
# File: monster.txt

# This file contains information about monster races.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# If you are mostly a player, rather than a coder, seriously consider not 
# glancing too much at the monster information; Staffs of Probing have 
# lots of charges now, and tell you just about everything.


# (Monster Types)
# Currently, unique monsters are special monster races, with the require-
# ment that only one monster of that race can exist at a time, and when it 
# is killed, it can never again be generated.  Player ghosts are uniques 
# whose attributes change according to data in bones files and which only 
# appear once in a game.

# (Monster Symbols)
# Monsters may use most basic symbols, including all the alphabetic 
# characters.  They may not use: "`" (reserved as an "alternate" open door 
# picture, since the "'"symbol looks like the "," symbol in some fonts 
# (esp. IBM).
# The "x" symbol is free for use as an "attr/char mapping" for annoying
# monsters, such as magic mushrooms, drolems, etc.

# (Monster Colors)
#
#      There has been a fair amount of work done on the colors of 'h' and 
# 'p' monsters.  Like Zangband, Sangband has partially reverted to the old 
# system.  The current colors are:
# Warriors:  light, then dark brown.
# Mages:  light red, red, then violet (and sometimes multihued)
# Priests:  light, then dark blue
# Paladins:  off-white
# Druids, rangers, nature magic-users:  light green, then greeen
# Archers:  white
# Necromancers:  red, then violet.
# Assassins, Rogues, death warriors:  slate, then dark grey
#      Note:  This leaves white (archers currently use this color, because 
# they are so dangerous), yellow, and orange for unusual monsters.  Some 
# uniques use these colors.
# 
# - Any monster with a color in its name or description gets that color.
# - Uniques usually flicker between two colors.
# - Player ghosts are always light blue.  No other undead is light blue.

# (Contributers)
# Most of the monsters in this file are from Angband, through Oangband, 
# with greater or lesser modifications.  The rest come from Moria, Zang-
# band (about 9), Derrick Creamer, Johnathan Ellis' patch, and the 
# Sangband developers's fertile imaginations.  -LM-


# === Understanding monster.txt ===

# N: serial number : monster name
# G: symbol : color
# I: speed : hit points : vision : armor class : sleepiness : combat range
# W: depth : rarity : maximum mana : experience for kill
# B: attack method : attack effect : damage
# S: spell frequency | spell power
# S: spell type | spell type | etc
# F: flag | flag | etc
# D: Description

# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item. Entry 0 is used for the player.

# 'G' is for graphics - symbol and color. The default colors are as
# follows:

# D - Dark Gray    w - White          s - Gray          o - Orange
# r - Red          g - Green          b - Blue          u - Brown
# d - Black        W - Light Gray     P - Light Purple  y - Yellow
# R - Light Red    G - Light Green    B - Light Blue    U - Light Brown
# p - Purple       v - Violet         t - Teal          m - Mud
# Y - Light Yellow M - Magenta        X - (multihued)

# 'I' is for information - speed, health, vision in tens of feet,
# armor class, alertness, combat range, and noiseness.  The last two 
# may be omitted.  110 is normal speed. Alertness ranges from 0 (ever 
# vigilant for intruders) to 255 (almost oblivious of intruders).

# 'W' is for more information - level, rarity, maximum mana, and exper-
# ience for killing.

# 'B' is for blows - method of attack, effect of attack, and damage
# from attack. There may be up to four of these lines; effect and
# damage are optional.

# 'S' is for spells. The first S: line must be S:1_IN_X with X the
# number of monster turns, on average, before the monster will cast
# one of its spells. X must not be zero.  The first line also contains
# the monster spellpower (how much damage its attack spells do).

# 'F' is for flags. These are fairly self-explanatory. As many F:
# lines may be used as are needed to specify all the flags and flags
# are separated by the '|' symbol.

# 'D' is for description. As many D: lines may be used as are needed
# to describe the monster. Note that lines will need spaces at their
# ends to prevent words from running together in the monster memory.



# Version stamp (required)

V:0.9.9


######### The Player #########

# monster zero is used for the player picture (in text mode).
N:0:Player
G:@:w



############################## Town Monsters ##############################


N:1:Filthy street urchin
G:t:D
I:110:2:4:3:40:1
W:0:6:0:0
B:BEG
B:TOUCH:EAT_GOLD
F:MALE | FRIEND | RAND_25 | OPEN_DOOR | TAKE_ITEM | FORCE_DEPTH
D:He looks squalid and thoroughly revolting.

N:2:Innkeeper
G:t:W
I:110:2:100:1:0:1
W:0:2:0:0
F:FEMALE | RAND_25 | OPEN_DOOR | TAKE_ITEM | FORCE_DEPTH
D:A middle-aged woman dressed in grey and silver.  She is very busy, and doesn't 
D:even have time to gossip.

N:3:Village idiot
G:t:G
I:120:7:100:1:1:1
W:0:1:0:0
B:DROOL
F:MALE | RAND_25 | TAKE_ITEM | FORCE_DEPTH
D:Drooling and comical, but then, what do you expect?

N:4:Pitiful-looking beggar
G:t:U
I:110:2:20:2:40:1
W:0:1:0:0
B:BEG
F:MALE | RAND_25 | OPEN_DOOR | TAKE_ITEM | FORCE_DEPTH
D:You just can't help feeling sorry for him.

N:5:Mangy-looking leper
G:t:u
I:110:1:100:2:50:1
W:0:1:0:0
B:BEG
F:MALE | RAND_25 | OPEN_DOOR | TAKE_ITEM | FORCE_DEPTH
D:You feel it isn't safe to touch him.

# This index is used in game code
N:6:Squint-eyed rogue
G:t:s
I:110:9:6:10:30:1:16
W:0:6:0:0
B:HIT:HURT:1d4
B:TOUCH:EAT_ITEM
B:INSULT
F:MALE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | RAND_25 | 
F:DROP_60 | EVIL | FORCE_DEPTH
D:A hardy, street-wise crook that knows an easy catch when it sees one.

N:7:Singing, happy drunk
G:t:y
I:110:4:100:3:1:1
W:0:1:0:0
B:BEG
F:MALE | RAND_50 | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:ONLY_GOLD | DROP_60 | FORCE_DEPTH
D:He makes you glad to be sober.

N:8:Aimless-looking merchant
G:t:o
I:110:6:100:3:15:1
W:0:1:0:0
B:TALK
F:MALE | RAND_50 | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:ONLY_GOLD | DROP_60 | FORCE_DEPTH
D:The typical ponce around town, with purse jingling, looking for more rings 
D:of adornment to buy.

N:9:Mean-looking mercenary
G:t:r
I:110:18:7:10:150:1
W:0:3:0:0
B:HIT:HURT:1d7
F:MALE | RAND_50 | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_90 | EVIL | FORCE_DEPTH
D:No job is too low for him.

N:10:Battle-scarred veteran
G:t:B
I:110:27:7:16:150:1
W:0:3:0:0
B:HIT:HURT:2d4
F:MALE | RAND_50 | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_90 | FORCE_DEPTH
D:He doesn't take to strangers kindly.

N:11:Boil-covered wretch
G:t:m
I:110:1:100:1:1:1
W:0:1:0:0
B:DROOL
F:MALE | RAND_25 | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | FORCE_DEPTH
D:Ugly doesn't begin to describe him.

N:12:Scrawny cat
G:f:U
I:110:1:3:3:10:2
W:0:3:0:0
B:CLAW:HURT:1d1
F:RAND_25 | ANIMAL | FORCE_DEPTH
D:A skinny little furball with sharp claws and a menacing look.

N:13:Scruffy little dog
G:C:U
I:110:2:4:3:5:2
W:0:3:0:0
B:BITE:HURT:1d1
F:RAND_25 | ANIMAL | FORCE_DEPTH
D:A thin, flea-ridden mutt, growling as you get close.

## empty space (available for town monsters) ##

## empty space (available for town monsters) ##

## empty space (available for town monsters) ##

## empty space (available for town monsters) ##

## empty space (available for town monsters) ##

N:19:Bill Ferny
G:p:w
I:110:350:40:10:3:1
W:0:4:0:0
B:SNEER
F:UNIQUE | FIXED_HPS | EVIL | 
F:MALE | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:SMART | FORCE_DEPTH
D:He looks for oportunities to make trouble, and would sell anything to 
D:anyone.

## empty space (available for town monsters) ##

## empty space (available for town monsters) ##



###################### Dungeon Monsters - non-unique ######################

N:22:Small kobold
G:k:M
I:110:8:20:7:30:1
W:1:1:0:3
B:HIT:HURT:1d4
F:OPEN_DOOR | BASH_DOOR | DROP_60 | 
F:EVIL | IM_POIS
D:A squat and ugly dog-headed humanoid.

N:23:Blue yeek
G:y:b
I:110:7:18:7:20:1
W:1:2:8:3
B:HIT:HURT:1d3
F:OPEN_DOOR | BASH_DOOR | DROP_60
S:1_IN_10 | 
S:BLINK
D:A small humanoid figure.

N:24:Whirlwind
G:*:s
I:115:4:25:5:0:1
W:1:3:0:3
B:ENGULF:BATTER:1d1
F:EMPTY_MIND | BASH_DOOR | RAND_25 | RAND_50 | FLYING
F:NO_FEAR | NO_CONF | NO_SLEEP
D:A small cyclone that stirs up the musty dungeon air.

N:25:Fruit bat
G:b:o
I:120:3:16:16:15:1
W:2:1:0:1
B:BITE:HURT:1d1
F:WEIRD_MIND | RAND_25 | FLYING | ANIMAL
D:A furry orange pest, fast and hard to hit.

N:26:Giant yellow centipede
G:c:y
I:110:7:8:6:30:1
W:1:1:0:2
B:BITE:HURT:1d1
B:STING:HURT:1d1
F:WEIRD_MIND | KILL_BODY | ANIMAL | RAND_50
D:Four feet long and carnivorous.  It has dozens of legs; all move in unison 
D:as it crawls this way and that.

N:27:Rock lizard
G:R:U
I:110:7:20:8:20:1
W:1:1:0:2
B:BITE:HURT:1d1
F:WEIRD_MIND | ANIMAL
D:A small lizard with a hardened hide.

N:28:Large white snake
G:J:w
I:100:12:4:13:99:1
W:1:1:0:2
B:BITE:HURT:1d1
B:CRUSH:HURT:1d2
F:WEIRD_MIND | RAND_50 | BASH_DOOR | 
F:ANIMAL
D:A legless reptile covered in overlapping scales.  It is milky-white in 
D:color, eight feet long, and well-protected.

N:29:Jackal
G:C:U
I:110:5:10:4:15:1
W:1:2:0:1
B:BITE:HURT:1d1
F:WEIRD_MIND | FRIENDS | ANIMAL
D:A yapping snarling dog, dangerous when in a pack.

N:30:White worm mass
G:w:w
I:100:6:7:3:15:1
W:1:4:0:1
B:CRAWL:HURT:1d1
F:MULTIPLY | WEIRD_MIND | RAND_25 | RAND_50 | 
F:ANIMAL | HURT_LITE | IM_POIS | 
F:NO_FEAR | STUPID
D:A large slimy mass of worms.

N:31:Grey mold
G:m:s
I:110:2:2:2:0:1
W:1:1:0:3
B:HIT:HURT:1d4
B:HIT:HURT:1d4
F:EMPTY_MIND | NEVER_MOVE | IM_POIS | 
F:NO_FEAR | NO_SLEEP | 
F:STUPID
D:A small, near-colorless growth on the dungeon floor.

N:32:Grey mushroom patch
G:,:s
I:110:1:2:2:0:1
W:1:2:0:1
B:SPORE:CONFUSE:1d4
F:EMPTY_MIND | NEVER_MOVE | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:Yum!  It looks quite tasty.

N:33:White icky thing
G:i:w
I:110:7:12:4:12:1
W:1:2:0:1
B:TOUCH:HURT:1d3
F:EMPTY_MIND | FRIEND | RAND_25 | RAND_50
D:A smallish, slimy, icky creature.

N:34:Blue ooze
G:j:b
I:105:6:8:7:0:1
W:1:3:0:4
B:CRAWL:COLD:1d4
F:EMPTY_MIND | RAND_25 | RAND_50 | 
F:DROP_60 | IM_COLD | NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:It's blue and it's oozing.

N:35:Floating eye
G:e:o
I:115:1:2:4:10:1
W:1:2:0:2
B:GAZE:PARALYZE
F:NEVER_MOVE | HURT_LITE | NO_FEAR
D:A disembodied eye, floating a few feet above the ground.

N:36:Slime mold
G:,:m
I:100:1:4:1:10:1
W:1:3:0:1
B:CRAWL:POISON:1d1
F:MULTIPLY | NEVER_MOVE | 
F:EMPTY_MIND | STUPID | NO_FEAR | NO_SLEEP | NO_CONF
D:Hideous green blobs:  crawling, oozing, and breeding.

## empty space (available for dungeon monsters) ##

N:38:Novice warrior
G:p:U
I:110:17:20:12:25:1
W:2:1:0:5
B:HIT:HURT:1d6
B:HIT:HURT:1d6
F:MALE | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | SMART
D:He looks inexperienced but tough.

N:39:Novice rogue
G:p:s
I:110:15:20:11:10:1:12
W:2:1:0:5
B:HIT:HURT:1d5
B:TOUCH:EAT_GOLD
F:MALE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_60 | EVIL | SMART
D:A rather shifty individual.

N:40:Novice mage
G:p:R
I:110:12:20:7:25:6
W:2:1:40:5
B:HIT:HURT:1d3
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | SMART | LOW_MANA_RUN
S:1_IN_6 | POW_2 | 
S:BOLT_MANA | ADD_MANA | BLINK | BLIND | CONF
D:He is leaving behind a trail of dropped spell components.

# This index is used in game code
N:41:Animated torch
G:~:U
I:110:10:8:4:10:1:14
W:2:2:0:2
B:HIT:FIRE:1d4
F:EMPTY_MIND | FUNKY_DEATH | FORCE_SLEEP | CHAR_MIMIC | IS_LIT | RAND_50 | 
F:IM_POIS | NO_FEAR | NO_CONF | NO_SLEEP | STUPID
D:A torch that somehow seems to have come alive.

N:42:Wild cat
G:f:U
I:120:7:25:10:7:1
W:2:2:0:5
B:CLAW:HURT:1d6
F:BASH_DOOR | ANIMAL
D:A larger than normal feline, hissing loudly.  Its velvet claws conceal a 
D:fistful of needles.

N:43:Giant black ant
G:a:D
I:110:10:8:12:30:1
W:2:2:0:1
B:BITE:HURT:1d4
F:WEIRD_MIND | FRIEND | BASH_DOOR | 
F:ANIMAL | STUPID
D:A black ant about three feet long.

N:44:Giant white ant
G:a:w
I:110:8:8:10:30:1
W:2:3:0:1
B:BITE:HURT:1d3
F:WEIRD_MIND | FRIENDS | BASH_DOOR | 
F:ANIMAL | STUPID
D:A white ant about two feet long.  One by itself is very weak, but you'll 
D:seldom see just one.

N:45:Metallic green centipede
G:c:g
I:120:9:5:10:25:1
W:2:1:0:2
B:BITE:HURT:1d1
B:STING:HURT:1d1
F:WEIRD_MIND | KILL_BODY | ANIMAL | RAND_50
D:Four feet long and carnivorous, shiny apple green and deadly fast.  It 
D:has dozens of legs; all move in unison as it crawls this way and that.

N:46:Giant green frog
G:R:g
I:110:18:12:8:35:1
W:2:1:0:3
B:BITE:HURT:1d3
F:WEIRD_MIND | RAND_25 | BASH_DOOR | 
F:ANIMAL
D:A frog as big as a wolf.

N:47:Salamander
G:R:o
I:110:12:8:12:80:1
W:2:1:0:3
B:BITE:FIRE:1d3
F:WEIRD_MIND | RAND_25 | ANIMAL | 
F:IM_FIRE
D:A small black and orange lizard.

N:48:Green worm mass
G:w:g
I:100:8:7:3:15:1
W:2:3:0:1
B:CRAWL:ACID:1d2
F:MULTIPLY | WEIRD_MIND | RAND_25 | RAND_50 | 
F:ANIMAL | HURT_LITE | IM_ACID | 
F:NO_FEAR | STUPID
D:A large slimy mass of worms.

N:49:Shrieker mushroom patch
G:,:R
I:110:1:4:3:0:1
W:2:2:20:1
F:FORCE_SLEEP | EMPTY_MIND | NEVER_MOVE | NEVER_BLOW | 
F:IM_POIS | NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
S:1_IN_4 | POW_0 | 
S:SHRIEK
D:Yum!  It looks quite tasty.  It doesn't sound so nice, though...

N:50:Yellow mushroom patch
G:,:y
I:110:1:2:3:0:1
W:2:1:0:2
B:SPORE:TERRIFY:1d6
F:EMPTY_MIND | NEVER_MOVE | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:Yum!  It looks quite tasty.

N:51:Blubbering icky thing
G:i:W
I:110:12:14:4:12:1
W:2:2:0:2
B:CRAWL:POISON:1d4
B:CRAWL:EAT_FOOD
F:EMPTY_MIND | FRIEND | RAND_50 | KILL_BODY | TAKE_ITEM | 
F:DROP_90
D:A smallish, slimy, icky, hungry creature.

N:52:White jelly
G:j:w
I:120:27:2:2:99:1
W:2:1:0:5
B:TOUCH:POISON:1d2
F:EMPTY_MIND | NEVER_MOVE | HURT_LITE | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:A large pile of white flesh.

## empty space (available for dungeon monsters) ##

N:54:Kobold
G:k:G
I:110:18:20:13:30:1
W:3:1:0:6
B:HIT:HURT:1d7
F:OPEN_DOOR | BASH_DOOR | DROP_60 | 
F:EVIL | IM_POIS
D:A small, dog-headed humanoid.

N:55:Brown yeek
G:y:u
I:110:12:18:12:15:1
W:3:1:12:11
B:HIT:HURT:1d4
F:OPEN_DOOR | BASH_DOOR | DROP_60
S:1_IN_7 | POW_1 | 
S:BLINK | SLOW | SCARE
D:A small, brown-colored humanoid with hedge magic spells.

N:56:Cave spider
G:S:D
I:120:6:8:8:80:1
W:3:2:0:3
B:BITE:HURT:1d5
F:WEIRD_MIND | FRIENDS | BASH_DOOR | 
F:ANIMAL
D:A black spider that moves in fits and starts.

N:57:Novice priest
G:p:Z
I:110:15:26:9:20:4
W:3:1:34:5
B:HIT:HURT:1d5
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | SMART | LOW_MANA_RUN
S:1_IN_8 | POW_2 | 
S:HEAL | WOUND | SCARE
D:He is tripping over his priestly robes.

N:58:Metallic blue centipede
G:c:b
I:120:9:6:11:15:1
W:3:1:0:3
B:BITE:HURT:1d3
B:STING:HURT:1d3
F:WEIRD_MIND | KILL_BODY | ANIMAL | RAND_50
D:Five feet long and carnivorous, shiny royal blue and deadly fast.  It has 
D:dozens of legs; all move in unison as it crawls this way and that.

N:59:Dwarf python
G:J:y
I:110:22:6:15:30:1
W:3:1:0:4
B:CRUSH:HURT:1d8
F:WEIRD_MIND | RAND_25 | BASH_DOOR | 
F:ANIMAL
D:One of the smaller pythons; it is about ten feet long and quite muscular.

N:60:Giant white louse
G:l:w
I:120:1:6:3:10:1
W:3:4:0:1
B:BITE:HURT:1d1
F:MULTIPLY | WEIRD_MIND | RAND_25 | RAND_50 | 
F:ANIMAL
D:It is six inches long.

N:61:Yellow worm mass
G:w:y
I:100:10:7:3:10:1
W:3:3:0:1
B:CRAWL:LOSE_DEX:1d3
F:MULTIPLY | WEIRD_MIND | RAND_25 | RAND_50 | 
F:ANIMAL | HURT_LITE | NO_FEAR | 
F:STUPID
D:A large slimy mass of worms.

N:62:Spotted mushroom patch
G:,:o
I:120:1:2:3:0:1
W:3:1:0:2
B:SPORE:POISON:2d4
F:EMPTY_MIND | NEVER_MOVE | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:Yum!  It looks quite tasty.

N:63:Silver jelly
G:j:W
I:120:36:24:3:0:1
W:3:1:20:10
B:TOUCH:EAT_LITE:1d3
B:TOUCH:EAT_LITE:1d3
F:CLOUD_SURROUND | EMPTY_MIND | IS_LIT | 
F:NEVER_MOVE | HURT_LITE | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
S:1_IN_16 | POW_0 | 
S:DRAIN_MANA
D:A large pile of silver flesh that sucks all light from its surroundings.

N:64:Yellow jelly
G:j:y
I:120:36:2:3:99:1
W:3:1:20:9
B:TOUCH:POISON:1d3
F:EMPTY_MIND | NEVER_MOVE | HURT_LITE | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
S:1_IN_12 | POW_0 | 
S:DRAIN_MANA
D:A large pile of yellow flesh.

N:65:Radiation eye
G:e:R
I:110:8:8:5:10:1
W:3:2:30:8
B:GAZE:LOSE_STR:1d6
F:NEVER_MOVE | HURT_LITE | NO_FEAR
S:1_IN_11 | POW_0 | 
S:DRAIN_MANA
D:A disembodied eye, crackling with energy.

N:66:Black naga
G:n:D
I:110:20:16:10:60:1
W:3:1:0:5
B:CRUSH:HURT:1d7
F:FEMALE | RAND_25 | BASH_DOOR | TAKE_ITEM | 
F:DROP_60 | EVIL
D:A large black snake with a woman's head and torso.

N:67:Poltergeist
G:G:W
I:110:5:8:8:10:1:15
W:3:2:70:8
B:TOUCH:TERRIFY
F:INVISIBLE | COLD_BLOOD | RAND_25 | RAND_50 | PASS_WALL | TAKE_ITEM | 
F:FLYING | DROP_60 | DROP_90 | UNDEAD | EVIL | 
F:IM_BLUNT | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_16 | POW_0 | 
S:BLINK
D:A ghastly, ghostly form.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:70:Novice paladin
G:p:W
I:110:20:20:12:25:1
W:4:1:20:7
B:HIT:HURT:1d7
B:HIT:HURT:1d7
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | SMART
S:1_IN_10 | POW_1 | 
S:WOUND | SCARE
D:An adventurer both devoutly religious and skillful in combat.

N:71:Novice ranger
G:p:G
I:110:20:20:10:10:1
W:4:1:20:7
B:HIT:HURT:1d5
B:HIT:HURT:1d5
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | SMART
S:1_IN_9 | POW_2 | 
S:ARROW | CURE
D:An agile hunter, ready and relaxed.

N:72:Metallic red centipede
G:c:r
I:120:13:8:13:20:1
W:4:1:0:4
B:BITE:HURT:1d5
B:STING:HURT:1d5
F:WEIRD_MIND | KILL_BODY | ANIMAL | RAND_50
D:Six feet long and carnivorous, shiny russet red and deadly fast.  It has 
D:dozens of legs; all move in unison as it crawls this way and that.

N:73:Clear worm mass
G:w:w
I:100:7:7:3:10:1:12
W:4:3:0:2
B:CRAWL:POISON:1d2
F:MULTIPLY | ATTR_CLEAR | WEIRD_MIND | INVISIBLE | 
F:RAND_25 | RAND_50 | ANIMAL | HURT_LITE | IM_POIS | 
F:NO_FEAR | STUPID
D:A disgusting mass of poisonous worms.

N:74:Blue jelly
G:j:b
I:110:40:2:3:99:1
W:4:1:0:11
B:TOUCH:COLD:1d6
F:EMPTY_MIND | COLD_BLOOD | NEVER_MOVE | 
F:HURT_LITE | IM_COLD | NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:A large pile of pulsing blue flesh.

N:75:Creeping copper coins
G:$:u
I:100:22:3:18:10:1:14
W:4:2:0:6
B:HIT:HURT:3d3
F:CHAR_MIMIC | EMPTY_MIND | COLD_BLOOD | 
F:BASH_DOOR | ONLY_GOLD | DROP_1D2 | 
F:IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
D:An animated pile of copper coins.

N:76:Skeleton kobold
G:s:w
I:110:20:20:16:40:1
W:4:1:0:6
B:HIT:HURT:1d5
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:UNDEAD | EVIL | RES_EDGED | IM_ELEC | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_STUN | NO_SLEEP
D:A small, animated kobold skeleton.

N:77:Brown mold
G:m:u
I:110:25:3:5:0:1
W:4:1:0:7
B:HIT:CONFUSE:1d4
F:EMPTY_MIND | NEVER_MOVE | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:A strange brown growth on the dungeon floor.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##


N:80:Green glutton ghost
G:G:g
I:110:6:10:8:10:1:15
W:5:2:0:13
B:SLIME:EAT_FOOD:1d1
F:INVISIBLE | COLD_BLOOD | RAND_25 | RAND_50 | PASS_WALL | FLYING | 
F:DROP_60 | DROP_90 | UNDEAD | EVIL | 
F:IM_BLUNT | NO_CONF | NO_SLEEP
D:A very ugly green ghost with a voracious appetite.

N:81:Large kobold
G:k:b
I:110:50:20:16:25:1
W:5:1:0:11
B:HIT:HURT:1d10
F:OPEN_DOOR | BASH_DOOR | DROP_90 | 
F:EVIL | IM_POIS
D:A man-sized figure with the all too recognizable face of a kobold.

N:82:Grey rat
G:r:W
I:110:12:10:6:20:1
W:5:3:0:1
B:BITE:HURT:2d4
F:FORCE_SLEEP | WEIRD_MIND | BASH_DOOR | MULTIPLY
F:ANIMAL
D:A rodent the size of a dog with sleek grey fur and a pink nose.  Ignore the 
D:teeth, and it might actually look cute.

N:83:Soldier ant
G:a:W
I:110:26:10:12:10:1
W:5:4:0:4
B:BITE:HURT:2d5
F:WEIRD_MIND | FRIENDS | BASH_DOOR | 
F:ANIMAL | STUPID
D:A large ant with powerful mandibles.

N:84:Brain ooze
G:j:i
I:110:16:8:7:0:1
W:5:2:0:4
B:CRAWL:CONFUSE:1d1
B:CRAWL:BATTER:5d1
F:WEIRD_MIND | RAND_25 | RAND_50 | FRIEND | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:It oozes towards you, and your head starts to hurt...

N:85:Green jelly
G:j:g
I:120:75:2:3:99:1
W:5:1:0:17
B:TOUCH:ACID:1d2
F:EMPTY_MIND | NEVER_MOVE | HURT_LITE | IM_ACID | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:A large pile of pulsing green flesh.

N:86:Bloodshot eye
G:e:r
I:110:15:12:6:10:1
W:5:2:20:14
B:GAZE:BLIND:2d6
F:NEVER_MOVE | HURT_LITE | NO_FEAR
S:1_IN_9 | POW_0 | 
S:DRAIN_MANA
D:A disembodied eye, bloodshot and nasty.

N:87:Green naga
G:n:m
I:110:30:18:10:60:1
W:5:1:0:10
B:CRUSH:HURT:1d8
B:SPIT:ACID:2d6
F:FEMALE | RAND_25 | BASH_DOOR | TAKE_ITEM | 
F:DROP_60 | EVIL | IM_ACID
D:A large snake with a woman's head and torso.  Her mud-colored skin glistens 
D:with acid.

N:88:Animated dagger
G:|:z
I:120:12:14:15:5:1
W:5:3:45:8
B:HIT:WOUND:1d4
F:FORCE_SLEEP | EMPTY_MIND | FRIEND | 
F:KILL_BODY | FLYING | 
F:IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | RES_WATER | RES_NEXUS | 
F:RES_NETHR | RES_CHAOS | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
S:1_IN_10 | POW_0 | 
S:TELE_SELF_TO
D:Nasty little animated daggers looking for warm meat.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:91:Novice warrior
G:p:U
I:110:17:20:13:25:1
W:6:3:0:7
B:HIT:HURT:1d6
B:HIT:HURT:1d6
F:MALE | FRIENDS | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | SMART
D:He looks inexperienced but tough, and he understands teamwork.

N:92:Novice rogue
G:p:s
I:110:15:20:11:10:1:12
W:6:4:0:7
B:HIT:HURT:1d6
B:TOUCH:EAT_GOLD
F:MALE | FRIENDS | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_60 | EVIL | SMART
D:A rather shifty individual, who has joined a mutual-aid society.

N:93:Novice mage
G:p:R
I:110:12:20:7:25:6
W:6:3:40:7
B:HIT:HURT:1d3
F:MALE | FORCE_SLEEP | FRIENDS | 
F:OPEN_DOOR | BASH_DOOR | DROP_60 | 
F:SMART | LOW_MANA_RUN
S:1_IN_6 | POW_2 | 
S:BOLT_MANA | ADD_MANA | BLINK | BLIND | CONF
D:He and his friends are leaving behind a trail of dropped spell components.

N:94:Green icky thing
G:i:m
I:110:15:14:8:20:1
W:6:2:0:7
B:TOUCH:ACID:2d5
F:EMPTY_MIND | FRIEND | RAND_50 | 
F:IM_ACID
D:A smallish, slimy, icky, acidic creature.

N:95:Green mold
G:m:g
I:110:45:4:6:0:1
W:6:2:0:10
B:HIT:TERRIFY:1d5
F:EMPTY_MIND | NEVER_MOVE | IM_ACID | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:A strange growth on the dungeon floor.

N:96:Night lizard
G:R:D
I:110:24:14:16:20:1
W:6:2:14:9
B:BITE:COLD:2d7
F:WEIRD_MIND | ANIMAL | 
F:BASH_DOOR | RAND_25 | 
F:IM_COLD
S:1_IN_5 | 
S:DARKNESS
D:A black lizard with overlapping scales and a powerful jaw.  Its bite is 
D:as cold as night, and black night surrounds it.

N:97:Rattlesnake
G:J:r
I:110:20:6:12:10:1
W:6:1:0:11
B:BITE:POISON:2d9
F:WEIRD_MIND | RAND_50 | BASH_DOOR | 
F:ANIMAL | IM_POIS
D:A slender-bodied snake about four feet long.  That angry rattle you hear 
D:is a warning, and those fangs you see another; this animal can be 
D:dangerous if cornered.

N:98:Blue worm mass
G:w:b
I:100:18:7:4:10:1
W:6:3:0:2
B:CRAWL:COLD:1d4
F:MULTIPLY | WEIRD_MIND | COLD_BLOOD | 
F:RAND_25 | RAND_50 | ANIMAL | HURT_LITE | IM_COLD | 
F:NO_FEAR | STUPID
D:A large slimy mass of worms.

N:99:Giant pink frog
G:R:i
I:110:15:12:16:30:1
W:6:2:0:16
B:BITE:LOSE_STR:2d4
F:RAND_50 | BASH_DOOR | ANIMAL
D:It looks poisonous.

N:100:Snaga
G:o:U
I:110:28:20:13:30:1
W:6:2:0:10
B:HIT:HURT:1d7
F:MALE | FRIENDS | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | ORC | EVIL | HURT_LITE
D:He is one of the many weaker 'slave' orcs, often mistakenly known as a 
D:goblin.

N:101:Creeping silver coins
G:$:s
I:110:36:4:18:10:1:14
W:6:2:0:12
B:HIT:BATTER:2d6
F:CHAR_MIMIC | EMPTY_MIND | COLD_BLOOD | 
F:BASH_DOOR | ONLY_GOLD | DROP_60 | DROP_1D2 | 
F:IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
D:A pile of silver coins, crawling forward on thousands of tiny legs.

N:102:Giant clear centipede
G:c:w
I:110:13:12:13:30:1:18
W:6:2:0:12
B:BITE:HURT:2d3
B:STING:HURT:2d3
F:WEIRD_MIND | KILL_BODY | ANIMAL | RAND_50 | 
F:ATTR_CLEAR | INVISIBLE
D:An invisible centipede, four feet long and carnivorous, prowling the 
D:dungeon on dozens of legs.

N:103:Flesh golem
G:g:R
I:110:44:12:12:10:1
W:6:2:0:18
B:HIT:HURT:1d6
B:HIT:HURT:1d6
F:EMPTY_MIND | BASH_DOOR | IM_ELEC | 
F:NO_FEAR | NO_CONF | NO_SLEEP
D:A shambling humanoid monster with long scars.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:106:Dark elf
G:h:D
I:110:24:20:10:20
W:7:1:12:17
B:HIT:HURT:1d6
B:HIT:HURT:1d6
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_90 | EVIL | HURT_LITE | SMART
S:1_IN_10 | POW_2 | 
S:DARKNESS | CONF
D:An elven figure with jet black skin and white hair.  His eyes are large 
D:and twisted with evil.

N:107:Novice priest
G:p:Z
I:110:12:20:9:20:4
W:7:3:34:7
B:HIT:HURT:1d5
F:MALE | FORCE_SLEEP | FRIENDS | 
F:OPEN_DOOR | BASH_DOOR | DROP_60 | 
F:SMART | LOW_MANA_RUN
S:1_IN_8 | POW_2 | 
S:HEAL | WOUND | SCARE
D:He may be tripping over his priestly robes, but he has friends.

N:108:Yellow yeek
G:y:y
I:110:18:18:12:10:3
W:7:1:12:20
B:HIT:HURT:1d6
F:OPEN_DOOR | BASH_DOOR | DROP_60
S:1_IN_4 | POW_3 | 
S:BLINK | SLOW | SCARE | ADD_MANA | BOLT_ELEC
D:A little humanoid clothed in yellow casting magic spells at you.

N:109:Kobold dart-thrower
G:k:g
I:110:27:24:13:20:1
W:7:3:20:12
B:HIT:HURT:1d8
F:FRIEND | OPEN_DOOR | BASH_DOOR | 
F:DROP_90 | EVIL | IM_POIS
S:1_IN_5 | POW_3 | 
S:PMISSL
D:A shifty-looking dog-headed humanoid that throws poisoned darts.  Usually 
D:found in small groups.

N:110:Manes
G:I:u
I:110:20:20:14:30:1
W:6:2:0:11
B:HIT:HURT:1d7
F:FRIENDS | OPEN_DOOR | BASH_DOOR | 
F:DEMON | EVIL | IM_FIRE | NO_FEAR
D:A minor but aggressive demon.

N:111:Giant salamander
G:R:y
I:110:25:6:15:25:1
W:7:1:0:23
B:BITE:FIRE:3d5
F:FORCE_SLEEP | RAND_25 | ANIMAL | 
F:IM_FIRE
D:A large black and yellow lizard.  You'd better run away!

N:112:Pink naga
G:n:i
I:110:36:20:12:60:1
W:7:2:0:22
B:CRUSH:HURT:1d10
B:BITE:LOSE_STR:1d4
F:FEMALE | RAND_25 | BASH_DOOR | TAKE_ITEM | 
F:DROP_60 | EVIL
D:A large pink snake with a woman's head and torso.  Her serpent tongue 
D:flicks in and out as she scents the air.

N:113:Bloodshot icky thing
G:i:r
I:110:20:14:10:20:1
W:7:2:16:10
B:TOUCH:HURT:1d4
B:CRAWL:ACID:2d4
F:EMPTY_MIND | FRIEND | RAND_50 | 
F:IM_POIS
S:1_IN_11 | POW_0 | 
S:DRAIN_MANA
D:A strange, slimy, icky creature.

N:114:Purple mushroom patch
G:,:p
I:110:1:2:1:0:1
W:7:2:0:18
B:SPORE:LOSE_CON:1d2
B:SPORE:LOSE_CON:1d2
F:EMPTY_MIND | NEVER_MOVE | NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:Yum!  It looks quite tasty.

N:115:Giant black louse
G:l:D
I:120:1:6:3:10:1
W:7:3:0:2
B:BITE:HURT:1d2
F:MULTIPLY | WEIRD_MIND | RAND_50 | 
F:ANIMAL
D:It makes you itch just to look at it.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:119:Wood spider
G:S:U
I:120:8:8:10:60:1
W:8:2:0:10
B:BITE:HURT:1d4
B:STING:POISON:1d4
F:WEIRD_MIND | FRIENDS | BASH_DOOR | 
F:ANIMAL | IM_POIS
D:A venomous brown spider.  It scuttles towards you.

N:120:Cave orc
G:o:G
I:110:36:20:5:30:1
W:8:2:0:17
B:HIT:HURT:1d10
F:MALE | FRIENDS | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | ORC | EVIL | HURT_LITE
D:He is often found in huge numbers in deep caves.

N:121:Novice paladin
G:p:W
I:110:20:20:15:25:1
W:8:3:20:11
B:HIT:HURT:1d7
B:HIT:HURT:1d7
F:MALE | FORCE_SLEEP | FRIENDS | 
F:OPEN_DOOR | BASH_DOOR | DROP_60 | 
F:SMART
S:1_IN_9 | POW_1 | 
S:WOUND | SCARE
D:An adventurer both devoutly religious and skillful in combat, who has 
D:comrades ready to defy evil standing by his side.

N:122:Novice ranger
G:p:G
I:110:20:20:10:10:1
W:8:3:20:11
B:HIT:HURT:1d5
B:HIT:HURT:1d5
F:MALE | FORCE_SLEEP | FRIENDS | 
F:OPEN_DOOR | BASH_DOOR | DROP_60 | 
F:SMART
S:1_IN_9 | POW_2 | 
S:ARROW | CURE
D:An agile hunter, ready and relaxed, with buddies to aid him in the chase.

N:123:Pink jelly
G:j:i
I:110:85:2:3:99:1
W:8:1:0:22
B:TOUCH:LOSE_STR:1d5
F:EMPTY_MIND | NEVER_MOVE | HURT_LITE | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:A large pulsating mound of red flesh.

N:124:Red worm mass
G:w:r
I:100:16:7:8:10:1
W:8:3:0:2
B:CRAWL:FIRE:1d6
F:MULTIPLY | EMPTY_MIND | RAND_25 | RAND_50 | BASH_DOOR | 
F:ANIMAL | HURT_LITE | IM_FIRE | 
F:NO_FEAR | STUPID
D:A large fiery mass of worms.

N:125:Lemure
G:I:U
I:110:40:20:15:30:1
W:9:2:0:15
B:HIT:HURT:1d9
F:FRIENDS | OPEN_DOOR | BASH_DOOR | 
F:DEMON | EVIL | IM_FIRE | NO_FEAR
D:The larval form of a major demon.

## empty space (available for dungeon monsters) ##

N:127:Novice breather
G:p:r
I:110:27:20:8:20:5
W:9:2:30:25
B:HIT:HURT:1d5
B:HIT:HURT:1d5
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:ONLY_GOLD | DROP_90 | SMART 
S:1_IN_1 | POW_3 | 
S:BRTH_FIRE
D:A nasty little fellow with a potion of booze and a match.

N:128:Hairy mold
G:m:o
I:110:60:4:6:0:1
W:9:2:0:24
B:HIT:POISON:2d10
F:EMPTY_MIND | NEVER_MOVE | IM_POIS | CLOUD_SURROUND | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:A hairy growth on the dungeon floor.  A strange milky cloud surrounds it...

N:129:Disenchanter eye
G:e:P
I:120:30:12:7:10:1
W:9:2:20:20
B:GAZE:UN_BONUS
F:ATTR_MULTI | NEVER_MOVE | HURT_LITE | RES_DISEN | 
F:NO_FEAR
S:1_IN_4 | POW_0 | 
S:DRAIN_MANA
D:A disembodied eye, crackling with magic.

N:130:Novice archer
G:p:w
I:110:27:20:8:20:5
W:9:2:30:25
B:HIT:HURT:1d5
B:HIT:HURT:1d5
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:ONLY_GOLD | DROP_90 | SMART | ARCHER
S:1_IN_1 | POW_3 | 
S:ARROW
D:A nasty little fellow with a bow and arrow.

