- Main Page
- Namespaces
- Classes
- Files

- Class List
- Class Hierarchy
- Class Members

- All
- Functions
- Variables

- a
- b
- c
- d
- e
- f
- g
- h
- i
- j
- k
- l
- m
- n
- o
- p
- r
- s
- t
- u
- v
- w
- ~

### - s -

- save() : Level
- SaveCommand() : SaveCommand
- saveRecording() : CommandManager
- scheduleDelete() : Level
- Screen() : Screen
- SDL_GL_LoadTexture() : glfuncs
- SecondaryShootCommand() : SecondaryShootCommand
- select() : TitleScreenMenu, NewGameMenu, SelectKeyMenu, Menu
- SelectKeyMenu() : SelectKeyMenu
- setBox() : Sprite
- SetCameraCommand() : SetCameraCommand
- setCollidable() : Object
- SetControlCommand() : SetControlCommand
- setCutScene() : Level
- SetCutSceneCommand() : SetCutSceneCommand
- setCutSceneText() : Level
- setDepth() : Object
- setDirection() : Sprite
- SetDoorLockCommand() : SetDoorLockCommand
- setDraw() : Tile
- setHeight() : Sprite
- setId() : Object
- setInvincible() : Person
- setLock() : Door
- setMusic() : Level
- setOpen() : Door
- setPos() : Person, Object
- SetPositionCommand() : SetPositionCommand
- setRect() : Sprite
- setScore() : Level
- setShooter() : Bullet
- setSolid() : Object
- setType() : Object
- setVelocity() : Person
- setWidth() : Sprite
- setWon() : Level
- setXDirection() : Person
- shoot() : WeaponPunch, Weapon, Person
- ShootCommand() : ShootCommand
- ShootInRangeCommand() : ShootInRangeCommand
- shootSecondary() : Player
- show() : ShowOneSprite
- ShowOneSprite() : ShowOneSprite
- snoc() : List
- solid() : Object
- Sprite() : Sprite
- startPlaying() : CommandManager
- startRecording() : CommandManager
- startTimestep() : CommandManager
- StopPersonCommand() : StopPersonCommand
- stopPlaying() : CommandManager
- stopRecording() : CommandManager