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# C:/Documents and Settings/jegan/Desktop/projectX/Enemy.h

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    00001 #ifndef ENEMY_H
    00002 #define ENEMY_H
    00003
    00004 #include "Person.h"
    00005
    00006 class List;
    00007
    00008 typedef enum {JUMP, FOLLOWSHOOTAHEAD , FOLLOWSHOOT, SITANDSHOOT, FACTORYBOSS, RUNAWAY, NONE, STREETBOSS} AItype;
    00009
    00010 class Enemy : public Person
    00011 {
    00012 public:
    00013         Enemy(List * enemyInfo, int x, int y);
    00014         ~Enemy();
    00015         void update();
    00016         void die();
    00017         virtual Object *copy();
    00018
    00019         void activate() {_active = true;}
    00020         void disable() {_active = false;}
    00021
    00022         void load(List *enemyInfo, bool fromConstructor = true);
    00023 private:
    00024         List *_deathScript;
    00025
    00026         AItype _brain;
    00027         List *_script;
    00028
    00029         int _brainWait;
    00030         int _scriptWait;
    00031
    00032         int _brainTime;
    00033         int _scriptTime;
    00034
    00035         int _brainBurst;
    00036         int _brainBurstTime;
    00037
    00038         int _pointValue;
    00039         bool _active;
    00040
    00041 };
    00042
    00043 #endif