N:131:Spitting cobra
G:J:s
I:110:27:8:15:8:2
W:9:1:0:25
B:SPIT:BLIND:1d2
B:BITE:POISON:3d4
F:WEIRD_MIND | RAND_50 | BASH_DOOR | 
F:ANIMAL | IM_POIS
S:1_IN_3 | POW_0 | 
S:LASH
D:A large, impressively-hooded cobra, six feet long and ash-grey in color.  
D:Its fangs drip with poison and its spit can blind.

N:132:Skeleton human
G:s:w
I:110:45:20:15:30:1
W:9:1:0:23
B:HIT:HURT:1d8
B:HIT:HURT:1d8
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:UNDEAD | EVIL | RES_EDGED | IM_ELEC | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_STUN | NO_SLEEP
D:An animated human skeleton with shield and sword.

N:133:Orc shaman
G:o:r
I:110:31:20:10:20:3
W:9:1:43:30
B:HIT:HURT:1d5
B:HIT:HURT:1d5
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_90 | ORC | EVIL | HURT_LITE
S:1_IN_8 | POW_4 | 
S:BOLT_MANA | BLINK | WOUND
D:An orc dressed in skins who gestures wildly.

N:134:Zombified kobold
G:z:s
I:110:33:20:10:30:1
W:9:2:0:19
B:HIT:POISON:1d6
B:HIT:HURT:2d4
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:UNDEAD | EVIL | IM_POIS | NO_FEAR | NO_SLEEP
D:An animated kobold corpse.  Flesh falls off in large chunks as it shambles 
D:forward.

N:135:Baby blue dragon
G:d:b
I:110:70:20:12:60:1
W:9:3:20:30
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d5
F:FORCE_SLEEP | BASH_DOOR | POWERFUL | 
F:ONLY_GOLD | DROP_60 | DROP_1D2 | 
F:DRAGON | EVIL | IM_ELEC
S:1_IN_14 | POW_0 | 
S:BRTH_ELEC
D:This hatchling dragon is still soft, its eyes unaccustomed to light and its 
D:scales a pale blue.

N:136:Baby white dragon
G:d:w
I:110:70:20:12:60:1
W:9:3:20:30
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d5
F:FORCE_SLEEP | COLD_BLOOD | BASH_DOOR | POWERFUL | 
F:ONLY_GOLD | DROP_60 | DROP_1D2 | 
F:DRAGON | EVIL | IM_COLD
S:1_IN_14 | POW_0 | 
S:BRTH_COLD
D:This hatchling dragon is still soft, its eyes unaccustomed to light and its 
D:scales a pale white.

N:137:Baby black dragon
G:d:s
I:110:70:20:12:60:1
W:9:3:20:30
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d5
F:FORCE_SLEEP | BASH_DOOR | POWERFUL | 
F:ONLY_GOLD | DROP_60 | DROP_1D2 | 
F:DRAGON | EVIL | IM_ACID
S:1_IN_14 | POW_0 | 
S:BRTH_ACID
D:This hatchling dragon is still soft, its eyes unaccustomed to light and its 
D:scales a dull black.

N:138:Wolf
G:C:u
I:120:16:30:15:20:1
W:9:2:0:12
B:BITE:HURT:1d5
F:WEIRD_MIND | FRIENDS | RAND_25 | BASH_DOOR | 
F:ANIMAL
D:It howls and snaps at you.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:141:Baby green dragon
G:d:g
I:110:70:20:12:60:1
W:10:3:20:33
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d5
F:FORCE_SLEEP | BASH_DOOR | POWERFUL | 
F:ONLY_GOLD | DROP_60 | DROP_1D2 | 
F:DRAGON | EVIL | IM_POIS
S:1_IN_14 | POW_0 | 
S:BRTH_POIS
D:This hatchling dragon is still soft, its eyes unaccustomed to light and its 
D:scales a sickly green.

N:142:Dark elven mage
G:h:R
I:110:55:20:10:20:8
W:17:1:32:30
B:HIT:HURT:1d4
B:HIT:HURT:1d4
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | EVIL | HURT_LITE | 
F:SMART | LOW_MANA_RUN
S:1_IN_2 | POW_6 | 
S:BALL_POIS | BOLT_MANA | ADD_MANA | DARKNESS | BLIND | CONF
D:A dark elven figure, dressed all in black, hurling spells at you.

N:143:Dark elven warrior
G:h:U
I:110:85:20:14:20:1
W:12:1:0:28
B:HIT:WOUND:2d9
B:HIT:WOUND:2d9
F:MALE | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | EVIL | HURT_LITE | 
F:SMART
D:A dark elven figure in armour, ready with his sword.

N:144:Panther
G:f:u
I:120:31:25:15:4:1:18
W:10:2:0:30
B:CLAW:WOUND:1d4
B:BITE:WOUND:1d8
F:BASH_DOOR | ANIMAL
D:A large black cat, stalking you with intent.  It thinks you're its next 
D:meal.

N:145:Giant fruit fly
G:F:G
I:115:2:8:7:10:1
W:10:4:0:2
B:BITE:HURT:1d2
F:MULTIPLY | WEIRD_MIND | RAND_25 | RAND_50 | FLYING | 
F:ANIMAL
D:A fast-breeding, annoying pest.

N:146:Giant blue ant
G:a:b
I:110:25:10:13:10:1
W:9:3:0:25
B:BITE:ELEC:3d4
F:WEIRD_MIND | FRIENDS | RAND_25 | BASH_DOOR | 
F:ANIMAL | IM_ELEC | STUPID
D:A giant ant that crackles with energy.

N:147:Clear mushroom patch
G:,:w
I:120:1:4:1:0:1:15
W:10:2:0:3
B:SPORE:HURT:1d1
F:MULTIPLY | ATTR_CLEAR | EMPTY_MIND | INVISIBLE | 
F:NEVER_MOVE | NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:Yum!  It looks quite tasty.

N:148:Air spirit
G:E:B
I:130:24:12:15:20:1:15
W:10:3:0:25
B:HIT:HURT:1d3
F:EMPTY_MIND | INVISIBLE | COLD_BLOOD | 
F:RAND_25 | RAND_50 | BASH_DOOR | FLYING | EVASIVE | 
F:IM_ELEC | IM_POIS | NO_FEAR | NO_CONF | NO_SLEEP
D:A whirlwind of sentient air.

N:149:Killer brown beetle
G:K:u
I:110:45:10:24:30:1
W:10:1:0:30
B:BITE:HURT:3d5
F:WEIRD_MIND | BASH_DOOR | ANIMAL
D:A vicious insect with a tough carapace.

N:150:Tengu
G:I:R
I:120:36:20:16:30:1
W:10:1:43:30
B:HIT:HURT:1d6
F:OPEN_DOOR | BASH_DOOR | FLYING | EVASIVE | RES_TPORT | 
F:DEMON | EVIL | IM_FIRE | NO_FEAR | 
F:LOW_MANA_RUN
S:1_IN_3 | POW_4 | 
S:BLINK | TELE_SELF_TO | TELE_TO
D:A fast-moving demon that blinks quickly in and out of existence; no other 
D:demon matches its teleporting mastery.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:153:Hill orc
G:o:u
I:110:40:20:15:30:1
W:11:2:0:24
B:HIT:HURT:1d13
F:MALE | FRIENDS | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | ORC | EVIL
D:A hardy well-weathered survivor.

N:154:Gnome mage
G:h:R
I:110:30:20:10:15:8
W:11:1:40:33
B:HIT:HURT:1d5
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | SMART | LOW_MANA_RUN
S:1_IN_2 | POW_4 | 
S:BALL_POIS | BOLT_COLD | BOLT_MANA | 
S:ADD_MANA | BLINK | DARKNESS | 
S:S_MONSTER
D:A mage of short stature.

N:156:Hippogriff
G:H:U
I:110:75:12:7:10:1
W:11:1:0:25
B:CLAW:WOUND:2d5
B:BITE:HURT:2d5
F:BASH_DOOR | FLYING | ANIMAL
D:A winged horse with an eagle's neck and claws.  It looks weird.

N:157:Knobble-stick
G:s:i
I:120:25:25:15:0:1
W:11:6:250:25
B:HIT:BATTER:1d7
F:NOMISS | EMPTY_MIND | COLD_BLOOD | 
F:FLYING | EVASIVE | RES_EDGED | IM_ELEC | IM_COLD | IM_POIS | RES_WATER | 
F:RES_NETHR | RES_TPORT | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_3 | POW_1 | 
S:BLINK | TELE_SELF_TO
D:A animated human femur painted bright florescent pink.  It dances about 
D:you and hits you every time you make a mistake.

N:158:Lost soul
G:G:s
I:110:15:15:8:10:1:15
W:10:4:70:20
B:HIT:HURT:2d9
B:TOUCH:LOSE_WIS
F:INVISIBLE | COLD_BLOOD | RAND_50 | PASS_WALL | TAKE_ITEM | FLYING | 
F:DROP_60 | DROP_90 | UNDEAD | EVIL | 
F:IM_BLUNT | IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_16 | POW_0 | 
S:TPORT | DRAIN_MANA
D:A pale, flitting spirit.  It is almost insubstantial.

N:159:Baby red dragon
G:d:r
I:110:80:20:12:60:1
W:11:3:20:37
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d5
F:FORCE_SLEEP | BASH_DOOR | POWERFUL | 
F:ONLY_GOLD | DROP_60 | DROP_1D2 | 
F:DRAGON | EVIL | IM_FIRE
S:1_IN_14 | POW_0 | 
S:BRTH_FIRE
D:This hatchling dragon is still soft, its eyes unaccustomed to light and its 
D:scales a pale red.

N:160:Giant yellow scorpion
G:S:y
I:110:50:12:10:20:1
W:11:1:0:25
B:BITE:HURT:1d8
B:STING:POISON:2d5
F:WEIRD_MIND | BASH_DOOR | ANIMAL
D:A giant scorpion with a sharp stinger.

N:161:Clay golem
G:g:U
I:110:120:12:20:10:1
W:11:2:0:40
B:HIT:HURT:1d8
B:HIT:HURT:1d8
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | 
F:RES_EDGED | HURT_ROCK | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
D:An animated statue made out of hardened clay.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:164:Creeping gold coins
G:$:y
I:110:60:5:18:10:1:14
W:12:2:0:25
B:HIT:BATTER:3d6
F:CHAR_MIMIC | EMPTY_MIND | COLD_BLOOD | 
F:BASH_DOOR | ONLY_GOLD | DROP_90 | DROP_1D2 | 
F:IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
D:A pile of golden coins, crawling forward on thousands of tiny legs.

N:165:Swordsman
G:p:U
I:110:65:20:20:20:1
W:12:1:0:36
B:HIT:WOUND:2d8
B:HIT:WOUND:2d8
F:MALE | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | SMART
D:A warrior proud of his shiny blade.

N:166:Master yeek
G:y:U
I:110:36:18:15:10:4
W:12:2:20:33
B:HIT:HURT:1d8
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | SMART | LOW_MANA_RUN
S:1_IN_4 | POW_9 | 
S:BALL_POIS | ADD_MANA | BLINK | TPORT | TELE_SELF_TO | BLIND | SLOW | SCARE | 
S:S_MONSTER
D:A small humanoid that radiates some power.

N:167:Stegocentipede
G:c:u
I:120:50:12:28:30:1
W:12:2:0:25
B:BITE:HURT:2d5
B:STING:HURT:2d5
F:WEIRD_MIND | BASH_DOOR | KILL_BODY | RAND_25 | ANIMAL
D:A vast armoured centipede with massive mandibles and a spiked tail.  Dozens 
D:of legs carry it towards you.

N:168:Pseudo-dragon
G:d:o
I:110:110:20:15:40:1
W:12:3:35:52
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d5
F:FORCE_SLEEP | BASH_DOOR | DROP_60 | 
F:DRAGON
S:1_IN_9 | POW_3 | 
S:BRTH_LITE | BRTH_DARK | SCARE | CONF
D:A small relative of the dragon that inhabits dark caves.

N:169:White wolf
G:C:w
I:120:20:30:14:20:1
W:12:2:0:18
B:BITE:HURT:1d6
B:BITE:COLD:1d3
F:WEIRD_MIND | FRIENDS | RAND_25 | BASH_DOOR | 
F:ANIMAL | IM_COLD
D:A large and muscled wolf from the northern wastes.  Its breath is cold and 
D:icy and its fur coated in frost.

N:170:Rock worm mass
G:w:u
I:100:13:10:28:15:1
W:12:3:0:4
B:CRAWL:ACID:1d7
F:MULTIPLY | WEIRD_MIND | RAND_25 | RAND_50 | BASH_DOOR | KILL_WALL | 
F:ANIMAL | RES_EDGED | HURT_ROCK | IM_ACID | IM_POIS | 
F:NO_FEAR | STUPID
D:A disgusting mass of worms, indistinguishable from the stone around them 
D:until they move.  Acid drips from the worms and eats through the floor.

N:171:Grape jelly
G:j:P
I:110:150:2:3:99:1
W:12:3:30:60
B:TOUCH:EXP_10
F:EMPTY_MIND | IS_LIT | NEVER_MOVE | 
F:HURT_LITE | IM_POIS | NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
S:1_IN_10 | POW_0 | 
S:DRAIN_MANA
D:A pulsing mound of glowing flesh.

N:172:Spotted jelly
G:j:o
I:120:35:12:5:99:1
W:12:3:0:30
B:TOUCH:ACID:2d6
B:TOUCH:ACID:2d6
B:TOUCH:ACID:2d6
F:EMPTY_MIND | COLD_BLOOD | NEVER_MOVE | 
F:HURT_LITE | IM_ACID | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:A strange jelly thing, covered in discoloured blotches.

N:173:Zombified human
G:z:s
I:110:70:20:12:20:1
W:12:2:0:39
B:HIT:POISON:2d6
B:HIT:HURT:2d6
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:UNDEAD | EVIL | IM_POIS | NO_FEAR | NO_SLEEP
D:A shambling human corpse dropping chunks of flesh behind it.

N:174:Light hound
G:Z:o
I:110:15:30:15:0:1
W:12:2:10:30
B:BITE:HURT:1d6
F:FORCE_SLEEP | IS_LIT | FRIENDS | 
F:BASH_DOOR | ANIMAL | NO_SLEEP
S:1_IN_5 | POW_0 | 
S:BRTH_LITE
D:A brilliant canine form whose light hurts your eyes, even at this distance.

N:175:Dark hound
G:Z:D
I:110:15:30:15:0:1
W:12:2:10:30
B:BITE:HURT:1d6
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | HURT_LITE | 
F:ANIMAL | NO_SLEEP
S:1_IN_5 | POW_0 | 
S:BRTH_DARK
D:A hole in the air in the shape of a huge hound.  No light falls upon its 
D:form.

N:176:Black ooze
G:j:D
I:90:22:10:6:1:1
W:12:3:20:4
B:TOUCH:ACID:2d4
F:MULTIPLY | EMPTY_MIND | RAND_50 | OPEN_DOOR | BASH_DOOR | KILL_BODY | 
F:TAKE_ITEM | DROP_60 | IM_POIS | 
F:NO_FEAR | STUPID
S:1_IN_11 | POW_0 | 
S:DRAIN_MANA
D:A strange, inky puddle creeping around the dungeon floor.

N:177:Dark naga
G:n:s
I:110:60:20:15:50:5
W:14:2:22:40
B:CRUSH:HURT:1d5
B:BITE:HURT:1d5
F:FEMALE | RAND_25 | BASH_DOOR | TAKE_ITEM | HURT_LITE | 
F:DROP_90 | EVIL
S:1_IN_4 | POW_4 | 
S:BOLT_COLD | ADD_MANA | HEAL | DARKNESS | CONF | HOLD
D:A grey-white snake with a woman's head and torso.  As she casts about in 
D:complex patterns on the floor, magic gathers and unleashes...

N:178:Bilge rat
G:r:m
I:110:14:10:7:25:1
W:12:4:0:6
B:BITE:DISEASE:1d4
F:FORCE_SLEEP | WEIRD_MIND | BASH_DOOR | MULTIPLY
F:ANIMAL
D:A highly aggressive swarming rodent with greasy flea-bitten fur and outsized 
D:incisors.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:181:Giant tarantula
G:S:o
I:120:64:8:16:80:1
W:13:1:0:40
B:BITE:POISON:1d13
F:WEIRD_MIND | BASH_DOOR | ANIMAL | 
F:IM_POIS
D:A giant spider with hairy black and red legs and poisonous fangs.

N:182:Black orc
G:o:D
I:110:45:20:15:20:1
W:13:2:10:32
B:HIT:HURT:2d5
F:MALE | FRIENDS | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | ORC | EVIL | HURT_LITE
S:1_IN_7 | POW_3 | 
S:ARROW
D:A smaller orc, unusually good with a bow.

N:183:Baby multi-hued dragon
G:d:P
I:110:110:20:12:60:1
W:13:4:20:55
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d5
F:FORCE_SLEEP | ATTR_MULTI | BASH_DOOR | POWERFUL | 
F:ONLY_GOLD | DROP_60 | DROP_1D2 | 
F:DRAGON | EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS
S:1_IN_20 | POW_0 | 
S:BRTH_ACID | BRTH_ELEC | BRTH_FIRE | BRTH_COLD | BRTH_POIS
D:This hatchling dragon is still soft, its eyes unaccustomed to light and its 
D:scales shimmering with hints of many colours.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:186:Black mamba
G:J:D
I:115:36:10:12:6:2
W:14:2:200:45
B:BITE:POISON:4d9
F:WEIRD_MIND | RAND_50 | BASH_DOOR | FRIEND | 
F:ANIMAL | IM_POIS
S:1_IN_4 | POW_0 | 
S:LASH
D:Seven feet of writhing scales, with a coffin-shaped head, a purple-black 
D:mouth, and deadly poisonous fangs.  Usually found in pairs or small groups.

N:187:Giant white dragon fly
G:F:w
I:120:12:20:15:50:6
W:6:2:20:16
B:BITE:COLD:1d3
F:FORCE_SLEEP | WEIRD_MIND | COLD_BLOOD | 
F:RAND_50 | BASH_DOOR | FLYING | 
F:ANIMAL | IM_COLD
S:1_IN_8 | POW_0 | 
S:BRTH_COLD
D:A large dragonfly surrounded by frost particles.

N:188:Blue icky thing
G:i:b
I:100:24:15:14:20:1
W:14:4:30:12
B:CRAWL:POISON:1d9
B:CRAWL:EAT_FOOD
F:FORCE_SLEEP | MULTIPLY | RAND_50 | OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_POIS
S:1_IN_8 | POW_0 | 
S:SCARE | BLIND | CONF
D:A strange, slimy, icky creature, with rudimentary intelligence, but evil 
D:cunning.  It hungers for food, and you look tasty.

N:189:Water spirit
G:E:t
I:120:40:12:15:40:1
W:14:2:0:30
B:HIT:HURT:4d2
F:EMPTY_MIND | COLD_BLOOD | RAND_25 | BASH_DOOR | FLYING | 
F:IM_ACID | IM_POIS | RES_WATER | NO_FEAR | NO_CONF | NO_SLEEP
D:A whirlpool of sentient liquid.

N:190:Ogre
G:O:U
I:110:60:20:14:30:1
W:14:1:0:34
B:HIT:BATTER:2d6
F:FRIEND | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | ORC | GIANT | EVIL
D:A hideous, smallish giant that is often found near or with orcs.

N:191:Hill giant
G:P:U
I:110:70:20:17:50:1
W:14:1:0:45
B:HIT:HURT:2d5
B:HIT:HURT:2d5
F:OPEN_DOOR | BASH_DOOR | DROP_60 | 
F:GIANT | EVIL | SMART
D:A ten foot tall humanoid with powerful muscles.

N:192:Druid
G:p:G
I:110:50:20:10:15:8
W:14:1:28:45
B:PUNCH:HURT:2d4
B:KICK:HURT:4d2
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_3 | POW_7 | 
S:BALL_WIND | BOLT_ACID | BOLT_ELEC | 
S:ADD_MANA | CURE | BLINK | BLIND | CONF | SLOW | 
S:S_ANT | S_SPIDER
D:A mystic at one with nature.

N:193:Clear hound
G:Z:w
I:110:25:30:12:0:1:12
W:14:2:0:30
B:BITE:HURT:1d9
B:CLAW:HURT:2d3
F:ATTR_CLEAR | INVISIBLE | FRIENDS | 
F:BASH_DOOR | ANIMAL | NO_SLEEP
D:A completely translucent hound.

N:194:Mummified orc
G:M:w
I:110:95:20:12:50:1
W:14:1:0:40
B:HIT:HURT:2d8
B:HIT:HURT:2d8
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:DROP_90 | ORC | UNDEAD | EVIL | 
F:HURT_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_SLEEP
D:An orcish figure covered in wrappings.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:197:Disenchanter mold
G:m:P
I:110:75:4:6:0:1
W:15:2:20:40
B:TOUCH:UN_BONUS:1d6
F:EMPTY_MIND | IS_LIT | NEVER_MOVE | 
F:IM_POIS | RES_DISEN | NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
S:1_IN_6 | POW_0 | 
S:DRAIN_MANA
D:A strange glowing growth on the dungeon floor.

N:198:Ochre jelly
G:j:U
I:120:20:12:6:1:1
W:15:3:0:40
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
F:EMPTY_MIND | OPEN_DOOR | BASH_DOOR | KILL_BODY | TAKE_ITEM | 
F:IM_ACID | IM_POIS | NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:A fast moving highly acidic jelly thing that is eating away the floor it 
D:rests on.

N:199:Shambling mound
G:,:W
I:110:60:20:16:20:1
W:20:2:15:30
B:HIT:HURT:1d8
B:HIT:HURT:1d8
F:EMPTY_MIND | OPEN_DOOR | BASH_DOOR | 
F:ONLY_GOLD | DROP_90 | NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
S:1_IN_4 | POW_0 | 
S:SHRIEK
D:A pile of rotting vegetation that slides towards you with a disgusting 
D:stench, waking all it nears.

N:200:Tiger
G:f:o
I:120:60:25:10:4:1:18
W:15:2:0:50
B:CLAW:WOUND:1d6
B:BITE:WOUND:1d10
F:BASH_DOOR | ANIMAL
D:One of the largest of its species.  Its sleek orange and black shape creeps 
D:towards you, ready to pounce.

N:201:Giant silver ant
G:a:s
I:110:35:10:16:10:1
W:15:2:20:35
B:BITE:EAT_LITE:1d3
B:STING:POISON:3d4
F:WEIRD_MIND | FRIEND | RAND_25 | BASH_DOOR | CLOUD_SURROUND | 
F:ANIMAL | STUPID
S:1_IN_14 | POW_0 | 
S:DARKNESS
D:A small silvery ant, skittering about in unnatural darkness.  Its abdomen 
D:bears a two-inch sting.

N:202:Drider
G:S:u
I:110:45:20:15:80:1
W:15:2:30:45
B:HIT:HURT:1d12
B:HIT:HURT:1d12
B:BITE:POISON:1d6
F:FORCE_SLEEP | BASH_DOOR | EVIL | 
F:IM_POIS
S:1_IN_8 | POW_5 | 
S:DARKNESS | WOUND | CONF
D:A dark elven torso merged with the bloated form of a giant spider.

N:203:Wererat
G:r:D
I:110:75:10:6:15:1
W:15:2:45:40
B:BITE:DISEASE:2d9
F:FORCE_SLEEP | WEIRD_MIND | OPEN_DOOR | BASH_DOOR | 
F:EVIL | ANIMAL
S:1_IN_7 | POW_5 | 
S:BALL_POIS | BOLT_COLD | BLINK | WOUND
D:A large rat with glowing red eyes.  The wererat is a disgusting creature, 
D:relishing in filth and disease.

# This monster index is used in game code.
N:204:Magic mushroom patch
G:,:B
I:130:1:40:10:0:12
W:18:4:200:20
F:FORCE_SLEEP | FRIEND | NEVER_MOVE | NEVER_BLOW | EVASIVE | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
S:1_IN_1 | POW_0 | 
S:BLINK | DARKNESS | SCARE | SLOW
D:Yum!  It looks quite tasty.  But wait, it seems to glow with an unusual 
D:light...

N:205:Ghostly bat
G:b:W
I:120:10:14:10:0:1
W:10:5:0:15
B:BITE:HURT:1d5
F:WEIRD_MIND | COLD_BLOOD | FRIENDS | 
F:PASS_WALL | FLYING | ANIMAL | 
F:IM_POIS
D:Ghostly, shimmering apparitions materializing out of solid wall.

N:206:Memory moss
G:,:G
I:110:1:10:1:5:1
W:15:5:40:110
B:HIT:CONFUSE:1d4
F:FORCE_SLEEP | EMPTY_MIND | NEVER_MOVE | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
S:1_IN_4 | POW_0 | 
S:FORGET
D:A mass of green vegetation.  You don't remember seeing anything like it 
D:before.

## empty space (available for dungeon monsters) ##

N:208:Warg
G:C:s
I:120:39:20:12:40:1
W:16:2:7:36
B:BITE:HURT:1d10
F:WEIRD_MIND | FRIENDS | RAND_25 | BASH_DOOR | 
F:EVIL | ANIMAL
S:1_IN_8 | POW_0 | 
S:S_ORC
D:An evil wolf with eyes full of cunning.  Where there are wargs, there are 
D:sure to be orcs.

N:209:Gnome mage
G:h:R
I:110:30:20:10:15:8
W:16:3:40:33
B:HIT:HURT:1d5
F:MALE | FORCE_SLEEP | FRIENDS | 
F:OPEN_DOOR | BASH_DOOR | DROP_60 | 
F:SMART | LOW_MANA_RUN
S:1_IN_2 | POW_4 | 
S:BALL_POIS | BOLT_COLD | BOLT_MANA | 
S:ADD_MANA | BLINK | DARKNESS | 
S:S_MONSTER
D:A mage of short stature, member of a minor wizard's order.

N:210:Mirkwood spider
G:S:g
I:120:35:15:13:80:1
W:16:2:0:25
B:BITE:HURT:1d8
B:BITE:POISON:1d9
F:WEIRD_MIND | FRIENDS | BASH_DOOR | 
F:EVIL | ANIMAL | IM_POIS
D:A strong and powerful spider from Mirkwood forest.  Cunning and evil, it 
D:longs to taste your juicy insides.

N:211:Griffon
G:H:u
I:110:100:12:8:10:1
W:16:2:0:45
B:CLAW:WOUND:3d4
B:BITE:WOUND:2d6
F:FRIEND | BASH_DOOR | FLYING | 
F:ONLY_GOLD | DROP_2D2 | ANIMAL
D:A creature bearing the wings and head of an eagle on the body of a great 
D:lion.  It builds its nests of gold, and guards them jealously.

N:212:Water naga
G:n:t
I:110:95:20:20:60:1
W:18:2:80:50
B:CRUSH:BATTER:7d2
F:FEMALE | RAND_25 | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_60 | DROP_90 | EVIL
S:1_IN_4 | POW_6 |
S:BOLT_WATER | SLOW
D:A great river snake, capped by the head and torso of a beautiful blue-haired 
D:woman.  She lunges towards you, and her lunge becomes a waterbolt.

N:213:Earth spirit
G:E:u
I:110:60:10:20:50:1
W:16:2:0:35
B:HIT:BATTER:2d7
B:HIT:BATTER:2d7
F:EMPTY_MIND | COLD_BLOOD | RAND_25 | PASS_WALL | FLYING | 
F:RES_EDGED | HURT_ROCK | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
D:A whirling mass of sentient rock.

N:214:Half-orc
G:o:s
I:110:63:20:20:20:1
W:16:3:0:42
B:HIT:HURT:3d4
B:HIT:HURT:3d4
F:MALE | FRIENDS | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | ORC | EVIL | SMART
D:A hideous deformed cross-breed of man and orc, combining man's strength and 
D:cunning with orcish evil.

N:215:Frost giant
G:P:w
I:110:72:20:20:50:1
W:16:1:0:55
B:HIT:COLD:3d5
B:HIT:HURT:2d6
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | GIANT | EVIL | IM_COLD | 
F:SMART
D:A twelve foot tall giant covered in furs.

N:216:Killer stag beetle
G:K:g
I:110:100:12:22:30:1
W:16:1:0:45
B:CLAW:WOUND:3d6
B:CLAW:WOUND:3d6
F:WEIRD_MIND | BASH_DOOR | ANIMAL
D:A giant beetle with great vicious-looking claws.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:219:Giant pink scorpion
G:S:i
I:115:60:12:10:20:1
W:17:1:0:50
B:STING:POISON:2d8
B:STING:LOSE_STR:2d8
F:WEIRD_MIND | BASH_DOOR | ANIMAL
D:A giant scorpion, fast and deadly poisonous.

N:220:Giant green dragon fly
G:F:g
I:120:12:20:16:50:6
W:8:2:10:30
B:BITE:POISON:1d3
F:FORCE_SLEEP | WEIRD_MIND | RAND_25 | RAND_50 | BASH_DOOR | FLYING | 
F:ANIMAL | IM_POIS
S:1_IN_8 | POW_0 | 
S:BRTH_POIS
D:A great, foul-smelling dragonfly.

N:221:Nether worm mass
G:w:D
I:100:15:10:6:8:1
W:17:3:0:6
B:TOUCH:EXP_10
F:MULTIPLY | WEIRD_MIND | RAND_25 | RAND_50 | BASH_DOOR | 
F:ANIMAL | HURT_LITE | NO_FEAR | 
F:STUPID
D:A disgusting mass of dark worms, eating each other, the floor, the air, 
D:you....

N:222:Gelatinous cube
G:j:G
I:110:230:12:6:1:1
W:20:3:0:40
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | KILL_BODY | TAKE_ITEM | 
F:DROP_60 | DROP_4D2 | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:A strange, vast gelatinous structure that assumes cubic proportions as it 
D:lines all four walls of the corridors it patrols.  Through its transparent 
D:jelly structure you can see treasures it has engulfed, and a few corpses as 
D:well.

N:223:Orc captain
G:o:o
I:110:100:20:30:20:1
W:18:4:0:65
B:HIT:HURT:3d6
B:HIT:HURT:3d6
F:MALE | ESCORT | OPEN_DOOR | BASH_DOOR | 
F:DROP_90 | ORC | EVIL | SMART
D:An armoured orc with an air of authority.

N:224:Fire hound
G:Z:r
I:110:25:30:15:0:1
W:17:2:10:50
B:BITE:FIRE:1d8
B:CLAW:FIRE:2d3
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | 
F:ANIMAL | HURT_COLD | IM_FIRE | NO_SLEEP
S:1_IN_10 | POW_0 | 
S:BRTH_FIRE
D:Flames lick at its feet and its tongue is a blade of fire.  You can feel a 
D:furnace heat radiating from the creature.

N:225:Cold hound
G:Z:w
I:110:25:30:15:0:1
W:17:2:10:50
B:BITE:COLD:1d8
B:CLAW:COLD:2d3
F:FORCE_SLEEP | COLD_BLOOD | FRIENDS | 
F:BASH_DOOR | ANIMAL | HURT_FIRE | IM_COLD | 
F:NO_SLEEP
S:1_IN_10 | POW_0 | 
S:BRTH_COLD
D:A hound as tall as a man, this creature appears to be composed of angular 
D:planes of ice.  Cold radiates from it and freezes your breath in the air.

N:226:Energy hound
G:Z:b
I:110:25:30:15:0:1
W:18:2:10:50
B:BITE:ELEC:1d8
B:CLAW:ELEC:2d3
F:FORCE_SLEEP | IS_LIT | FRIENDS | 
F:BASH_DOOR | ANIMAL | IM_ELEC | 
F:NO_SLEEP
S:1_IN_10 | POW_0 | 
S:BRTH_ELEC
D:Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting 
D:your fingers as energy builds up in the air around you.

N:227:Mummified human
G:M:w
I:110:90:20:14:50:1
W:17:1:60:55
B:HIT:HURT:2d5
B:HIT:HURT:2d5
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:DROP_90 | UNDEAD | EVIL | HURT_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_SLEEP
S:1_IN_6 | POW_9 | 
S:DARKNESS | CURSE | WOUND | SLOW
D:A long-dead disciple of the dark arts, free from the sepulcher that held 
D:him.  His eye sockets glow with corpse-light.

N:228:Banshee
G:G:b
I:110:30:20:10:10:1:15
W:24:2:70:80
B:WAIL:TERRIFY
B:TOUCH:EXP_10
F:FEMALE | INVISIBLE | COLD_BLOOD | 
F:RAND_50 | PASS_WALL | TAKE_ITEM | FLYING | 
F:DROP_1D2 | UNDEAD | EVIL | IM_BLUNT | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_15 | POW_8 | 
S:TPORT | DRAIN_MANA
D:A ghostly woman's form, wailing mournfully, death-foretelling.

N:229:Vampire bat
G:b:P
I:120:35:12:20:50:1:18
W:18:3:0:120
B:BITE:EXP_40:1d4
F:REGENERATE | WEIRD_MIND | COLD_BLOOD | 
F:RAND_50 | FLYING | UNDEAD | EVIL | ANIMAL | 
F:IM_COLD | NO_CONF | NO_SLEEP
D:An undead bat that flies at your neck hungrily.

N:230:Blink dog
G:C:B
I:110:17:20:10:10:1
W:17:3:200:50
B:BITE:HURT:1d7
F:WEIRD_MIND | FRIENDS | RAND_25 | BASH_DOOR | RES_TPORT | 
F:ANIMAL
S:1_IN_3 | POW_0 | 
S:BLINK | TELE_TO
D:A strange magical member of the canine race, its form seems to shimmer and 
D:fade in front of your very eyes.

## empty space (available for dungeon monsters) ##

N:232:Bandit
G:p:s
I:120:75:20:24:10:1:10
W:19:2:0:65
B:HIT:HURT:2d5
B:TOUCH:EAT_GOLD
F:MALE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_1D2 | EVIL | SMART
D:He is after your cash!

N:233:Lightningjaw
G:J:b
I:115:45:12:20:0:1
W:19:3:200:50
B:BITE:ELEC:2d4
F:WEIRD_MIND | RAND_50 | BASH_DOOR | FRIENDS | 
F:ANIMAL | IM_ELEC
S:1_IN_4 | POW_3 | 
S:BEAM_ELEC | TELE_SELF_TO
D:Snakes of pure electricity; the union of force and magic.  They attack 
D:everything in sight; the very walls are blackened by their fury.

N:234:Priest
G:p:Z
I:110:70:20:15:40:6
W:19:1:40:65
B:HIT:HURT:2d3
B:HIT:HURT:2d3
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | SMART | LOW_MANA_RUN
S:1_IN_3 | POW_8 | 
S:BALL_LITE | HEAL | CURE | WOUND | SCARE | 
S:S_MONSTER
D:A robed man, dedicated to his god.

N:235:Red mold
G:m:r
I:115:70:4:8:0:1
W:12:1:0:50
B:TOUCH:FIRE:4d8
F:EMPTY_MIND | NEVER_MOVE | IM_FIRE | IM_POIS | IS_LIT | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:A strange red growth on the dungeon floor; it seems to burn with flame.

N:236:Black ogre
G:O:D
I:110:70:20:17:30:1
W:19:1:0:52
B:HIT:HURT:2d8
B:HIT:BATTER:2d8
F:FRIEND | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | ORC | GIANT | EVIL
D:A massive orc-like figure with black skin and powerful arms.

N:237:Skeleton serpent
G:s:w
I:115:50:20:25:40:1
W:19:3:0:60
B:BITE:COLD:4d5
B:SPIT:EXP_10:1d1
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:UNDEAD | EVIL | ANIMAL | RES_EDGED | IM_ELEC | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_STUN | NO_SLEEP
D:The skeleton of a great snake, driven back to life by necromantic magics.  
D:Its bite is cold and deadly.

N:238:Crypt creep
G:s:D
I:110:40:20:15:25:3
W:19:3:20:50
B:CLAW:HURT:1d5
B:BITE:POISON:1d3
F:COLD_BLOOD | FRIEND | RAND_25 | OPEN_DOOR | 
F:UNDEAD | EVIL | RES_EDGED | HURT_LITE | IM_ELEC | IM_COLD | IM_POIS | 
F:NO_STUN | NO_CONF | NO_SLEEP
S:1_IN_7 | POW_4 | 
S:WOUND | S_UNDEAD
D:Frightening skeletal figures in black robes. 

N:239:Forest wight
G:W:g
I:110:35:20:16:10:1:18
W:19:1:30:80
B:HIT:HURT:1d9
B:TOUCH:EXP_20
F:FORCE_SLEEP | COLD_BLOOD | RAND_25 | OPEN_DOOR | BASH_DOOR | 
F:DROP_90 | UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_SLEEP | SMART
S:1_IN_10 | POW_5 | 
S:DRAIN_MANA | SCARE
D:A ghostly apparition with a humanoid form.

N:240:Quasit
G:I:o
I:120:40:20:15:20:1
W:19:3:40:55
B:BITE:LOSE_DEX:1d6
B:CLAW:HURT:3d9
F:FORCE_SLEEP | RAND_25 | OPEN_DOOR | 
F:DROP_1D2 | DEMON | EVIL | IM_FIRE | 
F:SMART | LOW_MANA_RUN
S:1_IN_8 | POW_5 | 
S:BLINK | TPORT | TELE_SELF_TO | TELE_TO | TELE_LEVEL | BLIND | CONF
D:The chaotic evil master's favourite pet.

N:241:Whirling hatchet
G:/:D
I:130:25:14:16:8:1
W:19:2:30:50
B:HIT:WOUND:2d5
F:FORCE_SLEEP | EMPTY_MIND | KILL_BODY | FLYING | EVASIVE | 
F:IM_ELEC | IM_COLD | IM_POIS | RES_WATER | RES_NEXUS | RES_NETHR | 
F:RES_CHAOS | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
S:1_IN_9 | POW_3 | 
S:BLINK | TELE_SELF_TO | WOUND
D:A small war-axe filled with vitality and malevolence.  It whirs about your 
D:head, gashing you faster than you can react.

## empty space (available for dungeon monsters) ##

N:243:Giant marksman ant
G:a:D
I:110:50:16:20:10:2
W:21:2:0:50
B:SPIT:ACID:2d9
F:RAND_25 | WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | FRIEND | STUPID
S:1_IN_3 | 
S:LASH
D:A large, ebony-colored ant spitting acid.

N:244:Giant black dragon fly
G:F:s
I:120:12:12:10:40:6
W:7:2:10:25
F:FORCE_SLEEP | WEIRD_MIND | NEVER_BLOW | RAND_25 | RAND_50 | BASH_DOOR | 
F:FLYING | ANIMAL | IM_ACID
S:1_IN_9 | POW_0 | 
S:BRTH_ACID
D:A flying insect the size of a large bird, dripping caustic acid.

N:245:Harpy
G:H:D
I:140:28:30:11:0:1
W:20:6:80:60
B:CLAW:EAT_FOOD:1d1
B:CLAW:EAT_FOOD:1d1
F:FEMALE | FRIENDS | FLYING | EVASIVE | 
F:SMART
S:1_IN_12 | POW_0 | 
S:TELE_SELF_TO
D:A brazen-clawed bird with a woman's face, fast as the wind, capable of 
D:turning banquets into foul-smelling scraps in the twinkling of an eye.

N:246:Fire spirit
G:E:r
I:120:40:16:15:20:1
W:21:2:0:45
B:HIT:FIRE:2d6
B:HIT:FIRE:2d6
F:EMPTY_MIND | RAND_25 | BASH_DOOR | FLYING | 
F:HURT_COLD | IM_FIRE | IM_POIS | RES_PLAS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
D:A whirlwind of sentient flame.

N:247:Forest troll
G:T:m
I:110:70:20:25:40:1
W:21:1:0:60
B:HIT:HURT:2d8
B:BITE:HURT:1d6
F:MALE | REGENERATE | FRIEND | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | TROLL | EVIL | HURT_LITE
D:A green skinned, ugly troll.

N:248:Imp
G:I:g
I:120:46:20:15:20:1
W:21:2:40:60
B:HIT:POISON:3d4
B:HIT:POISON:3d4
F:FORCE_SLEEP | COLD_BLOOD | 
F:RAND_25 | OPEN_DOOR | DROP_1D2 | 
F:DEMON | EVIL | IM_FIRE | SMART | LOW_MANA_RUN
S:1_IN_8 | POW_5 | 
S:BLINK | TPORT | TELE_SELF_TO | SCARE | BLIND | HOLD
D:The lawful evil master's favourite pet.

