Plasma weapons use suit energy, so they do not require ammunition. The
Plasma Cannon uses enormous amounts of energy, requires the user to be
perfectly still and has to charge up before firing, but it usually leaves the
target a puddle of molten goop.
-------------------------------------------------------------------------------
Weight: 18.000 kg | Price: 16500
Max Allowed(Soft): 1 |
Fire Delay: 0 ms | Reload Delay: 4000 ms
Ammo Capacity: 1 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 248.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 8.89 m/s | Lifetime: 4.50 s
Wall Bounces: 2 | Floor Bounces: 0
Proximity Radius: 0.58 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 60.00 25.00 2.00 m
Plasma 50.00 0.00 2.36 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 400.00 300.00 2.72 m
===============================================================================
===============================================================================
Rifle Grenade : Maklov RG 2
-------------------------------------------------------------------------------
Required skills:
Infantry OR Jump Trooper
-------------------------------------------------------------------------------
Rifle Grenade for Maklov AR mk 606
-------------------------------------------------------------------------------
Weight: 0.250 kg | Price: 150
Max Allowed(Hard): 4 |
Fire Delay: 0 ms | Reload Delay: 1500 ms
Ammo Capacity: 1 | Ammo Type: Maklov RG 2
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 10.16 m/s | Lifetime: 3.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.18 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 0.00 0.36 m
Explosive 50.00 15.00 3.48 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 100.00 3.48 m
===============================================================================
===============================================================================
Rifle Grenade : Titan Arms RG 2mv
-------------------------------------------------------------------------------
Required skills:
Infantry OR Jump Trooper
-------------------------------------------------------------------------------
Rifle Grenade for Titan Arms AR 2mv
-------------------------------------------------------------------------------
Weight: 0.250 kg | Price: 150
Max Allowed(Hard): 4 |
Fire Delay: 0 ms | Reload Delay: 1500 ms
Ammo Capacity: 1 | Ammo Type: Titan Arms RG 2mv
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 10.16 m/s | Lifetime: 3.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.18 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 0.00 0.36 m
Explosive 50.00 15.00 2.18 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 100.00 3.48 m
===============================================================================
===============================================================================
Shotgun : Maklov G2 ACW
-------------------------------------------------------------------------------
Required skills:
Infantry
-------------------------------------------------------------------------------
Maklov G2 ACW. Area Clearance Weapon is how Maklov describes this Assault
Shotgun. Drum fed and heavy, it is robust and reliable. Since this model feeds
from a drum it has 10 shots before the reload cycle, but the reload cycle is
slightly longer.
-------------------------------------------------------------------------------
Weight: 9.200 kg | Price: 8250
Sub-Weapon Count: 10 |
Max Allowed(Soft): 1 |
Fire Delay: 650 ms | Reload Delay: 3000 ms
Ammo Capacity: 10 | Ammo Type: Ammo Shotgun
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 13.79 m/s | Lifetime: 1.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 8.00 4.00 0.07 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 40.00 20.00 0.07 m
===============================================================================
===============================================================================
Pistols : Kamenev AP mk2
-------------------------------------------------------------------------------
Required skills:
NOT Infiltrator
-------------------------------------------------------------------------------
A well made 9mm Semi-Automatic pistol.
-------------------------------------------------------------------------------
Weight: 2.000 kg | Price: 1000
Max Allowed(Soft): 1 |
Fire Delay: 250 ms | Reload Delay: 2000 ms
Ammo Capacity: 10 | Ammo Type: Ammo Pistol
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 10.00 6.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 100.00 80.00 0.15 m
===============================================================================
===============================================================================
SubMachineguns : Unittech Tech 09 SMG
-------------------------------------------------------------------------------
Required skills:
NOT Infiltrator
-------------------------------------------------------------------------------
Fully automatic machine pistol with a high rate of fire. The recoil is
electronically dampened, so it is more accurate than other SMG's...
-------------------------------------------------------------------------------
Weight: 4.000 kg | Price: 4000
Max Allowed(Soft): 1 |
Fire Delay: 100 ms | Reload Delay: 2500 ms
Ammo Capacity: 10 | Ammo Type: Ammo Pistol
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 13.79 m/s | Lifetime: 1.50 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 10.00 5.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 80.00 60.00 0.15 m
===============================================================================
===============================================================================
Assault Rifles : Kuchler AR249
-------------------------------------------------------------------------------
Required skills:
Jump Trooper OR Infantry
-------------------------------------------------------------------------------
Standard issue sidearm for Infantrymen in the Collective Era. Good rate of
fire, excellent range and accuracy, and it does plenty of damage.
