
====== The character screen (in detail) ======

     The character information display allows you to review attributes, change
names, and save character dumps to file.  The save character to file command
saves the character screen, character background, inventory and equipment, skill
levels, and the contents of the home.

     This interface has four modes, which you may cycle through by typing 'h'.


--- Main character screen ---

First Row:
- Name, title, gender, and race

- Age : in years
- Height : in feet and inches or centimeters
- Weight : in pounds or kilograms
- Either social class (affects starting gold) or your greatest victory.

- Your base (undrained) vital statistics (stats) and sometimes their drained
values

Second row:
- Maximum hitpoints
- Current hitpoints
- Blows/Round : the number of blows you get per turn in hand-to-hand combat
- + to Skill : bonus to melee Skill
- Deadliness (%) : the melee damage you do is adjusted by this percentage.
     If you are using martial arts, you instead see a guess at the average
damage you've done recently.

- Power : affects hitpoints and some other things
- Score : how well you are doing in the game.  Always starts at zero.
- Unspent experience : the experience you've earned that you haven't yet spent
  on advancing skills
- Gold : money on hand (in gold pieces)
- Max Depth : the furthest you've ventured down in the dungeon, and your recall
  depth

- Maximum mana (spellpoints)
- Current mana
- Shots/Round : the number of shots you get per turn
- + to Skill : bonus to missile Skill
- Deadliness (%) : the missile damage you do is adjusted by this percentage.

- Melee : your hand-to-hand combat skill (inherent skill, plus bonuses)
- Shooting : your missile combat skill (inherent skill, plus bonuses)
- Throwing : your throwing skill (inherent skill, plus bonuses)
- Digging : your ability to dig through rock
- Saving Throw : your resistance to magic
- Stealth : how naturally quiet you are
- Perception : your ability to find traps and hidden doors
- Disarming : your ability to disarm traps and unlock doors
- Magic Device : your ability to use staffs, wands, rods, and activations
- Dodging : how good you are at automatically dodging melee blows and missiles
- Fame : how famous you are
- Infravision : how far you can see warm-blooded creatures, even when invisible
  or in darkness

     Descriptions of abilities go from awful -> very bad -> bad -> poor -> iffy
-> fair -> good -> very good -> excellent -> superb -> heroic -> legendary.
They improve as the abilities themselves do, but may decrease as you rise in
power or descend into the dungeon.  A given disarming skill is much more
impressive at 500' than at 3000'.


--- History display ---

     This is like the main display, except that the list of abilities is
replaced with a character history.


--- Attributes screen ---

     Lists most of the non-combat attributes that equipment may posses.  Shows
only known or obvious properties.

Vital Statistics:
     In the top-center of this display are listed the internal values (the
permanent ones you have before any modifications) for your stats, any
adjustments through equipment items, any through character race, skills, and
conditions, the adjusted stats, and their drained values (if different).
     Modifiers to stats are light green if the object does not also sustain that
stat and green if it does.  If the object sustains a stat without affecting it,
a green 's' is displayed.

Numeric Modifiers:
     The top-right and top-left of this screen shows other numeric modifiers.
- Stlth : Stealth
- Invis : Invisibility
- Aware : Awareness
- Disar : Disarming
- Devic : Magical Device
- Speed : Speed
- Infra : Infravision
- Tunnl : Tunneling
- Save  : Saving throw
- Mana  : Mana (spellpoints)
- Light : Light radius

Attributes:
     The bottom of the screen displays most other non-combat attributes.  White
'+' and colored '*'s indicate the presence of the attribute; colored 'X's
indicate that this attribute is canceled (you cannot have it).
- Fire  : plus = resist fire, star = immunity to fire
- Cold  : plus = resist cold, star = immunity to cold
- Elec  : plus = resist electricity, star = immunity to electricity
- Acid  : plus = resist acid, star = immunity to acid
- Pois  : plus = resist poison
- Fear  : plus = resist fear
- Blind : plus = resist blindness
- Confu : plus = resist confusion
- Light : plus = resist bright light
- Dark  : plus = resist darkness
- Sound : plus = resist sound
- Shard : plus = resist shards
- Nexus : plus = resist nexus (teleportation and alteration magic)
- Nethr : plus = resist nether (necromantic power)
- Chaos : plus = resist chaos (alteration, disorder, and unmaking)
- Disen : plus = resist disenchantment
- Food  : plus = slow digestion
- Feath : plus = feather fall, no falling damage
- Shine : plus = shining object.  +1 to total light radius
- Regen : plus = faster regeneration of hitpoints and mana
- ESP   : plus = telepathy (see all nearby monsters with minds)
- SeeIn : plus = see invisible
- FrAct : plus = free action (no paralyzation, protection against slowing)
- HLife : plus = hold life (you lose less to drain-exp attacks)
- NFuel : plus = object requires no fuel
- Steal : plus = requires feeding
- NoMag : plus = forbids the use of magic
- Telep : plus = random teleportation
- Aggra : plus = aggravation (monsters immediately wake up)
- Drain : plus = slow but continual exp-draining
- Curse : plus = curse, yellow star = heavy curse, red star = perma-curse


--- Combat screen ---

     Lists most of the attributes that affect combat.  The left row displays
attributes that affect melee, the right, those that affect shooting.

- Blows       : adjustments to melee blows
- Might       : adjustments to missile weapon multiplier
- Shots       : adjustments to shooting speed
- Add Skill   : adjustments to hit chance
- Deadliness  : adjustments to the damage percentage bonus
- Slay Animal : bonus when attacking animals
- Slay Evil   : bonus when attacking evil creatures
- Slay Undead : bonus when attacking the undead
- Slay Demon  : bonus when attacking demons
- Slay Orc    : bonus when attacking orcs
- Slay Troll  : bonus when attacking trolls
- Slay Giant  : bonus when attacking giants
- Slay Dragon : bonus when attacking dragons
- Acid Brand  : bonus against creatures not resistant to acid
- Elec Brand  : bonus against creatures not resistant to electricity
- Cold Brand  : bonus against creatures not resistant to cold
- Fire Brand  : bonus against creatures not resistant to fire
- Pois Brand  : bonus against creatures not resistant to poison
- Blessed     : melee weapon may be used by pious characters
- Vorpal      : gets more critical hits
- Impact      : throws monsters back, bonus against rocky creatures
- Tunneling   : tunneling weapons get a bonus against rocky creatures
- Light       : bonus when attacking creatures susceptible to light
- Throwing    : plus = good for throwing, star = perfect balance
- Two-handed  : plus = usually needs two hands, star = always does


