N:249:Fire vortex
G:v:r
I:110:27:24:12:0:1:22
W:21:1:10:60
B:ENGULF:FIRE:3d3
F:FORCE_SLEEP | EMPTY_MIND | RAND_50 | BASH_DOOR | 
F:HURT_COLD | IM_FIRE | NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_2 | POW_0 | 
S:BRTH_FIRE
D:A whirling maelstrom of fire.

N:250:Water vortex
G:v:t
I:110:27:24:12:0:1:22
W:21:1:10:60
B:ENGULF:ACID:3d3
F:FORCE_SLEEP | EMPTY_MIND | RAND_50 | BASH_DOOR | 
F:IM_ACID | RES_WATER | NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_2 | POW_0 | 
S:BRTH_ACID
D:A caustic spinning whirlpool of water.

N:251:Cold vortex
G:v:w
I:110:27:24:12:0:1:22
W:21:1:10:60
B:ENGULF:COLD:3d3
F:FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | 
F:RAND_50 | BASH_DOOR | HURT_FIRE | IM_COLD | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_2 | POW_0 | 
S:BRTH_COLD
D:A twisting whirlpool of frost.

N:252:Zombified lion
G:z:y
I:120:125:15:12:25:1
W:21:3:0:55
B:BITE:POISON:1d9
B:CLAW:WOUND:1d5
F:WEIRD_MIND | COLD_BLOOD | 
F:BASH_DOOR | UNDEAD | EVIL | ANIMAL | 
F:IM_POIS | NO_FEAR | NO_SLEEP
D:How difficult is it to stop a lion that hunts beyond the grave?

N:253:Gazing eye
G:e:s
I:130:30:12:7:0:8
W:21:2:200:80
F:NEVER_MOVE | NEVER_BLOW | HURT_LITE | 
F:NO_FEAR | NO_CONF
S:1_IN_1 | POW_3 | 
S:DRAIN_MANA | BOLT_MANA
D:A lidless gazing eye, crackling with mana.

N:254:Death watch beetle
G:K:s
I:110:120:12:23:30
W:21:1:0:80
B:BITE:HURT:5d4
B:WAIL:TERRIFY:5d6
F:WEIRD_MIND | BASH_DOOR | ANIMAL
D:A giant beetle that produces a chilling sound.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:257:Fire giant
G:P:r
I:110:95:20:20:50:1
W:22:2:0:75
B:HIT:FIRE:3d7
B:HIT:HURT:2d7
F:OPEN_DOOR | BASH_DOOR | DROP_60 | 
F:GIANT | EVIL | IM_FIRE | SMART
D:A glowing fourteen foot tall giant.  Flames crackle on its red skin.

N:258:Blue dragon bat
G:b:b
I:130:7:12:13:50:6
W:14:2:10:60
B:BITE:ELEC:1d3
F:FORCE_SLEEP | WEIRD_MIND | RAND_50 | BASH_DOOR | FLYING | 
F:ANIMAL | IM_ELEC
S:1_IN_4 | POW_0 | 
S:BRTH_ELEC
D:A glowing blue bat with sparks crackling in its gaping mouth.

N:259:Werewolf
G:C:D
I:110:160:15:18:20:1
W:22:1:0:70
B:BITE:WOUND:1d16
B:CLAW:HURT:1d8
F:RAND_25 | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:EVIL | ANIMAL | SMART
D:A huge wolf with eyes that glow with manly intelligence.

N:260:Uruk
G:o:B
I:110:90:20:25:20:1
W:22:2:0:65
B:HIT:HURT:3d5
B:HIT:HURT:3d5
F:MALE | FRIENDS | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | ORC | EVIL | SMART
D:A cunning orc of power, as tall as a man and stronger.  It fears little.

N:261:Young blue dragon
G:d:b
I:110:170:20:25:70:1
W:22:2:40:80
B:CLAW:HURT:1d6
B:CLAW:HURT:1d6
B:BITE:ELEC:2d4
F:FORCE_SLEEP | BASH_DOOR | FLYING | 
F:DROP_90 | DROP_1D2 | DRAGON | EVIL | POWERFUL | 
F:IM_ELEC
S:1_IN_10 | POW_3 | 
S:BRTH_ELEC | SCARE
D:It has a form that legends are made of.  Its still-tender scales are a deep 
D:blue in hue.  Sparks crackle along its length.

N:262:Young white dragon
G:d:w
I:110:170:20:25:70:1
W:22:2:40:80
B:CLAW:HURT:1d6
B:CLAW:HURT:1d6
B:BITE:COLD:2d4
F:FORCE_SLEEP | COLD_BLOOD | BASH_DOOR | FLYING | 
F:DROP_90 | DROP_1D2 | DRAGON | EVIL | POWERFUL | 
F:IM_COLD
S:1_IN_10 | POW_3 | 
S:BRTH_COLD | SCARE
D:It has a form that legends are made of.  Its still-tender scales are a 
D:frosty white in hue.  Icy blasts of cold air come from it as it breathes.

N:263:Young black dragon
G:d:s
I:110:170:20:25:70:1
W:22:2:40:80
B:CLAW:HURT:1d6
B:CLAW:HURT:1d6
B:BITE:ACID:2d4
F:FORCE_SLEEP | BASH_DOOR | FLYING | 
F:DROP_90 | DROP_1D2 | DRAGON | EVIL | POWERFUL | 
F:IM_ACID
S:1_IN_10 | POW_3 | 
S:BRTH_ACID | SCARE
D:It has a form that legends are made of.  Its still-tender scales are a 
D:darkest black hue.  Acid drips from its body.

N:264:Homunculus
G:I:y
I:110:27:20:16:70:1
W:22:3:0:70
B:HIT:PARALYZE:1d2
B:HIT:HURT:1d8
F:OPEN_DOOR | BASH_DOOR | DEMON | EVIL | 
F:IM_FIRE | NO_FEAR
D:A small demonic spirit full of malevolence.

N:265:Lurker
G:.:w
I:120:150:3:14:10:1:0
W:22:3:0:80
B:HIT:HURT:4d8
B:HIT:HURT:4d8
F:CHAR_CLEAR | CHAR_MIMIC | ATTR_CLEAR | EMPTY_MIND | INVISIBLE | 
F:COLD_BLOOD | NEVER_MOVE | NO_FEAR | NO_CONF | NO_SLEEP
D:A strange creature that merges with the dungeon floor, trapping its victims 
D:by enveloping them within its perfectly disguised form.

N:266:Mimic (potion)
G:!:w
I:110:38:10:15:1:1:14
W:22:3:75:60
B:HIT:POISON:3d4
B:HIT:HURT:2d6
F:FORCE_SLEEP | CHAR_MIMIC | EMPTY_MIND | COLD_BLOOD | 
F:NEVER_MOVE | HURT_COLD | NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_6 | POW_9 | 
S:BOLT_COLD | WOUND | SCARE | BLIND | CONF
D:A strange creature that disguises itself as a discarded potion to lure 
D:unsuspecting adventurers within reach of its venomous claws.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:269:Evil eye
G:e:g
I:110:50:12:7:10:1
W:23:3:24:80
B:GAZE:EXP_20
F:NEVER_MOVE | EVIL
F:HURT_LITE | NO_FEAR
S:1_IN_5 | POW_5 | 
S:HOLD | TELE_TO
D:A huge disembodied eye.  As you stare into the black nothingness of its 
D:pupil, you feel your will and vitality draining away, and are unable to 
D:do anything except approach it in horrified fascination.

N:270:Imperial cobra
G:J:g
I:120:55:6:20:10:1
W:23:2:15:68
B:BITE:POISON:6d9
F:WEIRD_MIND | RAND_25 | BASH_DOOR | 
F:ANIMAL | IM_POIS
S:1_IN_10 | POW_0 | 
S:TELE_SELF_TO
D:Twelve feet long and emerald green, famed for sudden ambush and sudden death.

N:271:Giant gold dragon fly
G:F:y
I:120:12:12:10:50:6:25
W:10:2:10:30
B:BITE:HURT:1d3
F:FORCE_SLEEP | WEIRD_MIND | RAND_25 | RAND_50 | BASH_DOOR | FLYING | 
F:ANIMAL
S:1_IN_7 | POW_0 | 
S:BRTH_SOUND
D:Large beating wings support this dazzling insect; as they thrum, a loud 
D:buzzing noise pervades the air.

N:272:Young green dragon
G:d:g
I:110:170:20:25:70:1
W:23:2:40:95
B:CLAW:HURT:1d5
B:CLAW:HURT:1d5
B:BITE:POISON:2d4
F:FORCE_SLEEP | BASH_DOOR | FLYING | 
F:DROP_90 | DROP_1D2 | DRAGON | EVIL | POWERFUL | 
F:IM_POIS
S:1_IN_10 | POW_3 | 
S:BRTH_POIS | SCARE
D:It has a form that legends are made of.  Its still-tender scales are a deep 
D:green in hue.  Foul gas seeps through its scales.

N:273:Giant bronze dragon fly
G:F:U
I:120:12:12:12:50:6
W:13:2:10:30
F:FORCE_SLEEP | WEIRD_MIND | NEVER_BLOW | RAND_25 | RAND_50 | BASH_DOOR | 
F:FLYING | ANIMAL | NO_CONF
S:1_IN_9 | POW_0 | 
S:BRTH_CONFU
D:This great gleaming bronze dragonfly has wings which beat mesmerically 
D:fast.

N:274:Hummerhorn
G:F:y
I:115:5:8:7:10:1
W:35:5:0:4
B:STING:POISON:2d2
B:BITE:CONFUSE:2d2
F:MULTIPLY | WEIRD_MIND | RAND_25 | RAND_50 | FLYING | 
F:ANIMAL
D:A giant buzzing wasp with a stinger dripping venom.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:277:Dark elven cultist
G:h:D
I:115:75:20:15:15:8
W:24:1:40:95
B:HIT:HURT:2d4
B:HIT:HURT:2d4
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | EVIL | HURT_LITE | 
F:SMART | LOW_MANA_RUN
S:1_IN_4 | POW_9 | 
S:BALL_DARK | ADD_MANA | HEAL | CURE | DARKNESS | CURSE | WOUND | HELLDARK | 
S:SCARE | BLIND
D:A dark elven figure, dressed all in black, chanting curses that deliver your 
D:soul to hell.

N:278:Hashishin
G:p:s
I:120:85:20:22:10:1
W:24:2:35:90
B:HIT:POISON:2d6
B:HIT:WOUND:2d6
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | EVIL | NO_SLEEP | SMART
S:1_IN_3 | POW_8 | 
S:PMISSL | DARKNESS | BLIND
D:A grey-clad figure, knives in hand, moving with speed.  He has you in his 
D:sights.

## empty space (available for dungeon monsters) ##

N:280:Disenchanter bat
G:b:P
I:130:18:12:20:50:1
W:24:3:0:75
B:BITE:UN_BONUS
B:BITE:LOSE_MANA
F:WEIRD_MIND | FORCE_SLEEP | FLYING | RAND_50 | 
F:ANIMAL | RES_DISEN | ATTR_MULTI
D:A giant bat which feeds on raw magical energy.

N:281:Stone golem
G:g:W
I:100:125:12:35:10:1
W:24:2:0:70
B:HIT:BATTER:2d10
B:HIT:BATTER:2d10
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | 
F:IM_EDGED | HURT_ROCK | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
D:A massive animated statue made of rock.

N:282:White wraith
G:W:w
I:110:50:20:20:20:1:18
W:24:1:35:110
B:HIT:HURT:1d12
B:TOUCH:EXP_20
F:FORCE_SLEEP | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_SLEEP | SMART
S:1_IN_8 | POW_10 | 
S:BOLT_COLD | DARKNESS | WOUND | SCARE
D:A tangible but ghostly form seemingly made of white fog.

N:283:Guardian naga
G:n:B
I:110:150:20:40:60:1
W:24:2:44:50
B:HIT:WOUND:3d10
B:HIT:BATTER:3d10
F:FEMALE | RAND_25 | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_2D2 | EVIL
S:1_IN_8 | POW_8 | 
S:MISSL | SLOW | SCARE
D:A armed and armoured woman of remarkable beauty, with the lower body of a 
D:great steel-clad serpent.  Her four arms bear weapons of ancient make, and 
D:from ancient days has she guarded her trove.

## empty space (available for dungeon monsters) ##

N:285:Sabre-tooth tiger
G:f:y
I:120:105:25:20:4:1:18
W:25:2:0:100
B:CLAW:WOUND:1d9
B:BITE:WOUND:1d16
F:BASH_DOOR | ANIMAL
D:A fierce and dangerous cat.  Its huge tusks and sharp claws would lacerate 
D:even the strongest armour.

N:286:Red dragon bat
G:b:r
I:130:10:12:14:50:1
W:16:2:10:60
B:BITE:FIRE:1d3
F:FORCE_SLEEP | WEIRD_MIND | RAND_50 | BASH_DOOR | FLYING | 
F:ANIMAL | IM_FIRE
S:1_IN_4 | POW_0 | 
S:BRTH_FIRE
D:A sharp-tailed bat wreathed in fire.

N:287:Earth hound
G:Z:u
I:110:55:30:15:0:1
W:25:2:10:95
B:BITE:HURT:1d11
B:CLAW:HURT:2d3
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | 
F:ANIMAL | NO_SLEEP
S:1_IN_10 | POW_0 | 
S:BRTH_SHARD
D:A beautiful crystalline shape does not disguise the danger this hound 
D:clearly presents.  Your flesh tingles as it approaches.

N:288:Air hound
G:Z:g
I:110:50:30:15:0:1
W:25:2:10:95
B:BITE:HURT:1d12
B:CLAW:HURT:2d3
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | FLYING | 
F:ANIMAL | IM_POIS | NO_SLEEP
S:1_IN_10 | POW_0 | 
S:BRTH_POIS
D:Swirling vapours surround this beast as it floats towards you, seemingly 
D:walking on air.  Noxious gases sting your throat.

N:289:Water hound
G:Z:t
I:110:50:30:15:0:1
W:25:2:10:95
B:BITE:ACID:1d12
B:CLAW:HURT:2d3
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | 
F:ANIMAL | IM_ACID | RES_WATER | 
F:NO_SLEEP
S:1_IN_10 | POW_0 | 
S:BRTH_ACID
D:Liquid footprints follow this hound as it pads around the dungeon.  An 
D:acrid smell of acid rises from the dog's pelt.

N:290:Chimera
G:H:r
I:115:95:15:13:20:1
W:25:2:10:100
B:BUTT:BATTER:2d6
B:BITE:WOUND:2d6
F:FEMALE | FORCE_SLEEP | WEIRD_MIND | 
F:BASH_DOOR | ONLY_GOLD | DROP_1D2
S:1_IN_6 | POW_0 | 
S:BRTH_FIRE
D:If goat were to somehow mate with lion, and grow a serpent's tail, such 
D:would be the chimera.  From the lion's fanged jaws vomit out flames and 
D:fire.

N:291:Quylthulg
G:Q:y
I:110:18:10:1:2:3:16
W:25:2:105:150
F:FORCE_SLEEP | EMPTY_MIND | INVISIBLE | 
F:NEVER_MOVE | NEVER_BLOW | NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_3 | POW_0 | 
S:BLINK | S_MONSTER
D:A strange pulsing mound of flesh.

N:292:Cave ogre
G:O:u
I:110:100:20:17:30:1
W:25:1:0:85
B:HIT:BATTER:2d10
B:HIT:BATTER:2d10
F:FRIEND | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | ORC | GIANT | EVIL
D:A giant orc-like figure with an awesomely muscled frame.

N:293:Mummified troll
G:M:s
I:110:300:20:15:50:1
W:25:1:0:100
B:HIT:HURT:3d12
B:HIT:HURT:3d12
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | TROLL | UNDEAD | EVIL | 
F:HURT_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_SLEEP
D:A massive figure clothed in wrappings.  You are wary of its mighty fists.

N:294:Young bronze dragon
G:d:U
I:110:180:20:25:70:1
W:25:3:40:110
B:CLAW:HURT:1d5
B:CLAW:HURT:1d5
B:BITE:HURT:2d5
F:FORCE_SLEEP | BASH_DOOR | FLYING | POWERFUL | 
F:DROP_2D2 | DRAGON | NO_CONF
S:1_IN_11 | POW_4 | 
S:BRTH_CONFU | SCARE
D:It has a form that legends are made of.  Its still-tender scales are a rich 
D:bronze hue.

N:295:Creeping mithril coins
G:$:B
I:110:95:5:40:10:1:14
W:25:3:0:65
B:HIT:BATTER:4d5
F:CHAR_MIMIC | EMPTY_MIND | COLD_BLOOD | 
F:BASH_DOOR | ONLY_GOLD | DROP_60 | DROP_90 | DROP_2D2 | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
D:A pile of true-silver, tittering forward on thousands of tiny legs.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:298:Stone giant
G:P:W
I:110:130:20:26:50:1
W:26:1:0:110
B:HIT:BATTER:3d6
B:HIT:BATTER:3d6
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_60 | GIANT | EVIL | RES_EDGED | HURT_ROCK
D:A stony giant, sixteen feet tall and looking at you.

N:299:Killer pink beetle
G:K:i
I:115:130:14:18:30:1
W:26:2:0:90
B:BITE:LOSE_STR:4d4
F:WEIRD_MIND | BASH_DOOR | ANIMAL
D:A giant racing beetle with poisonous mandibles.

N:300:Black pudding
G:j:D
I:110:90:12:12:6:1
W:26:4:0:75
B:TOUCH:ACID:1d12
B:TOUCH:ACID:1d12
B:TOUCH:ACID:1d12
F:EMPTY_MIND | COLD_BLOOD | FRIENDS | 
F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_60 | DROP_90 | DROP_1D2 | 
F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:A lump of rotting black flesh that slurrrrrrrps across the dungeon floor.

N:301:Umber hulk
G:X:U
I:110:70:20:25:10:1
W:26:2:0:150
B:GAZE:CONFUSE
B:BITE:WOUND:1d9
B:BITE:WOUND:1d9
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | KILL_WALL | 
F:EVIL | ANIMAL | HURT_ROCK | IM_POIS | 
F:NO_CONF | NO_SLEEP
D:This bizarre creature has glaring eyes and large mandibles capable of 
D:slicing through rock.

N:302:Shadow drake
G:d:D
I:110:160:25:30:30:1:12
W:26:3:55:120
B:CLAW:HURT:1d4
B:CLAW:HURT:1d4
B:BITE:COLD:2d4
F:FORCE_SLEEP | INVISIBLE | BASH_DOOR | TAKE_ITEM | FLYING | 
F:DROP_2D2 | DRAGON | EVIL | IM_COLD | POWERFUL | 
F:SMART
S:1_IN_5 | POW_5 | 
S:BRTH_DARK | HASTE | DARKNESS | SCARE | CONF | SLOW
D:A dragon-like form wrapped in shadow.  Glowing red eyes shine out in the 
D:dark.

N:303:Young gold dragon
G:d:y
I:110:190:20:25:120:1:25
W:26:3:40:130
B:CLAW:BATTER:1d5
B:CLAW:BATTER:1d5
B:BITE:BATTER:4d2
F:FORCE_SLEEP | BASH_DOOR | FLYING | POWERFUL | 
F:DROP_2D2 | DRAGON
S:1_IN_10 | POW_4 | 
S:BRTH_SOUND | SCARE
D:It has a form that legends are made of.  Its still-tender scales are a 
D:tarnished gold hue, and light is reflected from its form.

N:304:Young red dragon
G:d:r
I:110:200:20:25:70:1
W:26:2:40:120
B:CLAW:HURT:1d7
B:CLAW:FIRE:1d7
B:BITE:HURT:2d7
F:FORCE_SLEEP | BASH_DOOR | FLYING | POWERFUL | 
F:DROP_90 | DROP_1D2 | DRAGON | EVIL | 
F:IM_FIRE
S:1_IN_10 | POW_3 | 
S:BRTH_FIRE | SCARE
D:It has a form that legends are made of.  Its still-tender scales are a 
D:deepest red hue.  Heat radiates from its body.

N:305:Phase spider
G:S:B
I:120:45:15:13:20:1
W:26:4:200:95
B:BITE:POISON:1d11
F:WEIRD_MIND | FRIENDS | BASH_DOOR | EVASIVE | RES_TPORT | 
F:ANIMAL | IM_POIS
S:1_IN_4 | POW_5 | 
S:BLINK | TELE_TO
D:A spider that never seems quite there.  Everywhere you look it is just 
D:half-seen in the corner of one eye.

## empty space (available for dungeon monsters) ##

N:307:Illusionist
G:p:r
I:110:100:20:11:20:10
W:27:2:60:125
B:HIT:HURT:2d3
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | EVIL | SMART | LOW_MANA_RUN
S:1_IN_2 | POW_14 | 
S:HASTE | ADD_MANA | BLINK | TPORT | DARKNESS | BLIND | CONF | SLOW | HOLD
D:A deceptive spell caster.

N:308:Giant black scorpion
G:S:s
I:120:115:20:25:40:1
W:27:1:0:95
B:CLAW:HURT:1d11
B:CLAW:HURT:1d11
B:STING:POISON:3d4
F:WEIRD_MIND | BASH_DOOR | ANIMAL
D:A gleaming black scorpion as large as a lion, with a pulsating stinger and 
D:two great deadly claws.

N:309:Grave wight
G:W:b
I:110:65:20:20:10:1:18
W:27:1:35:190
B:HIT:HURT:1d15
B:TOUCH:EXP_20
F:FORCE_SLEEP | COLD_BLOOD | RAND_25 | OPEN_DOOR | BASH_DOOR | 
F:DROP_90 | UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_8 | POW_7 | 
S:DARKNESS | WOUND | SCARE
D:A ghostly form with eyes that haunt you.

N:310:Ogre shaman
G:O:o
I:110:105:20:15:30:6
W:27:2:77:120
B:HIT:BATTER:2d6
B:HIT:BATTER:2d6
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_90 | ORC | GIANT | EVIL
S:1_IN_5 | POW_9 | 
S:BOLT_FIRE | TPORT | TRAPS | WOUND | SCARE | HOLD | 
S:S_MONSTER
D:An ogre wrapped in furs and covered in grotesque body paints.

N:311:Stone troll
G:T:W
I:110:110:20:30:50:1
W:27:1:0:110
B:HIT:BATTER:3d7
B:BITE:HURT:1d10
F:MALE | REGENERATE | FRIEND | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | TROLL | EVIL | RES_EDGED | HURT_LITE | HURT_ROCK
S:1_IN_20 | POW_10 | 
S:BOULDER
D:A large troll with scabrous black skin.

N:312:Ghoul
G:z:m
I:110:100:16:14:30:1
W:27:2:0:135
B:HIT:POISON:3d9
B:TOUCH:PARALYZE:1d4
B:TOUCH:LOSE_CON:1d4
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | FRIEND |
F:DROP_90 | UNDEAD | EVIL | IM_POIS | 
F:NO_FEAR | NO_SLEEP
D:A grave-robbing undead with a withering touch.

N:313:Nruling
G:I:R
I:115:50:20:16:8:2
W:27:3:90:75
B:HIT:FIRE:2d8
F:FORCE_SLEEP | FRIENDS | RAND_50 | OPEN_DOOR | 
F:DROP_60 | DEMON | EVIL | IM_FIRE | NO_FEAR
S:1_IN_4 | POW_4 | 
S:LASH | BLINK | TELE_SELF_TO | WOUND | SLOW
D:Little sparks of flame that dance around you, lashing whips and cursing 
D:horribly.

N:314:Mimic (scroll)
G:?:w
I:110:55:20:16:1:1:14
W:27:4:105:80
B:HIT:POISON:3d8
B:HIT:HURT:2d6
F:FORCE_SLEEP | CHAR_MIMIC | EMPTY_MIND | COLD_BLOOD | 
F:NEVER_MOVE | HURT_FIRE | NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_6 | POW_12 | 
S:BOLT_FIRE | WOUND | SCARE | BLIND | CONF | 
S:S_MONSTER
D:A strange creature that disguises itself as a discarded scroll to lure 
D:unsuspecting adventurers within reach of its venomous claws.

N:315:Dark elven druid
G:h:G
I:115:95:20:15:10:10
W:27:1:44:125
B:PUNCH:HURT:1d12
B:KICK:HURT:3d7
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | EVIL | HURT_LITE | 
F:SMART | LOW_MANA_RUN
S:1_IN_4 | POW_12 | 
S:BOLT_ACID | BOLT_COLD | BOLT_POIS | BOLT_WATER | 
S:ADD_MANA | CURE | DARKNESS | BLIND | CONF | HOLD | 
S:S_MONSTER | S_SPIDER
D:A powerful dark elf, with mighty nature-controlling enchantments.

N:316:Energy vortex
G:v:b
I:110:36:24:12:0:1:22
W:27:1:100:90
B:ENGULF:ELEC:4d3
F:FORCE_SLEEP | EMPTY_MIND | IS_LIT | 
F:RAND_50 | BASH_DOOR | IM_ELEC | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_2 | POW_13 | 
S:BRTH_ELEC | BEAM_ELEC
D:A shimmering tornado of air; sparks crackle along its length.

N:317:Giant skeleton troll
G:s:w
I:110:200:20:32:30:1
W:27:1:0:125
B:HIT:HURT:2d10
B:HIT:HURT:2d10
B:BITE:WOUND:1d14
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:TROLL | UNDEAD | EVIL | RES_EDGED | IM_ELEC | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
D:The animated skeleton of a massive two-headed troll.

N:318:Young crystal drake
G:d:B
I:110:145:25:40:40:1:18
W:27:3:52:130
B:CLAW:WOUND:4d3
B:CLAW:WOUND:4d3
B:BITE:WOUND:8d3
F:FORCE_SLEEP | ATTR_CLEAR | INVISIBLE | COLD_BLOOD | 
F:BASH_DOOR | FLYING | DROP_90 | DROP_1D2 | POWERFUL | 
F:DRAGON | EVIL | IM_COLD | NO_CONF 
S:1_IN_8 | POW_5 | 
S:BRTH_SHARD | CONF
D:A dragon of crystalline form, with transparent teeth and jaws that gleam in 
D:the torchlight.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:321:Brigand
G:p:s
I:115:110:20:16:10:1:12
W:28:2:20:135
B:HIT:HURT:2d8
B:HIT:HURT:2d8
B:TOUCH:EAT_ITEM
F:MALE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_60 | DROP_1D2 | EVIL | SMART
S:1_IN_7 | POW_10 | 
S:SHOT | DARKNESS
D:He is eyeing your backpack.

N:322:Giant army ant
G:a:o
I:120:75:10:30:10:1
W:28:3:0:75
B:BITE:HURT:2d10
F:WEIRD_MIND | FRIENDS | RAND_25 | BASH_DOOR | KILL_BODY | 
F:ANIMAL | STUPID
D:An armoured form moving with purpose.  Powerful on its own, flee when 
D:hordes of them march.

N:323:Disenchanter worm mass
G:w:P
I:110:25:7:5:10:1
W:28:3:0:15
B:CRAWL:UN_BONUS:1d8
F:MULTIPLY | WEIRD_MIND | RAND_50 | BASH_DOOR | 
F:ANIMAL | HURT_LITE | RES_DISEN | 
F:NO_FEAR | STUPID
D:A strange mass of squirming worms.  Unmagical energy crackles around its 
D:disgusting form.

N:324:Iron golem
G:g:s
I:110:350:12:40:10:1
W:28:2:35:180
B:HIT:HURT:1d12
F:FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | 
F:BASH_DOOR | IM_EDGED | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_7 | POW_0 | 
S:SLOW
D:A massive metal statue moving steadily towards you.

N:325:Troll priest
G:T:G
I:110:110:20:25:30:4
W:28:2:59:145
B:HIT:HURT:2d8
B:BITE:HURT:1d6
F:MALE | FORCE_SLEEP | REGENERATE | 
F:OPEN_DOOR | BASH_DOOR | DROP_90 | 
F:TROLL | EVIL | HURT_LITE
S:1_IN_5 | POW_8 | 
S:BOLT_MANA | BLINK | DARKNESS | WOUND | SCARE
D:A troll who is so bright he knows how to read.

N:326:Ghost
G:G:w
I:120:65:20:20:10:1:15
W:28:2:40:160
B:WAIL:TERRIFY
B:TOUCH:EXP_20
B:CLAW:LOSE_INT:1d6
B:CLAW:LOSE_WIS:1d6
F:FORCE_SLEEP | INVISIBLE | COLD_BLOOD | 
F:RAND_25 | PASS_WALL | TAKE_ITEM | FLYING | 
F:DROP_60 | DROP_1D2 | UNDEAD | EVIL | 
F:IM_BLUNT | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_16 | POW_10 | 
S:DRAIN_MANA | BLIND | HOLD
D:You don't believe in it.  But it believes in you...

N:327:Stormcrow
G:B:s
I:120:80:25:20:15:3
W:28:5:200:110
B:PECK:WOUND:1d4
F:WEIRD_MIND | FRIENDS | BASH_DOOR | FLYING | 
F:ANIMAL | RES_WATER | RES_NEXUS | RES_TPORT | 
F:NO_CONF
S:1_IN_1 | POW_3 | 
S:BALL_WIND | ARC_FORCE
D:From the vast Plains of Air come these shimmering avian beings; as they 
D:beat their wings, terrible winds rise up and buffet you.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:330:Hardened warrior
G:p:U
I:110:180:20:25:30:1
W:29:1:10:145
B:HIT:WOUND:3d9
B:HIT:WOUND:3d9
F:MALE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_1D2 | EVIL | SMART
S:1_IN_5 | POW_12 | 
S:BOLT
D:A scarred warrior who moves with confidence.

N:331:Shimmering mold
G:m:b
I:115:160:4:8:0:1
W:29:1:200:120
B:TOUCH:ELEC:5d6
B:TOUCH:ELEC:5d6
F:EMPTY_MIND | IS_LIT | NEVER_MOVE | 
F:IM_ELEC | IM_POIS | NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
S:1_IN_4 | POW_10 |
S:BEAM_ELEC
D:A strange growth on the dungeon floor, glowing and crackling with sparks.

N:332:Dwarven priest
G:h:Z
I:110:165:20:28:30:6
W:29:2:70:140
B:HIT:HURT:3d5
B:HIT:HURT:3d5
F:MALE | EVIL | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_1D2 | FRIEND | 
F:SMART
S:1_IN_3 | POW_12 | 
S:BALL_LITE | HEAL | CURE | SCARE | BLIND | HOLD
D:A stocky, white-bearded dwarf with a pious but haughty expression.  Stauch is he 
D:to defend the temples of his people; to him, all intruders are enemies.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:335:Cloud giant
G:P:b
I:110:185:20:24:50:1
W:30:1:0:160
B:HIT:ELEC:3d9
B:HIT:ELEC:3d9
F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_90 | GIANT | EVIL | IM_ELEC | 
F:SMART
D:A sixteen foot tall giant wreathed in clouds.

# Pukel-man (was: Pukelman)
N:336:P['u]kel-man
G:g:D
I:110:300:12:40:10:1
W:30:2:53:250
B:HIT:BATTER:2d9
B:HIT:BATTER:2d9
F:FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | 
F:BASH_DOOR | IM_EDGED | HURT_ROCK | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_5 | POW_14 | 
S:BOLT_ACID | CONF | SLOW
D:A stumpy figure carved from stone, with glittering eyes, this sentinel 
D:strides towards you with deadly intent.

N:337:Ogre mage
G:O:r
I:110:150:20:20:30:6
W:30:2:80:190
B:HIT:HURT:2d8
B:HIT:HURT:2d8
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | ORC | GIANT | EVIL
S:1_IN_4 | POW_12 | 
S:BALL_COLD | BLINK | HEAL | TRAPS | HOLD | 
S:S_MONSTER
D:A hideous ogre wrapped in black sorcerous robes.

N:338:Killer iridescent beetle
G:K:b
I:110:175:14:24:30:1
W:30:1:0:170
B:CLAW:ELEC:8d3
B:CLAW:ELEC:8d3
B:BITE:BATTER:8d3
F:WEIRD_MIND | BASH_DOOR | ANIMAL | IM_ELEC
D:A giant beetle, tall as a man, whose carapace shimmers with vibrant 
D:energies.

N:339:Bat of Gorgoroth
G:b:g
I:130:40:20:30:30:1
W:30:3:2:200
B:BITE:POISON:1d7
B:CLAW:HURT:1d3
F:DROP_60 | RAND_25 | WEIRD_MIND | 
F:BASH_DOOR | 
F:ANIMAL | IM_POIS
S:1_IN_8 | POW_4 | 
S:SCARE | BRTH_POIS | BRTH_DARK
D:Fed with horrid meats and grown to enormous size, this slavering creature 
D:seeks livelier prey.

## empty space (available for dungeon monsters) ##

N:341:Lucksucker
G:f:D
I:115:100:25:60:5:1:14
W:31:3:30:313
B:CLAW:LOSE_LUC:1d13
B:CLAW:LOSE_LUC:1d13
F:SAMESPD | WEIRD_MIND | INVISIBLE | 
F:BASH_DOOR | ANIMAL
S:1_IN_8 | POW_0 | 
S:BLINK | TELE_SELF_TO
D:At first glance, it resembles nothing more threatening than a black cat.

N:342:Carrion crawler
G:c:o
I:110:90:15:20:10:1
W:31:2:0:60
B:STING:PARALYZE:2d13
F:WEIRD_MIND | RAND_25 | BASH_DOOR | KILL_BODY | FRIENDS | 
F:ANIMAL
D:A hideous centipede covered in slime, with glowing tentacles around its 
D:head.

N:343:Algroth
G:T:o
I:110:125:20:28:40:1
W:31:1:10:150
B:CLAW:POISON:2d10
B:BITE:HURT:1d10
F:REGENERATE | FRIEND | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | TROLL | EVIL | IM_POIS
S:1_IN_20 | POW_11 | 
S:BOULDER
D:A powerful troll form.  Venom drips from its needlelike claws.

N:344:Vampire
G:V:P
I:110:160:20:22:10:1:18
W:31:2:70:240
B:HIT:HURT:2d6
B:HIT:HURT:2d6
B:BITE:EXP_20:1d4
B:BITE:EXP_20:1d4
F:FORCE_SLEEP | REGENERATE | COLD_BLOOD | 
F:OPEN_DOOR | BASH_DOOR | DROP_60 | DROP_1D2 | 
F:UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_SLEEP | SMART
S:1_IN_8 | POW_12 | 
S:TELE_SELF_TO | DARKNESS | CURSE | MIND_BLAST | WOUND | SCARE | 
S:HOLD
D:A humanoid with an aura of power.  You notice a sharp set of front teeth.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:347:Dark elven lord
G:h:w
I:120:150:20:25:15:1
W:32:1:40:185
B:HIT:HURT:3d10
B:HIT:HURT:3d10
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_2D2 | EVIL | HURT_LITE | 
F:SMART
S:1_IN_6 | POW_14 | 
S:BOLT_FIRE | BOLT_COLD | HASTE | ADD_MANA | TELE_SELF_TO | DARKNESS | 
S:BLIND | CONF
D:A dark elven figure in armour, radiating evil power.

N:348:Slinger
G:p:w
I:110:115:20:15:20:12
W:32:4:10:185
B:HIT:HURT:1d9
B:HIT:HURT:1d9
F:MALE | FRIEND | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | SMART | ARCHER
S:1_IN_1 | POW_11 | 
S:SHOT
D:An skilled and experienced slinger whipping missiles at you with deadly 
D:accuracy.

N:349:Gorgimera
G:H:o
I:110:170:12:20:10:1
W:32:2:10:200
B:BUTT:BATTER:2d10
B:BITE:FIRE:2d10
B:GAZE:PARALYZE:2d6
F:FORCE_SLEEP | BASH_DOOR | ONLY_GOLD | DROP_1D2 | IM_FIRE
S:1_IN_8 | POW_0 | 
S:BRTH_FIRE
D:The result of evil experiments, this travesty of nature should never be 
D:alive.  It has three heads - gorgon, goat and dragon - all attached to a 
D:lion's body.

N:350:Spectral hunter
G:G:v
I:110:150:30:20:0:1:0
W:32:5:0:270
B:HIT:HURT:4d6
F:FORCE_DEPTH | 
F:NOMISS | SAMESPD | COLD_BLOOD | 
F:OPEN_DOOR | PASS_WALL | FLYING | 
F:DROP_60 | DROP_1D2 | DROP_GOOD | 
F:UNDEAD | EVIL | IM_BLUNT | IM_COLD | IM_POIS | RES_NETHR | 
F:NO_FEAR | NO_CONF | NO_SLEEP
D:A ghostly figure, sent to kill you.  It follows you consistently and 
D:unerringly.

N:351:Young multi-hued dragon
G:d:P
I:110:240:20:25:60:1
W:32:3:40:210
B:CLAW:HURT:1d9
B:CLAW:HURT:1d9
B:BITE:HURT:2d7
F:FORCE_SLEEP | ATTR_MULTI | BASH_DOOR | FLYING | POWERFUL | 
F:DROP_2D2 | DRAGON | EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS
S:1_IN_9 | POW_4 | 
S:BRTH_ACID | BRTH_ELEC | BRTH_FIRE | BRTH_COLD | BRTH_POIS | 
S:SCARE
D:It has a form that legends are made of.  Beautiful scales of shimmering and 
D:magical colours cover it.

# This monster index is used in game code
N:352:Mana fly
G:.:P
I:130:4:8:14:10:1
W:32:8:220:6
B:BITE:LOSE_MANA
F:MULTIPLY | FUNKY_DEATH | 
F:WEIRD_MIND | RAND_25 | RAND_50 | PASS_WALL | FLYING | 
F:EVASIVE | ANIMAL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS
S:1_IN_2 | POW_0 | 
S:BLINK
D:Small fragments of mana, given temporary life by magical fluctuations.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:355:Vibration hound
G:Z:y
I:110:90:30:15:0:1:25
W:33:2:10:160
B:BITE:BATTER:4d2
B:BITE:BATTER:4d2
B:CLAW:BATTER:5d1
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | 
F:ANIMAL | NO_SLEEP
S:1_IN_5 | POW_0 | 
S:BRTH_SOUND
D:A blurry canine form which quivers faster then the eye can follow.  You can 
D:feel the earth resonating beneath your feet.

N:356:Nexus hound
G:Z:R
I:110:90:30:15:0:1
W:33:3:10:160
B:BITE:HURT:1d12
B:BITE:HURT:1d12
B:CLAW:HURT:2d3
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | 
F:ANIMAL | RES_NEXUS | NO_CONF | NO_SLEEP
S:1_IN_5 | POW_0 | 
S:BRTH_NEXUS | BLINK
D:A locus of conflicting points coalesce to form the vague shape of a huge 
D:hound.  Or is it just your imagination?

N:357:Haunted helmet
G:]:s
I:120:80:20:25:10:1
W:33:3:20:150
B:TOUCH:CONFUSE:3d3
F:FORCE_SLEEP | ATTR_MULTI | COLD_BLOOD | 
F:NEVER_MOVE | UNDEAD | EVIL | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_1 | POW_8 | 
S:BOLT_MANA | ADD_MANA | DARKNESS | CURSE | WOUND | SLOW | 
S:S_UNDEAD
D:A helmet filled with undead druj, glowing with magic and floating in thin 
D:air.

N:358:Spectral anaconda
G:J:G
I:115:140:10:26:4:1
W:33:2:60:250
B:CRUSH:HURT:4d6
B:GAZE:PARALYZE
B:GAZE:TERRIFY
B:GAZE:EXP_10
F:WEIRD_MIND | RAND_25 | BASH_DOOR | FLYING | 
F:ANIMAL | UNDEAD | EVIL | IM_POIS | IM_COLD
S:1_IN_8 | POW_0 | 
S:BLINK | TELE_SELF_TO
D:An enormous serpent, floating in air and bounding off the dungeon walls.  It 
D:kills by psychic suffocation, but it is its terrible eyes that the tales dwell 
D:on in horror.