-------------------------------------------------------------------------------
Weight: 8.000 kg | Price: 9500
Sub-Weapon Count: 2 |
Max Allowed(Soft): 1 |
Fire Delay: 100 ms | Reload Delay: 1250 ms
Ammo Capacity: 3 | Ammo Type: Ammo Rifle
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 15.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 120.00 100.00 0.15 m
===============================================================================
===============================================================================
Assault Rifles : Maklov AR mk 606
-------------------------------------------------------------------------------
Required skills:
Jump Trooper OR Infantry
-------------------------------------------------------------------------------
Heavier, but well crafted assault rifle. Especially accurate, but known for a
somewhat slower round. Expensive.
-------------------------------------------------------------------------------
Weight: 8.500 kg | Price: 12500
Sub-Weapon Count: 2 |
Max Allowed(Soft): 1 |
Fire Delay: 100 ms | Reload Delay: 1200 ms
Ammo Capacity: 3 | Ammo Type: Ammo Rifle
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 15.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 120.00 100.00 0.15 m
===============================================================================
===============================================================================
Assault Rifles : Titan Arms AR 2mv
-------------------------------------------------------------------------------
Required skills:
Jump Trooper OR Infantry
-------------------------------------------------------------------------------
Copy of the the older Kamaev KLM-22 Assault Rifle. This is rebarrelled and
rechambered to accept Collective munitions. Rugged, but with a slower burst
rate than other AR's
-------------------------------------------------------------------------------
Weight: 7.500 kg | Price: 6500
Sub-Weapon Count: 2 |
Max Allowed(Soft): 1 |
Fire Delay: 150 ms | Reload Delay: 1300 ms
Ammo Capacity: 3 | Ammo Type: Ammo Rifle
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 15.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 120.00 100.00 0.15 m
===============================================================================
===============================================================================
MachineGun/Cannon : Steiner MG94k
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
Standard general purpose machine gun. Belt fed, it is good for long bursts of
suppressive fire. Steiner models are very heavy but well crafted. This model
also has a tendency to pull to the right.
-------------------------------------------------------------------------------
Weight: 15.000 kg | Price: 10500
Sub-Weapon Count: 2 |
Max Allowed(Soft): 1 |
Fire Delay: 0 ms | Reload Delay: 2000 ms
Ammo Capacity: 10 | Ammo Type: Ammo MG
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 25.00 15.00 0.22 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 140.00 80.00 0.22 m
===============================================================================
===============================================================================
MachineGun/Cannon : Titan Arms MG 101a
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
Unlicensed copy of a DKM design, this weapon fires in 5 round bursts as it is
uncontrollable otherwise. It is lighter and cheaper than other MG's but you get
what you pay for....
-------------------------------------------------------------------------------
Weight: 12.000 kg | Price: 8500
Sub-Weapon Count: 2 |
Max Allowed(Soft): 1 |
Fire Delay: 0 ms | Reload Delay: 1500 ms
Ammo Capacity: 5 | Ammo Type: Ammo MG
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 25.00 15.00 0.22 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 140.00 80.00 0.22 m
===============================================================================
===============================================================================
SubMachineguns : Kuchler 201a PSMG
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
A very well made plasma weapon, the Kuchler fires in 5 round bursts, as opposed
to the typical 10 rounds of other manufacturers. The PSMG201a is an updated
model just trickling into the inventories of the major Militaries. The only
real drawback is a distinct tendency to pull to the left.
-------------------------------------------------------------------------------
Weight: 2.200 kg | Price: 5250
Max Allowed(Soft): 1 |
Fire Delay: 150 ms | Reload Delay: 1500 ms
Ammo Capacity: 5 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 15.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.88 m/s | Lifetime: 2.00 s
Wall Bounces: 2 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 10.00 5.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 120.00 50.00 0.15 m
===============================================================================
===============================================================================
Armor : Shock Armor
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Special armor type. It consists of Ceramite plates over a honey comb of gas
chambers. Provides EXCELLENT protection against explosive damage as well as
some protection against kinetic (slug) damage.
