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### - c -

- calcDrawBox() : Tile
- Camera() : Camera
- checkCollision() : CollisionHandler
- clean() : Sprite, ShowOneSprite, AnimatedSprite
- cleanSprites() : Sprite
- collidable() : Object
- collide() : Tile, Player, Person, Object, EventPoint, Door, CutScene, Bullet
- CollisionHandler() : CollisionHandler
- CommandManager() : CommandManager
- cons() : List
- consumeWhitespaceAndComments() : Parser
- control() : Player, Object, Menu, CutScene, Camera
- copy() : WeaponPunch, Weapon, Tile, Player, Person, Object, List, EventPoint, Enemy, Door, CutScene, Bullet
- crouch() : Person
- CrouchCommand() : CrouchCommand
- CutScene() : CutScene
- CutSceneTextCommand() : CutSceneTextCommand