N:359:Mountain ogre
G:O:s
I:110:160:20:18:30:1
W:33:2:0:200
B:HIT:BATTER:2d18
B:HIT:BATTER:2d18
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | FRIENDS | 
F:DROP_60 | ORC | GIANT | EVIL
D:A massive grey ogre garbed in black and wielding an enormous mallet.

## empty space (available for dungeon monsters) ##

N:361:Giant purple worm
G:w:p
I:110:185:14:20:30:1
W:34:2:0:350
B:HIT:HURT:1d8
B:BITE:ACID:2d8
B:STING:POISON:1d8
F:BASH_DOOR | ANIMAL | IM_ACID | IM_POIS
D:A massive worm form, many feet in length.  Its vast maw drips acid and 
D:poison.

N:362:Ice troll
G:T:w
I:110:150:20:28:50:1
W:34:1:10:210
B:CLAW:HURT:1d6
B:HIT:BATTER:3d6
B:BITE:COLD:3d6
F:MALE | REGENERATE | COLD_BLOOD | 
F:FRIEND | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | TROLL | EVIL | HURT_LITE | HURT_FIRE | IM_COLD
S:1_IN_18 | POW_12 | 
S:BOULDER
D:A great white troll with powerfully clawed hands and tusks that gleam with 
D:ice.

N:363:Barrow wight
G:W:P
I:110:55:20:25:10:1:18
W:34:2:40:250
B:HIT:HURT:1d17
B:TOUCH:EXP_40
F:FORCE_SLEEP | COLD_BLOOD | FRIEND | 
F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_1D2 | UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_8 | POW_8 | 
S:DARKNESS | WOUND | SCARE | HOLD
D:A ghostly nightmare of a entity.

N:364:Ethereal drake
G:d:o
I:110:260:25:30:35:1:14
W:34:3:56:300
B:CLAW:HURT:1d8
B:CLAW:HURT:1d8
B:BITE:HURT:2d8
F:FORCE_SLEEP | INVISIBLE | PASS_WALL | FLYING | POWERFUL | 
F:DROP_2D2 | DRAGON | EVIL | NO_CONF | 
F:SMART
S:1_IN_6 | POW_5 | 
S:BRTH_LITE | BRTH_DARK | SCARE | CONF | SLOW
D:A dragon of ethereal power, with control over light and darkness; its eyes 
D:glare with white hatred from the shadows.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:367:Shrieker mushroom patch
G:,:R
I:110:1:4:3:0:10
W:35:1:20:1
F:FORCE_SLEEP | EMPTY_MIND | NEVER_MOVE | NEVER_BLOW | 
F:IM_POIS | NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
S:1_IN_4 | POW_0 | 
S:SHRIEK
D:Yum!  These look quite tasty.

N:368:Black knight
G:p:D
I:115:215:20:35:15:1
W:35:1:40:250
B:HIT:WOUND:4d6
B:HIT:WOUND:4d6
B:HIT:WOUND:4d6
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | EVIL | SMART
S:1_IN_8 | POW_10 | 
S:DARKNESS | WOUND | SCARE | BLIND
D:An evil warrior encased in deep black plate armour; he looks at you 
D:menacingly.

N:369:Mage
G:p:r
I:110:150:20:20:20:10
W:35:1:80:240
B:HIT:HURT:2d5
B:HIT:HURT:2d5
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | EVIL | SMART | LOW_MANA_RUN
S:1_IN_2 | POW_20 | 
S:BOLT_ELEC | BOLT_FIRE | BOLT_COLD | BOLT_MANA | 
S:HASTE | ADD_MANA | BLINK | BLIND | CONF
D:A mage of some power - you can tell by the size of his hat.

N:370:Killer slicer beetle
G:K:y
I:120:205:14:38:30:1
W:35:1:0:210
B:BITE:WOUND:4d9
B:BITE:WOUND:4d9
F:WEIRD_MIND | BASH_DOOR | ANIMAL
D:A giant beetle with deadly sharp cutting mandibles and a rock-hard 
D:carapace.

N:371:Spirit naga
G:n:w
I:115:195:20:30:40:1:16
W:35:2:80:240
B:CRUSH:HURT:2d17
B:BITE:HURT:1d17
F:FEMALE | FORCE_SLEEP | INVISIBLE | 
F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM | RAND_25 | 
F:DROP_90 | DROP_2D2 | EVIL | NO_CONF | NO_SLEEP
S:1_IN_4 | POW_17 | 
S:HEAL | DARKNESS | MIND_BLAST | BLIND | 
S:S_KIN
D:A wraith-serpent, capped by the head and torso of a woman of astounding 
D:beauty.  Fast, invisible, magical, she is the greatest of her kind.

N:372:Shade
G:G:D
I:120:80:20:18:10:1:15
W:35:2:40:260
B:WAIL:TERRIFY
B:TOUCH:EXP_40
B:CLAW:LOSE_INT:2d10
F:FORCE_SLEEP | INVISIBLE | COLD_BLOOD | 
F:RAND_25 | PASS_WALL | TAKE_ITEM | FLYING | 
F:DROP_90 | DROP_2D2 | UNDEAD | EVIL | 
F:IM_BLUNT | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_16 | POW_15 | 
S:FORGET | DRAIN_MANA | BLIND | HOLD
D:A shadowy form clutches at you from the darkness.  This powerful undead has 
D:a deadly touch.

N:373:Nexus quylthulg
G:Q:R
I:110:45:10:1:1:15:16
W:35:2:100:350
F:FORCE_SLEEP | EMPTY_MIND | INVISIBLE | 
F:NEVER_MOVE | NEVER_BLOW | RES_NEXUS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_1 | POW_0 | 
S:BLINK | TELE_AWAY | S_MONSTER
D:A very unstable, strange pulsing mound of flesh.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:376:Forge giant
G:P:s
I:110:230:20:25:50:1
W:36:1:40:260
B:HIT:BATTER:6d9
F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_1D2 | GIANT | EVIL | SMART
S:1_IN_11 | POW_29 | 
S:BEAM_ELEC
D:Teams of hammer-wielding giants forge the thunderbolts of the gods; when 
D:not watched, they use them as deadly weapons.

N:377:Mind flayer
G:h:p
I:110:90:20:15:20:1
W:36:2:80:265
B:GAZE:LOSE_INT:2d6
B:GAZE:LOSE_WIS:2d6
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | DROP_1D2 | EVIL | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_2 | POW_30 | 
S:ADD_MANA | FORGET | MIND_BLAST | SCARE | BLIND | HOLD
D:A humanoid form with a gruesome head, tentacular mouth, and piercing eyes.  
D:Claws reach out for you and you feel a presence invade your mind.

N:378:Sharpshooter
G:p:w
I:110:170:20:18:15:12
W:42:2:10:260
B:HIT:HURT:1d8
B:HIT:HURT:1d8
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | SMART | ARCHER
S:1_IN_1 | POW_15 | 
S:ARROW
D:A dangerous archer with a longbow and a quiver full of arrows.

N:379:Basilisk
G:R:b
I:120:215:15:40:30:1
W:36:2:0:280
B:GAZE:PARALYZE
B:BITE:HURT:2d24
F:OPEN_DOOR | BASH_DOOR | DROP_1D2 | 
F:EVIL | ANIMAL
D:An evil reptile that preys on unsuspecting travellers.  Its eyes stare 
D:deeply at you and your soul starts to wilt!

N:380:Abyss spider
G:S:G
I:120:180:20:28:100:1
W:36:2:60:310
B:CLAW:WOUND:1d9
B:STING:POISON:3d9
B:BITE:CONFUSE:1d9
F:WEIRD_MIND | BASH_DOOR | EVIL | ANIMAL | 
F:HURT_LITE
S:1_IN_8 | POW_5 | 
S:BRTH_POIS | BRTH_DARK | DARKNESS | TRAPS | BLIND | CONF | SLOW
D:A massive spider, heaving the bloated bag of its body between great spined 
D:legs.

N:381:Giant firefly
G:F:o
I:120:4:8:12:10:1
W:36:4:0:4
B:BITE:BLIND:1d2
F:MULTIPLY | WEIRD_MIND | IS_LIT | 
F:RAND_25 | RAND_50 | ANIMAL
D:Clouds of these creatures light up the dungeon so brightly that you can 
D:barely see through them.

N:382:Lamia
G:I:s
I:110:125:20:15:40:1
W:36:1:36:250
B:BITE:EXP_20:1d9
B:CRUSH:HURT:3d6
B:TOUCH:LOSE_CON
B:TOUCH:LOSE_DEX
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | FEMALE | 
F:DROP_90 | DEMON | EVIL | NO_FEAR | 
F:SMART
S:1_IN_6 | POW_13 | 
S:BALL_DARK | TELE_SELF_TO | CURSE
D:A demonic woman-headed serpent, hungering for mortal flesh and souls.

N:383:Nexus vortex
G:v:R
I:120:65:24:15:0:1:22
W:36:1:10:200
B:ENGULF:CONFUSE:4d5
F:FORCE_SLEEP | EMPTY_MIND | RAND_25 | RAND_50 | BASH_DOOR | 
F:RES_NEXUS | NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_5 | POW_0 | 
S:BRTH_NEXUS
D:A maelstrom of potent magical energy.

N:384:Silent watcher
G:g:r
I:110:360:42:80:10:1:0
W:37:3:180:600
B:GAZE:TERRIFY
B:GAZE:PARALYZE
B:GAZE:CONFUSE
F:EMPTY_MIND | NEVER_MOVE | EVIL
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS
F:HURT_ROCK | COLD_BLOOD 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | POW_20 | 
S:SHRIEK | S_MONSTER | HOLD | CONF | MIND_BLAST | DRAIN_MANA
D:A figure carved from stone, with three vulture faces whose eyes glow 
D:with a malevolent light.

N:385:Night-drake
G:d:D
I:110:260:20:25:40:1:14
W:37:3:50:320
B:CLAW:HURT:2d4
B:CLAW:HURT:2d4
B:BITE:EXP_10:3d4
F:FORCE_SLEEP | INVISIBLE | BASH_DOOR | PASS_WALL | POWERFUL | 
F:ONLY_ITEM | DROP_2D2 | DRAGON | EVIL | 
F:IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_6 | POW_8 | 
S:BRTH_NETHR | SCARE | HOLD | DARKNESS
D:A draconic form with fire-red eyes that glare out of the Night.  It is 
D:surrounded by an aura of unearthly cold that chills the soul rather than 
D:the body.

N:386:Colbran
G:g:y
I:120:375:12:40:10:3
W:37:2:200:500
B:HIT:ELEC:3d7
B:HIT:ELEC:3d7
F:FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | 
F:BASH_DOOR | IM_ELEC | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_4 | POW_16 | 
S:BOLT_ELEC | BEAM_ELEC | TELE_SELF_TO
D:A man-shaped form of living lightning.  Sparks and shocks crackle all over 
D:this madly capering figure, as it leaps and whirls around and about you.

N:387:Venom mold
G:m:G
I:120:250:4:10:0:1
W:37:1:0:240
B:SPORE:POISON:3d12
B:SPORE:DISEASE:3d12
F:CLOUD_SURROUND | EMPTY_MIND | 
F:NEVER_MOVE | IM_POIS | NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:A pestiferous growth on the dungeon floor; its spores are deadly.

N:388:Catoblepas
G:q:g
I:110:125:15:25:40:1
W:37:2:0:250
B:GAZE:TERRIFY:2d4
B:GAZE:BLIND:2d4
B:BITE:HURT:2d12
F:BASH_DOOR | ONLY_GOLD | DROP_2D2 | 
F:ANIMAL
D:A strange ox-like form with a huge head but a thin, weak neck, it looks 
D:likes the creation of some deranged alchemist.

N:389:Invisible stalker
G:E:y
I:130:105:30:25:0:1:0
W:37:4:0:300
B:HIT:HURT:3d6
B:HIT:HURT:3d6
B:HIT:HURT:3d6
F:CHAR_CLEAR | EMPTY_MIND | INVISIBLE | COLD_BLOOD | 
F:OPEN_DOOR | BASH_DOOR | KILL_BODY | 
F:EVIL | IM_ELEC | IM_POIS | NO_FEAR | NO_CONF | NO_SLEEP
D:An evil stalking thing devoid of mercy.  It is impossible to define its 
D:form but its violence is legendary.

N:390:Cave troll
G:T:u
I:110:175:20:30:50:1
W:37:1:10:270
B:HIT:BATTER:2d8
B:HIT:BATTER:2d8
B:BITE:HURT:1d13
F:MALE | REGENERATE | FRIEND | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | TROLL | EVIL | HURT_LITE
S:1_IN_16 | POW_15 | 
S:BOULDER
D:A vicious monster, feared for his ferocity.

N:391:Mimic (ring)
G:=:w
I:120:125:15:25:20:1:14
W:37:3:120:200
B:HIT:POISON:3d9
B:HIT:POISON:3d9
F:FORCE_SLEEP | CHAR_MIMIC | EMPTY_MIND | COLD_BLOOD | 
F:NEVER_MOVE | NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_4 | POW_16 | 
S:BOLT_ACID | BOLT_ELEC | BOLT_FIRE | BOLT_COLD | 
S:WOUND | SCARE | BLIND | CONF | 
S:S_MONSTER
D:A strange creature that disguises itself as an abandoned ring to lure 
D:unsuspecting adventurers within reach of its venomous claws.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:394:Demonologist
G:p:R
I:120:150:20:15:30:10
W:38:2:100:320
B:HIT:HURT:1d6
B:HIT:HURT:1d6
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | EVIL | SMART | LOW_MANA_RUN
S:1_IN_3 | POW_17 | 
S:BALL_DARK | BOLT_MANA | ADD_MANA | BLINK | HOLD | 
S:S_DEMON
D:A figure twisted by evil standing in robes of deepest crimson.

N:395:Wereworm
G:w:D
I:110:275:15:20:30:1
W:38:2:0:550
B:GAZE:EXP_20
B:CRUSH:ACID:6d4
B:BITE:POISON:1d20
F:BASH_DOOR | KILL_BODY | ANIMAL | 
F:IM_ACID
D:A huge wormlike shape dripping acid, twisted by evil sorcery into a foul 
D:monster that breeds on death.

N:396:Manticore
G:H:y
I:120:275:20:20:10:1
W:42:2:24:425
B:BITE:WOUND:3d13
B:STING:POISON:2d13
F:MALE | FORCE_SLEEP | BASH_DOOR | 
F:ONLY_GOLD | DROP_90 | DROP_GREAT
S:1_IN_3 | POW_25 | 
S:PMISSL | SLOW
D:A great man-faced red lion with a lashing spiked tail.  The weak-minded he 
D:lulls with song; the strong he slays with poisoned barbs.

N:397:Xorn
G:X:u
I:110:275:20:30:10:1
W:38:2:0:450
B:HIT:HURT:1d16
B:HIT:HURT:1d16
F:EMPTY_MIND | COLD_BLOOD | PASS_WALL | KILL_ITEM | 
F:RES_EDGED | HURT_ROCK | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
D:A huge creature of the element Earth.  Able to merge with its element, it 
D:has four huge arms protruding from its enormous torso.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:401:Ninja
G:p:y
I:120:200:20:20:10:1
W:39:2:0:350
B:PUNCH:POISON:3d4
B:KICK:BATTER:3d4
B:PUNCH:LOSE_STR:3d4
F:MALE | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | EVIL | NO_CONF | NO_SLEEP | 
F:SMART
D:A humanoid clothed in black who moves with blinding speed.

N:402:Grey wraith
G:W:s
I:110:195:20:30:20:1:18
W:39:1:40:440
B:HIT:HURT:1d10
B:HIT:HURT:1d10
B:TOUCH:EXP_40
F:FORCE_SLEEP | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | DROP_90 | UNDEAD | EVIL | 
F:RES_EDGED | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_7 | POW_15 | 
S:BOLT_COLD | DARKNESS | WOUND | SCARE | HOLD
D:A tangible but ghostly form, made of grey fog.  The air around it feels 
D:deathly cold.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:405:Master rogue
G:p:s
I:120:200:25:18:10:1:8
W:40:2:40:380
B:HIT:EAT_GOLD:3d8
B:HIT:EAT_ITEM:3d8
F:MALE | WEIRD_MIND | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_2D2 | EVIL | SMART
S:1_IN_5 | POW_15 | 
S:SHOT | TELE_SELF_TO | DARKNESS | TRAPS
D:A cunning-eyed thief of wiley artifice and shifty speed.

N:406:Thunder giant
G:P:B
I:110:400:20:25:40:1
W:40:1:40:400
B:HIT:ELEC:4d4
B:HIT:ELEC:4d4
B:HIT:ELEC:4d4
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_1D2 | GIANT | EVIL | IM_ELEC | IM_COLD | 
F:SMART
S:1_IN_7 | POW_22 | 
S:BALL_ELEC | BALL_STORM | BOLT_WATER | 
S:BLINK | TELE_TO | SCARE | CONF
D:A twenty foot tall giant wreathed in chain lighting.

N:407:Mature blue dragon
G:d:b
I:110:360:20:35:70:1
W:40:2:56:400
B:CLAW:HURT:1d12
B:CLAW:HURT:1d12
B:BITE:ELEC:2d12
F:FORCE_SLEEP | FIXED_HPS | BASH_DOOR | FLYING | POWERFUL | 
F:DROP_60 | DROP_2D2 | DRAGON | EVIL | 
F:IM_ELEC | NO_CONF | SMART
S:1_IN_7 | POW_8 | 
S:BRTH_ELEC | SCARE | CONF
D:A large dragon, scales tinted deep blue.

N:408:Mature white dragon
G:d:w
I:110:360:20:35:70:1
W:40:2:56:400
B:CLAW:HURT:1d12
B:CLAW:HURT:1d12
B:BITE:COLD:2d12
F:FORCE_SLEEP | FIXED_HPS | COLD_BLOOD | BASH_DOOR | FLYING | POWERFUL | 
F:DROP_60 | DROP_2D2 | DRAGON | EVIL | 
F:IM_COLD | NO_CONF | SMART
S:1_IN_7 | POW_8 | 
S:BRTH_COLD | SCARE | CONF
D:A large dragon, scales gleaming bright white.

N:409:Mature black dragon
G:d:s
I:110:360:20:35:70:1
W:40:2:56:400
B:CLAW:HURT:1d12
B:CLAW:ACID:1d12
B:BITE:HURT:2d12
F:FORCE_SLEEP | FIXED_HPS | BASH_DOOR | FLYING | POWERFUL | 
F:DROP_60 | DROP_2D2 | DRAGON | EVIL | 
F:IM_ACID | NO_CONF | SMART
S:1_IN_7 | POW_8 | 
S:BRTH_ACID | SCARE | CONF
D:A large dragon, with scales of deepest black.

N:410:Half-troll
G:T:U
I:110:180:20:30:50:1
W:40:1:10:340
B:HIT:BATTER:2d11
B:HIT:BATTER:2d11
B:BITE:HURT:1d10
F:MALE | REGENERATE | FRIEND | OPEN_DOOR | BASH_DOOR | 
F:DROP_90 | TROLL | EVIL
S:1_IN_16 | POW_20 | 
S:BOULDER
D:A huge, ugly, half-human in search of plunder.

N:411:Monadic Deva
G:A:U
I:115:320:30:45:125:1
W:40:3:24:450
B:GAZE:TERRIFY:1d4
B:HIT:HURT:3d9
B:HIT:HURT:3d9
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_2D2 | RES_BLUNT | IM_ELEC | IM_POIS | 
F:NO_CONF | SMART
S:1_IN_4 | POW_10 | 
S:FORGET | SCARE | BLIND | CONF
D:A lesser angel wearing little more than a loincloth - its steely skin 
D:provides all the protection it needs.

N:412:Displacer beast
G:f:D
I:120:150:25:60:20:1:14
W:40:2:35:200
B:BITE:HURT:2d15
B:BITE:HURT:2d15
F:INVISIBLE | BASH_DOOR | EVASIVE | 
F:ANIMAL
D:A great black cat, hidden from ordinary sight.  As you strike at it, 
D:something blurs - and it is somewhere else.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

# This monster is Sangband's oldest.  It was originally *much* worse.
N:415:Pink elephant
G:q:i
I:120:350:10:35:0:1
W:41:4:120:650
B:CRUSH:CONFUSE:2d20
B:CRUSH:HALLU:2d20
F:RAND_25 | RAND_50 | BASH_DOOR | FLYING | 
F:ANIMAL | RES_EDGED
S:1_IN_6 | POW_0 | 
S:BLINK | TELE_SELF_TO
D:You've gotta stop drinking so much.  It is an incredibly huge, almost 
D:transparent elephant, which seems to shimmer and sparkle.

N:416:Memory moss
G:,:G
I:110:1:10:1:5:1
W:41:3:40:110
B:HIT:CONFUSE:1d4
B:HIT:CONFUSE:1d4
F:FORCE_SLEEP | EMPTY_MIND | NEVER_MOVE | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
S:1_IN_4 | POW_0 | 
S:FORGET
D:A mass of green vegetation.  You don't remember seeing anything like it 
D:before.

N:417:Mithril golem
G:g:B
I:110:450:12:60:10:1
W:41:4:0:500
B:HIT:HURT:5d5
B:HIT:HURT:5d5
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | 
F:ONLY_GOLD | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_4D2 | 
F:RES_BLUNT | IM_EDGED | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
D:A massive statue of purest mithril.  It looks expensive!

N:418:Fire elemental
G:E:r
I:115:180:14:25:30:1
W:41:2:60:350
B:HIT:FIRE:1d6
B:ENGULF:FIRE:4d6
F:FORCE_SLEEP | EMPTY_MIND | RAND_25 | BASH_DOOR | KILL_BODY | KILL_ITEM | 
F:HURT_COLD | IM_FIRE | IM_POIS | RES_PLAS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_4 | POW_22 | 
S:BALL_FIRE | ARC_HFIRE | ADD_MANA
D:A towering inferno of flames.

N:419:Spectre
G:G:G
I:120:125:20:20:10:1:15
W:41:1:40:390
B:WAIL:TERRIFY
B:TOUCH:EXP_40
B:CLAW:LOSE_WIS:5d5
F:FORCE_SLEEP | INVISIBLE | COLD_BLOOD | 
F:RAND_25 | PASS_WALL | TAKE_ITEM | FLYING | 
F:DROP_90 | DROP_2D2 | UNDEAD | EVIL | 
F:IM_BLUNT | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_16 | POW_22 | 
S:FORGET | DRAIN_MANA | BLIND | HOLD
D:A phantasmal shrieking spirit.  Its wail drives the intense cold of pure 
D:evil deep within your body.

N:420:Mature green dragon
G:d:g
I:110:360:20:35:70:1
W:41:2:56:450
B:CLAW:HURT:1d12
B:CLAW:HURT:1d12
B:BITE:POISON:2d12
F:FORCE_SLEEP | FIXED_HPS | BASH_DOOR | FLYING | POWERFUL | 
F:DROP_60 | DROP_2D2 | DRAGON | EVIL | 
F:IM_POIS | NO_CONF | SMART
S:1_IN_8 | POW_8 | 
S:BRTH_POIS | SCARE | CONF
D:A large dragon, scales tinted deep green.

N:421:Creeping adamantite coins
G:$:G
I:120:200:5:60:10:1:14
W:41:3:0:200
B:HIT:BATTER:3d10
F:CHAR_MIMIC | EMPTY_MIND | COLD_BLOOD | 
F:BASH_DOOR | ONLY_GOLD | DROP_90 | DROP_3D2 | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
D:A pile of nearly impenetrable adamantite, slithering forward on thousands 
D:of tiny legs.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:424:Mystic
G:p:g
I:115:220:25:25:15:10:18
W:42:2:80:450
B:PUNCH:HURT:2d11
B:KICK:HURT:18d2
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | DROP_2D2
F:SMART
S:1_IN_3 | POW_22 | 
S:BALL_ACID | BALL_ELEC | BALL_POIS | BOLT_WATER | 
S:CURE | BLINK | TELE_SELF_TO | BLIND | CONF | HOLD | 
S:S_ANT | S_SPIDER | S_ANIMAL
D:An adept at unarmed combat, the mystic strikes with stunning power.  He can 
D:summon help from nature and is able to focus his power to ease any pain.

N:425:Mature bronze dragon
G:d:U
I:110:400:20:35:70:1
W:42:3:56:500
B:CLAW:HURT:1d10
B:CLAW:HURT:1d10
B:BITE:HURT:2d10
F:FORCE_SLEEP | FIXED_HPS | BASH_DOOR | FLYING | POWERFUL | 
F:DROP_3D2 | DRAGON | NO_CONF | 
F:SMART
S:1_IN_8 | POW_10 | 
S:BRTH_CONFU | SCARE | CONF
D:A large dragon with scales of rich bronze; the shimmering aura around it 
D:masks its true form.

#Note:  This index is used in a summoning spell
#Note:  This monster becomes doomed when too many breed
N:426:Chaos tile
G:.:P
I:120:9:20:50:50:1
W:42:8:150:20
B:HIT:HALLU:3d4
B:HIT:HALLU:3d4
F:FORCE_SLEEP | MULTIPLY | ATTR_MULTI | EMPTY_MIND | COLD_BLOOD | 
F:NEVER_MOVE | RES_CHAOS | NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_2 | POW_3 | 
S:BLINK | TELE_SELF_TO 
D:A piece of the floor driven by blasts of chaos to frenetic life.

N:427:Bodak
G:I:r
I:120:150:20:25:70:1
W:42:1:67:400
B:HIT:FIRE:4d6
B:GAZE:EXP_20
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_90 | DEMON | EVIL | IM_FIRE | IM_POIS | 
F:NO_FEAR | SMART
S:1_IN_5 | POW_14 | 
S:BALL_FIRE | S_DEMON
D:A humanoid form composed of flames and hatred.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:430:Berserker
G:p:u
I:120:225:20:25:30:1
W:43:2:0:490
B:HIT:WOUND:3d13
B:HIT:WOUND:3d13
B:HIT:WOUND:3d13
F:MALE | REGENERATE | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | NO_FEAR | SMART
D:A warrior in a battle-frenzy, who can take wounds one can put a fist 
D:through and feel no pain.

N:431:Water elemental
G:E:t
I:115:190:15:20:30:1
W:43:2:60:400
B:HIT:HURT:1d10
B:HIT:HURT:1d10
B:ENGULF:BATTER:10d1
F:FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | 
F:RAND_25 | BASH_DOOR | KILL_BODY | KILL_ITEM | 
F:IM_ACID | IM_POIS | RES_WATER | NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_4 | POW_17 | 
S:BALL_ELEC | BALL_STORM | BOLT_WATER | 
S:ADD_MANA
D:A towering tempest of water and lightning.

N:432:Water troll
G:T:t
I:110:235:20:35:50:1
W:43:1:10:425
B:HIT:HURT:2d14
B:HIT:HURT:2d14
B:BITE:HURT:1d14
F:MALE | REGENERATE | FRIEND | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | TROLL | EVIL | 
F:HURT_LITE | IM_ACID | IM_COLD | IM_POIS | RES_WATER
S:1_IN_16 | POW_22 | 
S:BOULDER
D:A male troll that reeks of brine.

N:433:Mature gold dragon
G:d:y
I:110:400:20:40:150:1:25
W:43:3:56:550
B:CLAW:BATTER:1d11
B:CLAW:BATTER:1d11
B:BITE:HURT:2d11
F:FORCE_SLEEP | FIXED_HPS | BASH_DOOR | FLYING | POWERFUL | 
F:DROP_3D2 | DRAGON | NO_CONF | 
F:SMART
S:1_IN_8 | POW_10 | 
S:BRTH_SOUND | SCARE | CONF
D:A large dragon with scales of gleaming gold.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:436:Gnomish wizard
G:h:r
I:115:180:20:15:10:12
W:44:3:90:530
B:HIT:HURT:2d5
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_2D2 | EVIL | SMART | LOW_MANA_RUN
S:1_IN_2 | POW_22 | 
S:BALL_LITE | BALL_DARK | BALL_CONFU | BALL_CHAOS | 
S:HASTE | ADD_MANA | BLINK | CONF | SLOW
D:A wielder of strange magics and arcane forces.

N:437:Crystal mold
G:m:B
I:130:375:4:45:0:1
W:44:2:250:320
B:HIT:WOUND:8d8
B:TOUCH:LOSE_CHR
F:EMPTY_MIND | NEVER_MOVE | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP | 
F:STUPID
S:1_IN_3 | POW_22 | 
S:MISSL
D:A lovely shimmering form, with razor sharp spikes thrusting out in all 
D:directions. It patiently waits to destroy anyone who ventures nearby.

N:438:Earth elemental
G:E:u
I:105:300:14:35:50:1
W:44:2:60:450
B:HIT:BATTER:6d10
B:HIT:BATTER:6d10
F:FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | 
F:PASS_WALL | KILL_BODY | KILL_ITEM | 
F:IM_EDGED | HURT_ROCK | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_5 | POW_24 | 
S:BOULDER | BALL_SHARD | ADD_MANA
D:A towering granitic form with fists of awesome power.

N:439:Mature red dragon
G:d:r
I:110:380:20:35:70:1
W:44:2:56:550
B:CLAW:HURT:1d14
B:CLAW:HURT:1d14
B:BITE:FIRE:2d14
F:FORCE_SLEEP | FIXED_HPS | BASH_DOOR | FLYING | POWERFUL | 
F:DROP_60 | DROP_2D2 | DRAGON | EVIL | 
F:IM_FIRE | NO_CONF | SMART
S:1_IN_7 | POW_8 | 
S:BRTH_FIRE | SCARE | CONF
D:A large dragon, scales tinted deep red.

N:440:Phantom
G:G:P
I:120:135:30:25:20:1:15
W:44:1:45:500
B:TOUCH:EXP_40
B:CLAW:LOSE_INT:1d10
B:CLAW:LOSE_WIS:1d10
F:FORCE_SLEEP | INVISIBLE | COLD_BLOOD | 
F:PASS_WALL | FLYING | DROP_1D2 | 
F:UNDEAD | EVIL | IM_BLUNT | IM_COLD | IM_POIS | 
F:NO_SLEEP
S:1_IN_6 | POW_20 | 
S:FORGET
D:An unholy creature of darkness, the aura emanating from this evil being 
D:saps your very soul.

N:441:Greater plague rat
G:r:G
I:110:40:10:8:20:1
W:44:4:0:20
B:BITE:DISEASE:2d12
F:MULTIPLY | WEIRD_MIND | RAND_50 | KILL_BODY | BASH_DOOR | 
F:ANIMAL
D:A ravenous black rat with tusk-sized incisors, eating and infecting 
D:everything in its path.

## empty space (available for dungeon monsters) ##

N:443:Dagashi
G:p:y
I:120:250:25:25:10:1
W:45:3:0:625
B:PUNCH:POISON:4d8
B:PUNCH:LOSE_STR:4d8
F:MALE | OPEN_DOOR | BASH_DOOR | 
F:DROP_90 | DROP_1D2 | EVIL | NO_CONF | NO_SLEEP | 
F:SMART
D:A human warrior, moving with lightning speed.

N:444:Hellhound
G:C:r
I:120:240:25:32:4:1
W:45:3:10:400
B:BITE:FIRE:4d9
B:BITE:FIRE:4d9
F:FORCE_SLEEP | WEIRD_MIND | FRIENDS | 
F:RAND_25 | BASH_DOOR | EVIL | ANIMAL | 
F:IM_FIRE
S:1_IN_6 | POW_0 | 
S:BRTH_FIRE
D:A great hound dog that glows with heat.  Flames pour from its nostrils.

N:445:Lich
G:L:o
I:110:260:20:30:60:4
W:45:2:90:600
B:TOUCH:EXP_40
B:TOUCH:UN_POWER
B:TOUCH:LOSE_DEX:2d8
F:FORCE_SLEEP | COLD_BLOOD | OPEN_DOOR | 
F:DROP_1D2 | UNDEAD | EVIL | RES_EDGED | HURT_LITE | HURT_FIRE | IM_ELEC | 
F:IM_COLD | IM_POIS | NO_SLEEP | 
F:SMART
S:1_IN_3 | POW_28 | 
S:BOLT_ELEC | HASTE | ADD_MANA | BLINK | TELE_TO | TELE_AWAY | DRAIN_MANA | 
S:CURSE | MIND_BLAST | WOUND | SCARE | BLIND | SLOW | HOLD
D:A skeletal form dressed in robes.  It radiates vastly evil power.

N:446:Master vampire
G:V:g
I:115:275:20:24:10:1:18
W:45:2:90:750
B:HIT:HURT:3d6
B:HIT:HURT:3d6
B:BITE:EXP_40:1d4
B:BITE:EXP_40:1d4
F:FORCE_SLEEP | REGENERATE | COLD_BLOOD | 
F:OPEN_DOOR | BASH_DOOR | DROP_3D2 | 
F:UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_6 | POW_24 | 
S:BOLT_MANA | TELE_SELF_TO | DARKNESS | FORGET | MIND_BLAST | WOUND | 
S:SCARE | CONF | HOLD
D:A humanoid form dressed in robes.  Power emanates from its chilling frame.  
D:A foul wind chills your bones as this ghastly figure approaches.

N:447:Crystal drake
G:d:B
I:115:280:25:55:30:1:18
W:45:3:63:700
B:CLAW:WOUND:6d2
B:CLAW:WOUND:6d2
B:BITE:WOUND:12d3
F:FORCE_SLEEP | FIXED_HPS | ATTR_CLEAR | INVISIBLE | COLD_BLOOD | 
F:BASH_DOOR | FLYING | DROP_3D2 | POWERFUL | 
F:DRAGON | EVIL | IM_COLD | NO_CONF | 
F:SMART
S:1_IN_6 | POW_11 | 
S:BRTH_SHARD | SCARE | CONF | SLOW
D:A dragon of strange crystalline form with gleaming talons.  Light shines 
D:through it, dazzling your eyes with spectrums of colour.

N:448:Olog
G:T:y
I:110:285:15:35:50:1
W:45:2:0:515
B:CRUSH:HURT:4d8
B:HIT:BATTER:2d12
B:BITE:WOUND:1d21
F:REGENERATE | FRIEND | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | TROLL | EVIL | IM_POIS | 
F:SMART
S:1_IN_16 | POW_24 | 
S:BOULDER
D:A massive, intelligent troll with needle-sharp fangs.

N:449:Plasma vortex
G:v:r
I:120:110:24:15:0:1:22
W:45:1:0:400
B:ENGULF:FIRE:4d8
B:ENGULF:ELEC:4d8
F:FORCE_SLEEP | EMPTY_MIND | RAND_25 | RAND_50 | BASH_DOOR | 
F:IM_ELEC | IM_FIRE | RES_PLAS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_2 | POW_0 | 
S:BRTH_PLAS
D:A whirlpool of intense flame, charring the stones at your feet.

N:450:Blade of slaughter
G:|:R
I:130:300:17:35:5:1
W:45:4:45:670
B:HIT:WOUND:6d6
B:HIT:WOUND:6d6
F:FORCE_SLEEP | EMPTY_MIND | KILL_BODY | FLYING | 
F:IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | RES_WATER | RES_NEXUS | 
F:RES_NETHR | RES_CHAOS | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
S:1_IN_8 | POW_0 | 
S:TELE_SELF_TO
D:A blade with no wielder you can see, slaughtering where it will.  It is 
D:utterly untamable:  destroy it, flee, or die.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:453:Gravity hound
G:Z:W
I:110:130:30:16:0:1
W:46:3:0:500
B:BITE:HURT:2d7
B:BITE:HURT:2d7
B:CLAW:HURT:2d4
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | FLYING | 
F:ANIMAL | NO_SLEEP
S:1_IN_6 | POW_0 | 
S:BRTH_GRAV
D:Unfettered by the usual constraints of gravity, these unnatural creatures 
D:are walking on the walls and even the ceiling!  The earth suddenly feels 
D:rather less solid as you see gravity warp all round the monsters.

N:454:Inertia hound
G:Z:W
I:110:130:30:16:0:1
W:46:2:0:500
B:BITE:HURT:2d7
B:BITE:HURT:2d7
B:CLAW:HURT:2d4
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | 
F:ANIMAL | NO_SLEEP
S:1_IN_5 | POW_0 | 
S:BRTH_INER
D:Bizarrely, this hound seems to be hardly moving at all, yet it approaches 
D:you with deadly menace.  It makes you tired just to look at it.

N:455:Impact hound
G:Z:u
I:110:130:30:16:0:1
W:46:2:0:500
B:BITE:BATTER:2d8
B:BITE:BATTER:2d8
B:CLAW:BATTER:3d3
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | 
F:ANIMAL | NO_SLEEP
S:1_IN_5 | POW_0 | 
S:BRTH_FORCE
D:A deep brown shape is visible before you; its canine form strikes you with 
D:an almost physical force.  The dungeon floor buckles as if struck by a 
D:powerful blow as it stalks towards you.

N:456:Acidic cytoplasm
G:j:s
I:130:210:12:12:1:1
W:46:3:0:280
B:TOUCH:ACID:1d15
B:TOUCH:ACID:1d15
B:TOUCH:ACID:1d15
F:EMPTY_MIND | OPEN_DOOR | BASH_DOOR | KILL_BODY | TAKE_ITEM | 
F:DROP_1D2 | DROP_4D2 | IM_ACID | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:STUPID
D:A disgusting animated blob of destruction.  Flee its gruesome hunger!

N:457:Eog golem
G:g:u
I:100:750:12:55:10:1
W:46:4:0:1050
B:HIT:HURT:8d6
B:HIT:HURT:8d6
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | 
F:ONLY_GOLD | DROP_2D2 | RES_EDGED | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
D:A massive deep brown statue, striding towards you with an all-too-familiar 
D:purpose.  Your magic surprisingly feels much less powerful now.

N:458:Air elemental
G:E:B
I:120:170:22:25:20:1
W:46:2:60:550
B:ENGULF:CONFUSE:3d12
F:FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | 
F:RAND_25 | BASH_DOOR | KILL_BODY | KILL_ITEM | FLYING | EVASIVE | 
F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_5 | POW_22 | 
S:BALL_LITE | ARC_FORCE | ADD_MANA
D:A towering tornado of winds.

N:459:Giant chieftain
G:P:u
I:115:475:20:30:50:1
W:46:4:40:750
B:HIT:ELEC:4d9
B:HIT:ELEC:4d9
B:CRUSH:HURT:6d3
F:MALE | FORCE_SLEEP | ESCORT | 
F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_2D2 | GIANT | EVIL | IM_ELEC | 
F:SMART
S:1_IN_10 | POW_25 | 
S:SHRIEK | MISSL | BALL_ELEC | BEAM_ELEC | 
S:TELE_TO | SCARE
D:A great battle-lord of Horodwaith, twenty-five feet tall, who wields a 
D:massive two-handed sword that strikes like a bolt of lightning.

N:460:Mature multi-hued dragon
G:d:P
I:110:400:20:35:70:1
W:46:3:56:775
B:CLAW:ACID:1d11
B:CLAW:ELEC:1d11
B:CLAW:FIRE:1d11
B:BITE:COLD:2d12
F:FORCE_SLEEP | FIXED_HPS | ATTR_MULTI | BASH_DOOR | FLYING | POWERFUL | 
F:DROP_3D2 | DRAGON | EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | 
F:IM_POIS | NO_CONF | SMART
S:1_IN_7 | POW_10 | 
S:BRTH_ACID | BRTH_ELEC | BRTH_FIRE | BRTH_COLD | BRTH_POIS | 
S:SCARE | BLIND | CONF
D:A large dragon, scales shimmering many colours.

N:461:Emperor wight
G:W:r
I:120:225:20:40:10:1:18
W:46:1:90:900
B:HIT:PARALYZE:1d12
B:HIT:BLIND:1d12
B:TOUCH:EXP_80
B:TOUCH:EXP_80
F:FORCE_SLEEP | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:DROP_90 | DROP_3D2 | UNDEAD | EVIL | 
F:HURT_LITE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_6 | POW_28 | 
S:BOLT_NETHR | CURSE | WOUND | SCARE | HOLD
D:Your life force is torn from your body as this powerful unearthly being 
D:approaches.

