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### - _ -

- _accel : Person
- _active : EventPoint, Enemy, CutScene
- _addQueue : Level
- _airAccel : Person
- _airDrag : Person
- _ammo : Weapon
- _ammoSize : Weapon
- _background : Menu, Level
- _bigBase : glfuncs
- _bigFont : glfuncs
- _box : Sprite, Object
- _brain : Enemy
- _brainBurst : Enemy
- _brainBurstTime : Enemy
- _brainTime : Enemy
- _brainWait : Enemy
- _bulletSpeed : Weapon
- _cDTime : Player
- _cDWait : Player
- _center : Screen
- _closedSprite : Door
- _collidable : Object
- _collideEvent : EventPoint
- _collideList : EventPoint
- _controllers : Control
- _coords : Sprite
- _createdSprites : ShowOneSprite, AnimatedSprite
- _crouch : CrouchCommand
- _crouching : Person
- _currentLevel : Game, CollisionHandler
- _cutScene : Level, ActivateCutSceneCommand, SetCutSceneCommand
- _cutSceneText : Level
- _damage : Weapon, Bullet
- _deathScript : Enemy
- _deleteQueue : Level
- _demoCommands : CommandManager
- _demoTime : CommandManager
- _depth : Object, Background
- _dHealth : AddHealthCommand
- _direction : Sprite
- _door : SetDoorLockCommand
- _draw : Tile
- _drawBox : Tile
- _drawnObjects : Level
- _dropItem : Person
- _enemy : ActivateEnemyCommand
- _existDBox : Tile
- _filename : Sprite, AddWeaponCommand, PlayScriptCommand, PlaySoundCommand, PlayMusicCommand
- _filenamebase : Level
- _flush : CommandManager
- _followMe : Screen
- _framesSinceShoot : Weapon
- _game : NewGameMenu
- _gravity : Person
- _groundDrag : Person
- _hasSprite : EventPoint
- _health : Person
- _height : Level
- _hTexture : Sprite
- _icon : Weapon
- _id : Weapon, Object, FlushCommand, InvincibleCommand, ActivateEnemyCommand, ActivateCutSceneCommand, LiveCommand, KillCommand, SetPositionCommand, RestoreCommand, SaveCommand, StopPersonCommand, EndLevelCommand, AddWeaponCommand, AddScoreCommand, SetDoorLockCommand, AddHealthCommand, AimCommand, SetCutSceneCommand, PlayScriptCommand, SetControlCommand, SetCameraCommand, CutSceneTextCommand, SecondaryShootCommand, ShootCommand, ShootInRangeCommand, RunFromPlayerInRangeCommand, FollowPlayerInRangeCommand, FollowPlayerCommand, PlaySoundCommand, PlayMusicCommand, TurnCommand, MoveCommand, CrouchCommand, JumpResetCommand, JumpCommand
- _ids : Level
- _index : ShowOneSprite, AnimatedSprite
- _instance : Screen, Level, glfuncs, CommandManager, Screen, CollisionHandler
- _inv : InvincibleCommand
- _invincible : Person
- _item : List
- _jumpReset : Person
- _jumpTimer : Person
- _keys : SelectKeyMenu
- _keyTimer : CutScene
- _killed : Level
- _leftMargin : Menu
- _levelFile : NewGameMenu
- _levelInMenu : NewGameMenu
- _levelList : Game
- _levelName : NewGameMenu
- _levelTimer : Level
- _levelUnLocked : NewGameMenu
- _lineNumber : Parser, Atom, List
- _loading : Screen
- _loadingCoords : Screen
- _locked : Door, SetDoorLockCommand
- _loop : AnimatedSprite
- _maxFallRate : Person
- _maxJumpTime : Person
- _maxXVel : Person
- _maxYVel : Person
- _music : Level, PlayMusicCommand
- _next : List
- _object : SetPositionCommand, SetControlCommand, SetCameraCommand
- _objects : Level
- _objectsLoaded : Level
- _open : Door
- _openSprite : Door
- _options : Menu
- _pause : Screen
- _pauseCoords : Screen
- _person : InvincibleCommand, LiveCommand, KillCommand, StopPersonCommand, AddHealthCommand, AimCommand, ShootCommand, ShootInRangeCommand, RunFromPlayerInRangeCommand, FollowPlayerInRangeCommand, FollowPlayerCommand, TurnCommand, MoveCommand, CrouchCommand, JumpResetCommand, JumpCommand
- _playCommands : CommandManager
- _player : Level, AddWeaponCommand, SecondaryShootCommand
- _playing : CommandManager
- _playTime : CommandManager
- _pointValue : Enemy
- _previousX : Person
- _previousY : Person
- _prevXDirection : Person
- _primaryWeapon : Person
- _punchTimer : Person
- _punchWeapon : Person
- _range : RunFromPlayerInRangeCommand, FollowPlayerInRangeCommand
- _recording : CommandManager
- _rect : Sprite
- _save : Level
- _scene : CutScene
- _score : Level, AddScoreCommand
- _scram : Screen
- _scramCoords : Screen
- _screen : Screen
- _script : Enemy
- _scriptTime : Enemy
- _scriptWait : Enemy
- _secondaryWeapon : Player
- _selected : Menu
- _selectedMax : Menu
- _shooter : Weapon, Bullet
- _shootRange : ShootInRangeCommand
- _smallBase : glfuncs
- _smallFont : glfuncs
- _solid : Object
- _sounds : Level
- _spray : Weapon
- _sprayCount : Weapon
- _sprite : Tile, Person, EventPoint, Bullet
- _sprites : ShowOneSprite, AnimatedSprite
- _state : Person
- _string : Atom
- _subtitles : Menu
- _target : AimCommand
- _text : SelectKeyMenu, CutSceneTextCommand
- _textHeight : Menu
- _tiles : Level
- _time : AnimatedSprite
- _timed : Level
- _title : Menu
- _topMargin : Menu
- _totalLevels : NewGameMenu
- _totalTime : AnimatedSprite
- _totBad : Level
- _type : Object
- _waitShoot : Weapon
- _waitTime : CutScene
- _wallFallTime : Person
- _wallJumpReset : Person
- _width : Level
- _won : NewGameMenu, Level
- _xDir : AimCommand, TurnCommand, MoveCommand, JumpCommand
- _xDirection : Person, Bullet
- _xPos : SetPositionCommand
- _xVelocity : Person, Bullet
- _yDir : AimCommand
- _yDirection : Person, Bullet
- _yPos : SetPositionCommand
- _yVelocity : Person, Bullet