-------------------------------------------------------------------------------
Weight: 3.500 kg | Price: 4500
Max Allowed(Hard): 1 |
Battery Capacity: 0 kJ |
Energy Rate: 0.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 0.00 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 1.000 10.0 %
Explosive 3.000 30.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 0.000 5.0 %
===============================================================================
===============================================================================
Armor : CMP4 Combat Armor
-------------------------------------------------------------------------------
Required skills:
NOT Infiltrator
-------------------------------------------------------------------------------
Metal/Ceramic composite armor plating for the Infantry Fighting Suit.
-------------------------------------------------------------------------------
Weight: 6.000 kg | Price: 8000
Max Allowed(Hard): 1 |
Battery Capacity: 0 kJ |
Energy Rate: 0.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 0.00 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 3.000 20.0 %
Explosive 1.000 20.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 0.000 5.0 %
===============================================================================
===============================================================================
Rifles : Maklov g9 Sniper
-------------------------------------------------------------------------------
Required skills:
Jump Trooper OR Infantry
-------------------------------------------------------------------------------
Very high quality semi automatic rifle. This example is a modified Maklov
civilian sport rifle.
-------------------------------------------------------------------------------
Weight: 8.000 kg | Price: 8500
Sub-Weapon Count: 2 |
Max Allowed(Hard): 1 |
Fire Delay: 0 ms | Reload Delay: 1250 ms
Ammo Capacity: 1 | Ammo Type: Ammo Rifle
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 25.40 m/s | Lifetime: 6.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 45.00 0.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 350.00 175.00 0.15 m
===============================================================================
===============================================================================
Rifles : Kamenev AKS BR
-------------------------------------------------------------------------------
Required skills:
Jump Trooper OR Infantry OR Combat Engineer OR Squad Leader
-------------------------------------------------------------------------------
The Kamenev AKS Battle Rifle has found broad use in the solar system. It has
been copied or licensed by many arms manufacturers as well. Simple and rugged,
the weapon is designed to be used and maintained by the poorest trained
militiaman. It will fire under virtually any condition.
-------------------------------------------------------------------------------
Weight: 8.000 kg | Price: 7500
Sub-Weapon Count: 2 |
Max Allowed(Hard): 1 |
Fire Delay: 350 ms | Reload Delay: 2500 ms
Ammo Capacity: 10 | Ammo Type: Ammo Rifle
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 15.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 120.00 100.00 0.15 m
===============================================================================
===============================================================================
Rifles : Titan Arms BR01
-------------------------------------------------------------------------------
Required skills:
Jump Trooper OR Infantry OR Combat Engineer OR Squad Leader
-------------------------------------------------------------------------------
Titan Arms makes this copy of the Kamenev AKS. The Titan Militia uses large
numbers of this weapon. An uninspired copy, it has 2 fewer shots per firing
cycle but it reloads faster than the Kamenev.
-------------------------------------------------------------------------------
Weight: 8.000 kg | Price: 6500
Sub-Weapon Count: 2 |
Max Allowed(Hard): 1 |
Fire Delay: 340 ms | Reload Delay: 2000 ms
Ammo Capacity: 8 | Ammo Type: Ammo Rifle
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 15.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 120.00 100.00 0.15 m
===============================================================================
===============================================================================
MachineGun/Cannon : Kuchler A6 CAW
-------------------------------------------------------------------------------
Required skills:
Infantry
-------------------------------------------------------------------------------
Multi barreled gun capable of spewing forth-large numbers of projectiles. The
Kuchler A6 CAW fires in 5 round bursts, with a small cooling period in between
bursts. Useful when you absolutely, positively HAVE to kill every mofo in the
room.
-------------------------------------------------------------------------------
Weight: 10.000 kg | Price: 9500
Sub-Weapon Count: 3 |
Max Allowed(Hard): 1 |
Fire Delay: 150 ms | Reload Delay: 1500 ms
Ammo Capacity: 10 | Ammo Type: Ammo Pistol
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: -5 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 1.80 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 10.00 0.00 0.04 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 160.00 110.00 0.15 m
===============================================================================
===============================================================================
Assault Rifles : Kuchler PR209g
-------------------------------------------------------------------------------
Required skills:
Infiltrator OR Infantry
-------------------------------------------------------------------------------
A masterpiece of design and manufacturing, this weapon is IT as far as Pulse
Rifles go.
-------------------------------------------------------------------------------
Weight: 5.500 kg | Price: 12500
Max Allowed(Soft): 1 |
Fire Delay: 150 ms | Reload Delay: 800 ms
Ammo Capacity: 2 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 35.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 15.42 m/s | Lifetime: 4.50 s
Wall Bounces: 1 | Floor Bounces: 0
Proximity Radius: 0.15 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 10.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 220.00 100.00 0.15 m
===============================================================================
===============================================================================
MachineGun/Cannon : Kuchler LMG249a
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
Standard Kuchler Assault Rifle converted to use as a Light Machinegun. Heavier
barrel and longer burst. Conversly it is heavier and uses ammunition quicker.
