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### - r -

- readObjects() : Level
- readString() : Parser
- readTextures() : Level
- recenter() : Screen
- rect() : Sprite
- registerController() : Control
- registerFollowObj() : Screen
- registerObject() : Level
- registerTile() : Level
- reset() : Sprite, ShowOneSprite, Level, AnimatedSprite
- resetLevel() : Game
- rest() : List
- restore() : Level
- RestoreCommand() : RestoreCommand
- RunFromPlayerInRangeCommand() : RunFromPlayerInRangeCommand
- runScene() : CutScene