N:462:Will o' the wisp
G:*:y
I:130:100:25:30:0:4:0
W:46:4:68:550
B:HIT:HURT:1d9
B:HIT:HURT:1d9
F:FORCE_SLEEP | EMPTY_MIND | INVISIBLE | IS_LIT | 
F:RAND_50 | PASS_WALL | FLYING | EVASIVE | 
F:RES_EDGED | RES_BLUNT | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_2 | POW_9 | 
S:BLINK | TPORT | TELE_SELF_TO | WOUND | CONF
D:A strange ball of glowing light.  It disappears and reappears and seems to 
D:draw you to it.  You seem somehow compelled to stand still and watch its 
D:strange dancing motion.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:465:Witch
G:p:D
I:115:275:30:15:10:12
W:47:3:150:675
B:HIT:LOSE_CHR:2d5
B:HIT:EXP_10:2d5
F:FEMALE | FORCE_SLEEP | FRIEND | 
F:OPEN_DOOR | BASH_DOOR | FLYING | 
F:DROP_90 | EVIL | SMART | LOW_MANA_RUN
S:1_IN_2 | POW_28 | 
S:CURE | BLINK | DARKNESS | CURSE | MIND_BLAST | WOUND
D:A wizened old crone with a malicious twinkle in her eye.

# Mumak
N:466:M[^u]mak
G:q:s
I:110:375:15:30:100:1
W:47:1:0:500
B:BUTT:HURT:4d6
B:BUTT:HURT:4d6
B:CRUSH:HURT:4d4
F:BASH_DOOR | KILL_BODY | ANIMAL | FRIEND
D:A massive elephantine form with eyes twisted by madness.

N:467:Beholder
G:e:U
I:120:400:20:20:10:2
W:47:4:90:800
B:GAZE:EXP_20
B:GAZE:PARALYZE
B:GAZE:LOSE_INT:2d5
B:GAZE:UN_POWER:2d5
F:FORCE_SLEEP | BASH_DOOR | FLYING | 
F:EVIL | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_2 | POW_30 | 
S:BOLT_ACID | BOLT_FIRE | BOLT_COLD | 
S:FORGET | DRAIN_MANA | MIND_BLAST | BLIND | CONF | SLOW | HOLD
D:A disembodied eye, surrounded by twelve smaller eyes on stalks.

N:468:Bile elemental
G:E:m
I:120:310:10:40:90:1
W:47:2:80:600
B:TOUCH:ACID:1d21
B:TOUCH:ACID:1d21
F:FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | 
F:BASH_DOOR | KILL_BODY | KILL_ITEM | 
F:IM_ACID | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_5 | POW_32 | 
S:BALL_ACID | BOLT_ACID | ADD_MANA
D:An abyss of black steaming acid.

N:469:Eldrak
G:T:r
I:115:600:20:45:50:1
W:47:2:0:650
B:HIT:BATTER:2d10
B:HIT:BATTER:2d10
B:CRUSH:HURT:4d6
B:BITE:WOUND:1d13
F:REGENERATE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_60 | DROP_90 | TROLL | EVIL | 
F:HURT_LITE | IM_ACID | IM_POIS
S:1_IN_12 | POW_30 | 
S:BOULDER
D:A massive troll, larger and stronger than many men together.

N:470:Dread
G:G:o
I:120:150:20:22:10:1:15
W:47:2:45:700
B:HIT:HURT:4d6
B:HIT:HURT:4d6
B:HIT:LOSE_STR:3d4
F:FORCE_SLEEP | INVISIBLE | COLD_BLOOD | 
F:RAND_25 | PASS_WALL | TAKE_ITEM | FLYING | 
F:DROP_90 | UNDEAD | EVIL | IM_BLUNT | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_16 | POW_30 | 
S:BOLT_NETHR | DRAIN_MANA | BLIND | CONF | HOLD
D:A ghastly form that screams its presence against the eye.  Death incarnate, 
D:its hideous black body seems to struggle against reality as the universe 
D:itself struggles to banish it.

N:471:Chaos drake
G:d:P
I:115:500:25:40:120:1
W:47:3:63:850
B:CLAW:HURT:2d6
B:CLAW:HURT:2d6
B:BITE:HURT:2d12
F:FORCE_SLEEP | FIXED_HPS | ATTR_MULTI | BASH_DOOR | FLYING | POWERFUL | 
F:DROP_3D2 | DRAGON | EVIL | IM_FIRE | RES_CHAOS | RES_DISEN | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_6 | POW_11 | 
S:BRTH_CHAOS | BRTH_DISEN | SCARE | CONF | SLOW
D:A dragon twisted by the forces of chaos.  It seems first ugly, then fair, 
D:as its form shimmers and changes in front of your eyes.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:474:Archpriest
G:p:b
I:120:300:22:30:20:8
W:48:2:99:725
B:HIT:HURT:3d4
B:HIT:HURT:3d4
B:HIT:HURT:3d4
F:MALE | EVIL | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_90 | DROP_2D2 | EVIL | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_2 | POW_34 | 
S:BALL_LITE | HEAL | CURE | CURSE | WOUND | HELLDARK | SCARE | BLIND | 
S:HOLD | S_MONSTER | S_UNDEAD
D:An evil priest, dressed all in black.  Deadly spells hit you at an alarming 
D:rate as his black spiked mace rains down blow after blow on your pitiful 
D:frame.

N:475:Ice elemental
G:E:w
I:120:310:20:30:90:1
W:48:2:68:600
B:HIT:COLD:3d9
B:HIT:COLD:3d9
F:FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | 
F:BASH_DOOR | KILL_BODY | KILL_ITEM | 
F:HURT_FIRE | IM_ELEC | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_5 | POW_36 | 
S:BALL_COLD | BOLT_ICE | ADD_MANA
D:A towering glacier of ice.

N:476:Law drake
G:d:B
I:115:550:25:40:120:1
W:48:3:63:850
B:CLAW:HURT:2d6
B:CLAW:HURT:2d6
B:BITE:HURT:2d12
F:FORCE_SLEEP | FIXED_HPS | BASH_DOOR | FLYING | POWERFUL | 
F:DROP_3D2 | DRAGON | IM_COLD | 
F:NO_CONF | SMART
S:1_IN_6 | POW_11 | 
S:BRTH_SOUND | BRTH_SHARD | SCARE | CONF | SLOW
D:This dragon is clever and cunning.  It laughs at your puny efforts to 
D:disturb it.

N:477:Erinyes
G:&:u
I:110:260:20:30:50:1
W:48:1:54:650
B:HIT:HURT:3d4
B:TOUCH:LOSE_STR:1d5
F:FEMALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_60 | DEMON | EVIL | 
F:IM_FIRE | IM_POIS | NO_FEAR | 
F:SMART
S:1_IN_11 | POW_14 | 
S:BOLT_FIRE | BLIND | CONF | S_DEMON
D:A lesser demon of female form; however, she takes little time to show her 
D:true colours.

N:478:Trapper
G:.:w
I:120:360:10:35:10:1:0
W:48:3:0:780
B:HIT:HURT:4d17
B:HIT:PARALYZE:40d2
F:CHAR_CLEAR | CHAR_MIMIC | ATTR_CLEAR | EMPTY_MIND | INVISIBLE | 
F:COLD_BLOOD | NEVER_MOVE | NO_FEAR | NO_CONF | NO_SLEEP
D:A larger cousin of the lurker, this creature traps unsuspecting victims and 
D:paralyzes them, to be slowly digested later.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:481:Colossus
G:g:G
I:100:1800:12:60:10:1
W:49:4:0:1150
B:HIT:HURT:8d15
B:HIT:HURT:8d15
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | GIANT | 
F:RES_EDGED | HURT_ROCK | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
D:An enormous construct resembling a titan made from stone.  It strides 
D:purposefully towards you, swinging its slow fists with earth-shattering 
D:power.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:484:Death knight
G:p:D
I:120:350:20:40:20:1
W:50:1:90:775
B:HIT:WOUND:3d15
B:HIT:WOUND:3d15
F:FORCE_SLEEP | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | DROP_2D2 | EVIL | IM_COLD | 
F:SMART
S:1_IN_5 | POW_30 | 
S:BOLT_NETHR | TELE_SELF_TO | WOUND | SCARE | BLIND | 
S:S_MONSTERS
D:A humanoid figure dressed in armour of an ancient form.  From beneath its 
D:helmet, eyes glow a baleful red, seeming to pierce you like lances of fire.

N:485:Time vortex
G:v:B
I:130:100:25:15:0:1:22
W:50:4:0:500
B:ENGULF:EXP_20:5d5
F:FORCE_SLEEP | EMPTY_MIND | RAND_25 | RAND_50 | BASH_DOOR | EVASIVE | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_7 | POW_0 | 
S:BRTH_TIME
D:You haven't seen it yet.

N:486:Shimmering vortex
G:v:Y
I:140:50:25:15:0:1:30
W:50:2:70:400
B:ENGULF:BLIND:4d4
F:FORCE_SLEEP | ATTR_MULTI | EMPTY_MIND | IS_LIT | 
F:RAND_25 | RAND_50 | BASH_DOOR | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_2 | POW_0 | 
S:SHRIEK | BRTH_LITE
D:A strange pillar of shining light that hurts your eyes.  Its shape changes 
D:constantly as it cuts through the air towards you.  It is like a beacon, 
D:waking monsters from their slumber.

N:487:Black wraith
G:W:D
I:120:300:20:30:20:1:18
W:50:1:67:1300
B:HIT:HURT:1d12
B:HIT:HURT:1d12
B:TOUCH:EXP_40
B:TOUCH:EXP_40
F:FORCE_SLEEP | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | DROP_2D2 | UNDEAD | EVIL | 
F:HURT_LITE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_7 | POW_40 | 
S:BOLT_COLD | BOLT_NETHR | WOUND | SCARE | BLIND | HOLD
D:A figure that seems made of void, its strangely human shape is cloaked in 
D:shadow.  It reaches out at you.

N:488:Balance drake
G:d:P
I:115:600:25:40:120:1
W:50:3:63:900
B:CLAW:HURT:2d6
B:CLAW:HURT:2d6
B:BITE:HURT:2d12
F:FORCE_SLEEP | FIXED_HPS | ATTR_MULTI | BASH_DOOR | FLYING | POWERFUL | 
F:DROP_3D2 | DRAGON | IM_FIRE | IM_COLD | RES_CHAOS | RES_DISEN | 
F:NO_CONF | SMART
S:1_IN_6 | POW_12 | 
S:BRTH_SOUND | BRTH_SHARD | BRTH_CHAOS | BRTH_DISEN | 
S:SCARE | CONF | SLOW
D:It seeks to maintain the Cosmic Balance, and despises your feeble efforts 
D:to destroy evil.

N:489:Shadow
G:G:D
I:120:170:30:25:20:1:15
W:50:2:45:875
B:TOUCH:EXP_80
B:TOUCH:EXP_40
B:CLAW:LOSE_INT:2d10
B:CLAW:LOSE_WIS:2d10
F:FORCE_SLEEP | INVISIBLE | COLD_BLOOD | 
F:PASS_WALL | FLYING | DROP_1D2 | 
F:UNDEAD | EVIL | IM_BLUNT | IM_COLD | IM_POIS | 
F:NO_SLEEP
S:1_IN_8 | POW_25 | 
S:TELE_TO | SLOW
D:A mighty spirit of darkness of vaguely humanoid form.  Razor-edged claws 
D:reach out to end your life as it glides towards you, seeking to suck the 
D:energy from your soul to feed its power.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:492:Unmagic worm mass
G:w:D
I:110:40:10:9:6:1
W:51:5:0:9
B:CRAWL:UN_POWER:1d5
B:CRAWL:UN_BONUS:1d5
F:MULTIPLY | WEIRD_MIND | INVISIBLE | COLD_BLOOD | 
F:RAND_25 | RAND_50 | BASH_DOOR | 
F:ANIMAL | NO_FEAR | RES_DISEN
S:1_IN_10 | POW_0 | 
S:BRTH_MANA
D:A writhing wormlike shimmer of blackness, large as your arm.  It sucks in 
D:magic and spews it out again.

N:493:Night mare
G:q:D
I:120:900:15:30:0:1
W:51:3:0:1100
B:BITE:EXP_80:2d6
B:KICK:HURT:3d18
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:ONLY_GOLD | DROP_2D2 | UNDEAD | EVIL | ANIMAL | 
F:RES_EDGED | IM_ELEC | IM_COLD | IM_POIS | 
F:NO_SLEEP
D:A fearsome skeletal horse with glowing eyes that watch you with little more 
D:than a hatred of all that lives.

N:494:Magma elemental
G:E:r
I:110:325:10:30:90:1
W:51:2:68:750
B:HIT:FIRE:3d7
B:ENGULF:FIRE:11d19
F:FORCE_SLEEP | EMPTY_MIND | PASS_WALL | KILL_BODY | KILL_ITEM | 
F:IM_ELEC | IM_FIRE | IM_POIS | RES_PLAS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_3 | POW_30 | 
S:BOLT_PLAS | ADD_MANA
D:A great towering mass of molten rock.  Those enveloped by it die.

N:495:Death quasit
G:I:D
I:130:270:20:35:0:1
W:51:2:99:1000
B:BITE:LOSE_DEX:3d6
B:CLAW:HURT:3d3
B:CLAW:HURT:3d3
F:FORCE_SLEEP | INVISIBLE | PASS_WALL | 
F:DROP_1D2 | DROP_4D2 | DEMON | EVIL | 
F:IM_FIRE | IM_POIS | NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_10 | POW_20 | 
S:FORGET | WOUND | SCARE | BLIND | CONF | 
S:S_DEMON
D:A demon of small stature, but its armoured frame moves with lightning speed 
D:and its powers make it a tornado of death and destruction.

N:496:Vrock
G:&:p
I:110:210:20:25:50:1
W:51:1:45:800
B:CLAW:WOUND:4d12
B:CLAW:WOUND:4d12
F:FORCE_SLEEP | FRIENDS | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | DEMON | EVIL | IM_FIRE | 
F:NO_FEAR | SMART
S:1_IN_16 | POW_3 | 
S:BLIND | CONF
D:A awkward-looking demon with a long neck and terrible raking claws.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:499:Enchantress
G:p:o
I:120:325:20:25:10:12
W:52:4:112:1200
B:HIT:HURT:2d5
B:HIT:HURT:2d5
F:FEMALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | DROP_90 | DROP_GOOD | 
F:EVIL | NO_CONF | NO_SLEEP | SMART | LOW_MANA_RUN
S:1_IN_2 | POW_33 | 
S:BOLT_MANA | HASTE | ADD_MANA | BLINK | TPORT | BLIND | CONF | HOLD | 
S:S_DRAGON
D:This elusive female spellcaster has a special affinity for dragons, whom 
D:she rarely fights without.

N:500:Giant roc
G:B:u
I:120:450:20:30:10:1
W:52:2:0:1200
B:CLAW:HURT:5d12
B:CRUSH:HURT:5d12
B:BITE:WOUND:5d12
F:BASH_DOOR | FLYING | ANIMAL | 
F:IM_ELEC
D:A vast legendary bird; its iron talons rake the most impenetrable of 
D:surfaces and its screech echoes through the many winding dungeon corridors.

N:501:Minotaur
G:H:s
I:130:225:13:25:10:1
W:37:2:0:375
B:BUTT:HURT:4d6
B:BUTT:HURT:4d6
F:BASH_DOOR | ONLY_GOLD | DROP_90 | DROP_GOOD | 
F:SMART
D:A cross between a human and a bull, it wields a mace with deadly speed.

N:502:Xaren
G:X:s
I:120:325:20:40:10:1
W:52:4:0:1200
B:HIT:HURT:3d9
B:HIT:HURT:3d9
F:EMPTY_MIND | COLD_BLOOD | PASS_WALL | KILL_ITEM | 
F:RES_EDGED | HURT_ROCK | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
D:A tougher relative of the Xorn.  Its hide glitters with metal ores.

N:503:Rotting quylthulg
G:Q:u
I:120:230:20:1:0:15
W:52:2:135:1500
F:FORCE_SLEEP | EMPTY_MIND | INVISIBLE | 
F:NEVER_MOVE | NEVER_BLOW | EVIL | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_2 | POW_0 | 
S:BLINK | TPORT | S_MONSTER | S_UNDEAD
D:A pulsing flesh mound that reeks of death and putrefaction.

N:504:Demonic quylthulg
G:Q:r
I:120:230:20:1:0:15
W:52:2:135:1500
F:FORCE_SLEEP | EMPTY_MIND | INVISIBLE | 
F:NEVER_MOVE | NEVER_BLOW | EVIL | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_2 | POW_0 | 
S:BLINK | TPORT | S_DEMON
D:A pile of pulsing flesh that glows with an inner hellish fire.  The world 
D:itself seems to cry out against it.

N:505:Draconic quylthulg
G:Q:g
I:120:230:20:1:0:15
W:52:3:135:1500
F:FORCE_SLEEP | EMPTY_MIND | INVISIBLE | 
F:NEVER_MOVE | NEVER_BLOW | NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_2 | POW_0 | 
S:BLINK | TPORT | S_DRAGON
D:It looks like it was once a dragon corpse, now deeply infected with magical 
D:bacteria that make it pulse in a foul and degrading way.

N:506:Ettin
G:T:b
I:120:900:20:55:30:1
W:52:2:0:1050
B:HIT:BATTER:3d12
B:CRUSH:HURT:5d5
B:BITE:WOUND:1d15
F:REGENERATE | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | DROP_1D2 | TROLL | EVIL | 
F:HURT_LITE | IM_ACID | IM_POIS
S:1_IN_10 | POW_40 | 
S:BOULDER
D:A massive two-headed troll with an iron-hard hide.  It posesses formidable 
D:strength.

N:507:Spirit troll
G:T:B
I:120:600:20:36:5:1
W:52:3:0:1050
B:HIT:BATTER:2d9
B:HIT:BATTER:2d9
B:BITE:LOSE_WIS:1d10
F:REGENERATE | INVISIBLE | PASS_WALL | 
F:DROP_90 | TROLL | EVIL | IM_ELEC | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
D:A weird troll from the ethereal plane.

N:508:Spectral killer
G:G:v
I:115:300:40:30:0:1:0
W:52:5:40:1400
B:HIT:HURT:6d7
B:HIT:HURT:6d7
F:FORCE_DEPTH | 
F:NOMISS | SAMESPD | COLD_BLOOD | 
F:OPEN_DOOR | PASS_WALL | FLYING | 
F:DROP_1D2 | DROP_2D2 | DROP_GOOD | 
F:UNDEAD | EVIL | IM_BLUNT | IM_ACID | IM_COLD | IM_POIS | RES_NETHR | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_4 | POW_24 | 
S:TELE_TO | MIND_BLAST
D:An eerie form moves toward you relentlessly.  One look in its eyes and you 
D:know that you cannot escape it.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:511:Dark elven sorcerer
G:h:P
I:120:300:20:25:10:12
W:53:2:113:1100
B:HIT:HURT:2d8
B:HIT:HURT:2d8
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_90 | DROP_3D2 | EVIL | HURT_LITE | 
F:NO_CONF | NO_SLEEP | SMART | LOW_MANA_RUN
S:1_IN_2 | POW_40 | 
S:BALL_ELEC | BALL_COLD | BOLT_ACID | 
S:HASTE | ADD_MANA | BLINK | TELE_SELF_TO | DARKNESS | HELLDARK | BLIND | 
S:CONF | S_MONSTER | S_DRAGON | S_UNDEAD
D:A dark elven figure, dressed in deepest black.  Power seems to crackle from 
D:his slender frame.

N:512:Master thief
G:p:D
I:130:375:24:25:15:1:6
W:53:2:45:1100
B:HIT:HURT:3d13
B:HIT:HURT:3d13
B:HIT:EAT_GOLD
B:HIT:EAT_ITEM
F:MALE | WEIRD_MIND | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_3D2 | EVIL | IM_POIS | SMART
S:1_IN_6 | POW_25 | 
S:SHOT | TELE_SELF_TO | TELE_TO | DARKNESS | TRAPS | BLIND | SLOW
D:Cool and confident, fast and lithe; protect your possessions quickly!

N:513:Ancient blue dragon
G:D:b
I:120:700:25:45:120:1
W:53:2:63:1200
B:CLAW:HURT:2d9
B:CLAW:HURT:2d9
B:BITE:ELEC:4d9
F:FORCE_SLEEP | FIXED_HPS | CLOUD_SURROUND | 
F:BASH_DOOR | FLYING | DROP_2D2 | DROP_4D2 | 
F:DRAGON | EVIL | IM_ELEC | NO_CONF | 
F:SMART | POWERFUL
S:1_IN_6 | POW_18 | 
S:BRTH_ELEC | SCARE | BLIND | CONF | SLOW
D:A huge draconic form.  Lightning crackles along its length.

N:514:Ancient white dragon
G:D:w
I:120:700:25:45:120:1
W:53:2:63:1200
B:CLAW:HURT:2d9
B:CLAW:HURT:2d9
B:BITE:COLD:4d9
F:FORCE_SLEEP | FIXED_HPS | CLOUD_SURROUND | 
F:COLD_BLOOD | BASH_DOOR | FLYING | 
F:DROP_2D2 | DROP_4D2 | DRAGON | EVIL | 
F:IM_COLD | NO_CONF | SMART | POWERFUL
S:1_IN_6 | POW_18 | 
S:BRTH_COLD | SCARE | BLIND | CONF | SLOW
D:A huge draconic form.  Frost covers it from head to tail.

N:515:Ancient black dragon
G:D:s
I:120:700:25:45:120:1
W:53:2:63:1200
B:CLAW:HURT:2d9
B:CLAW:HURT:2d9
B:BITE:ACID:4d9
F:FORCE_SLEEP | FIXED_HPS | CLOUD_SURROUND | 
F:BASH_DOOR | FLYING | DROP_2D2 | DROP_4D2 | 
F:DRAGON | EVIL | IM_ACID | NO_CONF | 
F:SMART | POWERFUL
S:1_IN_6 | POW_18 | 
S:BRTH_ACID | SCARE | BLIND | CONF
D:A huge draconic form.  Pools of acid melt the floor around it.

N:516:Astral deva
G:A:G
I:120:500:25:36:125:1
W:53:4:80:1400
B:GAZE:TERRIFY:1d4
B:HIT:HURT:3d6
B:HIT:HURT:3d6
B:HIT:HURT:3d6
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_3D2 | RES_BLUNT | IM_ACID | IM_ELEC | IM_POIS | 
F:NO_CONF | SMART
S:1_IN_4 | POW_40 | 
S:BOLT_MANA | HASTE | ADD_MANA | TELE_SELF_TO | MIND_BLAST | HOLY_SMITE | 
S:SCARE | BLIND | S_MONSTER
D:An angel moving very quickly, wielding a holy war hammer and casting a 
D:volley of powerful spells in your direction.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:519:Nether hound
G:Z:G
I:120:210:30:40:0:1
W:54:2:0:1000
B:BITE:HURT:2d7
B:BITE:HURT:2d7
B:CLAW:HURT:3d3
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | 
F:ANIMAL | RES_NETHR | NO_SLEEP
S:1_IN_5 | POW_0 | 
S:BRTH_NETHR
D:You feel a soul-tearing chill upon viewing this beast, a ghostly form of 
D:darkness in the shape of a large dog.

N:520:Dread
G:G:o
I:120:150:20:22:10:1:15
W:54:3:45:700
B:HIT:HURT:4d6
B:HIT:HURT:4d6
B:HIT:LOSE_STR:3d4
F:FORCE_SLEEP | INVISIBLE | COLD_BLOOD | 
F:FRIENDS | RAND_25 | PASS_WALL | TAKE_ITEM | FLYING | 
F:DROP_90 | UNDEAD | EVIL | IM_BLUNT | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_16 | POW_35 | 
S:BOLT_NETHR | DRAIN_MANA | BLIND | CONF | HOLD
D:A form that screams its presence against the eye.  Death incarnate, its 
D:hideous black body seems to struggle against reality as the universe itself 
D:tries to banish it.

N:521:Ancient green dragon
G:D:g
I:120:700:25:45:120:1
W:54:2:63:1500
B:CLAW:HURT:2d9
B:CLAW:HURT:2d9
B:BITE:POISON:4d9
F:FORCE_SLEEP | FIXED_HPS | CLOUD_SURROUND | 
F:BASH_DOOR | FLYING | DROP_2D2 | DROP_4D2 | 
F:DRAGON | EVIL | IM_POIS | NO_CONF | 
F:SMART | POWERFUL
S:1_IN_8 | POW_18 | 
S:BRTH_POIS | SCARE | BLIND | CONF
D:A huge draconic form enveloped in clouds of poisonous vapour.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:524:Assassin
G:p:D
I:120:400:25:25:10:1
W:55:2:45:1350
B:HIT:POISON:3d12
B:HIT:BLIND:2d12
B:HIT:HURT:2d12
F:FEMALE | FORCE_SLEEP | WEIRD_MIND | 
F:OPEN_DOOR | BASH_DOOR | DROP_1D2 | DROP_2D2 | 
F:EVIL | IM_POIS | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_3 | POW_30 | 
S:PMISSL | BOLT_POIS | HASTE | DARKNESS | SCARE | BLIND | SLOW
D:She hunts you down patiently, ready with her poison-tipped blades.

## empty space (available for dungeon monsters) ##

N:526:Hezrou
G:&:D
I:107:750:20:40:50:6
W:55:2:76:1750
B:CLAW:ACID:3d4
B:BITE:HURT:3d10
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DEMON | EVIL | IM_ACID | IM_FIRE | 
F:NO_FEAR | SMART
S:1_IN_2 | POW_45 | 
S:MISSL | BRTH_ACID | BRTH_FIRE | 
S:BOLT_ACID | BOLT_FIRE
D:A sluggish demon of lizard form firing powerful missiles.  From the 
D:terribly oversized jaws to the stumpy lashing tail, pools of burning acid 
D:froth and sizzle.

# This index is used in game code
N:527:Living tornado
G:*:u
I:130:200:15:60:0:1
W:55:3:250:1000
B:ENGULF:HURT:10d3
F:FORCE_SLEEP | REGENERATE | FUNKY_DEATH | 
F:ATTR_MULTI | EMPTY_MIND | COLD_BLOOD | 
F:FRIEND | RAND_25 | RAND_50 | BASH_DOOR | TAKE_ITEM | FLYING | 
F:DROP_1D2 | RES_EDGED | RES_BLUNT | RES_WATER | RES_CHAOS | 
F:NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
S:1_IN_2 | POW_16 | 
S:BOULDER | MISSL | BRTH_SHARD | BRTH_WIND | BRTH_FORCE | 
S:ARC_FORCE | ADD_MANA
D:An intense storm, churning and roiling, powerful enough to pick up trees 
D:and drive them through walls.  It holds missiles of every sort, and will 
D:gladly fling them at you.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:530:Dreadmaster
G:G:y
I:130:500:20:40:10:1:15
W:56:1:90:1700
B:HIT:HURT:5d6
B:HIT:HURT:5d6
B:HIT:LOSE_STR:6d4
F:FORCE_SLEEP | INVISIBLE | COLD_BLOOD | 
F:RAND_25 | PASS_WALL | TAKE_ITEM | FLYING | 
F:DROP_4D2 | UNDEAD | EVIL | IM_BLUNT | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_6 | POW_50 | 
S:BEAM_NETHR | TELE_LEVEL | DRAIN_MANA | WOUND | BLIND | CONF | HOLD | 
S:S_UNDEAD
D:An unlife of power almost unequaled.  An affront to existence, its very 
D:touch abuses and disrupts the flow of life, and its unearthly limbs, of 
D:purest black, crush rock and flesh with ease.

N:531:Nether wraith
G:W:G
I:120:300:25:30:5:1:16
W:56:2:68:2000
B:HIT:HURT:1d12
B:HIT:HURT:1d12
B:TOUCH:EXP_80
B:TOUCH:EXP_80
F:FORCE_SLEEP | INVISIBLE | COLD_BLOOD | 
F:PASS_WALL | DROP_90 | DROP_4D2 | 
F:UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_6 | POW_50 | 
S:BOLT_NETHR | DARKNESS | MIND_BLAST | WOUND | SCARE | BLIND
D:A form that hurts the eye, death permeates the air around it.  As it nears 
D:you, a coldness saps your soul.

N:532:Glabrezu
G:&:o
I:110:360:20:25:80:1
W:56:1:99:1350
B:HIT:HURT:3d4
B:HIT:HURT:3d4
F:FORCE_SLEEP | FRIEND | OPEN_DOOR | BASH_DOOR | 
F:DROP_90 | DEMON | EVIL | IM_FIRE | 
F:NO_FEAR | SMART
S:1_IN_6 | POW_20 | 
S:BOLT_FIRE | ARC_HFIRE | HELLDARK | BLIND | CONF | SLOW | HOLD | 
S:S_DEMON
D:A demon with arms and pincers, its form a twisted mockery of life.  You can 
D:hear it mumbling hellish incantations.

## empty space (available for dungeon monsters) ##

# Horde mumak
N:534:Horde m[^u]mak
G:q:W
I:115:700:18:30:80:1
W:57:2:0:1200
B:BUTT:HURT:4d8
B:CRUSH:HURT:4d15
F:BASH_DOOR | KILL_BODY | RAND_25 | ANIMAL | FRIEND
S:1_IN_3 | POW_30 | 
S:BOLT
D:A gigantic elephant, maddened by Southron war-drugs.  Its tusks are capped 
D:with steel, and on it ride the fearsome crossbowmen of Harad.

N:535:Giant sapphire
G:+:b
I:110:700:20:70:5:1:14
W:57:5:0:1450
B:BUTT:BATTER:3d10
B:TOUCH:LOSE_DEX
F:CHAR_MIMIC | WEIRD_MIND | COLD_BLOOD | IS_LIT | 
F:BASH_DOOR | FLYING | ONLY_GOLD | DROP_90 | DROP_GOOD | DROP_GREAT | 
F:IM_EDGED | IM_ACID | IM_ELEC | IM_COLD | IM_POIS | RES_WATER | 
F:RES_NEXUS | RES_NETHR | RES_CHAOS | RES_DISEN | 
F:NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_3 | POW_0 | 
S:BRTH_ELEC | BRTH_INER
D:An enormous glittering blue sapphire.  You feel a terrible lassitude come 
D:over you as you gaze upon it.

N:536:Ancient bronze dragon
G:D:U
I:120:730:25:50:140:1
W:57:3:63:1700
B:CLAW:HURT:2d8
B:CLAW:HURT:2d8
B:BITE:CONFUSE:4d8
F:FORCE_SLEEP | FIXED_HPS | 
F:BASH_DOOR | FLYING | DROP_2D2 | DROP_4D2 | 
F:DRAGON | NO_CONF | SMART | POWERFUL
S:1_IN_6 | POW_21 | 
S:BRTH_CONFU | SCARE | BLIND | CONF | SLOW
D:A huge draconic form enveloped in a cascade of colour.

N:537:Ancient red dragon
G:D:r
I:120:780:25:45:120:1
W:57:2:63:1800
B:CLAW:HURT:2d11
B:CLAW:HURT:2d11
B:BITE:FIRE:4d11
F:FORCE_SLEEP | FIXED_HPS | CLOUD_SURROUND | 
F:BASH_DOOR | FLYING | DROP_2D2 | DROP_4D2 | 
F:DRAGON | EVIL | IM_FIRE | NO_CONF | 
F:SMART | POWERFUL
S:1_IN_6 | POW_18 | 
S:BRTH_FIRE | SCARE | BLIND | CONF | SLOW
D:A huge draconic form.  Wisps of smoke steam from its nostrils and the 
D:extreme heat surrounding it makes you gasp for breath.

## empty space (available for dungeon monsters) ##

# This monster index is used in game code
N:539:Mana vortex
G:v:P
I:140:250:22:30:0:1:22
W:58:2:200:1800
F:FORCE_SLEEP | EMPTY_MIND | 
F:NEVER_BLOW | RAND_25 | RAND_50 | BASH_DOOR | KILL_ITEM | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_3 | POW_0 | 
S:BRTH_MANA
D:Raw magic, driven by raw magic, a whirling devastation.

N:540:Death drake
G:D:G
I:120:650:25:45:80:1:15
W:58:3:67:2200
B:CLAW:WOUND:2d14
B:CLAW:TERRIFY:2d14
B:BITE:EXP_80:3d14
B:BITE:PARALYZE:3d14
F:FORCE_SLEEP | FIXED_HPS | INVISIBLE | PASS_WALL | TAKE_ITEM | 
F:DROP_2D2 | DROP_4D2 | DRAGON | EVIL | 
F:IM_COLD | RES_NETHR | NO_CONF | 
F:SMART | POWERFUL
S:1_IN_6 | POW_18 | 
S:BRTH_NETHR | SCARE | BLIND | CONF | HOLD
D:A dragon-shaped shadow wielding soul-rending Night.  As it draws near, 
D:panic threatens to overwhelm you.

N:541:Nalfeshnee
G:&:U
I:120:430:20:20:80:1
W:58:1:10:1600
B:HIT:HURT:5d2
B:HIT:HURT:5d2
B:HIT:HURT:5d2
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | DEMON | EVIL | IM_FIRE | 
F:NO_FEAR | SMART
S:1_IN_12 | POW_0 | 
S:BRTH_FIRE | S_DEMON
D:A large demon with the head of a giant boar, wrecking havoc in its 
D:eagerness to get at you.  Flames run up and down its length, and its tusks 
D:are razor-sharp.

N:542:Giant emerald
G:+:g
I:110:700:20:70:5:1:14
W:58:5:0:1500
B:BUTT:BATTER:3d10
B:TOUCH:LOSE_CON
F:CHAR_MIMIC | WEIRD_MIND | COLD_BLOOD | IS_LIT | 
F:BASH_DOOR | FLYING | ONLY_GOLD | DROP_90 | DROP_GOOD | DROP_GREAT | 
F:IM_EDGED | IM_ACID | IM_ELEC | IM_COLD | IM_POIS | RES_WATER | 
F:RES_NEXUS | RES_NETHR | RES_CHAOS | RES_DISEN | 
F:NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_3 | POW_0 | 
S:BRTH_POIS | BRTH_FORCE
D:An enormous emerald, green with poison, radiating waves of pure force in 
D:every direction.

## empty space (available for dungeon monsters) ##

N:544:Blizzard gargantuan
G:P:w
I:115:675:20:30:15:1
W:59:1:100:1650
B:HIT:COLD:6d10
B:HIT:BATTER:3d10
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | HURT_FIRE | IM_COLD | 
F:DROP_1D2 | DROP_2D2 | GIANT | EVIL | 
F:SMART
S:1_IN_6 | POW_55 | 
S:BALL_COLD
D:From snow-capped peaks come the lords of endless frost, the Mountain-
D:Gargantua, whose blows are avalanches.

N:545:Death mold
G:m:D
I:140:1800:3:24:0:1
W:59:2:0:2000
B:HIT:UN_BONUS:7d7
B:HIT:UN_BONUS:7d7
B:HIT:UN_BONUS:7d7
B:HIT:EXP_80:5d5
F:FORCE_SLEEP | COLD_BLOOD | NEVER_MOVE | 
F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
D:The epitome of all that is evil, in a mold.  Its lifeless form draws power 
D:from sucking the souls of those that approach it; a nimbus of pure evil 
D:surrounds it.  Luckily for you, it can't move.

N:546:Ancient gold dragon
G:D:y
I:120:750:25:45:250:1:28
W:59:3:63:2300
B:CLAW:BATTER:2d9
B:CLAW:BATTER:2d9
B:BITE:BATTER:3d9
F:FORCE_SLEEP | FIXED_HPS | CLOUD_SURROUND | 
F:BASH_DOOR | FLYING | DROP_2D2 | DROP_4D2 | 
F:DRAGON | NO_CONF | SMART | POWERFUL
S:1_IN_6 | POW_21 | 
S:BRTH_SOUND | SCARE | BLIND | CONF | SLOW
D:A huge draconic form surrounded by a unbearable cacophony of sound.

N:547:Archangel
G:A:B
I:120:750:25:50:125:1
W:59:4:40:2500
B:GAZE:TERRIFY:2d6
B:HIT:HURT:4d13
B:HIT:HURT:4d13
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_3D2 | RES_BLUNT | IM_ACID | IM_ELEC | IM_COLD | IM_POIS | 
F:NO_CONF | SMART
S:1_IN_6 | POW_35 | 
S:HEAL | SCARE | BLIND | CONF
D:A formidable angel protected by an aura of holiness.  Its muscular form 
D:looks extremely powerful next to your own frail body.

N:548:Stone serpent
G:J:W
I:120:412:14:65:5:1
W:59:3:0:1600
B:BITE:WOUND:4d10
B:CRUSH:SHATTER:10d10
F:WEIRD_MIND | COLD_BLOOD | 
F:RAND_25 | BASH_DOOR | KILL_WALL | KILL_BODY | FRIEND | 
F:ONLY_GOLD | DROP_1D2 | DROP_GREAT | 
F:IM_EDGED | HURT_ROCK | IM_FIRE | IM_POIS
D:Deep beneath the surface burrow serpents that feed on gold; the very 
D:mountains tremble as their roots are smashed and shattered.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:551:Necromancer
G:p:p
I:120:500:20:25:30:15
W:60:2:125:2200
B:HIT:HURT:1d9
B:HIT:HURT:1d9
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | DROP_90 | DROP_1D2 | 
F:EVIL | IM_POIS | SMART | LOW_MANA_RUN
S:1_IN_2 | POW_50 | 
S:BALL_DARK | BOLT_NETHR | BOLT_MANA | 
S:HASTE | ADD_MANA | BLINK | SCARE | BLIND | HOLD | 
S:S_UNDEAD
D:A gaunt figure, clothed in black robes.

N:552:Undead beholder
G:e:u
I:120:1200:20:25:10:4
W:60:4:100:3000
B:GAZE:EXP_40
B:GAZE:PARALYZE
B:GAZE:LOSE_INT:2d7
B:GAZE:UN_POWER:2d7
F:FORCE_SLEEP | COLD_BLOOD | BASH_DOOR | FLYING | 
F:UNDEAD | EVIL | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_2 | POW_50 | 
S:BOLT_MANA | BEAM_NETHR | FORGET | DRAIN_MANA | MIND_BLAST | CONF | 
S:SLOW | HOLD
D:A disembodied eye floating in the air.  Black nether storms rage around its 
D:bloodshot pupil and light seems to bend as it sucks its power from the very 
D:air around it.  Your soul chills as it drains your vitality for its evil 
D:enchantments.

N:553:Vampire lord
G:V:b
I:120:900:20:28:10:1:18
W:60:2:90:3000
B:HIT:HURT:4d10
B:HIT:HURT:4d10
B:BITE:EXP_80:1d6
B:BITE:PARALYZE:6d1
F:FORCE_SLEEP | REGENERATE | COLD_BLOOD | 
F:OPEN_DOOR | BASH_DOOR | DROP_60 | DROP_1D2 | DROP_4D2 | 
F:UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:SMART | MORGUL_MAGIC
S:1_IN_5 | POW_50 | 
S:BOLT_MANA | TELE_TO | DARKNESS | FORGET | DRAIN_MANA | CURSE | 
S:MIND_BLAST | WOUND | SCARE | BLIND | CONF | HOLD
D:A tall, deathly pale figure, garbed in luxurious black velvet.  Its fangs 
D:glint redly in the fading light, and its dead eyes latch like leeches onto 
D:yours.