There is also a longer interval between bursts as the weapon is more difficult
to control.
-------------------------------------------------------------------------------
Weight: 10.000 kg | Price: 9500
Sub-Weapon Count: 2 |
Max Allowed(Soft): 1 |
Fire Delay: 150 ms | Reload Delay: 1400 ms
Ammo Capacity: 4 | Ammo Type: Ammo Rifle
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 15.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 120.00 80.00 0.15 m
===============================================================================
===============================================================================
MachineGun/Cannon : Maklov LMG mk6
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
Maklov's answer to the Kuchler LMG249al. A fine weapon, if a bit heavy. This
model is more controllable (possibly because of the extra weight) and thus it
has a more controlled burst pattern.
-------------------------------------------------------------------------------
Weight: 11.000 kg | Price: 11500
Sub-Weapon Count: 2 |
Max Allowed(Soft): 1 |
Fire Delay: 150 ms | Reload Delay: 1400 ms
Ammo Capacity: 4 | Ammo Type: Ammo Rifle
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 15.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 120.00 80.00 0.15 m
===============================================================================
===============================================================================
TANK : AUTOGUN-MG
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Unlicensed copy of a DKM design, this weapon fires in 5 round bursts as it is
uncontrollable otherwise. It is lighter and cheaper than other MG's but you get
what you pay for....
-------------------------------------------------------------------------------
Weight: 0.000 kg | Price: 0
Sub-Weapon Count: 2 |
Max Allowed(Soft): 1 |
Fire Delay: 180 ms | Reload Delay: 1500 ms
Ammo Capacity: 5 | Ammo Type: Ammo MG
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 16.33 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 25.00 15.00 0.22 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 140.00 80.00 0.22 m
===============================================================================
===============================================================================
MachineGun/Cannon : Steiner AC 2000k
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
Steiner's answer to the need for direct fire support. Very heavy, and it can
only be fired while motionless, however, it has a fast fire rate. Thanks to a
recoil dampner and a rugged chassis this weapon is very accurate and can really
put the hurt on. This model is chambered for 20mm HE rounds.
-------------------------------------------------------------------------------
Weight: 15.000 kg | Price: 9500
Sub-Weapon Count: 2 |
Max Allowed(Soft): 1 |
Fire Delay: 0 ms | Reload Delay: 3000 ms
Ammo Capacity: 10 | Ammo Type: Ammo MG
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.36 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 40.00 20.00 1.81 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 100.00 1.81 m
===============================================================================
===============================================================================
MachineGun/Cannon : Maklov AC mk2
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
A very expensive auto cannon, this model is chambered for 15mm ammunition. The
lower calibre ammo allows this weapon a different burst mode. Instead of the 10
rounds per drum, this weapon feeds from a clip and fires in 5 round cycles with
a long recovery period..
-------------------------------------------------------------------------------
Weight: 15.000 kg | Price: 12800
Sub-Weapon Count: 2 |
Max Allowed(Soft): 1 |
Fire Delay: 0 ms | Reload Delay: 1500 ms
Ammo Capacity: 5 | Ammo Type: Ammo MG
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.36 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 40.00 20.00 1.81 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 100.00 1.81 m
===============================================================================
===============================================================================
Equipment-Fighting Suit : Blink Generator
-------------------------------------------------------------------------------
Required skills:
Infiltrator
-------------------------------------------------------------------------------
Omicron Labs 'Black Magic' Blink Generator. A special device for fitting to an
Infiltrator's fighting suit. It allows the infiltrator to designate a spot
using the internal computer ORB/GPS map. When the device is triggered again, it
will generate a teleport portal and bring the Infiltrator back to that stored
position. This uses the same amount of energy as a normal teleport.
-------------------------------------------------------------------------------
Weight: 3.000 kg | Price: 15000
Max Allowed(Hard): 1 |
===============================================================================
===============================================================================
Armor : Drop Armor
-------------------------------------------------------------------------------
Required skills:
Jump Trooper
-------------------------------------------------------------------------------
Special type of CMP4 Armor with an ablative layer to protect the Jump Trooper
during his descent into an atmosphere. The underlying layer is a special
energy/heat sink compound that further dissipates the effects of heat and
energy loss.
