00001 #include "Command.h" 00002 #include "Control.h" 00003 #include "List.h" 00004 #include "Level.h" 00005 #include "Object.h" 00006 #include "CutScene.h" 00007 00008 using namespace std; 00009 00010 const std::string ActivateCutSceneCommand::_id = "activateCutScene"; 00011 00012 ActivateCutSceneCommand::ActivateCutSceneCommand(CutScene *cutScene) 00013 :_cutScene(cutScene->id()) 00014 { 00015 00016 } 00017 00018 ActivateCutSceneCommand::ActivateCutSceneCommand(List *command) 00019 { 00020 command = command->rest(); 00021 _cutScene = command->firstString(); 00022 } 00023 00024 void ActivateCutSceneCommand::execute() 00025 { 00026 ((CutScene *)Level::instance()->getObject(_cutScene))->activate(); 00027 } 00028 00029 std::string ActivateCutSceneCommand::getString() 00030 { 00031 List *command = new List(); 00032 command->snoc(new Atom(_id)); 00033 command->snoc(new Atom(_cutScene)); 00034 string commandString = command->getString(); 00035 delete command; 00036 00037 return commandString; 00038 }
1.4.6-NO