N:554:Giant ruby
G:+:r
I:110:770:20:70:5:1:14
W:60:5:0:1600
B:BUTT:BATTER:3d10
B:TOUCH:LOSE_STR
F:CHAR_MIMIC | WEIRD_MIND | COLD_BLOOD | IS_LIT | 
F:BASH_DOOR | FLYING | ONLY_GOLD | DROP_90 | DROP_GOOD | DROP_GREAT | 
F:IM_EDGED | IM_ACID | IM_ELEC | IM_COLD | IM_POIS | RES_WATER | RES_NEXUS | 
F:RES_NETHR | RES_CHAOS | RES_DISEN | 
F:NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_3 | POW_0 | 
S:BRTH_FIRE | BRTH_GRAV
D:An enormous, blood-red ruby floating in the air.  As it moves, you feel the 
D:air pulse with waves of gravitic power.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:557:Master lich
G:L:r
I:120:700:20:36:50:4
W:61:2:125:3250
B:TOUCH:EXP_80
B:TOUCH:UN_POWER
B:TOUCH:LOSE_DEX:2d8
B:TOUCH:LOSE_DEX:2d8
F:FORCE_SLEEP | COLD_BLOOD | OPEN_DOOR | 
F:DROP_2D2 | DROP_3D2 | UNDEAD | EVIL | 
F:RES_EDGED | HURT_FIRE | IM_ELEC | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_3 | POW_50 | 
S:BALL_ELEC | ADD_MANA | BLINK | TELE_TO | DRAIN_MANA | CURSE | MIND_BLAST | 
S:WOUND | SCARE | BLIND | CONF | HOLD | 
S:S_UNDEAD
D:A skeletal form wrapped in robes.  Powerful magic crackles along its bony 
D:fingers.

N:558:Marilith
G:&:y
I:120:600:20:35:80:1
W:61:1:110:2150
B:HIT:WOUND:3d5
B:HIT:WOUND:3d5
B:HIT:WOUND:3d5
B:HIT:WOUND:3d5
F:FEMALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | DEMON | EVIL | IM_FIRE | 
F:NO_FEAR | SMART
S:1_IN_60 | POW_45 | 
S:LASH | BOLT_FIRE | BOLT_PLAS | 
S:BLIND | CONF
D:A wrathful female demon with many arms, each bearing deadly weapons.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:561:Master mystic
G:p:g
I:120:800:25:24:10:15:18
W:62:2:100:2700
B:PUNCH:BATTER:2d10
B:KICK:HURT:20d2
B:HIT:POISON:5d2
B:HIT:PARALYZE:5d2
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_4D2 | IM_ACID | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_3 | POW_50 | 
S:BALL_ELEC | BALL_POIS | BALL_SOUND | BALL_STORM | BOLT_ICE | BOLT_WATER | 
S:ADD_MANA | CURE | BLINK | TELE_SELF_TO | BLIND | CONF | HOLD | 
S:S_MONSTER | S_HOUND | S_ANIMAL
D:A lord of all that is natural, skilled in the mystic ways.  He is a master 
D:of martial arts and is at one with nature, able to summon help from the 
D:wild if need be.

N:562:Great crystal drake
G:D:B
I:120:750:25:70:90:1:16
W:62:3:70:3000
B:CLAW:WOUND:7d6
B:CLAW:WOUND:7d6
B:BITE:WOUND:14d6
F:FORCE_SLEEP | FIXED_HPS | ATTR_CLEAR | INVISIBLE | COLD_BLOOD | 
F:OPEN_DOOR | BASH_DOOR | FLYING | 
F:DROP_2D2 | DROP_4D2 | DRAGON | EVIL | 
F:IM_EDGED | IM_COLD | NO_CONF | 
F:SMART | POWERFUL
S:1_IN_6 | POW_20 | 
S:BRTH_SHARD | SCARE | CONF | SLOW
D:A huge crystalline dragon.  Its claws could cut you to shreds and its teeth 
D:are razor sharp.  Strange colours ripple through it as it moves in the 
D:light.

N:563:Ancient multi-hued dragon
G:D:P
I:120:1400:25:45:120:1
W:62:3:70:3500
B:CLAW:ACID:2d9
B:CLAW:FIRE:2d9
B:CLAW:COLD:2d9
B:BITE:ELEC:2d16
F:FORCE_SLEEP | FIXED_HPS | ATTR_MULTI | OPEN_DOOR | BASH_DOOR | FLYING | 
F:DROP_3D2 | DROP_4D2 | DRAGON | EVIL | 
F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | SMART | POWERFUL
S:1_IN_5 | POW_18 | 
S:BRTH_ACID | BRTH_ELEC | BRTH_FIRE | BRTH_COLD | BRTH_POIS | 
S:SCARE | BLIND | CONF | SLOW
D:A huge draconic form.  All the colors of the rainbow ripple down its 
D:massive frame.  Few live to see another.

N:564:Giant diamond
G:+:w
I:110:910:20:90:5:1:14
W:62:5:0:1750
B:BUTT:BATTER:3d10
B:TOUCH:LOSE_CHR
F:CHAR_MIMIC | WEIRD_MIND | COLD_BLOOD | IS_LIT | 
F:BASH_DOOR | FLYING | ONLY_GOLD | DROP_90 | DROP_GOOD | DROP_GREAT | 
F:IM_EDGED | IM_ACID | IM_ELEC | IM_COLD | IM_POIS | RES_WATER | RES_NEXUS | 
F:RES_NETHR | RES_CHAOS | RES_DISEN | 
F:NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_3 | POW_0 | 
S:BRTH_LITE | BRTH_MANA
D:An enormous brilliant-cut diamond, coruscating with light and magic.  This 
D:creature feeds on beauty and is as hard as adamant.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

# This index is used in game code
N:567:Undead mystic
G:p:w
I:130:700:25:30:5:1:16
W:63:5:20:1500
B:KICK:HURT:9d2
B:HIT:POISON:15d1
B:HIT:PARALYZE:12d1
F:MALE | FORCE_SLEEP | FUNKY_DEATH | 
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | 
F:UNDEAD | EVIL | IM_ACID | IM_ELEC | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_16 | POW_0 | 
S:S_UNDEAD
D:He was once a master of martial arts, at one with nature.  Now he is a 
D:creature of evil, destroying the life he once cherished.  His skills have 
D:deteriorated little since his death, and now he can fight until his body is 
D:utterly destroyed.

N:568:Time hound
G:Z:B
I:130:180:30:40:0:1
W:63:4:0:2500
B:BITE:HURT:2d7
B:BITE:HURT:2d7
B:CLAW:HURT:3d3
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | 
F:ANIMAL | NO_SLEEP
S:1_IN_8 | POW_0 | 
S:BRTH_TIME
D:You get a terrible sense of deja vu, or is it a premonition?  All at once 
D:you see a little puppy and a toothless old dog.  Perhaps you should give up 
D:and go to bed.

N:569:Plasma hound
G:Z:r
I:120:460:30:40:0:1
W:63:2:0:2500
B:BITE:ELEC:2d9
B:BITE:FIRE:2d9
B:CLAW:HURT:3d3
F:FORCE_SLEEP | FRIENDS | BASH_DOOR | 
F:ANIMAL | IM_ELEC | RES_PLAS | 
F:NO_SLEEP
S:1_IN_4 | POW_0 | 
S:BRTH_PLAS
D:The very air warps as pure elemental energy stalks towards you in the shape 
D:of a giant hound.  Your hair stands on end and your palms itch as you sense 
D:trouble.

N:570:Hand druj
G:s:y
I:130:300:20:15:10:15
W:63:4:125:3500
F:FORCE_SLEEP | COLD_BLOOD | NEVER_MOVE | NEVER_BLOW | 
F:UNDEAD | EVIL | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_1 | POW_20 | 
S:TELE_AWAY | DARKNESS | FORGET | WOUND | SCARE | BLIND | CONF
D:A skeletal hand floating in the air, motionless except for its flexing 
D:fingers.

N:571:Planetar
G:A:o
I:120:900:25:68:125:1
W:63:4:88:3600
B:GAZE:TERRIFY:3d4
B:HIT:HURT:7d7
B:HIT:HURT:7d7
F:FORCE_SLEEP | IS_LIT | OPEN_DOOR | BASH_DOOR | 
F:DROP_4D2 | RES_BLUNT | IM_ACID | IM_ELEC | IM_COLD | IM_POIS | 
F:NO_CONF | SMART
S:1_IN_4 | POW_50 | 
S:BALL_ELEC | BALL_LITE | ADD_MANA | TELE_SELF_TO | WOUND | HOLY_SMITE | 
S:SCARE | S_ANGEL
D:A brilliantly shining angel, fast and strong.  You are stunned by its 
D:extreme holiness and try to resist all desires to obey it.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:574:Patriarch
G:p:b
I:120:800:20:35:25:1
W:64:2:110:3300
B:HIT:HURT:3d7
B:HIT:HURT:3d7
B:HIT:HURT:3d7
F:MALE | EVIL | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_90 | DROP_3D2 | EVIL | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_2 | POW_50 | 
S:BALL_LITE | HASTE | ADD_MANA | HEAL | CURE | BLINK | CURSE | MIND_BLAST | 
S:WOUND | HELLDARK | SCARE | BLIND | HOLD | 
S:S_MONSTERS | S_UNDEAD
D:A dark priest of the highest order.  Powerful and evil, beware his many 
D:spells.

N:575:Ethereal wyrm
G:D:o
I:120:1300:25:45:30:1:15
W:64:3:70:3500
B:CLAW:HURT:3d10
B:CLAW:HURT:3d10
B:BITE:BLIND:4d10
F:FORCE_SLEEP | FIXED_HPS | ATTR_MULTI | INVISIBLE | 
F:PASS_WALL | FLYING | DROP_3D2 | DROP_4D2 | 
F:DRAGON | NO_CONF | SMART | POWERFUL
S:1_IN_5 | POW_25 | 
S:BRTH_LITE | BRTH_DARK | BLIND | CONF
D:A huge dragon emanating from the ethereal plane, master of light and dark.  
D:Its form disappears from sight as it cloaks itself in unearthly shadows.

N:576:Barbazu
G:&:W
I:120:850:20:38:80:1
W:64:1:45:2900
B:HIT:HURT:3d10
B:HIT:HURT:3d10
B:HIT:LOSE_CON:10d2
B:STING:POISON:4d5
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | DEMON | EVIL | IM_FIRE | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_8 | POW_40 | 
S:SCARE | S_DEMON
D:A foul, humanoid creature with a long tail, clawed hands and feet,
D:and a disgusting, wiry, snaky beard.  It is among the dread shock 
D:troops of the fiery pit, capable of a terrifying berserk fury.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:579:Dracolich
G:D:D
I:120:1500:25:45:30:1
W:65:4:100:5000
B:CLAW:HURT:2d10
B:CLAW:HURT:2d10
B:BITE:EXP_80:1d6
B:BITE:EXP_80:1d6
F:FORCE_SLEEP | FIXED_HPS | COLD_BLOOD | 
F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM | FLYING | 
F:ONLY_GOLD | DROP_3D2 | DROP_GOOD | DROP_GREAT | 
F:DRAGON | UNDEAD | EVIL | RES_EDGED | IM_ELEC | IM_COLD | IM_POIS | 
F:RES_NETHR | NO_CONF | NO_SLEEP | 
F:SMART | POWERFUL
S:1_IN_7 | POW_8 | 
S:BRTH_ELEC | BRTH_NETHR | TELE_TO | SCARE | CONF
D:The skeletal form of a once-great dragon, enchanted by magic most perilous. 
D: Its animated form strikes with speed and drains life from its prey to 
D:satisfy its hunger.

N:580:Dracolisk
G:D:B
I:120:1500:25:45:30:1
W:65:4:100:5000
B:CLAW:HURT:2d10
B:CLAW:HURT:2d10
B:BITE:HURT:5d8
B:GAZE:PARALYZE
F:FORCE_SLEEP | FIXED_HPS | OPEN_DOOR | BASH_DOOR | FLYING | 
F:ONLY_GOLD | DROP_3D2 | DROP_GOOD | DROP_GREAT | 
F:DRAGON | EVIL | ANIMAL | IM_ACID | IM_FIRE | RES_NETHR | 
F:NO_CONF | NO_SLEEP | SMART | POWERFUL
S:1_IN_7 | POW_8 | 
S:BRTH_FIRE | BRTH_INER | SCARE | HOLD
D:A mixture of dragon and basilisk, the dracolisk stares at you with deep 
D:piercing eyes, its terrible breath burning the ground where it stands.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:583:Jabberwock
G:H:p
I:130:1200:20:37:35:1
W:66:8:0:6000
B:CLAW:HURT:10d10
B:CLAW:HURT:10d10
B:BITE:HURT:10d10
B:BITE:HURT:10d10
F:FORCE_SLEEP | FIXED_HPS | ATTR_MULTI | BASH_DOOR | 
F:ONLY_GOLD | DROP_90 | DROP_2D2 | DROP_GREAT | 
F:ANIMAL | RES_CHAOS
S:1_IN_8 | POW_0 | 
S:BRTH_CHAOS
D:"Beware the Jabberwock, my son! The jaws that bite, the claws that catch!" 
D:Run and run quickly, for death incarnate chases behind you!

N:584:Nimshaitan
G:*:r
I:130:1000:20:15:1:3
W:66:3:200:4000
B:HIT:FIRE:2d13
B:ENGULF:ELEC:4d6
B:ENGULF:FIRE:4d6
F:MALE | FORCE_SLEEP | FIXED_HPS | ATTR_MULTI | WEIRD_MIND | IS_LIT | 
F:RAND_25 | RAND_50 | BASH_DOOR | KILL_BODY | KILL_ITEM | FLYING | 
F:ONLY_GOLD | DROP_90 | DROP_GOOD | DROP_GREAT | 
F:DEMON | EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | RES_PLAS | 
F:RES_CHAOS | NO_SLEEP
S:1_IN_4 | POW_65 | 
S:BRTH_ELEC | BRTH_FIRE | BRTH_PLAS | BRTH_SHARD | 
S:BEAM_ELEC
D:A raging storm of knives and electric fire; howling, whirling, and 
D:erupting.  From its top rises a giant four-armed demon spewing out burning 
D:death.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:587:Legendary hobbit rogue
G:h:D
I:140:600:25:35:0:1:4
W:67:3:50:4400
B:HIT:BLIND:4d11
B:HIT:PARALYZE:4d11
B:TOUCH:EAT_GOLD
B:TOUCH:EAT_ITEM
F:MALE | FORCE_SLEEP | EMPTY_MIND | 
F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM | EVASIVE | 
F:DROP_4D2 | SMART
S:1_IN_5 | POW_38 | 
S:PMISSL | BLINK | TELE_SELF_TO | TELE_TO | DARKNESS | TRAPS | BLIND | HOLD
D:Cunning and stealthy beyond belief, this infamous rascal could pick the 
D:pockets of Smaug himself.

N:588:Chaos vortex
G:v:P
I:140:180:22:30:0:1:22
W:67:1:0:3200
F:FORCE_SLEEP | ATTR_MULTI | EMPTY_MIND | 
F:NEVER_BLOW | RAND_25 | RAND_50 | BASH_DOOR | 
F:RES_CHAOS | NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_3 | POW_0 | 
S:BRTH_CHAOS
D:Void, nothingness, spinning destructively.

## empty space (available for dungeon monsters) ##

N:590:Nightwing
G:W:D
I:120:555:20:48:15:1:18
W:67:1:100:5000
B:TOUCH:POISON:3d5
B:TOUCH:POISON:3d5
B:HIT:HURT:4d8
B:HIT:HURT:4d8
F:FORCE_SLEEP | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | FLYING | 
F:DROP_4D2 | UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_SLEEP | SMART
S:1_IN_4 | POW_60 | 
S:BALL_COLD | BOLT_POIS | BOLT_NETHR | BOLT_MANA | 
S:MIND_BLAST | WOUND | SCARE | BLIND | 
S:S_UNDEAD
D:Everywhere colours seem paler and the air chiller.  At the centre of the 
D:cold stands a mighty figure.  Wings envelop you in the chill of death as 
D:the nightwing reaches out to draw you into oblivion.

N:591:Great storm wyrm
G:D:b
I:120:1900:25:55:100:1
W:67:3:95:5000
B:CLAW:WOUND:3d12
B:CLAW:WOUND:3d12
B:BITE:ELEC:4d24
F:FORCE_SLEEP | FIXED_HPS | CLOUD_SURROUND | 
F:ATTR_MULTI | BASH_DOOR | FLYING | 
F:DROP_90 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:DRAGON | EVIL | IM_ELEC | NO_CONF | NO_SLEEP | 
F:SMART | POWERFUL
S:1_IN_5 | POW_26 | 
S:BRTH_ELEC | SCARE | BLIND | CONF | SLOW | HOLD
D:A vast dragon of power.  Storms and lightning crash around its titanic 
D:form.  Deep blue scales reflect the flashes and highlight the creature's 
D:great muscles.  It regards you with contempt.

N:592:Great ice wyrm
G:D:w
I:120:1900:25:55:100:1
W:67:3:95:5000
B:CLAW:WOUND:3d12
B:CLAW:WOUND:3d12
B:BITE:COLD:4d24
F:FORCE_SLEEP | FIXED_HPS | CLOUD_SURROUND | 
F:ATTR_MULTI | COLD_BLOOD | BASH_DOOR | FLYING | 
F:DROP_90 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:DRAGON | EVIL | IM_COLD | NO_CONF | NO_SLEEP | 
F:SMART | POWERFUL
S:1_IN_5 | POW_26 | 
S:BRTH_COLD | SCARE | BLIND | CONF | SLOW | HOLD
D:An immense dragon capable of awesome destruction.  You have never felt such 
D:extreme cold, or witnessed such an icy stare.  Begone quickly or feel its 
D:wrath!

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:595:Nightcrawler
G:J:D
I:120:1060:20:50:45:1
W:68:2:75:5500
B:STING:LOSE_CON:4d8
B:STING:LOSE_CON:4d8
B:BITE:ACID:8d8
B:CRUSH:ACID:10d16
F:FORCE_SLEEP | FIXED_HPS | COLD_BLOOD | RAND_25 | BASH_DOOR | KILL_BODY | 
F:ONLY_GOLD | DROP_3D2 | DROP_GREAT | 
F:UNDEAD | EVIL | ANIMAL | HURT_LITE | IM_ACID | IM_COLD | IM_POIS | 
F:RES_NETHR | NO_SLEEP | POWERFUL
S:1_IN_4 | POW_70 | 
S:BRTH_ACID | BRTH_POIS | BRTH_NETHR | 
S:BALL_NETHR | BOLT_MANA | SCARE | BLIND
D:This intensely evil creature bears the form of a gargantuan undead worm.  
D:Its gaping maw is a void of blackness; acid drips from its steely hide.  It 
D:is like nothing you have ever seen before, and a terrible chill runs down 
D:your spine as you face it.

N:596:Master quylthulg
G:Q:B
I:120:1000:20:1:0:15
W:68:4:165:7000
F:FORCE_SLEEP | EMPTY_MIND | INVISIBLE | 
F:NEVER_MOVE | NEVER_BLOW | NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_2 | POW_0 | 
S:BLINK | S_MONSTER | S_MONSTERS | S_DRAGON | S_DEMON | S_HI_DEMON | 
S:S_UNDEAD | S_HI_UNDEAD
D:A pulsating mound of flesh, shining with silver pulses of throbbing light.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:599:Great cacophony wyrm
G:D:y
I:120:2000:25:55:250:1:30
W:69:7:95:6000
B:CLAW:BATTER:3d15
B:CLAW:BATTER:3d15
B:BITE:WOUND:4d15
F:FORCE_SLEEP | FIXED_HPS | CLOUD_SURROUND | 
F:ATTR_MULTI | BASH_DOOR | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:DRAGON | EVIL | NO_CONF | NO_SLEEP | 
F:SMART | POWERFUL
S:1_IN_4 | POW_0 | 
S:BRTH_SOUND | SCARE | BLIND | CONF
D:A dragon of gigantic proportions, with destructive abilities to match.  
D:The sheer loudness of its roar leaves you stunned and unable to think 
D:clearly enough to defend yourself adequately.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

# Note:  This index is used in a summoning spell
N:602:Chaos hound
G:Z:P
I:120:400:30:40:0:1
W:70:3:0:3500
B:BITE:HURT:2d10
B:BITE:HURT:2d10
B:CLAW:HURT:3d4
F:FORCE_SLEEP | ATTR_MULTI | FRIENDS | 
F:BASH_DOOR | ANIMAL | RES_CHAOS | 
F:NO_FEAR | NO_SLEEP
S:1_IN_4 | POW_0 | 
S:BRTH_CHAOS
D:A constantly changing canine form, this hound rushes towards you as if 
D:expecting mayhem and chaos ahead.  It appears to have an almost kamikaze 
D:relish for combat.  You suspect all may not be as it seems.

N:603:Great hell wyrm
G:D:r
I:120:2300:25:55:100:1
W:70:3:95:6000
B:CLAW:WOUND:3d15
B:CLAW:WOUND:3d15
B:BITE:FIRE:4d30
F:FORCE_SLEEP | FIXED_HPS | CLOUD_SURROUND | 
F:ATTR_MULTI | BASH_DOOR | FLYING | 
F:DROP_90 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:DRAGON | EVIL | IM_FIRE | NO_CONF | NO_SLEEP | 
F:SMART | POWERFUL
S:1_IN_5 | POW_27 | 
S:BRTH_FIRE | SCARE | BLIND | CONF | SLOW | HOLD
D:A vast dragon of immense power.  Fire leaps continuously from its huge 
D:form.  The air around it scalds you.  Its slightest glance burns you, and 
D:you truly realize how insignificant you are.

N:604:Lesser Balrog
G:&:r
I:120:1300:20:45:80:1
W:70:1:120:6000
B:HIT:FIRE:4d7
B:HIT:HURT:4d7
B:HIT:FIRE:4d7
B:HIT:HURT:4d7
F:MALE | FORCE_SLEEP | FIXED_HPS | OPEN_DOOR | BASH_DOOR | 
F:DROP_60 | DROP_2D2 | DEMON | EVIL | 
F:IM_FIRE | NO_FEAR | SMART | POWERFUL | UDUN_MAGIC
S:1_IN_4 | POW_70 | 
S:LASH | BRTH_FIRE | BALL_FIRE | ARC_HFIRE | 
S:HELLDARK | BLIND | CONF | S_DEMON
D:A massive humanoid demon, wreathed in the flames of Udun, armed with 
D:blazing sword and burning lash.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:607:Great wyrm of Venom
G:D:g
I:120:2100:25:55:100:1
W:71:5:100:7000
B:CLAW:WOUND:3d12
B:CLAW:WOUND:3d12
B:BITE:POISON:4d24
F:FORCE_SLEEP | FIXED_HPS | CLOUD_SURROUND | 
F:ATTR_MULTI | BASH_DOOR | FLYING | 
F:DROP_90 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:DRAGON | EVIL | IM_POIS | NO_CONF | NO_SLEEP | 
F:SMART | POWERFUL
S:1_IN_5 | POW_26 | 
S:BRTH_POIS | SCARE | BLIND | CONF | SLOW | HOLD
D:A huge dragon of incredible destructive power.  Noxious vapors fill the 
D:room near it, leaving you gasping for breath.  Flee now while you still 
D:can!

N:608:Solar
G:A:Y
I:130:1300:25:60:125:1
W:71:4:100:7500
B:GAZE:TERRIFY:4d4
B:GAZE:TERRIFY:4d4
B:HIT:HURT:8d8
B:HIT:HURT:8d8
F:FORCE_SLEEP | IS_LIT | OPEN_DOOR | BASH_DOOR | 
F:DROP_2D2 | DROP_4D2 | RES_BLUNT | IM_ACID | IM_ELEC | IM_COLD | IM_POIS | 
F:SMART
S:1_IN_3 | POW_65 | 
S:BALL_ELEC | BALL_LITE | BOLT_MANA | 
S:ADD_MANA | TELE_TO | MIND_BLAST | HOLY_SMITE | SCARE | BLIND | 
S:S_ANGEL
D:A shining winged angel, with visage so brilliant as to hurt the eye.  The 
D:very holiness of its presence makes you deeply respect it.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:611:Drolem
G:g:g
I:120:1900:12:52:30:1
W:72:4:50:11000
B:BITE:HURT:3d8
B:BITE:HURT:3d8
B:CLAW:POISON:2d3
B:CLAW:POISON:2d3
F:FORCE_SLEEP | FIXED_HPS | CLOUD_SURROUND | 
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | KILL_BODY | FLYING | 
F:DRAGON | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:POWERFUL
S:1_IN_6 | POW_105 | 
S:PMISSL | BRTH_POIS | BLIND | CONF | SLOW
D:A constructed dragon, the drolem has massive strength.  Powerful spells 
D:weaved during its creation make it a fearsome adversary, and poisonous 
D:clouds wreath its mis-formed body.  Its eyes show little intelligence, but 
D:it has been instructed to destroy all it meets.

N:612:Spectral destroyer
G:G:v
I:120:750:50:40:0:1:0
W:72:5:70:8000
B:HIT:HURT:7d8
B:HIT:HURT:7d8
B:HIT:HURT:7d8
F:FORCE_DEPTH | 
F:NOMISS | SAMESPD | COLD_BLOOD | 
F:OPEN_DOOR | PASS_WALL | FLYING | 
F:DROP_1D2 | DROP_3D2 | DROP_GOOD | 
F:UNDEAD | EVIL | IM_BLUNT | IM_ACID | IM_ELEC | IM_COLD | IM_POIS | 
F:RES_NETHR | NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_3 | POW_50 | 
S:BOLT_MANA | TELE_TO | MIND_BLAST
D:A ghostly figure from your worst nightmares, created solely to bring about 
D:your death.  It will not stop until you are no more.

N:613:Lesser titan
G:P:y
I:120:1250:20:35:15:1
W:72:1:100:6500
B:HIT:CONFUSE:6d12
B:HIT:CONFUSE:6d12
B:HIT:CONFUSE:6d12
B:HIT:CONFUSE:6d12
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_1D2 | DROP_4D2 | GIANT | EVIL | 
F:SMART
S:1_IN_3 | POW_52 | 
S:BOULDER | TELE_TO | SCARE 
D:A humanoid figure thirty feet tall that gives off an aura of power and 
D:hate.

## empty space (available for dungeon monsters) ##

N:615:Sky drake
G:D:B
I:130:2100:25:65:70:1
W:73:7:70:7500
B:CLAW:BLIND:3d16
B:CLAW:WOUND:3d16
B:CLAW:BATTER:3d16
B:BITE:ELEC:4d16
F:FORCE_SLEEP | FIXED_HPS | BASH_DOOR | FLYING | 
F:DROP_1D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:DRAGON | IM_ELEC | IM_COLD | NO_CONF | NO_SLEEP | 
F:SMART | POWERFUL
S:1_IN_5 | POW_30 | 
S:BRTH_ELEC | BRTH_LITE | BRTH_SOUND | BRTH_GRAV | BRTH_FORCE | 
S:SCARE | BLIND | CONF
D:A wrathful dragon, of a breed that even legends do not mention, rushing 
D:towards you like a thunderbolt.  Few ever face the wyrms of the ethereal 
D:plains; fewer live to tell the tale.

N:616:Great wyrm of Perplexity
G:D:U
I:120:3500:25:55:100:1
W:73:6:100:7250
B:CLAW:WOUND:3d15
B:CLAW:WOUND:3d15
B:BITE:CONFUSE:4d20
F:FORCE_SLEEP | FIXED_HPS | CLOUD_SURROUND | 
F:ATTR_MULTI | BASH_DOOR | DROP_90 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:DRAGON | EVIL | NO_CONF | NO_SLEEP | 
F:SMART | POWERFUL
S:1_IN_4 | POW_0 | 
S:BRTH_CONFU | SCARE | BLIND | CONF
D:A dragon of great size and power.  Its polished bronze scales reflect the 
D:light in strange and confusing patterns, and you find it hard to keep your 
D:mind on the job of fighting for your life.

N:617:Aether vortex
G:v:P
I:130:180:25:35:0:1:22
W:73:1:0:4500
B:ENGULF:ELEC:5d5
B:ENGULF:FIRE:3d3
B:ENGULF:ACID:3d3
B:ENGULF:COLD:3d3
F:FORCE_SLEEP | ATTR_MULTI | EMPTY_MIND | 
F:RAND_25 | RAND_50 | BASH_DOOR | 
F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | RES_PLAS | RES_NETHR | 
F:RES_CHAOS | NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_3 | POW_0 | 
S:BRTH_ACID | BRTH_ELEC | BRTH_FIRE | BRTH_COLD | BRTH_POIS | BRTH_PLAS | 
S:BRTH_LITE | BRTH_DARK | BRTH_CONFU | BRTH_SOUND | BRTH_SHARD | BRTH_INER | 
S:BRTH_GRAV | BRTH_FORCE | BRTH_NEXUS | BRTH_NETHR | BRTH_CHAOS | BRTH_TIME
D:An awesome vortex of pure magic; power radiates from its frame.

N:618:Eye druj
G:s:o
I:130:500:20:22:10:15
W:73:3:150:7000
B:GAZE:EXP_80
B:GAZE:EXP_80
F:FORCE_SLEEP | COLD_BLOOD | NEVER_MOVE | 
F:UNDEAD | EVIL | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_1 | POW_33 | 
S:BOLT_WATER | BOLT_NETHR | BOLT_MANA | 
S:S_UNDEAD
D:A bloodshot eyeball floating in the air; you'd be forgiven for assuming it 
D:harmless.

## empty space (available for dungeon monsters) ##

N:620:Dreadlord
G:G:r
I:120:1200:20:45:10:1:15
W:74:1:125:8500
B:HIT:HURT:6d6
B:HIT:HURT:6d6
B:HIT:LOSE_STR:8d6
F:FORCE_SLEEP | INVISIBLE | COLD_BLOOD | 
F:RAND_25 | PASS_WALL | TAKE_ITEM | FLYING | 
F:DROP_1D2 | DROP_2D2 | DROP_4D2 | 
F:UNDEAD | EVIL | IM_BLUNT | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_4 | POW_75 | 
S:BALL_NETHR | BALL_MANA | BEAM_NETHR | 
S:DRAIN_MANA | BLIND | CONF | HOLD | 
S:S_UNDEAD
D:A massive form of animated death, its colour deeper than black.  It drinks 
D:in light, and space around it is twisted and torn by the weight of its 
D:evil.  It is unlife and it knows nothing but the stealing of souls and the 
D:stench of death.  Flee its hunger!

# This index is used in game code
N:621:Shadow breeder
G:S:D
I:120:700:25:15:5:25:14
W:74:4:40:2500
B:CRAWL:EAT_LITE:1d1
B:STING:BLIND:1d9
B:STING:PARALYZE:1d9
B:CRUSH:HURT:5d5
F:MULTIPLY | FORCE_SLEEP | INVISIBLE | CLOUD_SURROUND | WEIRD_MIND | 
F:RAND_25 | BASH_DOOR | FRIEND | ANIMAL | HURT_LITE | 
F:NO_CONF
S:1_IN_4 | POW_20 | 
S:BRTH_DARK
D:The darkness gathers, heaves, and out loom the taloned legs and hairy face 
D:of an enormous Unlit spider.  It craves the darkness, and breeds everywhere 
D:the shadows lie.

## empty space (available for dungeon monsters) ##

N:623:Hammer of the Underworld
G:\:D
I:130:750:18:55:15:1
W:75:3:0:9000
B:HIT:BATTER:25d25
F:FORCE_SLEEP | EMPTY_MIND | 
F:KILL_WALL | KILL_BODY | KILL_ITEM | FLYING | 
F:IM_ELEC | IM_COLD | IM_POIS | RES_WATER | RES_NEXUS | RES_NETHR | 
F:RES_CHAOS | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
D:A maul thrice as large as a man and many times more massive, with a 
D:spectre-shimmer of dreadful magics surrounding it.  It smites and smashes 
D:down, pulverizes and mangles in heaps of rubble, blood, and bone.  Appalling 
D:and horrific sight!

## empty space (available for dungeon monsters) ##

N:625:Great wyrm of Many Colours
G:D:P
I:120:2600:25:55:120:1
W:77:3:80:11000
B:CLAW:FIRE:3d18
B:CLAW:COLD:3d18
B:CLAW:ELEC:3d18
B:BITE:ACID:4d18
F:FORCE_SLEEP | FIXED_HPS | ATTR_MULTI | BASH_DOOR | FLYING | 
F:DROP_1D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:DRAGON | EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | RES_PLAS | 
F:NO_CONF | NO_SLEEP | SMART | POWERFUL
S:1_IN_4 | POW_26 | 
S:BRTH_ACID | BRTH_ELEC | BRTH_FIRE | BRTH_COLD | BRTH_POIS | 
S:SCARE | BLIND | CONF | SLOW | HOLD
D:A huge dragon, the avatar of the elements, whose scales shimmer in myriad 
D:hues.

N:626:Sorcerer
G:p:P
I:130:1050:20:27:10:15
W:77:2:150:9200
B:HIT:HURT:2d8
B:HIT:HURT:2d8
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_90 | DROP_3D2 | EVIL | NO_CONF | NO_SLEEP | 
F:SMART | LOW_MANA_RUN
S:1_IN_2 | POW_70 | 
S:BALL_ACID | BALL_ELEC | BALL_FIRE | BALL_COLD | BOLT_MANA | 
S:HASTE | ADD_MANA | BLINK | TPORT | SCARE | BLIND | CONF | HOLD | 
S:S_MONSTER
D:A human figure in robes, he moves with magically improved speed, and his 
D:hands are ablur with spell casting.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:629:Great wyrm of Chaos
G:D:P
I:120:2200:25:60:100:1
W:79:4:121:10000
B:CLAW:WOUND:3d18
B:CLAW:WOUND:3d18
B:BITE:HALLU:4d24
F:FORCE_SLEEP | FIXED_HPS | ATTR_MULTI | BASH_DOOR | FLYING | 
F:DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:DRAGON | EVIL | RES_CHAOS | RES_DISEN | 
F:NO_CONF | NO_SLEEP | SMART | POWERFUL
S:1_IN_3 | POW_32 | 
S:BRTH_CHAOS | BRTH_DISEN | SCARE | BLIND | CONF | 
S:S_DRAGON
D:A massive dragon of changing form.  As you watch, it appears first fair and 
D:then foul.  Its body is twisted by chaotic forces as it strives to stay 
D:real.  Its very existence distorts the universe around it.

N:630:Great wyrm of Law
G:D:B
I:120:2300:25:65:100:1
W:79:4:121:10000
B:CLAW:WOUND:3d18
B:CLAW:WOUND:3d18
B:BITE:BATTER:4d24
F:FORCE_SLEEP | FIXED_HPS | BASH_DOOR | FLYING | 
F:DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:DRAGON | NO_CONF | NO_SLEEP | 
F:SMART | POWERFUL
S:1_IN_3 | POW_32 | 
S:BRTH_SOUND | BRTH_SHARD | BRTH_FORCE | 
S:SCARE | BLIND | CONF | S_DRAGON
D:A massive dragon of powerful intellect.  It seeks to dominate the universe 
D:and despises all other life.  It sees all who do not obey it as mere 
D:insects to be crushed underfoot.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:633:Black reaver
G:L:D
I:120:1900:20:55:50:1
W:80:4:244:12000
B:HIT:HURT:5d12
B:HIT:UN_BONUS:4d7
B:HIT:LOSE_STR:3d7
B:HIT:LOSE_CON:3d7
F:FORCE_SLEEP | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | KILL_WALL | 
F:DROP_2D2 | DROP_4D2 | UNDEAD | EVIL | 
F:RES_EDGED | IM_ELEC | IM_COLD | IM_POIS | 
F:NO_SLEEP | SMART
S:1_IN_3 | POW_70 | 
S:BALL_ELEC | BALL_MANA | TELE_TO | DRAIN_MANA | MIND_BLAST | WOUND | 
S:BLIND | CONF | HOLD | S_UNDEAD
D:A humanoid form, black as night, crackling with lightning and raw magic, 
D:advancing steadily and unstoppably.  Flee!

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:636:Aether hound
G:Z:P
I:130:450:30:40:0:1
W:82:3:0:7000
B:BITE:HURT:2d12
B:BITE:HURT:2d12
B:CLAW:HURT:3d4
F:FORCE_SLEEP | ATTR_MULTI | FRIENDS | 
F:BASH_DOOR | ANIMAL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:RES_PLAS | RES_NETHR | RES_CHAOS | RES_DISEN | 
F:NO_SLEEP
S:1_IN_5 | POW_0 | 
S:BRTH_ACID | BRTH_ELEC | BRTH_FIRE | BRTH_COLD | BRTH_POIS | BRTH_PLAS | 
S:BRTH_LITE | BRTH_DARK | BRTH_CONFU | BRTH_SOUND | BRTH_SHARD | BRTH_INER | 
S:BRTH_GRAV | BRTH_FORCE | BRTH_NEXUS | BRTH_NETHR | BRTH_CHAOS | 
S:BRTH_DISEN | BRTH_TIME
D:A shifting, swirling form.  It seems to be all colours and sizes and 
D:shapes, though the dominant form is that of a huge dog.  You feel very 
D:uncertain all of a sudden.

## empty space (available for dungeon monsters) ##

N:638:Great wyrm of Balance
G:D:P
I:120:2700:25:70:100:1
W:83:5:121:11000
B:CLAW:WOUND:3d21
B:CLAW:WOUND:3d21
B:BITE:BATTER:4d27
F:FORCE_SLEEP | FIXED_HPS | BASH_DOOR | FLYING | 
F:DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:DRAGON | RES_CHAOS | RES_DISEN | 
F:NO_CONF | NO_SLEEP | SMART | POWERFUL
S:1_IN_3 | POW_35 | 
S:BRTH_SOUND | BRTH_SHARD | BRTH_CHAOS | BRTH_DISEN | 
S:SCARE | BLIND | CONF | S_DRAGON | S_HI_DRAGON
D:A massive dragon, one of the mightiest of dragonkind.  It is thousands of 
D:years old and seeks to maintain the Cosmic Balance.  It sees you as an 
D:upstart troublemaker without the wisdom to control your actions.  It will 
D:destroy you.

N:639:Skull druj
G:s:r
I:130:700:20:25:10:15
W:83:3:165:10000
B:BITE:EXP_80:4d4
B:BITE:PARALYZE:4d4
B:BITE:LOSE_INT:4d4
B:BITE:LOSE_WIS:4d4
F:FORCE_SLEEP | COLD_BLOOD | NEVER_MOVE | 
F:UNDEAD | EVIL | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_1 | POW_65 | 
S:BOLT_PLAS | BOLT_WATER | BOLT_NETHR | BOLT_MANA | 
S:CURSE | MIND_BLAST | WOUND | SLOW | 
S:S_UNDEAD
D:A glowing skull possessed by sorcerous power.  It need not move, but merely 
D:blast you with mighty magic.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:642:Grand master mystic
G:p:g
I:130:1400:25:26:10:1:18
W:84:2:110:12000
B:KICK:HURT:25d3
B:PUNCH:HURT:25d3
B:HIT:POISON:15d1
B:PUNCH:PARALYZE:15d1
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:DROP_1D2 | DROP_4D2 | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_2 | POW_70 | 
S:BALL_ELEC | BALL_POIS | BALL_SOUND | BALL_STORM | BOLT_PLAS | BOLT_ICE | 
S:BOLT_WATER | ADD_MANA | HEAL | CURE | BLINK | TELE_SELF_TO | TELE_TO | 
S:BLIND | CONF | HOLD | S_MONSTERS | S_HOUND | S_ANIMAL
D:He is one of the few true masters of the art, being extremely skillful in 
D:all forms of unarmed combat and able to control the world's natural 
D:creatures with disdainful ease.

## empty space (available for dungeon monsters) ##

# This index is used in game code
N:644:Mimic (large jeweled chest)
G:~:P
I:130:1000:15:20:100:1:14
W:85:10:165:9000
B:GAZE:CONFUSE
B:CLAW:BLIND:1d19
B:CLAW:PARALYZE:1d19
B:TOUCH:POISON:10d20
F:FORCE_SLEEP | CHAR_MIMIC | EMPTY_MIND | COLD_BLOOD | 
F:NEVER_MOVE | ONLY_ITEM | DROP_90 | DROP_CHEST | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_3 | POW_80 | 
S:BALL_POIS | MIND_BLAST | SCARE | BLIND | CONF | 
S:S_MONSTER | S_MONSTERS
D:A deadly creature that disguises itself as a chest to lure unsuspecting 
D:adventurers within reach of its venomous claws and deadly touch.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:647:Greater titan
G:P:o
I:120:2500:20:50:15:1
W:86:1:100:11000
B:HIT:CONFUSE:12d12
B:HIT:CONFUSE:12d12
B:HIT:CONFUSE:12d12
B:HIT:CONFUSE:12d12
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:DROP_3D2 | DROP_4D2 | GIANT | EVIL | 
F:SMART
S:1_IN_3 | POW_65 | 
S:BOULDER | TELE_TO | SCARE
D:A forty foot tall humanoid that shakes the ground as it walks.  The power 
D:radiating from its frame shakes your courage, its hatred inspired by your 
D:defiance.