-------------------------------------------------------------------------------
Weight: 6.000 kg | Price: 15500
Max Allowed(Hard): 1 |
Battery Capacity: 0 kJ |
Energy Rate: 0.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 0.00 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 2.000 20.0 %
Explosive 2.000 20.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 2.000 20.0 %
===============================================================================
===============================================================================
Armor : Carapace
-------------------------------------------------------------------------------
Required skills:
Infantry
-------------------------------------------------------------------------------
Heaviest plate armor that can be fitted to an Infantry Fighting Suit. It
consists of heavy duty plates of Cermax Carbonide with an ultra dense inner
layer of crystal lattice tungsten. Very heavy, but nearly invulnerable to
lighter small arms.
-------------------------------------------------------------------------------
Weight: 10.000 kg | Price: 18000
Max Allowed(Hard): 1 |
Battery Capacity: 0 kJ |
Energy Rate: 0.00 kJ/sec |
Stealth Distance: None m |
Cloak Distance: None m |
Anti-Stealth Distance: 0.00 m |
Anti-Cloak Distance: 0.00 m |
Speed Inc/Dec: 0.0 % |
Hyperspeed Inc/Dec: 0.0 % |
Rotation Inc/Dec: 0.0 % |
Thrust Inc/Dec: 0.0 % |
Armor Type Ignore-Damage Protection
Kinetic 8.000 20.0 %
Explosive 5.000 20.0 %
Plasma 0.000 0.0 %
Gas/Chemical 0.000 0.0 %
Armor Piercing 0.000 0.0 %
Energy Drain 0.000 0.0 %
===============================================================================
===============================================================================
Fire Support : Kuchler GL MK II
-------------------------------------------------------------------------------
Required skills:
Jump Trooper
-------------------------------------------------------------------------------
Kuchler SturmGranate MK II 40mm grenade launcher. Fires rounds in a ballistic
arc and the round can be air triggered via proximity fused warhead
-------------------------------------------------------------------------------
Weight: 8.000 kg | Price: 9600
Sub-Weapon Count: 2 |
Max Allowed(Hard): 1 |
Fire Delay: 0 ms | Reload Delay: 2000 ms
Ammo Capacity: 1 | Ammo Type: Light HE
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 28 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 3.50 s
Wall Bounces: 0 | Floor Bounces: 1
Proximity Radius: 1.27 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 45.00 20.00 1.81 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 100.00 1.81 m
===============================================================================
===============================================================================
Mines : Grapeshot Mine
-------------------------------------------------------------------------------
Required skills:
Combat Engineer OR Squad Leader
-------------------------------------------------------------------------------
Maklov DMG 'Grapeshot' Directional Mine. Proximity triggered, when it detonates
it sends out a cloud of projectiles the direction it was placed. REMEMBER, it
is only dangerous in the direction it was placed (the vector you are facing
when placed is the direction it's blast will take).
-------------------------------------------------------------------------------
Weight: 1.000 kg | Price: 100
Max Allowed(Hard): 5 |
Fire Delay: 1000 ms | Reload Delay: 2500 ms
Ammo Capacity: 1 | Ammo Type: Grapeshot Mine
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 0.36 m/s | Lifetime: 150.00 s
Wall Bounces: 0 | Floor Bounces: -2
Proximity Radius: 8.13 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 0.00 0.00 0.00 m
===============================================================================
===============================================================================
Ammo Special : Tranq
-------------------------------------------------------------------------------
Required skills:
Field Medic
-------------------------------------------------------------------------------
A special tranquilizing round for the Needler. It is used by Medics to stun
opponents for capture, or to gain advantage. Requires you to have a needler.
They also require manual loading.
-------------------------------------------------------------------------------
Weight: 0.150 kg | Price: 50
Max Allowed(Hard): 10 |
Fire Delay: 500 ms | Reload Delay: 1250 ms
Ammo Capacity: 1 | Ammo Type: Tranq
Ammo Per Shot 1 | Energy Cost 15.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 15.97 m/s | Lifetime: 5.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 0.00 0.00 0.00 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 1.00 0.00 0.18 m
Energy Drain 120.00 60.00 0.18 m
===============================================================================
===============================================================================
Rifles : Maklov GR201g
-------------------------------------------------------------------------------
Required skills:
Jump Trooper
-------------------------------------------------------------------------------
A high-tech replacement for standard Assault Rifle, the GR201a is a rail gun,
meaning it uses magnetism to drive it's projectiles instead of a chemical
explosion. These weapons use energy as well as ammunition to fire, but tend to
have a much higher muzzle velocity.
