C:/Documents and Settings/jegan/Desktop/projectX/Enemy.h

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00001 #ifndef ENEMY_H
00002 #define ENEMY_H
00003 
00004 #include "Person.h"
00005 
00006 class List;
00007 
00008 typedef enum {JUMP, FOLLOWSHOOTAHEAD , FOLLOWSHOOT, SITANDSHOOT, FACTORYBOSS, RUNAWAY, NONE, STREETBOSS} AItype;
00009 
00010 class Enemy : public Person
00011 {
00012 public:
00013         Enemy(List * enemyInfo, int x, int y);
00014         ~Enemy();
00015         void update();
00016         void die();
00017         virtual Object *copy();
00018 
00019         void activate() {_active = true;}
00020         void disable() {_active = false;}
00021 
00022         void load(List *enemyInfo, bool fromConstructor = true);
00023 private:
00024         List *_deathScript;
00025 
00026         AItype _brain;
00027         List *_script;
00028 
00029         int _brainWait;
00030         int _scriptWait;
00031 
00032         int _brainTime;
00033         int _scriptTime;
00034 
00035         int _brainBurst;
00036         int _brainBurstTime;
00037 
00038         int _pointValue;
00039         bool _active;
00040 
00041 };
00042 
00043 #endif

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