How to play on a MUD
In order to play on a MUD, you must have three things, the DNS name
or IP of the MUD, the port to connect to, and a telnet
client. As an example, Wilderness MUD can be connected to at
"sammy.st.hmc.edu", and at port 7878 using the standard Windows95/98
telnet client.
For the telnet client, even the standard Windows95/98 client will do,
although you will not be able to see color. For a free and very
excellent client for Win32 systems, try ZMud
client v3.62 (536 kb) made by Zuggsoft. ZMud supports several client side
features such as aliasing and scripting. There is a smaller client
that rivals ZMud in popularity. Free, and containing all of the
features that make ZMud popular, Mud-Master
v2.52 (208 kb) is another good client choice.
Aliases are strings of text that are substitutions for more
complex strings (usually commands). For example, a user who aliases
the string "sac" to "sacrifice" will have the game receive the command
"sacrifice" every time the user types in "sac". Aliases are a useful
way to enter complex commands with a small amount of keystrokes. A
player may merely type in "at" and have it alias to "attack
all". Aliasing can be done both client side (where the telnet client
will receive user input, and send the new form to the server instead),
or server side (where the server receives the text, realizes it is an
alias for the user, and executes the aliased commands).
Scripting is when the client interprets incoming text from the
MUD and automatically sends commands to the MUD in response to
input. For example, I could have my ZMud client send the command "eat
bread" every time I get the message "You are hungry." from the
MUD. Scripting is a powerful way to automate some functions of the
MUD, and it is often disallowed by the MUD admins in certain cases.