-------------------------------------------------------------------------------
Weight: 8.000 kg | Price: 14500
Max Allowed(Soft): 1 |
Fire Delay: 400 ms | Reload Delay: 2500 ms
Ammo Capacity: 2 | Ammo Type: Ammo Rifle
Ammo Per Shot 1 | Energy Cost 35.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 19.96 m/s | Lifetime: 5.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 30.00 10.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 5.00 0.00 0.15 m
Energy Drain 200.00 100.00 0.15 m
===============================================================================
===============================================================================
MachineGun/Cannon : Kamenev SC mk2
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
Kamenev mk2 Stubb Cannon. A fast firing armour piercing cannon. Designed for
long term suppression and enhanced armour penetration, the SC mk2 combines a
large caliber round with a dense penetrator. A slow firing, but heavy hitting
weapon which fires large caliber ammunition. It has a very distinctive sound
when fired, due to it's 2 round burst, hence it's nickname; the 'Thumper'..
-------------------------------------------------------------------------------
Weight: 15.000 kg | Price: 6800
Sub-Weapon Count: 2 |
Max Allowed(Hard): 1 |
Fire Delay: 0 ms | Reload Delay: 700 ms
Ammo Capacity: 2 | Ammo Type: Ammo MG
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 4.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.15 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 40.00 10.00 0.29 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 50.00 0.29 m
===============================================================================
===============================================================================
MachineGun/Cannon : Unittech SC 99r
-------------------------------------------------------------------------------
Required skills:
Heavy Weapons
-------------------------------------------------------------------------------
Unittech's new entry into the field of Heavy Weapons. Designed for suppression
and fire support, the 99r has a different firing cycle than the Kamenev SC mk2.
It also has a much heavier recoil that is only partially compensated for by the
recoil buffer. It is expensive, but it gets the job done.
-------------------------------------------------------------------------------
Weight: 15.000 kg | Price: 14900
Sub-Weapon Count: 2 |
Max Allowed(Soft): 1 |
Fire Delay: 0 ms | Reload Delay: 1000 ms
Ammo Capacity: 5 | Ammo Type: Ammo MG
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 4.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.15 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 40.00 10.00 0.29 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 200.00 50.00 0.29 m
===============================================================================
===============================================================================
Rifles : Unittech BR2000
-------------------------------------------------------------------------------
Required skills:
Jump Trooper OR Infantry OR Combat Engineer OR Squad Leader
-------------------------------------------------------------------------------
Unittech's alternative to the Kamenev AKS. The BR2000 is rugged, easy to
maintain in the field and has a recoil compensation system which helps make
this Battle Rifle incredibly accurate.
-------------------------------------------------------------------------------
Weight: 8.000 kg | Price: 8600
Sub-Weapon Count: 2 |
Max Allowed(Hard): 1 |
Fire Delay: 300 ms | Reload Delay: 2000 ms
Ammo Capacity: 5 | Ammo Type: Ammo Rifle
Ammo Per Shot 1 | Energy Cost 0.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 14.52 m/s | Lifetime: 3.00 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.00 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 20.00 15.00 0.15 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 120.00 100.00 0.15 m
===============================================================================
===============================================================================
Equipment-Engineer : Turret Dismantle
-------------------------------------------------------------------------------
Required skills:
None
-------------------------------------------------------------------------------
Dismantles Turrets.
-------------------------------------------------------------------------------
Weight: 0.000 kg | Price: 0
Max Allowed(Hard): 1 |
Fire Delay: 250 ms | Reload Delay: 0 ms
Ammo Capacity: 5 | Ammo Type: None
Ammo Per Shot 1 | Energy Cost 5.00 kJ
Fire Angle: 0 d | Friction: 0.00%/s
Muzzle Velocity: 7.26 m/s | Lifetime: 0.75 s
Wall Bounces: 0 | Floor Bounces: 0
Proximity Radius: 0.58 m | Ballistic: No
Damage Type Inner Outer Blast Radius
Kinetic 50.00 50.00 0.36 m
Explosive 0.00 0.00 0.00 m
Plasma 0.00 0.00 0.00 m
Gas/Chemical 0.00 0.00 0.00 m
Armor Piercing 0.00 0.00 0.00 m
Energy Drain 50.00 50.00 0.36 m
===============================================================================