C:/Documents and Settings/jegan/Desktop/projectX/Command.cpp

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00001 #include "Command.h"
00002 #include "List.h"
00003 
00004 using namespace std;
00005 
00006 Command *Command::loadCommand(List *command)
00007 {
00008         Command *newCommand;
00009 
00010         if(command->firstString() == JumpCommand::id())
00011                 newCommand = new JumpCommand(command);
00012         else if(command->firstString() == JumpResetCommand::id())
00013                 newCommand = new JumpResetCommand(command);
00014         else if(command->firstString() == MoveCommand::id())
00015                 newCommand = new MoveCommand(command);
00016         else if(command->firstString() == TurnCommand::id())
00017                 newCommand = new TurnCommand(command);
00018         else if(command->firstString() == PlayMusicCommand::id())
00019                 newCommand = new PlayMusicCommand(command);
00020         else if(command->firstString() == PlaySoundCommand::id())
00021                 newCommand = new PlaySoundCommand(command);
00022         else if(command->firstString() == FollowPlayerCommand::id())
00023                 newCommand = new FollowPlayerCommand(command);
00024         else if(command->firstString() == FollowPlayerInRangeCommand::id())
00025                 newCommand = new FollowPlayerInRangeCommand(command);
00026         else if(command->firstString() == ShootCommand::id())
00027                 newCommand = new ShootCommand(command);
00028         else if(command->firstString() == SecondaryShootCommand::id())
00029                 newCommand = new SecondaryShootCommand(command);
00030         else if(command->firstString() == ShootInRangeCommand::id())
00031                 newCommand = new ShootInRangeCommand(command);
00032         else if(command->firstString() == CutSceneTextCommand::id())
00033                 newCommand = new CutSceneTextCommand(command);
00034         else if(command->firstString() == SetCameraCommand::id())
00035                 newCommand = new SetCameraCommand(command);
00036         else if(command->firstString() == SetControlCommand::id())
00037                 newCommand = new SetControlCommand(command);
00038         else if(command->firstString() == PlayScriptCommand::id())
00039                 newCommand = new PlayScriptCommand(command);
00040         else if(command->firstString() == AimCommand::id())
00041                 newCommand = new AimCommand(command);
00042         else if(command->firstString() == SetCutSceneCommand::id())
00043                 newCommand = new SetCutSceneCommand(command);
00044         else if(command->firstString() == AddHealthCommand::id())
00045                 newCommand = new AddHealthCommand(command);
00046         else if(command->firstString() == AddWeaponCommand::id())
00047                 newCommand = new AddWeaponCommand(command);
00048         else if(command->firstString() == SetDoorLockCommand::id())
00049                 newCommand = new SetDoorLockCommand(command);
00050         else if(command->firstString() == AddScoreCommand::id())
00051                 newCommand = new AddScoreCommand(command);
00052         else if(command->firstString() == EndLevelCommand::id())
00053                 newCommand = new EndLevelCommand(command);
00054         else if(command->firstString() == StopPersonCommand::id())
00055                 newCommand = new StopPersonCommand(command);
00056         else if(command->firstString() == CrouchCommand::id())
00057                 newCommand = new CrouchCommand(command);
00058         else if(command->firstString() == SaveCommand::id())
00059                 newCommand = new SaveCommand(command);
00060         else if(command->firstString() == RestoreCommand::id())
00061                 newCommand = new RestoreCommand(command);
00062         else if(command->firstString() == SetPositionCommand::id())
00063                 newCommand = new SetPositionCommand(command);
00064         else if(command->firstString() == ActivateCutSceneCommand::id())
00065                 newCommand = new ActivateCutSceneCommand(command);
00066         else if(command->firstString() == KillCommand::id())
00067                 newCommand = new KillCommand(command);
00068         else if(command->firstString() == ActivateEnemyCommand::id())
00069                 newCommand = new ActivateEnemyCommand(command);
00070         else if(command->firstString() == InvincibleCommand::id())
00071                 newCommand = new InvincibleCommand(command);
00072         else if(command->firstString() == FlushCommand::id())
00073                 newCommand = new FlushCommand(command);
00074         else if(command->firstString() == LiveCommand::id())
00075                 newCommand = new LiveCommand(command);
00076         
00077         else
00078                 cerr << "Unknown command type: " << command->firstString() << endl;
00079 
00080         return newCommand;
00081 }

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