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Here is a list of all class members with links to the classes they belong to:

### - g -

- Game() : Game
- get_funcaddr() : glfuncs
- getAccel() : Person
- getAmmo() : Weapon
- getBox() : Object
- getDamage() : Bullet
- getDepth() : Object
- getDirection() : Sprite
- getDouble() : Atom, List, ListItem
- getDraw() : Tile
- getFollowObj() : Screen
- getHealth() : Person
- getHeight() : Level
- getId() : Object
- getInt() : Atom, List, ListItem
- getList() : Atom, List, ListItem
- getMusic() : Level
- getNext() : Parser
- getObject() : Level
- getObjects() : Level
- getPlayer() : Level
- getRestString() : List
- getScore() : Level
- getScreenRect() : Screen
- getSound() : Level
- getSprite() : Tile
- getSquare() : Tile
- getString() : Atom, List, ListItem, Control, FlushCommand, InvincibleCommand, ActivateEnemyCommand, ActivateCutSceneCommand, LiveCommand, KillCommand, SetPositionCommand, RestoreCommand, SaveCommand, StopPersonCommand, EndLevelCommand, AddWeaponCommand, AddScoreCommand, SetDoorLockCommand, AddHealthCommand, AimCommand, SetCutSceneCommand, PlayScriptCommand, SetControlCommand, SetCameraCommand, CutSceneTextCommand, SecondaryShootCommand, ShootCommand, ShootInRangeCommand, RunFromPlayerInRangeCommand, FollowPlayerInRangeCommand, FollowPlayerCommand, PlaySoundCommand, PlayMusicCommand, TurnCommand, MoveCommand, CrouchCommand, JumpResetCommand, JumpCommand, Command
- getTexture() : Sprite
- getTile() : Level
- getTileFromPixels() : Level
- getType() : Object
- getWidth() : Level
- getWon() : Level
- getXDirection() : Person
- getYDirection() : Person
- GLdouble : glfuncs
- GLenum : glfuncs
- GLfloat : glfuncs
- glfuncs() : glfuncs
- GLint : glfuncs
- glPrint() : glfuncs
- GLsizei : glfuncs
- GLubyte : glfuncs
- GLuint : glfuncs