
Changes made by not-me (aka Leon Marrick and Christer Nyfalt, I expect)
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rected Tvals of ego and artifact launchers.
- Miscellaneous magic number fixes and spelling errors.
- Updated compile.txt somewhat.
- Cast away unused return values to void.
- Added improved birth stat generation. Thanks to Bahman Rabii for help.
- Removed SIGKILL handling, since it does nothing. (Can't be overridden.)
- Fixed a memory leak when redefining file paths.
- Added missing sound names to angband_sound_name.
- Got rid of uint typedef.
- Removed script from comments in main-x11.c
- Added better memory cleanup to main-x11.c
- Fixed a case of variable shadowing in main-x11.c
- Added missing time breath to breath_to_attr table.
- Added some speedup code to main-gcu.c that someone posted some time ago.
- Added memory cleanup on exit to main-gcu.c.
- Tweaked stat tables to get bigger stat effects at ranges 6-18 to avoid
long ranges where stat increase does nothing.
- Removed extended characters from comments in extended character tables.
- Fixed some indentation issue.

PLUS, a whole load of changes we did last year.

Other changes I've noticed so far not done by me
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* Self Knowledge lasts for a few turns, and is acccessible from '~8'
* No need to learn spells
* Missile weapons moved to top of weaponsmith.  Probably due to change in tval of missile weapons.
* Terrain code rewritten?
* tvals for slings, bows, and crossbows changed (and now different from each other)

Bugfixes
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* Chest (Strange Magiks) will no longer spawn themselves when teleporting
* Restoring skills via '+' command should now be equivalent to restoring via '!' command
* Cancelling genocide spell or scroll no longer costs a turn and mana/scroll
* Equipping items now requests quantity before activating hidden curses
* Doomcaller now has res_chaos flag
* If you add un ided wand into other unided wands, they improperly identify
* Needle traps now check for the correct sustain
* Monsters will trigger traps even when players are not within sight range
* Small bug in randart cursing fixed
* Monsters may now cast spells into the first square of rock to prevent abuse of wraithform (Be wary -- ball and bolt spells will still affect the player, even though breath weapons will not)
* Non-stupid monsters will not breathe at you if you are in the walls (i.e. wraithformed)
* Holy casters will no longer get Angels for quests
* Involuntary movement now disturbs the player
* Activating Palantir now correctly references monster gender
* Player now correctly emits no light when light radius is zero.
* Autoroller now assigns stats in the correct order
* Running code should work properly now.
* Screenshots should now work correctly.
* Crafting of shots should work correctly.
* Colors of missle weapons should work correctly.
* Secret doors now act properly when moving into them.

Prettyifying
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* Spell fail text changed for Priests and Druids
