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# C:/Documents and Settings/jegan/Desktop/projectX/ShootCommand.cpp

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    00001 #include "Command.h"
    00002 #include "Person.h"
    00003 #include "List.h"
    00004 #include "Level.h"
    00005 #include "Player.h"
    00006
    00007 #include <iostream>
    00008
    00009 using namespace std;
    00010
    00011 const std::string ShootCommand::_id = "shoot";
    00012
    00013 ShootCommand::ShootCommand(Person *person)
    00014 :_person(person->id())
    00015 {
    00016 }
    00017
    00018 ShootCommand::ShootCommand(List *command)
    00019 {
    00020         command = command->rest();
    00021         _person = command->firstString();
    00022 }
    00023
    00024 void ShootCommand::execute()
    00025 {
    00026         Person *person = (Person *)Level::instance()->getObject(_person);
    00027         if(person == NULL)
    00028                 return;
    00029
    00030         person->shoot();
    00031 }
    00032
    00033 std::string ShootCommand::getString()
    00034 {
    00035         List *command = new List();
    00036         command->snoc(new Atom(_id));
    00037         command->snoc(new Atom(_person));
    00038
    00039         string commandString = command->getString();
    00040         delete command;
    00041
    00042         return commandString;
    00043 }