## empty space (available for dungeon monsters) ##

N:649:Nightwalker
G:W:D
I:130:1700:20:60:10:1
W:87:2:127:12000
B:HIT:UN_BONUS:7d12
B:HIT:BATTER:7d12
B:HIT:HURT:7d12
F:FORCE_SLEEP | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:DROP_2D2 | DROP_4D2 | GIANT | UNDEAD | EVIL | 
F:HURT_LITE | IM_COLD | IM_POIS | 
F:NO_SLEEP | SMART | MORGUL_MAGIC
S:1_IN_5 | POW_80 | 
S:BALL_DARK | BALL_MANA | BOLT_COLD | BOLT_POIS | BEAM_NETHR | 
S:MIND_BLAST | SCARE | BLIND | S_KIN | S_UNDEAD
D:A huge giant garbed in black, more massive than a titan and stronger than a 
D:dragon.  With terrible blows, it breaks your armour from your back, leaving 
D:you defenseless against its evil wrath.  It can smell your fear, and you in 
D:turn smell the awful stench of death as this ghastly figure strides towards 
D:you menacingly.

N:650:Elder elementalist
G:h:P
I:130:1200:20:18:15:15
W:88:2:80:13000
B:HIT:ELEC:1d12
B:HIT:ACID:1d12
B:HIT:FIRE:1d12
B:HIT:COLD:1d12
F:MALE | OPEN_DOOR | BASH_DOOR | 
F:DROP_4D2 | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | RES_PLAS | 
F:NO_SLEEP | SMART | LOW_MANA_RUN
S:1_IN_2 | POW_95 | 
S:BALL_ACID | BALL_ELEC | BALL_FIRE | BALL_COLD | BOLT_PLAS | BOLT_ICE | 
S:ADD_MANA | CONF | SLOW
D:A high-elven sorcerer clad in a shimmering gown that dances in every color 
D:of the rainbow.  The greatest of elemental magics are his to command.

N:651:Wizard of the High Council
G:h:w
I:130:1200:20:18:15:15
W:88:2:80:13000
B:HIT:UN_POWER:1d16
B:HIT:UN_BONUS:1d16
B:HIT:CONFUSE:1d16
F:MALE | OPEN_DOOR | BASH_DOOR | 
F:DROP_4D2 | RES_NEXUS | 
F:NO_SLEEP | SMART | LOW_MANA_RUN
S:1_IN_2 | POW_90 | 
S:BALL_LITE | BALL_CONFU | BALL_SOUND | BALL_CHAOS | BALL_MANA | ARC_FORCE | 
S:ADD_MANA | BLIND | CONF
D:Short of stature though this ancient gnome may be, his reputation in the 
D:esoteric magics is unsurpassed, and his spells the stuff of wonder.

## empty space (available for dungeon monsters) ##

N:653:Balrog
G:&:R
I:130:2600:25:50:80:1
W:89:4:132:11000
B:ENGULF:FIRE:9d25
B:HIT:WOUND:4d10
B:HIT:WOUND:4d10
B:CRUSH:CONFUSE:4d10
F:MALE | FORCE_SLEEP | FIXED_HPS | ATTR_MULTI | 
F:ESCORT | OPEN_DOOR | BASH_DOOR | 
F:DROP_2D2 | DROP_4D2 | DEMON | EVIL | 
F:IM_ACID | IM_ELEC | IM_FIRE | 
F:NO_FEAR | NO_CONF | SMART | POWERFUL | UDUN_MAGIC
S:1_IN_4 | POW_95 | 
S:LASH | BRTH_FIRE | BRTH_DARK | 
S:BALL_FIRE | BALL_CHAOS | BOLT_PLAS | ARC_HFIRE | 
S:HELLDARK | BLIND | CONF | HOLD | 
S:S_DEMON | S_HI_DEMON
D:A dread, terrible demon, wreathed in the flames of Udun, with a blade of 
D:peril and a whip of sudden death.

## empty space (available for dungeon monsters) ##

# This index is used in game code
N:655:Unmaker
G:E:P
I:120:225:60:30:40:1:30
W:90:7:0:2500
B:TOUCH:LOSE_ALL:10d10
B:TOUCH:UN_BONUS:10d10
B:TOUCH:UN_POWER:10d10
F:FORCE_SLEEP | MULTIPLY | FUNKY_DEATH | 
F:ATTR_MULTI | COLD_BLOOD | RAND_50 | BASH_DOOR | KILL_WALL | KILL_BODY | 
F:KILL_ITEM | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | RES_PLAS | 
F:RES_NEXUS | RES_CHAOS | RES_DISEN | 
F:NO_FEAR | POWERFUL
S:1_IN_6 | POW_0 | 
S:BRTH_CHAOS
D:A mass of raw chaos, spreading uncontrollably, laying waste to all 
D:around it.

N:656:Greater Unseen
G:.:w
I:130:300:12:60:30:1:0
W:91:3:0:4000
B:ENGULF:PARALYZE:15d1
B:CLAW:BLIND:10d15
B:WAIL:TERRIFY
F:CHAR_CLEAR | CHAR_MIMIC | ATTR_CLEAR | EMPTY_MIND | INVISIBLE | 
F:EVASIVE | PASS_WALL | FRIENDS | FLYING | RES_NETHR | 
F:COLD_BLOOD | NO_FEAR | NO_CONF | NO_SLEEP
D:It has no form that eyes can see or wisdom comprehend, no mind to daze or 
D:baffle.  But it does feed, and you will serve as prey.

# This index is used in game code
N:657:Tyrant of Hell
G:h:o
I:130:900:25:40:50:15
W:92:2:120:14000
B:HIT:HURT:1d7
B:HIT:UN_POWER:1d7
B:HIT:LOSE_CON:1d7
F:MALE | FORCE_SLEEP | FUNKY_DEATH | 
F:OPEN_DOOR | BASH_DOOR | 
F:DROP_4D2 | EVIL | SMART | UDUN_MAGIC
S:1_IN_2 | POW_85 | 
S:SHRIEK | BOLT_MANA | ARC_HFIRE | 
S:ADD_MANA | CURSE | MIND_BLAST | WOUND | HELLDARK | HOLD | 
S:S_DEMON | S_HI_DEMON
D:A haughty-faced humanoid the size of a child, surrounded by the dark fire 
D:of the nethermost hells.  As he gestures imperiously, demons materialize 
D:and leap upon you.

## empty space (available for dungeon monsters) ##

N:659:Aetheroi
G:f:Y
I:130:1900:35:40:5:1
W:94:2:0:12500
B:BITE:WOUND:20d20
B:BITE:BLIND:5d20
B:CLAW:BATTER:5d20
F:FORCE_SLEEP | SMART | WEIRD_MIND | IS_LIT | ATTR_MULTI | 
F:BASH_DOOR | ANIMAL | IM_ELEC | IM_FIRE | RES_PLAS | NO_FEAR | NO_STUN | 
F:NO_CONF | FRIEND | DROP_1D2 | DROP_GOOD | DROP_GREAT | ONLY_GOLD
S:1_IN_10 | POW_0 | 
S:BRTH_SOUND | BRTH_LITE | BRTH_WIND
D:Radiant predator of the Ethereal Plains, it bounds in rainbows across the 
D:vault of the sky.  Brilliantly it shines; to look at it is blindness.  
D:Its roar is thunder; its onrush, a whirlwind.  It is one of the Lions of 
D:Heaven, and its fangs are flawless diamonds.

## empty space (available for dungeon monsters) ##

N:661:Storm of Unmagic
G:v:P
I:140:900:30:40:0:1
W:96:2:0:13000
B:ENGULF:EXP_80:4d9
B:ENGULF:UN_POWER:4d9
B:ENGULF:UN_BONUS:4d9
B:ENGULF:LOSE_ALL:4d9
F:FORCE_SLEEP | ATTR_MULTI | EMPTY_MIND | 
F:RAND_50 | BASH_DOOR | KILL_WALL | 
F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:POWERFUL
S:1_IN_3 | POW_0 | 
S:BRTH_CHAOS | BRTH_DISEN | BRTH_TIME
D:Howling through the disintegrating dungeon, this awesome whirlpool of 
D:Unmagic rips the enchantments from everything it touches.

## empty space (available for dungeon monsters) ##

N:663:Great wyrm of Power
G:D:P
I:130:3000:25:70:100:1
W:97:5:144:13000
B:CLAW:WOUND:5d18
B:CLAW:WOUND:5d18
B:BITE:BATTER:6d18
F:FORCE_SLEEP | FIXED_HPS | ATTR_MULTI | ESCORT | 
F:BASH_DOOR | FLYING | ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | 
F:DROP_4D2 | DROP_GOOD | DRAGON | 
F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:RES_PLAS | RES_NEXUS | RES_NETHR | RES_CHAOS | RES_DISEN | 
F:NO_CONF | NO_SLEEP | 
F:SMART | POWERFUL
S:1_IN_3 | POW_45 | 
S:BRTH_ACID | BRTH_ELEC | BRTH_FIRE | BRTH_COLD | BRTH_POIS | BRTH_PLAS | 
S:BRTH_LITE | BRTH_DARK | BRTH_CONFU | BRTH_SOUND | BRTH_SHARD | BRTH_INER | 
S:BRTH_GRAV | BRTH_FORCE | BRTH_NEXUS | BRTH_NETHR | BRTH_CHAOS | 
S:BRTH_DISEN | BRTH_TIME | MIND_BLAST | WOUND | BLIND | CONF | SLOW | HOLD | 
S:S_HI_DRAGON
D:A gigantic wyrm, in command of forces elemental and ethereal.  You shudder as 
D:you turn to face an emperor of Dragons, a despot of Life and Death, and 
D:slowly realize that you have just encountered what might quite possibly be 
D:your doom.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##


######################## Dungeon Monsters - Uniques #######################


## empty space (available for unique monsters) ##

## empty space (available for unique monsters) ##

## empty space (available for unique monsters) ##

## empty space (available for unique monsters) ##

## empty space (available for unique monsters) ##

## empty space (available for unique monsters) ##

## empty space (available for unique monsters) ##

N:681:Grip, Farmer Maggot's dog
G:C:W
I:120:18:30:10:20:1
W:2:1:0:30
B:BITE:HURT:1d4
F:UNIQUE | FORCE_DEPTH | FIXED_HPS
F:ATTR_MULTI | RAND_25 | BASH_DOOR
F:ANIMAL
D:A rather vicious dog belonging to Farmer Maggot.  It thinks you are 
D:stealing mushrooms.

N:682:Fang, Farmer Maggot's dog
G:C:W
I:120:18:30:10:20:1
W:2:1:0:30
B:BITE:HURT:1d4
F:UNIQUE | FORCE_DEPTH | FIXED_HPS
F:ATTR_MULTI | RAND_25 | BASH_DOOR
F:ANIMAL
D:A rather vicious dog belonging to Farmer Maggot.  It thinks you are 
D:stealing mushrooms.

N:683:Feldisham, the Guard
G:p:U
I:110:60:20:20:40:1
W:4:2:0:20
B:HIT:HURT:2d4
B:HIT:HURT:2d4
F:UNIQUE | FORCE_DEPTH | FIXED_HPS | ATTR_MULTI | 
F:MALE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:SMART
D:He wears glistening metal armor, a large sword, and a mean expression.

N:684:Bullroarer the Hobbit
G:h:s
I:120:48:20:12:10:1:12
W:6:3:0:40
B:HIT:HURT:1d6
B:TOUCH:EAT_ITEM
B:TOUCH:EAT_GOLD
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_90 | DROP_GOOD | 
F:SMART
D:He is a sturdy hobbit who is renowned for his unusual strength and vigour.  
D:He can prove a troublesome opponent.

# Mughash the Kobold Lord
N:685:Mugh[^a]sh the Kobold Lord
G:k:b
I:110:120:20:15:20:1
W:7:3:0:80
B:HIT:HURT:1d10
B:HIT:HURT:1d10
B:HIT:HURT:1d10
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | ESCORT | ESCORTS | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:EVIL | IM_POIS
D:Strong and powerful, for a kobold.

N:686:Wormtongue, Agent of Saruman
G:p:s
I:110:190:20:15:20:1
W:8:1:40:60
B:HIT:HURT:1d5
B:HIT:HURT:1d5
B:TOUCH:EAT_GOLD
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | 
F:EVIL | SMART
S:1_IN_5 | POW_7 | 
S:BALL_POIS | BOLT_COLD | HEAL | TRAPS | SLOW
D:He's been spying for Saruman.  He is a snivelling wretch with no morals and 
D:disgusting habits.

N:687:Brodda, the Easterling
G:p:U
I:110:150:20:20:20:1
W:9:2:0:75
B:HIT:HURT:3d6
B:HIT:HURT:3d6
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:SMART
D:A nasty piece of work, Brodda picks on defenseless women and children.

N:688:Lagduf, the Snaga
G:o:o
I:110:150:20:20:30:1
W:10:2:0:80
B:HIT:HURT:3d6
B:HIT:HURT:3d6
F:UNIQUE | FIXED_HPS | ATTR_MULTI | HURT_LITE | 
F:MALE | ESCORT | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:ORC | EVIL | SMART
D:A captain of a regiment of weaker orcs, Lagduf keeps his troop in order 
D:with displays of excessive violence.

N:689:Orfax, Son of Boldor
G:y:b
I:120:80:18:16:10:3
W:11:3:28:80
B:HIT:HURT:1d9
B:HIT:HURT:1d8
B:INSULT
B:INSULT
F:UNIQUE | FIXED_HPS | 
F:MALE | FORCE_SLEEP | ESCORT | 
F:OPEN_DOOR | BASH_DOOR | ONLY_ITEM | DROP_90 | DROP_GOOD | 
F:SMART | LOW_MANA_RUN
S:1_IN_4 | POW_8 | 
S:ADD_MANA | HEAL | BLINK | TELE_TO | CONF | SLOW | SCARE | 
S:S_MONSTER
D:He's just like his daddy!  He knows mighty spells, but fortunately he is 
D:just a yeek.

# Smeagol
# Note:  This index is used in game code
N:690:Sm['e]agol
G:h:u
I:130:150:24:21:5:1:16
W:16:5:0:40
B:TOUCH:EAT_GOLD
F:UNIQUE | FIXED_HPS | 
F:MALE | INVISIBLE | RAND_25 | RAND_50 | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:EVIL | SMART
D:He's been sneaking, and he wants his 'precious.'

# Grishnakh, the Hill Orc
N:691:Grishn['a]kh, the Hill Orc
G:o:U
I:110:150:20:20:20:1
W:13:2:0:150
B:HIT:HURT:1d16
B:HIT:HURT:1d16
B:HIT:HURT:1d16
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | ESCORT | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:ORC | EVIL | SMART
D:He is a cunning and devious orc with a chaotic nature.

N:692:Golfimbul, the Hill Orc Chief
G:o:U
I:110:180:20:30:20:1
W:15:2:0:180
B:HIT:HURT:1d16
B:HIT:HURT:1d16
B:HIT:HURT:1d16
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | ESCORT | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:ORC | EVIL | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:SMART
D:A leader of a band of raiding orcs, he picks on hobbits.

N:693:Ufthak of Cirith Ungol
G:o:g
I:110:220:20:25:20:1
W:16:3:0:200
B:HIT:HURT:3d4
B:HIT:HURT:3d4
B:HIT:HURT:3d4
B:HIT:HURT:3d4
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | ESCORT | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:ORC | EVIL | IM_COLD
D:A strong orc guarding the pass of Cirith Ungol.  He is mortally afraid of 
D:spiders.

N:694:Boldor, King of the Yeeks
G:y:P
I:120:130:18:20:10:3
W:17:3:40:200
B:HIT:HURT:1d9
B:HIT:HURT:1d9
B:HIT:HURT:1d8
F:UNIQUE | FIXED_HPS | 
F:MALE | FORCE_SLEEP | ESCORT | ESCORTS | 
F:OPEN_DOOR | BASH_DOOR | ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:SMART | LOW_MANA_RUN
S:1_IN_3 | POW_13 | 
S:ADD_MANA | HEAL | BLINK | TPORT | BLIND | SLOW | SCARE | 
S:S_KIN | S_MONSTER
D:A great yeek, powerful in magic and sorcery, but a yeek all the same.

N:695:Ulfast, Son of Ulfang
G:p:U
I:110:290:20:25:40:1
W:19:3:0:180
B:HIT:HURT:3d5
B:HIT:HURT:3d5
B:HIT:HURT:3d5
B:HIT:HURT:3d5
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:EVIL | SMART
D:A short and swarthy Easterling.

# Nar, the Dwarf
N:696:N['a]r, the Dwarf
G:h:y
I:110:330:25:35:25:1:22
W:20:2:24:200
B:HIT:HURT:3d5
B:HIT:HURT:3d5
B:HIT:HURT:3d5
B:HIT:HURT:3d5
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | SMART
S:1_IN_6 | POW_16 | 
S:HEAL | MIND_BLAST | WOUND | BLIND | CONF
D:This dwarf became so obsessed by gold that Morgoth tricked him into 
D:betraying his friends.

N:697:Shagrat, the Orc Captain
G:o:g
I:110:280:20:30:20:1
W:22:2:0:300
B:HIT:HURT:3d9
B:HIT:HURT:3d9
B:HIT:HURT:3d9
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | ESCORT | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:ORC | EVIL | SMART
D:He is an Uruk of power and great cunning, leader of the garrison at Cirith 
D:Ungol.

N:698:Gorbag, the Orc Captain
G:o:g
I:110:280:20:30:20:1
W:22:2:0:300
B:HIT:HURT:3d9
B:HIT:HURT:3d9
B:HIT:HURT:3d9
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | ESCORT | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:ORC | EVIL | IM_POIS | SMART
D:A gruesomely ugly but cunning orc, leader of the garrison at Minas Morgul.  
D:His powerful arms flex menacingly as he advances.

N:699:Bolg, Son of Azog
G:o:r
I:120:330:20:25:20:1
W:25:3:0:370
B:HIT:HURT:3d7
B:HIT:HURT:3d7
B:HIT:HURT:3d7
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | ESCORT | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_60 | DROP_1D2 | DROP_GOOD | 
F:ORC | EVIL | IM_POIS | SMART
D:A large and powerful orc, he looks just like his father.  He is tall and 
D:fast, but fortunately blessed with orcish brains.

N:700:Lugdush, the Uruk
G:o:b
I:110:430:20:40:20:1
W:25:3:0:450
B:HIT:HURT:3d10
B:HIT:HURT:3d10
B:HIT:HURT:3d10
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | ESCORT | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:ORC | EVIL | IM_POIS | 
F:SMART
D:A strong and cunning orc warrior, Lugdush sneers as he insults your mother.

# Ugluk, the Uruk
N:701:Ugl['u]k, the Uruk
G:o:b
I:110:520:20:40:20:1
W:27:3:0:500
B:HIT:HURT:3d11
B:HIT:HURT:3d11
B:HIT:HURT:3d11
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | ESCORT | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:ORC | EVIL | IM_FIRE | IM_COLD | 
F:SMART
D:Another of Morgoth's servants, this orc is strong and cunning.  He is ugly 
D:and scarred from many power struggles.

N:702:Azog, King of the Uruk-Hai
G:o:r
I:120:630:20:40:20:1
W:28:5:0:550
B:HIT:HURT:5d5
B:HIT:HURT:5d5
B:HIT:HURT:5d5
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | ESCORT | ESCORTS | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:ORC | EVIL | IM_POIS | SMART
D:He is also known as the King of Khazad-d[^u]m.  His ego is renowned to be 
D:bigger than his head.

N:703:Sangahyando of Umbar
G:p:D
I:110:560:25:35:25:1
W:29:2:42:400
B:HIT:HURT:8d6
B:HIT:HURT:8d6
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_60 | DROP_1D2 | DROP_GOOD | 
F:EVIL | IM_ELEC | IM_FIRE | SMART
S:1_IN_4 | POW_15 | 
S:FORGET | CURSE | SLOW
D:A Black Numenorean with a blacker heart.

N:704:Angamaite of Umbar
G:p:D
I:110:560:25:35:25:1
W:29:2:42:400
B:HIT:HURT:8d6
B:HIT:HURT:8d6
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_60 | DROP_1D2 | DROP_GOOD | 
F:EVIL | IM_ELEC | IM_FIRE | SMART
S:1_IN_4 | POW_15 | 
S:FORGET | CURSE | SLOW
D:A Black Numenorean who hates the men of the west.

# Ibun, Son of Mim
N:705:Ibun, Son of M[^i]m
G:h:o
I:110:500:20:35:10:1
W:32:2:40:300
B:HIT:HURT:9d6
B:HIT:UN_BONUS
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:IM_FIRE | IM_COLD | NO_CONF | 
F:SMART
S:1_IN_9 | POW_22 | 
S:BOLT_FIRE | HEAL | SLOW
D:One of the last of the Petty-Dwarves.  Ibun is a tricky sorcerous little 
D:being, full of mischief.

# Khim, Son of Mim
N:706:Kh[^i]m, Son of M[^i]m
G:h:o
I:110:500:20:35:10:1
W:32:2:40:300
B:HIT:HURT:9d6
B:HIT:UN_BONUS
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:IM_FIRE | IM_COLD | NO_CONF | 
F:SMART
S:1_IN_9 | POW_22 | 
S:BOLT_COLD | HEAL | SLOW
D:One of the last of the Petty-Dwarves.  Kh[^i]m is a tricky sorcerous little 
D:being, full of mischief.

## empty space (available for unique monsters) ##

## empty space (available for unique monsters) ##

# Named after a user at the University of Warwick, home of Angband.
N:709:Draebor, the Imp
G:I:i
I:120:320:20:25:20:4:18
W:35:5:40:750
B:HIT:POISON:3d4
B:HIT:POISON:3d4
B:HIT:HURT:3d4
B:INSULT
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:FORCE_SLEEP | INVISIBLE | ESCORTS | 
F:RAND_25 | BASH_DOOR | EVASIVE | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | 
F:DEMON | EVIL | IM_FIRE | LOW_MANA_RUN
F:SMART
S:1_IN_3 | POW_17 | 
S:ADD_MANA | BLINK | TPORT | TELE_TO | TELE_AWAY | TELE_LEVEL | SCARE | 
S:BLIND | CONF | S_KIN
D:An intensely irritating git of a monster.

N:710:The Queen Ant
G:a:P
I:120:400:20:35:5:1
W:34:2:200:600
B:BITE:HURT:2d16
B:BITE:HURT:2d16
F:UNIQUE | FIXED_HPS | 
F:FEMALE | FORCE_SLEEP | WEIRD_MIND | 
F:ESCORT | ESCORTS | OPEN_DOOR | BASH_DOOR | 
F:ANIMAL
S:1_IN_3 | POW_0 | 
S:S_ANT
D:She's upset because you hurt her children.

N:711:Bert the Stone Troll
G:T:z
I:110:770:20:50:50:1
W:42:4:8:1500
B:HIT:BATTER:4d5
B:HIT:BATTER:4d5
B:BITE:WOUND:2d15
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | REGENERATE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:TROLL | EVIL | RES_EDGED | HURT_LITE | HURT_ROCK | IM_COLD | IM_POIS
S:1_IN_6 | POW_35 | 
S:BOULDER | S_BERTBILLTOM
D:Big, brawny, powerful and with a taste for hobbit.  He has friends named 
D:Bill and Tom.

N:712:Bill the Stone Troll
G:T:z
I:110:770:20:50:50:1
W:42:4:8:1500
B:HIT:BATTER:4d5
B:HIT:BATTER:4d5
B:BITE:WOUND:2d15
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | REGENERATE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:TROLL | EVIL | RES_EDGED | HURT_LITE | HURT_ROCK | IM_COLD | IM_POIS
S:1_IN_6 | POW_35 | 
S:BOULDER | S_BERTBILLTOM
D:Big, brawny, powerful and with a taste for hobbit.  He has friends named 
D:Bert and Tom.

N:713:Tom the Stone Troll
G:T:z
I:110:770:20:50:50:1
W:42:4:8:1500
B:HIT:BATTER:4d5
B:HIT:BATTER:4d5
B:BITE:WOUND:2d15
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | REGENERATE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:TROLL | EVIL | RES_EDGED | HURT_LITE | HURT_ROCK | IM_COLD | IM_POIS
S:1_IN_6 | POW_35 | 
S:BOULDER | S_BERTBILLTOM
D:Big, brawny, powerful and with a taste for hobbit.  He has friends named 
D:Bert and Bill.

N:714:Ulfang the Black
G:p:D
I:120:700:20:45:40:1
W:44:5:20:1200
B:HIT:HURT:10d6
B:HIT:HURT:10d6
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | EVIL | 
F:SMART
S:1_IN_10
S:S_KIN 
D:A short and swarthy Easterling dressed in ghastly midnight hues.  He and his 
D:three sons once openly swore allegiance to the High Elves, but were secretly 
D:in the pay of Morgoth.

N:715:Lokkak, the Ogre Chieftain
G:O:g
I:120:950:20:45:20:1
W:45:2:0:2500
B:HIT:HURT:6d6
B:HIT:HURT:6d6
B:HIT:HURT:6d6
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | ESCORTS | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:ORC | GIANT | EVIL | IM_POIS
D:Renowned for acts of surpassing cruelty, Lokkak quickly became the leader 
D:of a large band of violent ogres.

N:716:Rogrog the Black Troll
G:T:D
I:120:900:20:50:50:1
W:46:5:0:2000
B:HIT:BATTER:4d5
B:HIT:BATTER:4d5
B:BITE:WOUND:2d15
B:SPIT:ACID:3d8
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | REGENERATE | ESCORT | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:TROLL | EVIL | IM_ACID | IM_POIS
S:1_IN_12 | POW_45 | 
S:BOULDER
D:A massive and cruel troll of great power; drool slides caustically down his 
D:muscular frame.  Despite his bulk, he strikes with stunning speed.

# Mim, Betrayer of Turin
N:717:M[^i]m, Betrayer of T['u]rin
G:h:o
I:120:625:20:40:20:1
W:47:4:72:2000
B:HIT:HURT:3d8
B:HIT:HURT:3d8
B:HIT:HURT:3d8
B:HIT:UN_BONUS
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | 
F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | NO_CONF | 
F:SMART
S:1_IN_6 | POW_40 | 
S:BALL_ACID | HEAL | SCARE
D:M[^i]m is a Petty-dwarf, the last of his race.  Petty-dwarves are strange 
D:creatures, powerful in sorcery and originating far to the East.  They have 
D:been hunted nearly to extinction by the High Elves.

N:718:Castamir the Usurper
G:p:R
I:120:800:20:35:40:6
W:48:5:108:1900
B:HIT:HURT:3d6
B:HIT:HURT:3d6
B:HIT:HURT:3d6
B:HIT:HURT:3d6
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:EVIL | SMART
S:1_IN_2 | POW_40 | 
S:BOLT_ELEC | BOLT_FIRE | BOLT_COLD | BOLT_ICE | 
S:HEAL | TRAPS
D:A Gondorian noble who usurped the throne, he is treacherous and evil.

# Ar-Pharazon the Golden
N:719:Ar-Pharaz[^o]n the Golden
G:p:y
I:120:750:30:45:100:1
W:48:6:108:2100
B:HIT:HURT:4d12
B:HIT:HURT:4d12
B:HIT:HURT:4d12
B:HIT:HURT:4d12
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | 
F:SMART
S:1_IN_10 | POW_25 | 
S:HASTE | HEAL | TELE_AWAY | S_MONSTERS | S_KIN
D:Last and proudest king of ancient N['u]menor.  Corrupted by power and avarice, 
D:he fell victim to Sauron's wiles, tried to fight the Valar themselves, 
D:and condemned N['u]menor to oblivion.

N:720:Shelob, Spider of Darkness
G:S:p
I:115:840:8:40:80:1
W:49:3:100:1750
B:BITE:POISON:4d10
B:STING:POISON:4d10
B:STING:LOSE_STR:1d4
B:STING:LOSE_CON:1d4
F:UNIQUE | FIXED_HPS | 
F:FEMALE | FORCE_SLEEP | 
F:BASH_DOOR | KILL_BODY | ONLY_ITEM | DROP_90 | DROP_2D2 | DROP_GOOD | 
F:EVIL | ANIMAL | HURT_LITE | SMART
S:1_IN_3 | POW_50 | 
S:HEAL | TRAPS | WOUND | SCARE | BLIND | CONF | HOLD
D:Shelob is an enormous bloated spider, the last daughter of Ungoliant the 
D:Unlight.  Her poison is legendary, as is her ego, which may be her downfall.  
D:She used to guard the pass through Cirith Ungol, but has not been seen there 
D:for many eons.

N:721:Vargo, Tyrant of Fire
G:E:r
I:120:900:16:35:50:1:22
W:49:3:81:2000
B:HIT:FIRE:5d10
B:HIT:FIRE:5d10
F:UNIQUE | FIXED_HPS | ATTR_MULTI | IS_LIT | 
F:FORCE_SLEEP | EMPTY_MIND | RAND_25 | BASH_DOOR | KILL_BODY | KILL_ITEM | 
F:EVIL | HURT_COLD | IM_ELEC | IM_FIRE | IM_POIS | RES_PLAS
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:POWERFUL
S:1_IN_3 | POW_55 | 
S:BALL_FIRE | BOLT_PLAS | ARC_HFIRE
D:A towering fire elemental, Vargo burns everything beyond recognition.

N:722:Waldern, King of Water
G:E:t
I:120:1000:16:40:50:1
W:50:3:81:2500
B:HIT:HURT:10d5
B:HIT:HURT:10d5
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | 
F:RAND_25 | BASH_DOOR | KILL_BODY | KILL_ITEM | 
F:EVIL | IM_ACID | IM_POIS | RES_WATER | NO_FEAR | NO_CONF | NO_SLEEP | 
F:POWERFUL
S:1_IN_3 | POW_55 | 
S:BALL_COLD | BALL_STORM | BOLT_ICE | BOLT_WATER
D:A towering water elemental, Waldern is master of all things liquid. Wave 
D:after wave drowns your frail body.

N:723:Kavlax the Many-Headed
G:d:P
I:120:800:20:40:30:1:24
W:51:4:0:2500
B:BITE:HURT:2d12
B:BITE:HURT:2d12
B:BITE:HURT:2d12
B:BITE:HURT:2d12
F:UNIQUE | FIXED_HPS | 
F:MALE | FORCE_SLEEP | ATTR_MULTI | 
F:OPEN_DOOR | BASH_DOOR | FLYING | 
F:ONLY_ITEM | DROP_3D2 | DROP_GOOD | 
F:DRAGON | EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | 
F:RES_NEXUS | NO_CONF | SMART | POWERFUL
S:1_IN_4 | POW_0 | 
S:BRTH_ACID | BRTH_ELEC | BRTH_FIRE | BRTH_COLD | BRTH_CONFU | BRTH_SOUND | 
S:BRTH_SHARD | BRTH_GRAV | BRTH_NEXUS
D:A large dragon with a selection of heads, all shouting and arguing as they 
D:look for prey, but each with its own deadly breath weapon.

N:724:Lorgan, Chief of the Easterlings
G:p:i
I:120:1100:25:40:10:1
W:52:2:108:3800
B:HIT:HURT:5d6
B:HIT:HURT:5d6
B:HIT:HURT:3d8
B:HIT:HURT:3d8
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:EVIL | IM_ACID | IM_ELEC | 
F:SMART
S:1_IN_4 | POW_15 | 
S:TELE_TO | S_MONSTERS
D:A mighty warrior from the east, Lorgan hates everything that he cannot 
D:control.

N:725:Gorlim, Betrayer of Barahir
G:p:u
I:120:1100:20:48:40:1
W:53:3:108:3800
B:HIT:HURT:8d6
B:HIT:HURT:8d6
B:HIT:UN_BONUS:6d8
B:HIT:UN_BONUS:6d8
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:IM_ACID | IM_ELEC | IM_COLD | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_4 | POW_45 | 
S:BOLT_WATER | BOLT_MANA | WOUND
D:This once-mighty warrior was so dominated by Morgoth's power that he became 
D:little more than a mindless creature of evil.

N:726:Quaker, Master of Earth
G:E:u
I:110:1500:10:50:90:1:22
W:54:3:81:3200
B:HIT:HURT:6d10
B:HIT:BATTER:6d10
B:HIT:SHATTER:10d10
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | 
F:PASS_WALL | KILL_BODY | KILL_ITEM | 
F:EVIL | IM_EDGED | HURT_ROCK | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:POWERFUL
S:1_IN_3 | POW_65 | 
S:BALL_ACID | BALL_SHARD | BOLT_ACID | ARC_FORCE
D:A towering stone elemental stands before you.  The walls and ceiling are 
D:reduced to rubble as Quaker advances.

N:727:Ariel, Queen of Air
G:E:B
I:130:600:20:40:50:1:18
W:55:3:81:3900
B:HIT:HURT:4d9
B:HIT:CONFUSE:4d9
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:FEMALE | FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | 
F:RAND_25 | BASH_DOOR | KILL_BODY | KILL_ITEM | FLYING | EVASIVE | 
F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:POWERFUL
S:1_IN_5 | POW_60 | 
S:BALL_ELEC | BALL_COLD | BALL_WIND | BOLT_ELEC
D:A towering air elemental, Ariel the sorceress avoids your blows with her 
D:extreme speed.

N:728:Itangast the Fire Drake
G:D:r
I:120:1750:30:50:80:1
W:56:5:108:4200
B:CLAW:HURT:3d8
B:CLAW:HURT:3d8
B:BITE:FIRE:4d10
F:UNIQUE | FIXED_HPS | 
F:MALE | FORCE_SLEEP | CLOUD_SURROUND | 
F:ATTR_MULTI | BASH_DOOR | FLYING | 
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_4D2 | DROP_GOOD | 
F:DRAGON | EVIL | IM_FIRE | NO_CONF | NO_SLEEP | 
F:SMART | POWERFUL
S:1_IN_4 | POW_50 | 
S:BRTH_FIRE | BLIND | CONF | SLOW | HOLD | 
S:S_DRAGON
D:A mighty ancient dragon, Itangast's form scorches your flesh.  Wisps of 
D:smoke curl up from his nostrils as he regards you with disdain.

N:729:Uvatha the Horseman
G:W:D
I:120:1000:30:30:10:1:18
W:60:5:108:6000
B:HIT:HURT:6d6
B:HIT:HURT:6d6
B:HIT:EXP_80:4d6
B:HIT:EXP_80:4d6
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | CLOUD_SURROUND | COLD_BLOOD | IS_LIT | 
F:OPEN_DOOR | BASH_DOOR | ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART | MORGUL_MAGIC
S:1_IN_7 | POW_60 | 
S:PMISSL | BOLT_NETHR | HASTE | CURE | SCARE | BLIND | HOLD
D:A tall black cloaked Ringwraith, he is a master of horsemanship.  He longs 
D:to taste your blood.

N:730:Draugluin, Sire of All Werewolves
G:C:u
I:130:1900:36:36:10:1
W:60:3:20:7500
B:CLAW:WOUND:2d15
B:CLAW:POISON:2d15
B:BITE:EXP_80:5d20
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | ESCORT | ESCORTS | 
F:RAND_25 | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:EVIL | ANIMAL | IM_POIS | SMART
S:1_IN_3 | POW_30 | 
S:SCARE | S_HOUND | S_ANIMAL
D:Draugluin provides Sauron with a fearsome personal guard.  He is an 
D:enormous wolf inhabited with a human spirit, chief of all his kind.

N:731:Baphomet the Minotaur Lord
G:H:i
I:130:1800:30:48:30:1
W:61:4:108:11000
B:BUTT:HURT:9d13
B:BUTT:HURT:9d13
B:HIT:WOUND:7d10
B:HIT:WOUND:7d10
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | 
F:EVIL | IM_FIRE | SMART | POWERFUL
S:1_IN_6 | POW_80 | 
S:MISSL | BRTH_FORCE | BALL_ELEC | BOLT_PLAS | BOLT_MANA | 
S:SLOW
D:A fearsome bull-headed champion, Baphomet swings a mighty axe as he curses 
D:all that defy him.

N:732:Harowen the Black Hand
G:p:D
I:140:1200:30:36:0:1:0
W:62:3:108:8000
B:TOUCH:EAT_GOLD:5d5
B:TOUCH:EAT_ITEM:5d5
B:HIT:BLIND:10d5
B:HIT:POISON:8d5
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | EMPTY_MIND | 
F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | 
F:IM_POIS | SMART
S:1_IN_4 | POW_48 | 
S:PMISSL | BLINK | TELE_SELF_TO | TELE_TO | DARKNESS | TRAPS | BLIND | HOLD
D:He is a master of disguise, an expert of stealth, a genius at traps, and 
D:moves with blinding speed.  Check your pockets!

N:733:Adunaphel the Quiet
G:W:D
I:120:1100:30:35:15:4:10
W:63:3:168:7250
B:HIT:HURT:5d5
B:HIT:HURT:5d5
B:TOUCH:EXP_80
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:FEMALE | FORCE_SLEEP | CLOUD_SURROUND | 
F:INVISIBLE | COLD_BLOOD | IS_LIT | 
F:PASS_WALL | ONLY_ITEM | DROP_3D2 | DROP_GOOD | 
F:UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_SLEEP | SMART | MORGUL_MAGIC
S:1_IN_3 | POW_68 | 
S:PMISSL | BALL_ACID | BALL_COLD | BOLT_NETHR | BOLT_MANA | BEAM_ICE | 
S:HASTE | ADD_MANA | CURE | FORGET | CURSE | WOUND | SCARE | BLIND | HOLD | 
S:S_MONSTER
D:A sorceress in life, Adunaphel quickly fell under Sauron's sway and the 
D:power of the rings.

N:734:Thuringwethil
G:V:v
I:130:2200:20:40:10:4:16
W:65:4:150:8500
B:BITE:HURT:5d8
B:BITE:EXP_80:6d6
B:HIT:CONFUSE:6d6
B:HIT:CONFUSE:6d6
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:FEMALE | FORCE_SLEEP | REGENERATE | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | FLYING | 
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | 
F:UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_SLEEP | SMART
S:1_IN_3 | POW_80 | 
S:BOLT_MANA | TELE_TO | DRAIN_MANA | CURSE | MIND_BLAST | WOUND | SCARE | 
S:BLIND | CONF | HOLD | S_KIN
D:Chief messenger between Sauron and Morgoth, she is surely the most deadly 
D:of her vampire race.  She takes the form of a giant bat, and there is 
D:little that does not fear her.

N:735:Akhorahil the Blind
G:W:D
I:120:1300:30:35:15:1:18
W:65:5:168:8250
B:HIT:HURT:5d5
B:HIT:HURT:5d5
B:GAZE:EXP_80
B:WAIL:TERRIFY
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | CLOUD_SURROUND | 
F:COLD_BLOOD | IS_LIT | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_3D2 | DROP_GOOD | 
F:UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART | MORGUL_MAGIC
S:1_IN_3 | POW_70 | 
S:BOLT_FIRE | BOLT_COLD | BOLT_NETHR | 
S:HASTE | ADD_MANA | CURE | DARKNESS | CURSE | WOUND | SCARE | BLIND | 
S:HOLD | S_MONSTER
D:A mighty sorcerer King, Akhorahil was blind in life.  With powerful 
D:enchantments, he created jewelled eyes that enabled him to see better than 
D:any ordinary man ever could.

N:736:Scatha the Worm
G:D:w
I:120:2600:30:55:80:1
W:65:5:120:11000
B:CLAW:HURT:3d16
B:CLAW:HURT:3d16
B:BITE:COLD:5d18
F:UNIQUE | FIXED_HPS | 
F:MALE | FORCE_SLEEP | CLOUD_SURROUND | 
F:ATTR_MULTI | COLD_BLOOD | BASH_DOOR | FLYING | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:DRAGON | EVIL | IM_COLD | NO_CONF | NO_SLEEP | 
F:SMART | POWERFUL
S:1_IN_3 | POW_55 | 
S:BRTH_COLD | CURE | BLIND | CONF | SLOW | HOLD | 
S:S_DRAGON
D:An ancient and wise Dragon.  Scatha has grown clever over the long years.  
D:His scales are covered with frost, and his breath sends a shower of ice 
D:into the air.

N:737:Fundin Bluecloak
G:h:b
I:130:2500:25:65:10:4:22
W:76:2:132:10000
B:HIT:HURT:8d8
B:HIT:HURT:8d8
B:HIT:HURT:8d8
B:HIT:HURT:8d8
F:UNIQUE | FIXED_HPS | ATTR_MULTI | IS_LIT | 
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | 
F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | 
F:NO_CONF | SMART
S:1_IN_4 | POW_75 | 
S:BALL_LITE | HEAL | FORGET | MIND_BLAST | WOUND | HOLY_SMITE | SCARE | 
S:BLIND | CONF | S_MONSTERS
D:He is among the greatest dwarven priests ever to walk the earth.  His 
D:strength and wisdom have earned him the highest position in the church, 
D:and make him a true match for any adventurer.

N:738:Ren the Unclean
G:W:D
I:120:1500:30:35:15:1:18
W:67:5:168:9500
B:HIT:HURT:5d5
B:HIT:HURT:5d5
B:TOUCH:EXP_80
B:WAIL:TERRIFY
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | CLOUD_SURROUND | 
F:INVISIBLE | COLD_BLOOD | IS_LIT | 
F:OPEN_DOOR | BASH_DOOR | ONLY_ITEM | DROP_3D2 | DROP_GOOD | 
F:UNDEAD | EVIL | HURT_LITE | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART | MORGUL_MAGIC
S:1_IN_3 | POW_70 | 
S:PMISSL | BALL_FIRE | BOLT_NETHR | 
S:HASTE | CURE | WOUND | HELLDARK | SCARE | BLIND | HOLD | 
S:S_MONSTER
D:Ren was an insane eastern king who believed himself to be the son of a 
D:volcano god.  At an early age his sanity was destroyed by a plague that 
D:wiped out his family, and he never recovered.

N:739:The Phoenix
G:B:r
I:120:2000:40:50:0:1:24
W:68:3:90:13500
B:BITE:FIRE:12d6
B:BITE:FIRE:12d6
B:HIT:FIRE:9d12
B:HIT:FIRE:9d12
F:UNIQUE | FIXED_HPS | ATTR_MULTI | IS_LIT | 
F:FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | FLYING | 
F:ONLY_ITEM | DROP_1D2 | DROP_3D2 | DROP_GOOD | 
F:ANIMAL | IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | RES_PLAS | 
F:NO_SLEEP
S:1_IN_3 | POW_85 | 
S:BRTH_FIRE | BRTH_PLAS | BRTH_LITE | 
S:BALL_FIRE | BOLT_PLAS
D:A massive glowing eagle bathed in flames.  The searing heat chars your skin 
D:and melts your armour.

N:740:Ji Indur Dawndeath
G:W:D
I:120:1600:30:35:15:1:18
W:69:5:168:10250
B:HIT:HURT:5d5
B:HIT:HURT:5d5
B:TOUCH:EXP_40
B:TOUCH:EXP_40
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | CLOUD_SURROUND | 
F:INVISIBLE | COLD_BLOOD | IS_LIT | 
F:OPEN_DOOR | BASH_DOOR | ONLY_ITEM | DROP_3D2 | DROP_GOOD | 
F:UNDEAD | EVIL | HURT_LITE | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART | MORGUL_MAGIC
S:1_IN_3 | POW_75 | 
S:PMISSL | BALL_POIS | BALL_NETHR | 
S:HASTE | ADD_MANA | CURE | CURSE | WOUND | SCARE | BLIND | HOLD | 
S:S_UNDEAD
D:This Ringwraith was a weak-minded sorcerer-king who fell easily under 
D:Sauron's power.

N:741:Smaug the Golden
G:D:r
I:130:2500:30:45:80:1
W:69:5:132:12500
B:CLAW:HURT:3d15
B:CLAW:HURT:3d15
B:BITE:FIRE:5d17
F:UNIQUE | FIXED_HPS | 
F:MALE | FORCE_SLEEP | CLOUD_SURROUND | 
F:ATTR_MULTI | BASH_DOOR | FLYING | 
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:DRAGON | EVIL | IM_FIRE | NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART | POWERFUL
S:1_IN_4 | POW_45 | 
S:BRTH_FIRE | WOUND | SCARE | BLIND | CONF | HOLD | 
S:S_DRAGON
D:Smaug is one of the Urul['o]ki that still survive, a fire-drake of immense 
D:cunning and intelligence.  His speed through air is matched by few other 
D:dragons and his dragonfire is what legends are made of.  He is believed to 
D:be the greatest dragon still surviving into the Third Age.

N:742:Muar, the Balrog
G:&:o
I:120:1900:20:40:80:1
W:69:3:144:10000
B:HIT:FIRE:7d12
B:CRUSH:HURT:7d12
B:TOUCH:UN_POWER
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | ESCORT | ESCORTS | 
F:OPEN_DOOR | BASH_DOOR | ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | 
F:DEMON | EVIL | IM_FIRE | NO_FEAR | 
F:SMART | POWERFUL | UDUN_MAGIC
S:1_IN_3 | POW_75 | 
S:LASH | BRTH_FIRE | ARC_HFIRE | 
S:HELLDARK | BLIND | CONF | HOLD | 
S:S_HI_DEMON
D:A huge balrog surrounded by raging pillars of fire, Muar is indeed a 
D:terrible opponent.  Wielding burning whip and blazing sword, his 
D:fury blisters your skin and melts your flesh!

N:743:Maeglin, Betrayer of Gondolin
G:h:o
I:120:2000:20:50:20:1
W:72:5:120:14000
B:HIT:LOSE_WIS:4d11
B:HIT:LOSE_INT:4d11
B:HIT:SHATTER:10d10
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | 
F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | 
F:SMART | POWERFUL
S:1_IN_4 | POW_70 | 
S:BALL_ACID | BALL_ELEC | HASTE | HEAL | TPORT | TELE_TO | 
S:S_MONSTER
D:A dark elf, mighty in Gondolin, and betrayer of that hidden city to 
D:Morgoth's wrath.

N:744:Dwar, Dog Lord of Waw
G:W:D
I:120:1800:30:35:15:1
W:72:5:168:11500
B:HIT:HURT:5d5
B:HIT:HURT:5d5
B:BITE:EXP_40:2d4
B:WAIL:TERRIFY
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | CLOUD_SURROUND | 
F:COLD_BLOOD | IS_LIT | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_3D2 | DROP_GOOD | 
F:UNDEAD | EVIL | HURT_LITE | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART | MORGUL_MAGIC
S:1_IN_3 | POW_90 | 
S:PMISSL | BALL_NETHR | HASTE | CURE | WOUND | SCARE | BLIND | HOLD | 
S:S_MONSTERS | S_HOUND | S_UNDEAD
D:Dwar had a special affinity for dogs in life, and can still command them at 
D:will.  He howls maniacally as he reaches out to destroy you.

N:745:Hoarmurath of Dir
G:W:D
I:120:1900:30:40:15:4:18
W:73:5:185:12500
B:HIT:HURT:6d12
B:HIT:HURT:6d12
B:TOUCH:EXP_80
B:WAIL:TERRIFY
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | CLOUD_SURROUND | 
F:COLD_BLOOD | IS_LIT | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | 
F:UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART | MORGUL_MAGIC
S:1_IN_3 | POW_95 | 
S:PMISSL | BALL_COLD | BALL_NETHR | BOLT_ICE | BOLT_MANA | 
S:HASTE | ADD_MANA | CURE | CURSE | MIND_BLAST | WOUND | HELLDARK | SCARE | 
S:BLIND | HOLD | S_KIN | S_UNDEAD
D:A Ringwraith powerful in fell sorcery, he yearns for the life he has lost 
D:for a life of everlasting torment.

N:746:Glaurung, Father of the Dragons
G:D:r
I:120:3200:30:60:65:1
W:73:5:158:14000
B:CLAW:HURT:3d18
B:CLAW:HURT:3d18
B:BITE:FIRE:7d14
B:BITE:POISON:7d14
F:UNIQUE | FIXED_HPS | 
F:MALE | FORCE_SLEEP | CLOUD_SURROUND | 
F:ATTR_MULTI | BASH_DOOR | FLYING | 
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:DRAGON | EVIL | IM_ACID | IM_FIRE | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART | POWERFUL
S:1_IN_5 | POW_55 | 
S:BRTH_FIRE | BRTH_POIS | WOUND | SCARE | BLIND | CONF | HOLD | 
S:S_HI_DRAGON
D:Glaurung is the father of all dragons, and was for a long time the most 
D:powerful.  Nevertheless, he still has full command over his brood and can 
D:command them to appear whenever he so wishes.  He is the definition of 
D:dragonfire, and his poison is agonizing.

N:747:Saruman of Many Colours
G:p:P
I:120:2700:100:40:0:15
W:74:1:165:16000
B:HIT:UN_BONUS:6d8
B:HIT:UN_BONUS:6d8
B:HIT:HURT:5d5
B:HIT:HURT:5d5
F:UNIQUE | FIXED_HPS | 
F:MALE | FORCE_SLEEP | ATTR_MULTI | 
F:OPEN_DOOR | BASH_DOOR | ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | 
F:EVIL | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART | LOW_MANA_RUN
F:SMART
S:1_IN_2 | POW_80 | 
S:BALL_ACID | BALL_COLD | BALL_POIS | BALL_DARK | BALL_WIND | BALL_MANA | 
S:BOLT_ICE | HASTE | ADD_MANA | TPORT | TELE_AWAY | TRAPS | FORGET | 
S:MIND_BLAST | WOUND | SCARE | BLIND | CONF | 
S:S_DRAGON | S_DEMON | S_UNDEAD
D:Originally known as the White, Saruman fell prey to Sauron's wiles.  He 
D:seeks to emulate him and breeds orcs and trolls to fight for him.  He 
D:searches forever for the One Ring, to become a mighty Sorcerer-King of the 
D:world.

N:748:Tevildo, Prince of Cats
G:f:r
I:130:2500:100:65:0:1:16
W:74:5:99:16000
B:CLAW:CONFUSE:6d12
B:TOUCH:LOSE_DEX
B:BITE:BLIND:24d3
B:BITE:PARALYZE:24d3
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | INVISIBLE | 
F:ESCORT | ESCORTS | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | 
F:DEMON | EVIL | ANIMAL | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
F:SMART
S:1_IN_3 | POW_15 | 
S:TELE_SELF_TO | TELE_TO
D:Master of all things feline, the demonic cat Tevildo serves his master 
D:Morgoth well.  He delights in small torments and cunning stratagems, and 
D:laughs merrily as he bats you about.

N:749:Azriel, Angel of Death
G:A:D
I:130:2400:40:55:10:1:18
W:75:6:80:12000
B:HIT:EXP_80:10d5
B:HIT:EXP_80:10d5
B:HIT:HURT:10d10
B:HIT:HURT:10d10
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:RES_BLUNT | IM_ACID | IM_ELEC | IM_COLD | IM_POIS | 
F:SMART | POWERFUL
S:1_IN_3 | POW_95 | 
S:BALL_NETHR | BALL_MANA | HASTE | ADD_MANA | CURE | TELE_TO | MIND_BLAST | 
S:HOLY_SMITE | SCARE | BLIND | S_ANGEL
D:Azriel commands awesome power, his visage holy enough to shrivel your soul.  
D:You shriek with disbelief as his mastery of death draws you to your grave.  
D:It is truly beyond all but the mightiest of warriors to stand against him 
D:and live.

N:750:Lungorthin, the Balrog of White Fire
G:&:w
I:130:4000:20:50:80:1
W:76:2:158:13500
B:HIT:FIRE:7d12
B:HIT:FIRE:7d12
B:CRUSH:HURT:7d12
B:TOUCH:UN_POWER
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | ESCORT | ESCORTS | 
F:OPEN_DOOR | BASH_DOOR | ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_4D2 | 
F:DROP_GOOD | DEMON | EVIL | IM_FIRE | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART | POWERFUL | UDUN_MAGIC
S:1_IN_3 | POW_100 | 
S:LASH | BRTH_FIRE | BALL_FIRE | BOLT_PLAS | ARC_HFIRE | 
S:BLIND | CONF | S_DEMON | S_HI_DEMON | S_UNDEAD
D:A massive form cloaked in flame.  Lungorthin stares balefully at you with 
D:eyes that smoulder red.  The dungeon floor where he stands is scorched by 
D:the heat of his body.

N:751:Feagwath the Undead Sorceror
G:L:R
I:130:2200:100:40:0:15
W:77:3:165:14500
B:HIT:UN_BONUS:4d8
B:HIT:HURT:4d6
B:HIT:HURT:4d6
B:TOUCH:LOSE_DEX
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | COLD_BLOOD | 
F:ESCORT | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_4D2 | DROP_GOOD | 
F:UNDEAD | EVIL | IM_ELEC | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_2 | POW_80 | 
S:BALL_ELEC | BALL_CHAOS | BALL_MANA | 
S:ADD_MANA | BLINK | TPORT | TRAPS | MIND_BLAST | WOUND | HELLDARK | SCARE | 
S:BLIND | S_KIN | S_MONSTERS | S_UNDEAD
D:A stench of corruption and decay surrounds this sorcerer, who has clearly 
D:risen from the grave to continue his foul plots and schemes.

N:752:Gabriel, the Messenger
G:A:w
I:130:2600:40:60:10:1:18
W:78:6:120:15000
B:HIT:UN_BONUS:6d8
B:HIT:TERRIFY:4d6
B:HIT:HURT:10d10
B:HIT:HURT:10d10
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | IS_LIT | 
F:ESCORT | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_GOOD | 
F:RES_BLUNT | IM_ACID | IM_ELEC | IM_COLD | IM_POIS | 
F:SMART
S:1_IN_2 | POW_90 | 
S:BALL_ELEC | BALL_LITE | BOLT_MANA | 
S:HASTE | ADD_MANA | HEAL | TELE_TO | MIND_BLAST | WOUND | HOLY_SMITE | 
S:SCARE | BLIND | S_KIN | S_ANGEL
D:Commanding a legion of angels, Gabriel will destroy you for your sins.  He 
D:will crush you like the pitiful insignificant being he sees you to be.  
D:Your very soul will be taken into judgement by his supreme authority as he 
D:cleanses the world of evil.

N:753:Carcharoth, the Jaws of Thirst
G:C:D
I:130:4000:36:44:10:1
W:79:2:64:21000
B:CLAW:HURT:3d20
B:CLAW:HURT:3d20
B:BITE:WOUND:5d25
B:BITE:WOUND:5d25
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | RAND_25 | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:EVIL | ANIMAL | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_6 | POW_55 | 
S:HEAL | TELE_TO | SCARE | S_HOUND
D:The first guard of Angband, Carcharoth, also known as 'The Red Maw', is the 
D:largest wolf to ever walk the earth.  He is highly intelligent and a deadly 
D:opponent in combat.

# Khamul, the Black Easterling
N:754:Kham[^u]l, the Black Easterling
G:W:D
I:120:2100:30:40:15:4:18
W:79:5:185:14000
B:HIT:HURT:10d10
B:HIT:HURT:10d10
B:TOUCH:EXP_80
B:TOUCH:EXP_80
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | CLOUD_SURROUND | 
F:COLD_BLOOD | IS_LIT | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | 
F:UNDEAD | EVIL | HURT_LITE | IM_ACID | IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART | MORGUL_MAGIC
S:1_IN_2 | POW_100 | 
S:PMISSL | BALL_COLD | BALL_POIS | BALL_NETHR | BOLT_MANA | 
S:HASTE | ADD_MANA | CURE | TELE_LEVEL | CURSE | MIND_BLAST | WOUND | 
S:HELLDARK | SCARE | BLIND | HOLD | 
S:S_MONSTER | S_UNDEAD | S_HI_UNDEAD
D:A warrior-king of the East.  Kham[^u]l is a powerful opponent, his skill in 
D:combat awesome and his form twisted by evil cunning.

N:755:Ungoliant, the Unlight
G:S:v
I:120:6000:8:62:80:1
W:81:2:152:18000
B:BITE:POISON:3d18
B:BITE:POISON:3d18
B:STING:POISON:2d10
B:STING:POISON:2d10
F:UNIQUE | FIXED_HPS | CLOUD_SURROUND | 
F:FEMALE | FORCE_SLEEP | BASH_DOOR | KILL_BODY | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | 
F:EVIL | ANIMAL | HURT_LITE | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART | MORGUL_MAGIC
S:1_IN_3 | POW_110 | 
S:BRTH_POIS | BRTH_DARK | BALL_DARK | 
S:HEAL | DARKNESS | CURSE | SCARE | BLIND | CONF | SLOW | 
S:S_SPIDER
D:This enormous, hideous spirit of void is in the form of a spider of immense 
D:proportions.  She is surrounded by a cloud of Unlight as she sucks in all 
D:that lives into her bloated body.  She is always ravenously hungry and 
D:would even eat herself to avoid starvation.  She is rumoured to have a foul 
D:and deadly breath.

N:756:Omarax, the Eye Tyrant
G:e:P
I:130:3300:30:32:10:5
W:80:5:165:17500
B:GAZE:EXP_40:2d6
B:GAZE:PARALYZE:2d6
B:GAZE:UN_POWER:2d6
B:GAZE:LOSE_INT:2d6
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | BASH_DOOR | FLYING | 
F:EVIL | IM_POIS | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_2 | POW_110 | 
S:BALL_DARK | BOLT_ACID | BOLT_FIRE | BOLT_COLD | 
S:DARKNESS | FORGET | DRAIN_MANA | MIND_BLAST | SCARE | BLIND | CONF | 
S:SLOW | S_KIN
D:A disembodied eye, floating in the air.  His gaze seems to shred your soul 
D:and his spells crush your will.  He is ancient, his history steeped in 
D:forgotten evils, his atrocities numerous and sickening.

N:757:The Emperor Quylthulg
G:Q:P
I:130:2200:30:1:0:15
W:80:5:198:14000
F:UNIQUE | FIXED_HPS | 
F:FORCE_SLEEP | ATTR_MULTI | EMPTY_MIND | INVISIBLE | 
F:NEVER_MOVE | NEVER_BLOW | ONLY_GOLD | DROP_2D2 | DROP_GOOD | DROP_GREAT | 
F:NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_2 | POW_5 | 
S:BLINK | S_HI_DRAGON | S_HI_DEMON | S_HI_UNDEAD
D:A huge seething mass of flesh with a rudimentary intelligence, the Emperor 
D:Quylthulg changes colours in front of your eyes.  Pulsating first one 
D:colour then the next, it knows only it must bring help to protect itself.

N:758:Tselakus, the Dreadlord
G:G:r
I:130:3300:20:55:15:1:15
W:82:2:165:15000
B:HIT:HURT:10d10
B:HIT:HURT:10d10
B:HIT:LOSE_STR:4d6
B:HIT:LOSE_STR:4d6
F:UNIQUE | FIXED_HPS | 
F:MALE | FORCE_SLEEP | INVISIBLE | COLD_BLOOD | 
F:PASS_WALL | FLYING | ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:DROP_GREAT | UNDEAD | EVIL | IM_BLUNT | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_3 | POW_100 | 
S:BALL_DARK | BALL_NETHR | DRAIN_MANA | BLIND | CONF | HOLD | 
S:S_KIN | S_HI_UNDEAD
D:This huge affront to existence twists and tears at the fabric of space.  A 
D:master of mighty magic, Tselakus hungers for your tender flesh.  Darkness 
D:itself recoils from the touch of Tselakus as he leaves a trail of death and 
D:destruction.  Tselakus is a being of sneering contempt, laughing at your 
D:pitiful efforts to defy him.  Mighty claws rend reality as he annihilates 
D:all in his path to your soul!

N:759:Ancalagon the Black
G:D:D
I:130:5000:30:60:60:1
W:82:5:158:15000
B:CLAW:HURT:6d12
B:CLAW:HURT:6d12
B:BITE:ACID:10d14
B:BITE:POISON:10d14
F:UNIQUE | FIXED_HPS | 
F:MALE | FORCE_SLEEP | CLOUD_SURROUND | 
F:ATTR_MULTI | ESCORT | OPEN_DOOR | BASH_DOOR | FLYING | 
F:ONLY_ITEM | DROP_1D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | 
F:DRAGON | EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART | POWERFUL
S:1_IN_3 | POW_80 | 
S:BRTH_ACID | BRTH_FIRE | BRTH_POIS | 
S:SCARE | BLIND | CONF | S_HI_DRAGON
D:'Rushing Jaws' is his name, and death is his game.  No dragon of the brood 
D:of Glaurung can match him.

N:760:The Mouth of Sauron
G:p:P
I:130:3500:60:40:10:15
W:85:3:165:20000
B:HIT:UN_BONUS:6d8
B:HIT:UN_BONUS:6d8
B:TOUCH:UN_POWER
B:TOUCH:UN_POWER
F:UNIQUE | FIXED_HPS | 
F:MALE | FORCE_SLEEP | INVISIBLE | 
F:OPEN_DOOR | BASH_DOOR | ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | 
F:EVIL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | 
F:NO_CONF | NO_SLEEP | SMART
S:1_IN_2 | POW_105 | 
S:BALL_ACID | BALL_DARK | BALL_STORM | BALL_NETHR | BALL_MANA | BOLT_PLAS | 
S:ADD_MANA | TELE_TO | TRAPS | WOUND | HOLD
D:The Mouth of Sauron is a mighty spell caster.  So old that even he cannot 
D:remember his own name, his power and evil are undeniable.  He believes 
D:unshakably that he is unbeatable and laughs as he weaves his awesome 
D:spells.

N:761:Murazor, Witch-King of Angmar
G:W:D
I:130:3000:30:48:15:4:18
W:88:5:185:16000
B:HIT:HURT:10d10
B:HIT:HURT:10d10
B:HIT:EXP_80:5d5
B:HIT:EXP_80:5d5
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | CLOUD_SURROUND | 
F:COLD_BLOOD | IS_LIT | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | 
F:UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART | MORGUL_MAGIC
S:1_IN_2 | POW_120 | 
S:PMISSL | BALL_NETHR | BALL_MANA | BEAM_NETHR | 
S:HASTE | ADD_MANA | CURE | TELE_AWAY | CURSE | MIND_BLAST | WOUND | 
S:HELLDARK | SCARE | BLIND | HOLD | 
S:S_KIN | S_HI_UNDEAD
D:The Chief of the Ringwraiths.  A fell being of devastating power.  His 
D:spells are lethal and his combat blows crushingly hard.  He moves at speed, 
D:and commands legions of evil to do his bidding.  It is said that he is 
D:fated never to die by the hand of mortal man.

N:762:The Tarrasque
G:R:P
I:130:4200:50:75:20:1
W:89:3:0:19000
B:HIT:HURT:10d10
B:HIT:HURT:10d10
B:TOUCH:UN_POWER
B:TOUCH:UN_POWER
F:UNIQUE | FIXED_HPS | 
F:FORCE_SLEEP | ATTR_MULTI | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | 
F:EVIL | ANIMAL | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | RES_DISEN | 
F:NO_CONF | NO_SLEEP | POWERFUL
S:1_IN_2 | POW_0 | 
S:BRTH_FIRE | BRTH_COLD | BRTH_DISEN
D:The Tarrasque is a massive reptile of legend, rumoured to be unkillable and 
D:immune to magic.  Fear its anger, for its devastation is unmatched!

N:763:Vecna, the Emperor Lich
G:L:R
I:130:3400:20:43:50:15
W:89:2:185:19000
B:TOUCH:EXP_80:8d8
B:TOUCH:UN_POWER
B:TOUCH:LOSE_DEX:4d15
B:TOUCH:LOSE_DEX:4d15
F:UNIQUE | FIXED_HPS | 
F:MALE | FORCE_SLEEP | COLD_BLOOD | 
F:ESCORT | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | 
F:UNDEAD | EVIL | RES_EDGED | IM_ELEC | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | SMART | MORGUL_MAGIC
S:1_IN_2 | POW_110 | 
S:BALL_ELEC | BALL_NETHR | BALL_MANA | BEAM_NETHR | 
S:ADD_MANA | BLINK | TPORT | TELE_TO | TRAPS | DRAIN_MANA | CURSE | 
S:MIND_BLAST | WOUND | HELLDARK | SCARE | BLIND | CONF | HOLD | 
S:S_KIN | S_MONSTERS | S_DEMON | S_HI_UNDEAD
D:He is a highly cunning, extremely magical being, spoken of in legends.  
D:This ancient shadow of death wilts any living thing it passes.

N:764:Cantoras, the Skeletal Lord
G:s:p
I:140:3000:20:48:80:15
W:92:2:180:21000
B:GAZE:EXP_80
B:GAZE:EXP_80
B:TOUCH:POISON:3d5
B:TOUCH:POISON:3d5
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | COLD_BLOOD | 
F:OPEN_DOOR | BASH_DOOR | ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_4D2 | 
F:DROP_GOOD | DROP_GREAT | UNDEAD | EVIL | 
F:IM_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART | LOW_MANA_RUN
S:1_IN_1 | POW_120 | 
S:BALL_STORM | BALL_NETHR | BALL_MANA | BOLT_ICE | BOLT_WATER | BEAM_NETHR | 
S:ADD_MANA | TELE_TO | CURSE | MIND_BLAST | WOUND | HELLDARK | SCARE | 
S:SLOW | S_KIN | S_HI_UNDEAD
D:A legion of evil undead druj animating the skeleton of a once mighty 
D:sorcerer.  His power is devastating and his speed unmatched in the 
D:underworld.  Flee his wrath!

N:765:Qlzqqlzuup, the Lord of Flesh
G:Q:o
I:130:2800:30:1:0:15
W:93:5:216:18000
F:UNIQUE | FIXED_HPS | 
F:FORCE_SLEEP | EMPTY_MIND | INVISIBLE | 
F:NEVER_MOVE | NEVER_BLOW | ONLY_GOLD | DROP_3D2 | DROP_GOOD | DROP_GREAT | 
F:EVIL | NO_FEAR | NO_CONF | NO_SLEEP
S:1_IN_1 | POW_5 | 
S:BLINK | S_KIN | S_MONSTER | S_MONSTERS | S_ANT | S_SPIDER | S_HOUND | 
S:S_ANIMAL | S_DRAGON | S_HI_DRAGON | S_DEMON | S_HI_DEMON | S_UNDEAD | 
S:S_HI_UNDEAD | S_UNIQUE
D:This disgusting creature squeals and snorts as it writhes on the floor.  It 
D:pulsates with evil.  Its intent is to overwhelm you with monster after 
D:monster, until it can greedily dine on your remains.

N:766:Gothmog, the High Captain of Balrogs
G:&:R
I:130:5700:60:56:80:1
W:96:2:173:21000
B:HIT:FIRE:9d12
B:HIT:FIRE:9d12
B:CRUSH:HURT:8d12
B:TOUCH:UN_POWER
F:UNIQUE | FIXED_HPS | ATTR_MULTI | 
F:MALE | FORCE_SLEEP | ESCORT | ESCORTS | 
F:OPEN_DOOR | BASH_DOOR | KILL_WALL | 
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | 
F:DEMON | EVIL | IM_ELEC | IM_FIRE | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART | POWERFUL | UDUN_MAGIC
S:1_IN_3 | POW_135 | 
S:LASH | BRTH_FIRE | BALL_FIRE | BOLT_PLAS | ARC_HFIRE | 
S:HELLDARK | SCARE | BLIND | CONF | HOLD | 
S:S_HI_DEMON | S_HI_UNDEAD
D:The Chief Balrog in Morgoth's personal guard.  Gothmog is renowned for 
D:slaying Ecthelion the Warder of the Gates, and has never been defeated in 
D:combat.  With his whip of flame and awesome fiery breath he saved his 
D:master from Ungoliant's rage.

#Note:  This index is used in game code
#Note:  This index is used in "quest.txt"
N:767:Sauron, the Sorcerer
G:p:p
I:130:6800:100:64:0:5
W:99:1:202:25000
B:HIT:UN_BONUS:10d12
B:HIT:UN_BONUS:10d12
B:TOUCH:UN_POWER
B:TOUCH:UN_POWER
F:UNIQUE | QUESTOR | FORCE_DEPTH | FIXED_HPS | 
F:MALE | FORCE_SLEEP | REGENERATE | 
F:OPEN_DOOR | BASH_DOOR | ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | 
F:DROP_GOOD | DROP_GREAT | EVIL | 
F:IM_POIS | NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_2 | POW_140 | 
S:BALL_ACID | BALL_FIRE | BALL_POIS | BALL_DARK | BALL_STORM | BALL_NETHR | 
S:BALL_MANA | BOLT_PLAS | BOLT_ICE | 
S:ADD_MANA | BLINK | TPORT | FORGET | MIND_BLAST | WOUND | HELLDARK | 
S:SCARE | BLIND | CONF | 
S:S_MONSTERS | S_HI_DRAGON | S_HI_DEMON | S_HI_UNDEAD | S_WRAITH
D:He is Morgoth's most powerful servant.  Mighty in spells and enchantments, 
D:he created the One Ring.  His eyes glow with power and his gaze seeks to 
D:destroy your soul.  He has many servants, and rarely fights without them.

#Note:  This index is used in game code
#Note:  This index is used in "quest.txt"
N:768:Morgoth, Lord of Darkness
G:P:D
I:140:10000:100:60:0:1
W:100:1:250:30000
B:HIT:SHATTER:20d10
B:HIT:SHATTER:20d10
B:HIT:LOSE_ALL:10d12
B:TOUCH:UN_POWER
F:UNIQUE | QUESTOR | FORCE_DEPTH | FIXED_HPS | 
F:MALE | FORCE_SLEEP | REGENERATE | FUNKY_DEATH | 
F:BASH_DOOR | KILL_WALL | ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | 
F:DROP_4D2 | DROP_GOOD | DROP_GREAT | 
F:EVIL | IM_POIS | NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART | MORGUL_MAGIC | UDUN_MAGIC
S:1_IN_3 | POW_160 | 
S:BALL_DARK | BALL_NETHR | BALL_MANA | ARC_HFIRE | 
S:ADD_MANA | TELE_TO | MIND_BLAST | WOUND | 
S:S_MONSTERS | S_HI_DRAGON | S_HI_DEMON | S_HI_UNDEAD | S_WRAITH | S_UNIQUE
D:He is the Master of the Pits of Angband.  His figure is like a black 
D:mountain crowned with Lightning.  He rages with everlasting anger, his body 
D:scarred by Fingolfin's eight mighty wounds.  He can never rest from his 
D:pain, but seeks forever to dominate all that is light and good in the 
D:world.  Orcs, Trolls, and Dragons are his most foul corruptions, causing 
D:much pain and suffering in Middle-Earth to please him.  His disgusting 
D:visage, twisted with evil, is crowned with iron, the two remaining Silmarils 
D:forever burning him.  Grond, the mighty Hammer of the Underworld, cries 
D:defiance as he strides towards you to crush you to a pulp!

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

N:774:Gyrus, Necromancer-King
G:p:p
I:120:2100:25:30:20:15
W:74:3:150:12000
B:HIT:FIRE:5d10
B:HIT:COLD:5d10
F:UNIQUE | FIXED_HPS | EVIL | 
F:MALE | FORCE_SLEEP | REGENERATE | 
F:OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | 
F:NO_SLEEP | 
F:SMART | MORGUL_MAGIC
S:1_IN_2 | POW_75 | 
S:BALL_DARK | BALL_NETHR | BALL_MANA | 
S:BOLT_ACID | BOLT_ELEC | BOLT_FIRE | BOLT_COLD | BOLT_POIS | 
S:CURE | ADD_MANA | BLINK | CURSE | MIND_BLAST | WOUND | 
S:TELE_SELF_TO | DARKNESS | HASTE | SCARE | BLIND
D:Terrible in dark and elemental combat, Gyrus hungers for the One Ring.  
D:He searches endlessly, slaying everything in his path.


#################### Dungeon Monsters - Player Ghosts #####################

N:775:Skeleton
G:s:B
I:110:110:20:14:0:0
W:6:10:30:30
B:HIT:HURT:2d5
B:HIT:HURT:2d5
F:UNIQUE | PLAYER_GHOST | FIXED_HPS | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:ONLY_GOLD | DROP_90 | DROP_GOOD | DROP_GREAT | 
F:UNDEAD | EVIL | RES_EDGED | IM_ELEC | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_9 | POW_4 | 
S:SCARE
D:An animated skeleton, creaking as it advances.

N:776:Zombie
G:z:B
I:110:220:20:14:0:0
W:12:11:43:90
B:HIT:HURT:2d6
B:HIT:HURT:2d6
B:HIT:POISON:3d7
F:UNIQUE | PLAYER_GHOST | FIXED_HPS | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_90 | DROP_GOOD | DROP_GREAT | 
F:UNDEAD | EVIL | IM_POIS | NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART
D:A rotting corpse animated by dark magics.  Flesh falls off in large chunks 
D:as it shambles forward.

N:777:Spirit
G:G:B
I:120:180:20:14:0:0:15
W:18:12:55:140
B:TOUCH:HURT:2d5
B:TOUCH:HURT:2d5
B:TOUCH:TERRIFY:1d2
B:TOUCH:LOSE_DEX:1d2
F:UNIQUE | PLAYER_GHOST | FIXED_HPS | 
F:INVISIBLE | COLD_BLOOD | RAND_25 | PASS_WALL | FLYING | 
F:ONLY_ITEM | DROP_90 | DROP_CHEST | 
F:UNDEAD | EVIL | IM_BLUNT | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_6 | POW_15 | 
S:DARKNESS | DRAIN_MANA | SCARE | BLIND
D:A ghostly apparition that shrieks horribly.

N:778:Mummy
G:M:B
I:110:450:20:16:0:0
W:24:13:67:240
B:HIT:HURT:2d8
B:HIT:HURT:2d8
B:HIT:POISON:3d7
B:HIT:POISON:3d7
F:UNIQUE | PLAYER_GHOST | FIXED_HPS | 
F:REGENERATE | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_90 | DROP_CHEST | 
F:UNDEAD | EVIL | HURT_FIRE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_8 | POW_17 | 
S:CURSE | SCARE | BLIND
D:A larger-than life figure covered in wrappings.  Twin flames burn in its 
D:head.

N:779:Wight
G:W:B
I:115:192:20:20:0:0
W:31:14:75:210
B:TOUCH:HURT:4d7
B:TOUCH:HURT:4d7
B:TOUCH:EXP_40:1d5
B:WAIL:TERRIFY
F:UNIQUE | PLAYER_GHOST | FIXED_HPS | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | 
F:ONLY_ITEM | DROP_90 | DROP_CHEST | 
F:UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_5 | POW_25 | 
S:DARKNESS | WOUND | SCARE | HOLD
D:This eldritch form rises from a grave shrouded in dust.  As it reaches out 
D:towards you, your panicked soul cowers away.

N:780:Ghost
G:G:B
I:120:420:20:12:0:0:15
W:37:15:83:450
B:WAIL:TERRIFY
B:TOUCH:EXP_20:1d6
B:CLAW:LOSE_INT:4d12
B:CLAW:LOSE_WIS:4d12
F:UNIQUE | PLAYER_GHOST | FIXED_HPS | 
F:INVISIBLE | COLD_BLOOD | PASS_WALL | FLYING | 
F:ONLY_ITEM | DROP_90 | DROP_CHEST | 
F:UNDEAD | EVIL | IM_BLUNT | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_4 | POW_31 | 
S:DARKNESS | DRAIN_MANA | SCARE | BLIND | HOLD
D:A phantasm, a shadow given life.  The nimbus of corpse-light around it 
D:illuminates nothing.

N:781:Vampire
G:V:B
I:115:700:20:18:0:0
W:44:15:92:600
B:HIT:HURT:5d8
B:HIT:HURT:5d8
B:BITE:EXP_20:3d6
B:BITE:EXP_20:3d6
F:UNIQUE | PLAYER_GHOST | FIXED_HPS | 
F:REGENERATE | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_90 | DROP_CHEST | 
F:UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_6 | POW_36 | 
S:TELE_SELF_TO | DARKNESS | MIND_BLAST | WOUND | SCARE | HOLD
D:A humanoid with an aura of power.  You notice a sharp set of front teeth.

N:782:Phantom
G:G:B
I:120:850:30:12:20:0:15
W:51:15:101:1500
B:TOUCH:HURT:1d15
B:TOUCH:EXP_80:1d15
B:CLAW:LOSE_INT:3d8
B:CLAW:LOSE_WIS:3d8
F:UNIQUE | PLAYER_GHOST | FIXED_HPS | 
F:REGENERATE | INVISIBLE | COLD_BLOOD | 
F:PASS_WALL | FLYING | ONLY_ITEM | DROP_90 | DROP_CHEST | 
F:UNDEAD | EVIL | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_5 | POW_44 | 
S:BOLT_NETHR | FORGET | MIND_BLAST | HOLD
D:An unholy creature of darkness; the aura emanating from this evil being 
D:saps your very soul.

N:783:Lich
G:L:B
I:120:1200:20:24:0:0
W:58:15:109:3000
B:TOUCH:HURT:4d9
B:TOUCH:EXP_40
B:TOUCH:UN_POWER
B:TOUCH:LOSE_DEX:4d9
F:UNIQUE | PLAYER_GHOST | FIXED_HPS | 
F:REGENERATE | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:ONLY_ITEM | DROP_90 | DROP_CHEST | 
F:UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_4 | POW_55 | 
S:BALL_ELEC | BALL_COLD | ADD_MANA | BLINK | TELE_TO | TELE_AWAY | 
S:DRAIN_MANA | MIND_BLAST | WOUND | SCARE | BLIND | SLOW | HOLD
D:A skeletal form dressed in robes, radiating vastly evil power.

N:784:Nether Wraith
G:W:B
I:120:1500:20:22:0:0:18
W:67:15:120:8000
B:HIT:HURT:4d15
B:HIT:HURT:4d15
B:TOUCH:EXP_80:2d9
B:TOUCH:EXP_80:2d9
F:UNIQUE | PLAYER_GHOST | FIXED_HPS | 
F:REGENERATE | INVISIBLE | COLD_BLOOD | 
F:PASS_WALL | ONLY_ITEM | DROP_90 | DROP_CHEST | 
F:UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | 
F:SMART
S:1_IN_4 | POW_65 | 
S:BEAM_NETHR | ADD_MANA | DARKNESS | MIND_BLAST | WOUND | SCARE | BLIND | 
S:S_UNDEAD
D:As it advances, your soul wilts under the threat of death and a dreadful 
D:chill invades your bones.

N:785:Deathlord
G:W:B
I:130:2000:20:40:0:0:15
W:76:15:133:20000
B:HIT:HURT:7d12
B:HIT:UN_BONUS:4d8
B:WAIL:PARALYZE:4d8
B:TOUCH:EXP_80:4d8
F:UNIQUE | PLAYER_GHOST | FIXED_HPS | 
F:REGENERATE | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | FLYING | 
F:ONLY_ITEM | DROP_90 | DROP_CHEST | 
F:UNDEAD | EVIL | HURT_LITE | IM_COLD | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP | INVISIBLE | 
F:SMART | MORGUL_MAGIC
S:1_IN_4 | POW_80 | 
S:BALL_DARK | BALL_NETHR | ADD_MANA | TELE_TO | MIND_BLAST | WOUND | 
S:S_UNDEAD
D:Cloaked in midnight, and supported by minions of death, this lord of the 
D:undead comes to claim your soul.

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

## empty space (available for dungeon monsters) ##

